
gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
|
Posted: Jan 6, 2008 10:56 AM
Msg. 1 of 43
hi like i'm making an map wich combines Valhalla and timberland.
and for that map i need something for an mancanon for each of the base
Like i asked is kenny001 could help me but his grav lift thingy could only work with an tube
So i was wondering if anybody could help me with makign an mancanon for ce or that soem1 could tell me if it is even possible in halo ce
|
|
|

RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
|
Posted: Jan 6, 2008 11:18 AM
Msg. 2 of 43
Maybe a line of invisible teleporters leading from base to the middle? It is a terrible I dea but your welcome to try to do it.
|
|
|

gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
|
Posted: Jan 6, 2008 11:48 AM
Msg. 3 of 43
na i jsut found out that it cant work or i'll will have na laggy map if i would use an grav lift (if it would work in the first place)
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Jan 6, 2008 12:33 PM
Msg. 4 of 43
Quote: --- Original message by: RougeSpartan414 Maybe a line of invisible teleporters leading from base to the middle? It is a terrible I dea but your welcome to try to do it. OMGZITHOUGHTSOFTHATSAMETHING! Why not just make the tube at an angle?
|
|
|

Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Jan 6, 2008 12:58 PM
Msg. 5 of 43
Quote: --- Original message by: RougeSpartan414 Maybe a line of invisible teleporters leading from base to the middle? It is a terrible I dea but your welcome to try to do it. OMG that would be awesome actually. It would just take alot of planing and trial and error. You would need to set telepoints to account for the MC biped falling and make it so when it spawns from one telepoint to the other the MC then falls into the next telepoint. But yes still it would not be an effective means. People have made grav lifts but i believe they don't sync correctly.
|
|
|

gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
|
Posted: Jan 6, 2008 01:35 PM
Msg. 6 of 43
yeah they dont masterz already told me that XD maybe i'll try to do that thingy with the teleporters
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Jan 6, 2008 01:39 PM
Msg. 7 of 43
I thought of that too...but you'd have to get rid of the flash when you go in and come out and the sound so it doesn't keep sounding like a lot of teleporters.
|
|
|

gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
|
Posted: Jan 6, 2008 02:21 PM
Msg. 8 of 43
lol that istn the hard aprt about 10 min of work at most
|
|
|

Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Jan 6, 2008 03:24 PM
Msg. 9 of 43
Quote: --- Original message by: ODX I thought of that too...but you'd have to get rid of the flash when you go in and come out and the sound so it doesn't keep sounding like a lot of teleporters. You could just remove those sounds i don't see it being much a problem. The thing would be just all the trial and error. Cause you got to put the points to account for forward movement and fall for the MC. The last and first point you could make a marker for but all the ones in the middle would have to not have markers. Might be alot of work but if you pull it off it might look decent.
|
|
|

Wolf_
Joined: May 16, 2006
|
Posted: Jan 6, 2008 03:28 PM
Msg. 10 of 43
You got to count in milisecs to get it right..:P
|
|
|

gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
|
Posted: Jan 6, 2008 03:31 PM
Msg. 11 of 43
GGL is getting his bag of M&M's to count so he can coutn the miliseconds (or jsut half way gets mad because it doenst work and eats all the M&M's
|
|
|

Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Jan 6, 2008 03:43 PM
Msg. 12 of 43
Quote: --- Original message by: Wolf_ You got to count in milisecs to get it right..:P Nah i would not say that. You could even make a small wall of tele points so you are for sure to hit one. You will have to count and guess alot but miliseconds, nah it would not take that. But gamegod you will want to do alot of planning and maybe use a notepad to keep track of all the telepoints you may be making. Edited by Rm860 on Jan 6, 2008 at 03:45 PM
|
|
|

gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
|
Posted: Jan 6, 2008 03:45 PM
Msg. 13 of 43
maybe make a little not so strong grav lift maybe then it will sync then??
|
|
|

Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Jan 6, 2008 03:47 PM
Msg. 14 of 43
Quote: --- Original message by: gamegodlazy maybe make a little not so strong grav lift maybe then it will sync then?? I highly doubt it would
|
|
|

NapalM
Joined: Jul 8, 2007
keke
|
Posted: Jan 6, 2008 06:31 PM
Msg. 15 of 43
Ask me, I am the god of tagging. The teleporting idea would be stupid, it would look like your lagaporting through the air. I have a simple plan devised, and I'd be glad to work with you, ggl. xfire: napalm2771
|
|
|

il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
|
Posted: Jan 6, 2008 07:33 PM
Msg. 16 of 43
If you used a teleporter you wil instantly go to the last tele.
|
|
|

MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
|
Posted: Jan 6, 2008 08:03 PM
Msg. 17 of 43
...Uh, no you wouldn't. Halo 1's HEK doesn't use two-way tele's like H3's Forge. You just make the sources go one direction the whole time, and split them only so much, and it'd replicate the effect sort of.. it just wouldn't be -as- good... probably closest CE could ever support though.
|
|
|

Pingvinz
Joined: Dec 4, 2007
|
Posted: Jan 7, 2008 08:52 AM
Msg. 18 of 43
Nevermind. Edited by Pingvinz on Jan 7, 2008 at 08:57 AM
|
|
|

Wolf_
Joined: May 16, 2006
|
Posted: Jan 7, 2008 10:18 AM
Msg. 19 of 43
No count in nano seconds and it will work.
|
|
|

bobbysoon
Joined: Feb 1, 2007
|
Posted: Jan 7, 2008 11:21 AM
Msg. 20 of 43
You could use a scenery with a damage effect attached, based on the fire scenery or something's gbx model (1 face and a marker or 3) Set the damage effect's "instantanious acceleration" to be strong enough, and area of effect to be the right size, and maybe change falling distance/time/velocity stuff - globals, i think
|
|
|

CLS_GRUNT
Joined: Jan 21, 2007
Old
|
Posted: Jan 7, 2008 06:26 PM
Msg. 21 of 43
wont sync might go hard somethimes might go too slow sometimes i have a idea to make this work without scripts but it would have to be on a map with no flying vehicles im going to test this out today
|
|
|

NapalM
Joined: Jul 8, 2007
keke
|
Posted: Jan 7, 2008 06:29 PM
Msg. 22 of 43
I have a good idea too..
|
|
|

CLS_GRUNT
Joined: Jan 21, 2007
Old
|
Posted: Jan 7, 2008 07:02 PM
Msg. 23 of 43
yhea smart ass except that the gravity lifts are SCENRY NOT devices next time get your facts right before posting anything now good day
|
|
|

Wolf_
Joined: May 16, 2006
|
Posted: Jan 8, 2008 12:41 PM
Msg. 24 of 43
i think in those maps they used explosions to blow you up and stuff.
|
|
|

gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
|
Posted: Jan 8, 2008 04:13 PM
Msg. 25 of 43
yeha but maybe if you put it udner an diferent agle it mgith work?/ but then again look at vanhalla variant map it is very laggy adn the mancanon doesnt work that good i rather use an tele to get itneh middle of the map then that mancanon
(sorry for the typo's haventslept in 5 days) Edited by gamegodlazy on Jan 8, 2008 at 04:14 PM
|
|
|

NapalM
Joined: Jul 8, 2007
keke
|
Posted: Jan 8, 2008 06:56 PM
Msg. 26 of 43
Well has anyone started to work on the model? its the least you can do,...
The Homo Sapien Propulsifier LOL
|
|
|

bobbysoon
Joined: Feb 1, 2007
|
Posted: Jan 8, 2008 06:59 PM
Msg. 27 of 43
Drugs are bad, um'kay? you will carry falling inertia from one teleport to the next. At the end of the tele path, if the player manages to hit each tele, he will hit the ground hard
|
|
|

gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
|
Posted: Jan 9, 2008 01:33 PM
Msg. 28 of 43
yeah and it would work as good as it should it might look ugly admn dont work properly so it gues we all ahve to do with teleporters XD
|
|
|

corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
|
Posted: Jan 9, 2008 02:32 PM
Msg. 29 of 43
i think theres some way to do like when you enter a trigger volume (the mancannon) some script with a vehicle thing creates or something then causes some explosion with no damage effect that sends you flying through the air. I'm no scripter but thats the only way i could think to do it.
|
|
|

MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
|
Posted: Jan 9, 2008 03:06 PM
Msg. 30 of 43
Quote: --- Original message by: corndogman939 i think theres some way to do like when you enter a trigger volume (the mancannon) some script with a vehicle thing creates or something then causes some explosion with no damage effect that sends you flying through the air. I'm no scripter but thats the only way i could think to do it. Guys, I think he's onto something. No seriously, this makes sense. You can create projectiles, explosions, damage tags, and all that... And modify the amount of damage they do. That's how you create weapons and grenades and all that, that actually hurt people. So really, all you need to do is create a respawning explosive (respawns every 5 seconds or so) in a set location, with no or very little damage, that reacts off the trigger volume. Set the trigger volume really small though so that it doesn't go off until you're in the right area. Then just create some sort of barrier that directs him toward a set location rather than off in some random area every time. Damn, Corndog, your theory just might be the cure to make Gravlifts work in HCE. If we (as in, all the users at the forums who try to do this) get this done, then hell, I'm sure there are ways to do many other things in CE. ... Then again, Kirby's making Forge for CE. What the f--- can we NOT do in CE? Besides sync AI, and I'm sure that's possible somehow too, if we get a genius to figure it out... Maybe a Bungie representative, or something. xD
|
|
|

corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
|
Posted: Jan 9, 2008 03:25 PM
Msg. 31 of 43
well its not really my theory. i remember kirby saying something about using trigger volumes in another thread like this. and i just applied my basic knowledge of scripting to it. youll have to wait till the scripting gods get here though.
as for the syncing AI thing. no, unless you hack the engine and edit the netcode to allow it, its not possible. a Bungie guy could do that though. but its illegal for us to do that. although i do have a theory about making it work...
|
|
|

il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
|
Posted: Jan 9, 2008 05:59 PM
Msg. 32 of 43
You can not do it with teleporters. If you used teleporters you will just fall to the next one and if its too far away you won't be going ina straight path so how would you sniper. And if they are close to eachother you would go to one end of the chain of teles tot he toher in a split second. It is impossible to achieve this with teleporters. So stop saying it might work.
And for the grenade thing wouldnt it go off and explode on somone behing the mancannon?
|
|
|

gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
|
Posted: Jan 10, 2008 07:24 AM
Msg. 33 of 43
lol i'm coming with you no your not (usign the mancannon) whee !! the man behind him was flying to the other side of the map XD ( not he same direction as the1 using the mancannon Edited by gamegodlazy on Jan 10, 2008 at 07:25 AM
|
|
|

NapalM
Joined: Jul 8, 2007
keke
|
Posted: Jan 10, 2008 07:30 PM
Msg. 34 of 43
and with teles, what if sommeone went right before you, then he blocks the tele hes at
|
|
|

il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
|
Posted: Jan 10, 2008 09:28 PM
Msg. 35 of 43
Quote: --- Original message by: __napalm__ and with teles, what if sommeone went right before you, then he blocks the tele hes at That would be impossible.
|
|
|