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Author Topic: RPG_Beta5 sighted (383 messages, Page 7 of 11)
Moderators: Dennis

Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Jul 5, 2008 01:05 AM    Msg. 211 of 383       
i did mention ah....several (note the UNDERSTATEMENT there opsy) to fix the map up some more; but yea... lol
Edited by Dhark on Jul 5, 2008 at 01:07 AM


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Jul 5, 2008 01:22 PM    Msg. 212 of 383       
i...dont think theres going to be a beta5 094 o.O
not from what ive heard; i could be wrong though, i hope im wrong lol


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Jul 5, 2008 02:08 PM    Msg. 213 of 383       
again plz show us lol


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jul 5, 2008 04:47 PM    Msg. 214 of 383       
The pic up there is with the Pilot helmet. It's designed to look ''SWATISH'' in the event of RPG_Beta5 you play as a United Nation Colonial Police which wears this uniform for combat duty. Derivated from the ODST Gear but ligher, You're no where near as strong as a SPARTAN but Obviously, training is what makes a soldier.


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Jul 5, 2008 05:07 PM    Msg. 215 of 383       
assuming that ODSTs dont have shields, which they dont lol; you might want to either get rid of the marker / node for the ODST's head so that lets say the pistol cant just 1 headshot kill; or you could modify the pistol (and any other gun appropiate for this) and turn off the option to do headshots; otherwise everyones just going to die by 1 shot to the head which is...kinda boring


Half Jaw
Joined: Apr 27, 2007

You did good, son. You did good.


Posted: Jul 5, 2008 07:02 PM    Msg. 216 of 383       
My Poor Brainz. Is It RPG_Beta 5 Or RPG_Alpha 5 cos my brain is confused.


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Jul 5, 2008 07:22 PM    Msg. 217 of 383       
^-- alpha


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jul 5, 2008 11:28 PM    Msg. 218 of 383       
Quote: --- Original message by: Dhark
^-- alpha



Thanks for calling it Dhark. I however think that for gameplay reason, they "probably'' will have shielding on. If not, it would mean rebalancing the whole thing which is... exhaustive.


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Jul 5, 2008 11:43 PM    Msg. 219 of 383       
relax, very few weapons actually have the 'headshot' option on; pistol and sniper


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jul 6, 2008 12:08 AM    Msg. 220 of 383       
Well I mean that shieldless also means the plasma weapons loose their good, the AR is low a better weapon and without shield, the whole dynamic of PVP is changed. It goes far beyond the ''Headshot'' stuff:P


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Jul 6, 2008 12:16 AM    Msg. 221 of 383       
aye, u just went a step ahead of me xP
So, will the biped have 75 shields / 75 HP or more or less then?


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Jul 6, 2008 02:05 AM    Msg. 222 of 383       
every red team member has a bit of blue in him =)


ptowery
Joined: Aug 28, 2007

oify


Posted: Jul 6, 2008 01:45 PM    Msg. 223 of 383       
I'd love to be part of this project, XFIRE: ptowery
i have a huge tag database. alot of which i thought would be great in the rpg...
XFIRE ptowery, THANKYOU!


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jul 7, 2008 12:00 PM    Msg. 224 of 383       
I'm gone but I still have a computer. Had to leave in a hurry for work...I'm gonna re-get xfire and will log in when I get a chance. Also, what you are talking about is like, crash sites and such? There's already a couple laying around I guess but they lack final population( Dead marines, weapons, tricky stuff...) Before I left I was finalizing Dhark's model to get it sealed and working. Still have to tweak it's Texturing though I put it in game and it doesn't look as great as it did when I rendered it in 3ds.




Half Jaw
Joined: Apr 27, 2007

You did good, son. You did good.


Posted: Jul 7, 2008 12:52 PM    Msg. 225 of 383       
Thats Awesome Man. Keep It Up.


vmt
Joined: Jan 29, 2008


Posted: Jul 7, 2008 01:51 PM    Msg. 226 of 383       
there better be some snow snow makes maps fun especialy rpg maps it better have snow!~!@!!!! i want snow hehe


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Jul 7, 2008 02:27 PM    Msg. 227 of 383       
Quote: --- Original message by: OpsY
I'm gone but I still have a computer. Had to leave in a hurry for work...I'm gonna re-get xfire and will log in when I get a chance. Also, what you are talking about is like, crash sites and such? There's already a couple laying around I guess but they lack final population( Dead marines, weapons, tricky stuff...) Before I left I was finalizing Dhark's model to get it sealed and working. Still have to tweak it's Texturing though I put it in game and it doesn't look as great as it did when I rendered it in 3ds.




hmmmmm i wonder why? maybe because its SCENERY and not BSP *cough* :D


Half Jaw
Joined: Apr 27, 2007

You did good, son. You did good.


Posted: Jul 7, 2008 05:22 PM    Msg. 228 of 383       
Well vmt I Have A Map For You. Make A White Map With Hardly Any Room And A Warthog.


k9colin
Joined: Mar 24, 2008

Piss Off I'm -BLAM!-ing


Posted: Jul 7, 2008 06:07 PM    Msg. 229 of 383       
Quote: --- Original message by: OpsY
The pic up there is with the Pilot helmet. It's designed to look ''SWATISH'' in the event of RPG_Beta5 you play as a United Nation Colonial Police which wears this uniform for combat duty. Derivated from the ODST Gear but ligher, You're no where near as strong as a SPARTAN but Obviously, training is what makes a soldier.

I vote for them having no helmets so they look unique and give a better atmosphere for RPing.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jul 7, 2008 08:40 PM    Msg. 230 of 383       
The intended Helmet was Pilot and was ''Un-Obstructive''. Basically, the visor was plain glass so you could see through the glass and since it only covers the top part of the face, you could see the bottom part with nothing obstruating it.


ptowery
Joined: Aug 28, 2007

oify


Posted: Jul 7, 2008 09:14 PM    Msg. 231 of 383       
is the bridge of the coq going to be anything like the one of the iac's?



these pictures. I'm just curious

also, i have the halo 2 tech rack mount... its in tif format

the h2 bipeds pilot has a great helmet, id recommend you guys look at it...

Edited by ptowery on Jul 7, 2008 at 09:26 PM


ptowery
Joined: Aug 28, 2007

oify


Posted: Jul 7, 2008 09:44 PM    Msg. 232 of 383       
its not a map, its a concept model

i also have TIFs of H2 floor arrows and wall prints, and you dont even have to give me credit...
im nice like that, i can donate.




i have a total of 57 of these
(i can remove the cairo part)
Edited by ptowery on Jul 7, 2008 at 10:02 PM


ptowery
Joined: Aug 28, 2007

oify


Posted: Jul 7, 2008 10:54 PM    Msg. 233 of 383       
i agree with the draco ant the kracken


ptowery
Joined: Aug 28, 2007

oify


Posted: Jul 7, 2008 11:47 PM    Msg. 234 of 383       
The iac refers to the In Amber Clad, the frigate in Halo 2.. the concept model is not yet complete, and it is not yet avalable in a halomaps search near you...
Edited by ptowery on Jul 7, 2008 at 11:49 PM


ptowery
Joined: Aug 28, 2007

oify


Posted: Jul 8, 2008 12:12 AM    Msg. 235 of 383       
Quote: --- Original message by: OpsY



this is a pic of cairo station's tactical grid

The tactical condition being alpha 2 estates that the covenant have boarded or attempted to board.. if this is not the case I'd recommend changing it to alpha 3 4 or 5...
also make it transparent, and in devices\machines... make it glow like the poa tactical grid.. make the letters blink..Suggestions, not enforcements or spam...

considering this pic, it looks like you could use the H2 tech rack mount...
also, the tech rack mount i have is NOT transparent... ):
Edited by ptowery on Jul 8, 2008 at 12:16 AM


pwner5889
Joined: Jun 13, 2008


Posted: Jul 8, 2008 12:20 AM    Msg. 236 of 383       
H
holey moley!!!! lol sweet i cant wait until this comes out!!!!!!!!!


pwner5889
Joined: Jun 13, 2008


Posted: Jul 8, 2008 12:46 AM    Msg. 237 of 383       
Quote: --- Original message by: NT Productions
Quote: --- Original message by: pwner5889
H
holey moley!!!! lol sweet i cant wait until this comes out!!!!!!!!!


Um, he's just giving Refs. That's not the actual map.


i know im talking about the iac


Half Jaw
Joined: Apr 27, 2007

You did good, son. You did good.


Posted: Jul 8, 2008 11:17 AM    Msg. 238 of 383       
Hell Yeah!


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jul 8, 2008 11:28 AM    Msg. 239 of 383       
I already extracted most bitmaps from Halo2 and considering The bitmap I used was green I prefered not to mess with it too much and keep it like that. I changed the text and everything but green suits it. As for the floor arrows I wanted to use them but somehow when I make ''planar scenery'' or ''Decals'' they appear completly white or simply don't render so I decided to leave it. Especially since in the Halo2 context it's guiding you only if you care about it because there's many way around but only one to your objective so let's say you're in the Mac bay. I would have to place an arrow for the bridge, one for the launch bay and one for the hangar. All going forward. That wouldn't make sense.


As for the IAC bridge model I tryed it and due to some complications( Scale wise, mind you when Terrel extracted it he didn't take the right size for the ship so everything would look huge.)

I had it all resealed( Thousand of errors.. hehe) when I got into texturing it i saw the scale problem. Not only that but it caused an error ( something about UV beeing ''Jacked'' and I couldn't pinpoint it)


ptowery
Joined: Aug 28, 2007

oify


Posted: Jul 8, 2008 11:37 AM    Msg. 240 of 383       
...I see, well i still have the " danger icons to give "



also i have the H2 tech rack mount

also, did you make your own iac model? also, will the bridge be actually in the bridge carriage? (the tower) --me
Edited by ptowery on Jul 8, 2008 at 11:39 AM


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jul 8, 2008 12:00 PM    Msg. 241 of 383       
I already have all those icons but they're not tagged for the afore mentionned reason. If anyone wants to do it then farewell I'll find them a room but if not then too bad.

Terrel(Flyinrooster) Asked me to extract him the frigate model during RPG_Beta4 development. Extracted Halo 2 models usually need to be upscaled by 200%. I think that he did 250% instead so the ship is much bigger and the bridge didn't fit inside..but I did model it a simple interior( simple modelling wise because it's actually very big..) and yes there's a ''Bridge'' in the bridge tower and it ends where the window would be( I remember that in the fall of reach they mention that new ships don't have ''Windows'' up front as it was vulnerable so I followed that custom.)


ptowery
Joined: Aug 28, 2007

oify


Posted: Jul 8, 2008 02:00 PM    Msg. 242 of 383       
...wow this is going to be amazing, so, I'm curious, the stalk that leads to the bridge tower, does it have an elevator to get to the top and down or was it big enough to fit a staircase? :D

my H2TRM, blured and meshed
Edited by ptowery on Jul 8, 2008 at 02:16 PM


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jul 8, 2008 06:25 PM    Msg. 243 of 383       
As some stated earlier, All Halo 2 bitmaps are avaible on this site freely( That's not how I got mine tho) so you don't have to post it here.

At first we tryed to make it a "Tram" that would bring you from Hangar to Bridge then a ladder up but Side physics are a pain... I read on these forums recently that some people found out how to fix but when we were Working on it it wasn't known so yeah. It's a ladder up the 3 story Bridge tower. 2 of which are empty and left to your own will while the other has computers laying around and a Briefing room aswell as a Captain office further up front.

I think what most will enjoy in the map( RP Wise) Is the underground Laboratory.

There's 3 acces to this UNSC Pressure testing facility. The Under-the-waterfall Lanchbay, the ground acces and the emergency pit. While most of it is made for scientific purpose, the UNSC requested an extension area to be built and some rooms were reserved to host a 30 marines unit in permanent watch over the planet.

With the recent Covenant invasion of the planet by Covenant Forces, Some of the pressure retaining unit failed and the Laboratory got split in 2 different sections. You can cross your way around under the flooded area but mind you the water is very dark and you have to bash your way across the doors( Automatic safety measures Sealed flooded compartments from the rest of the base but a well placed melee can open any door).


pwner5889
Joined: Jun 13, 2008


Posted: Jul 8, 2008 06:28 PM    Msg. 244 of 383       
man i wanted to have trams that could take you on one side of the iac to the other lol that would be cool i cant wait until this comes out guys keep up the good work


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jul 8, 2008 06:32 PM    Msg. 245 of 383       
Well never say never. If it doesn't make it in RPG_Beta5 it doesn't mean it won't make it later. Note this doesn't mean there's a RPG_Beta6 planned, just that I plan to keep and reuse the Citadel of Québec(the ship) in my later maps. It remains a decent enough place to play if you care to but if not, it's the perfect launch site. Easy to spawn safe with guns and vehicles... 2 launch bays and everything(Mostly everything) is straightforward. what I mean by that is that from the hangar, there's only 1 way to the bridge and from the bridge, there's only one way to the medical area.

 
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