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DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jul 31, 2008 03:10 PM    Msg. 351 of 383       
Quote: --- Original message by: SPARTAN04
Make a better model, sky, and textures and this map might be good. Also, stick to one map idea and dont just keep making newer BSPs every Beta...

And please focus greatly on the textures too. They were extremely ugly.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jul 31, 2008 03:12 PM    Msg. 352 of 383       
Quote: --- Original message by: SPARTAN04
Make a better model, sky, and textures and this map might be good. Also, stick to one map idea and dont just keep making newer BSPs every Beta...


Beta is just the series name, not the point it reaches in developpement. The maps during dev phase use alternate name(coq.map for this one and RPG_alpha5 when nearing release)


Half Jaw
Joined: Apr 27, 2007

You did good, son. You did good.


Posted: Jul 31, 2008 06:17 PM    Msg. 353 of 383       
Quote: --- Original message by: Iquabacaner
It's not. Use a flamethrower then you can get a flaming armor.

Lol.
Rpg Beta 5, wasn't what i thought it'd turn out to be,


HaloSlayer
Joined: May 21, 2007

Used to be my H3 Emblem


Posted: Jul 31, 2008 06:20 PM    Msg. 354 of 383       
Quote: --- Original message by: NT Productions
Quote: I constantly had to look at the floor because of the amount of Pollygons.


Try that with an Intel Express Family Chipset GFX Card and a 1.6 GHz Processor.


My computer can play Crysis at full settings with 20-60 fps... Its just that the 10k polly limit in halo means that the map is laggy.


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Aug 1, 2008 02:22 PM    Msg. 355 of 383       
I finally got to play it. Here is what I say: It's alright for a first map. It shouldn't have been released though. Learn to UVW unwrap, or at least UVW map. The whole level appeared to be box modeled, but box modeled in such a way a normal box would look just a little worse. The houses. WTH! The roofs..... were a couple raised vertecies. Basically, it's good for a first map, but should have stayed private. It just made me not want to download the next RPG_beta that comes out.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Aug 1, 2008 03:28 PM    Msg. 356 of 383       
Quote: --- Original message by: gruntfromhalo
I finally got to play it. Here is what I say: It's alright for a first map. It shouldn't have been released though. Learn to UVW unwrap, or at least UVW map. The whole level appeared to be box modeled, but box modeled in such a way a normal box would look just a little worse. The houses. WTH! The roofs..... were a couple raised vertecies. Basically, it's good for a first map, but should have stayed private. It just made me not want to download the next RPG_beta that comes out.


Then you're obviously not the people this is aimed for. Yes the house don't fit the bitmap. So what? I had the choice to either add an ugly bitmap to fit the model or to add a cool one even if the inside doesn't fit it. There's so much more to do than playing in those houses such as the lab, the caves and trhe ship and Honnestly, saying it should have stayed private is Really, but Really not bright. The map has 2300 downloads so far and is among the Most played online. All Diehard RPers are in LOVE with it and acknoledge that while not perfect, it has been a while since anything close to that ever came out. Maybe that popularity won't last to the general public but for Roleplayers, it will remain until something beats it and nothing looks like it will for a while. The last RPable maps that came in the last years were Extinction and possibly Downflow.

Try Roleplaying on CMT Snowgove. the map may be ''Pretty'' it surely is one of the worst RP map ever and I can't blame CMT for it, it's not it's purpose. as much as RPG5 is a Roleplaying map before it's a slayer map. Oddball was funny though... but that's all there is Gameplay wise.


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Aug 1, 2008 04:48 PM    Msg. 357 of 383       
Quote: --- Original message by: OpsY
Quote: --- Original message by: gruntfromhalo
I finally got to play it. Here is what I say: It's alright for a first map. It shouldn't have been released though. Learn to UVW unwrap, or at least UVW map. The whole level appeared to be box modeled, but box modeled in such a way a normal box would look just a little worse. The houses. WTH! The roofs..... were a couple raised vertecies. Basically, it's good for a first map, but should have stayed private. It just made me not want to download the next RPG_beta that comes out.


Then you're obviously not the people this is aimed for. Yes the house don't fit the bitmap. So what? I had the choice to either add an ugly bitmap to fit the model or to add a cool one even if the inside doesn't fit it. There's so much more to do than playing in those houses such as the lab, the caves and trhe ship and Honnestly, saying it should have stayed private is Really, but Really not bright. The map has 2300 downloads so far and is among the Most played online. All Diehard RPers are in LOVE with it and acknoledge that while not perfect, it has been a while since anything close to that ever came out. Maybe that popularity won't last to the general public but for Roleplayers, it will remain until something beats it and nothing looks like it will for a while. The last RPable maps that came in the last years were Extinction and possibly Downflow.

Try Roleplaying on CMT Snowgove. the map may be ''Pretty'' it surely is one of the worst RP map ever and I can't blame CMT for it, it's not it's purpose. as much as RPG5 is a Roleplaying map before it's a slayer map. Oddball was funny though... but that's all there is Gameplay wise.

I was also compairing it even to RPG_beta 4. It odviously was leaked, but for a leaked map, it was nice. The hallways didn't appear to be just extrudes on that one. I used to like roll playing. I remember RPG_beta4's main issue for me was that it took ages to get to where everyone else was when you joined, Same issue here. The water fog shader was very nice in beta4, but here, it is basicly stock. I got stuck there multiple times, which wasn't very fun (this is rpg_beta 5 about the falling down). But then I started mapping and my mind got corrupted into thinking "Why PRETEND you have a lab when you can spend about the same amount of time modeling it?". Still, just because it has a lot of downloads doesn't mean its great. Some people downloaded it because of the last one. Others, like me, downloaded it because it got all hyped up and stuff. Then I got fairly very disappointed. One thing I like about games is when, like in real life, open spaces arn't really open. Walk in the forest, for example. You will see tons of trees (for halo-able but a few trees would be nice), and if you walk far enough you will see something unique. But also you dont see flat terrain. Ever. There is always some bump. Rocks are scattered around. Most volcanoes have visible places where lava was once flowing. And, in modern times and most probably in the future, villages have a lot more residents than that. I think there should be at least a nice 16 houses and shops for every player to have in there. In real life, 16 residents wouldn't even make a village though. 16 would be good for halo due to polygon limits. Also, I really would recommend learning UVW mapping. If you know how... preform that modifier more. Another thing, a lot of the textures arn't tileable. This calls for bad visuals. Edit them at least a little so they are. You could do this all with free programs, also. For the rollplaying on CMT Snowgrove, i didn't mean RPG_beta_5 had to look THAT good... For the "2" good rp maps, one of my friends has found many good RP maps that aren't downflow or extinction.

EDIT: and I as i said before, it is excellent for a person's first few maps.
Edited by gruntfromhalo on Aug 1, 2008 at 04:51 PM


Enzo03
-
Screenshot Guru
-
Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Aug 3, 2008 01:23 AM    Msg. 358 of 383       
Rpg_beta4 was never "improved". Ever.

Rpg_beta4-4 is total crap. I hate it. Many hate it. Every single RP I find in that map is almost exactly the same. I am considering getting rid of 4-4 so that I can play the original version.

I've seen better mapmaking efforts on their first try, but I have also seen a LOT worse :)
Especially the huge maps. I have yet to play it, so I can only go of the screenies.

In fact, I CAN'T play it to judge it properly, I have to have my computer fixed up (though I would much rather get a new one!... but NOOOO... >:( )


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Aug 3, 2008 07:00 PM    Msg. 359 of 383       
I was also compairing it even to RPG_beta 4. It odviously was leaked, but for a leaked map, it was nice. The hallways didn't appear to be just extrudes on that one. I used to like roll playing. I remember RPG_beta4's main issue for me was that it took ages to get to where everyone else was when you joined, Same issue here. The water fog shader was very nice in beta4, but here, it is basicly stock. I got stuck there multiple times, which wasn't very fun (this is rpg_beta 5 about the falling down). But then I started mapping and my mind got corrupted into thinking "Why PRETEND you have a lab when you can spend about the same amount of time modeling it?". Still, just because it has a lot of downloads doesn't mean its great. Some people downloaded it because of the last one.

I guess so but it still beats the popularity level of a ''Private'' map as you suggested.



Others, like me, downloaded it because it got all hyped up and stuff. Then I got fairly very disappointed. One thing I like about games is when, like in real life, open spaces arn't really open. Walk in the forest, for example. You will see tons of trees (for halo-able but a few trees would be nice),


In the end, Sapien got *****y about the over use of scenery. Making a forest is impossible and even by deleted everything, I couldn'T have placed enough trees to make it believable.



and if you walk far enough you will see something unique. But also you dont see flat terrain. Ever. There is always some bump. Rocks are scattered around.

Obviously but that takes polies. That also takes time and Halo wouldn't have allowed for that much more details( considering I started with a Box even tho it doesn't use heightmaps)


Most volcanoes have visible places where lava was once flowing.

Who said it's a volcano? It's the Shell for a Forerunenr structure buried under sand and dirt...



And, in modern times and most probably in the future, villages have a lot more residents than that. I think there should be at least a nice 16 houses and shops for every player to have in there. In real life, 16 residents wouldn't even make a village though. 16 would be good for halo due to polygon limits

There's some backstory stuff for that... basucally each of these houses should be bunks for about 1 family while the two tall ones are where commodities would be.. the village is barely meant to provide workers to operate the Tram station there( but in the end I didn't make the rail long enough to have it believable..

. Also, I really would recommend learning UVW mapping. If you know how... preform that modifier more. Another thing, a lot of the textures arn't tileable. This calls for bad visuals. Edit them at least a little so they are. You could do this all with free programs,

Yeah I don't know much about that...one big problem is I didn't work on my shaders much more than the base map.

also. For the rollplaying on CMT Snowgrove, i didn't mean RPG_beta_5 had to look THAT good... For the "2" good rp maps, one of my friends has found many good RP maps that aren't downflow or extinction.


In the last years, nothing really good came out and imo, nothing as RPable has ever been released. I'm not trying to look big, I know I'm bad at mapping but This is really the first map that'S 100% aimed at roleplaying and that has so much stuff to do. In the past I had RPers on H2-inner poa. Simple POA BSP with seats on the bridge... really fun but over time, you had to switch maps so let's say you ended up on Downflow, claiming to have crashed. You'D then play some plot there and move to another map... RPs now a day however tend to stick to one map and RPG_Beta5 gives you a chance to do that. If you'Re bored of the ship, go to the lab. If you're bored, go to the island, explore the outposts, the sniper position and the crater. Then again if bored, there's the village, the warehouses and more. you nearly can't run out of plots on it.


EDIT: and I as i said before, it is excellent for a person's first few maps.



Thanks though


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Aug 3, 2008 11:06 PM    Msg. 360 of 383       
Quote: In the end, Sapien got *****y about the over use of scenery. Making a forest is impossible and even by deleted everything, I couldn'T have placed enough trees to make it believable.

Did you portal the level? Also did you attach as much stuff as possible to the BSP? What about trying E3p0 PC v2 or A hobo? Still, one tree looks better than none.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Aug 4, 2008 12:38 AM    Msg. 361 of 383       
I did as much as I could do then as BSP...Level Is slightly portalled but anyway. One tree was Not better than none I had about 20 trees spread around the ground... pretty useless.I would have needed 200 to do something good... 20 would be just enough to cover the lab's entrance and even there... due to current use of Doors and Scenery, Some objects do not spawn properly and it varies from game to game. The rocks in the deepest island cave, for example as well as Scorpions and a bunch of Kestrels are victim of this.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Aug 4, 2008 01:13 AM    Msg. 362 of 383       
Ok after I finish most the **** I need to do for h3mt ill help you with this. might even model some of the bsp if you like I dunno


SpartanGamers
Joined: Apr 24, 2012


Posted: Apr 24, 2012 09:48 PM    Msg. 363 of 383       
Hey guys i just wanted to say that i'm new here but i'm going to b making a humongus map that will have a space battle with life size UNSC and covenant ships. It'll b epic and completely HUGE!


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Apr 24, 2012 10:11 PM    Msg. 364 of 383       
Quote: --- Original message by: waffles
huge 4 year bump! good job new guy! :P

"4 years? No way that can be ri-"
*checks current date*
Oh my god, 2008 was four years ago...


Nickster5000
Joined: Dec 11, 2010


Posted: Apr 24, 2012 10:28 PM    Msg. 365 of 383       
lol


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Apr 25, 2012 12:25 AM    Msg. 366 of 383       
Another too-big-to-be-finished-or-even-have-a-hundredth-of-it-finished project again.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Apr 25, 2012 12:16 PM    Msg. 367 of 383       
Quote: --- Original message by: SpartanGamers
Hey guys i just wanted to say that i'm new here but i'm going to b making a humongus map that will have a space battle with life size UNSC and covenant ships. It'll b epic and completely HUGE!


Ah, but....



Will it blend?


SpartanGamers
Joined: Apr 24, 2012


Posted: Apr 25, 2012 07:22 PM    Msg. 368 of 383       
IDK but i just wanted to say that, and it'll actually have life size UNSC and covenant ships that u can drive. For example different types of frigates.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Apr 26, 2012 03:00 AM    Msg. 369 of 383       
Definitely another too-big-to-be-finished-or-even-have-a-hundredth-of-it-finished project again.


SpartanGamers
Joined: Apr 24, 2012


Posted: Apr 26, 2012 07:32 PM    Msg. 370 of 383       
Well if any1 can send me a link to or dow nload link to an ODST drop pod tag


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Apr 27, 2012 03:32 AM    Msg. 371 of 383       
I do believe the map Sanctuary_Final has some... err, workable? drop pod tags? I have heard that grunts(or somebody like that) has perfected drop pods, making them work like actual drop pods, but I have seen no pictures to back that up.

I thought your 'epic map with life-sized covenant and human ships that you can fly' was in space.

Epic noob trap. Have a space map, and place drop pods with a sign saying "USE THESE TO GET TO THE PLANET!" The noob gets in, and dies.


SpartanGamers
Joined: Apr 24, 2012


Posted: Apr 27, 2012 04:06 PM    Msg. 372 of 383       
Well the story of my map is that the battle takes place over a halo ring. It's the last halo ring because what happened was that after master chief was zen on half of the "forward unto dawn" that the humans decided to eliminate the halo rings and the elites wanted to harvest the halo rings technology for there own and what happened was the humans have taken out the halo rings and there's only 1 left, and that's the 1 u fight over. The elites eventually got mad and went to go after the humans to collect the rings technology(what happened before was the humans got to the rings before the elites did) and the elites got there before the humans this time so they got to fighting(the reason the humans are eliminating the halo rings is so the flood won't come back). Note: that i've made this map so that the ring used to also b a docking station for the forerunners ships and coincidentally the human and covenent ships can dock with those. So the fight takes over the halo ring and it's a fight to the death for the ring. I'm gonna b putting in some surprise places and things in this map. NOW THE FREAKING GUY WHO SAYS THAT IT WON'T B DONE SHUT THE HELL UP I DON'T CARE WHAT U THINK!


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Apr 27, 2012 05:01 PM    Msg. 373 of 383       
*Sniff*I know buddy... *Sniff* I feel the same towards you. *Sniff*


Naw, jk, but seriously, give me one reason why a guy that is new to these forums that has no reputation and has given no indication that he knows how to mod can possibly complete this.

Lets talk about tagspace. If you have flyable ships, thats just gonna be a massive drain(not that I know how tagspace works, but I'm working on the concept there is a set number of the tags of that type before it is full.) Then, you're gonna have land vehicles, space vehicles. And for weapons, well, I dunno about you, but life-sized ships will have a lot of weapons.

Then, you gotta think about how the heck people are going to be driving these ships, or even walkign around in them. You may not be aware, but there is a tiny bug with Halo where you can't walk in something that is flying, unlike the newer halo games.

Not hating. Just analyzing.


SpartanGamers
Joined: Apr 24, 2012


Posted: Apr 27, 2012 11:21 PM    Msg. 374 of 383       
Well what i'm planning on doing is i'm going to b updating the map so that the vehicles on the inside will have seats that let u stand up all around the ship like in the corridors and all that so that if the ship takes off that some1 can quickly press E and go in the spot where it is and stand there while the ship is taking off. With each update it'll change the different parts and more corridors will b added.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Apr 28, 2012 03:21 AM    Msg. 375 of 383       
If so, too many seats.

WAAAAY too many seats. Having seats in coriddors is not advisable, as to stay on the ship when its flying(or even being piloted) you would have to stay in a corridor all day. And I doubt the flyer of a cruiser would get out.

Only have seats for a vehicle where the person can actually do some good, or where it suits the purpose(IE. passenger seats in pelican.) True, the Longsword has unnecessary seats. So does the Mythos and Scarab(Although they are walking assault platforms, so its understandable.)


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Apr 28, 2012 05:48 AM    Msg. 376 of 383       
Quote: --- Original message by: SpartanGamers
NOW THE FREAKING GUY WHO SAYS THAT IT WON'T B DONE SHUT THE HELL UP I DON'T CARE WHAT U THINK!

Cut the attitude man, he's only trying to help.
Edited by Kozakuu on Apr 28, 2012 at 05:51 AM


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Apr 28, 2012 06:41 AM    Msg. 377 of 383       
The only way this map would work is if there was a central docking station for each team (red, blue; UNSC, Covenant) with exits leading directly into the cockpit, or small hallway leading to the cockpit, of the ships with a driver seat and a gunner or two. The docking station would need a few ships for players to use. There could also be defence turrets on the stations.

Here's a different idea for a map. A human frigate above a carrier. The human team get in HEV pods and drop directly down into the carrier, where the rest of the map takes place. The frigate could have a hangar which leads to the pods. The carrier could also have a hangar. Then there would be aerial combat for banshee/wasp(?) noobs, and on foot combat for other players. There would have to be a way for the Covenant team to get into the frigate though, to match the drop pods. Just an idea.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Apr 28, 2012 07:43 AM    Msg. 378 of 383       
But seriously, just imagine that. Epic space map, have a bunch of drop pods, with a sign saying "THIS WAY TO THE PLANET!" The noob thinks he can go down to the planet, gets in, falls, and dies.

Aren't orbital drop pods supposed to be used above planets?

An unorthodox strategy isn't always the best one...


Nickster5000
Joined: Dec 11, 2010


Posted: Apr 28, 2012 01:39 PM    Msg. 379 of 383       
Quote: --- Original message by: sshers1
Can you guys make RPG better texture this time?


because none of other RPG have better graphics.


The reason for this is because OpsY chooses not to make the textures how they are.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Apr 28, 2012 03:24 PM    Msg. 380 of 383       
Quote: --- Original message by: LegionofShadows

Aren't orbital drop pods supposed to be used above planets?

An unorthodox strategy isn't always the best one...


Hence the 'o' in odst. But halo 2 proves that they can be used above a halo, so just set the map above a halo? And odst showed they can be used to land on ships too, but u guess that didn't really work out... Sry if i missed the point lol
Edited by Muscl3r on Apr 28, 2012 at 03:27 PM


SpartanGamers
Joined: Apr 24, 2012


Posted: Apr 28, 2012 03:31 PM    Msg. 381 of 383       
well what will happen is with each update of the map there will b more seats on the ship and for getting into the cockpit it will use the universal dock on the side of the cockpits and there will b turrets on the side of the ship that u can control on the bridge. Also u know the way for a pelican if it stops in mid air people will actually b able to walk around inside of it, well i'm gonna use the pelican driver node and other parts of it so if people want to move they just have to ask the person driving to stop then they'll b able to move to the bridge or any where else on the ship while the person has stopped. another thing is the reason there would b seats in the corridors is so if some1 gets to the bridge before u and they take off u can quickly jump to the spot and b there so u won't fly out.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Apr 28, 2012 03:39 PM    Msg. 382 of 383       
You don't want too much detail inside the ships tho or it will lag like crazy


SpartanGamers
Joined: Apr 24, 2012


Posted: Apr 28, 2012 03:45 PM    Msg. 383 of 383       
Ya true, i guess. You people though who say u can't have corridors and stuff in a ship well i have the perfect example of it being able to b possible, the draco and if no 1 thinks so or has never driven a draco before get the map esther, it has a draco in the side parts of the crashed halcyon cruiser, and for the MAC of the frigate will actually b a gauss hog turret bullet because a gauss hog turret is just an extremely smaller version of a MAC cannon

 
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