
Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Mar 16, 2016 03:45 PM
Msg. 9766 of 10646
Quote: --- Original message by: Masters1337 You act like the numbers matter. Typically, they do
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 16, 2016 03:57 PM
Msg. 9767 of 10646
Quote: --- Original message by: Skidrow925Quote: --- Original message by: Masters1337 You act like the numbers matter. Typically, they do Unless he's trying to live off of Youtube money, I don't think they do. If numbers were important, we probably wouldn't be hanging out in a semi-obscure, decade-old game.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Mar 16, 2016 05:37 PM
Msg. 9768 of 10646
Videos is advertising. Advertising is PR. PR is numbers. In keeping with his stated goal, numbers should matter to Masterz.
But somehow I think there's more than meets the eye.
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Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Mar 16, 2016 05:43 PM
Msg. 9769 of 10646
Quote: --- Original message by: BKTiel Videos is advertising. Advertising is PR. PR is numbers. In keeping with his stated goal, numbers should matter to Masterz.
But somehow I think there's more than meets the eye. 
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Idaho
Joined: Mar 19, 2015
Mihi Libertas Necesse Est
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Posted: Mar 17, 2016 03:48 PM
Msg. 9770 of 10646
Man that's hilarious, do you guys even have a life or what? Why would you be buttmad because you missed a stream of SPv3? I've seen people complaining for stupid stuffs on the internet but this easily gets in my top 10...
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Mar 17, 2016 05:20 PM
Msg. 9771 of 10646
Quote: --- Original message by: Idaho Man that's hilarious, do you guys even have a life or what? Why would you be buttmad because you missed a stream of SPv3? I've seen people complaining for stupid stuffs on the internet but this easily gets in my top 10... go home little sshers It's the inconsistency mainly I think. They wanted it to get seen but they don't want it to be seen.
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Mar 17, 2016 05:39 PM
Msg. 9772 of 10646
The ultimate insult has to be the fact that he has an archive of pre-release, not-final, work in progress videos of Retail Halo games, yet when it comes to this mod there is a sudden shift in attitude.
I guess double-standards are only ok when hes the one doing it ;)
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Mar 17, 2016 07:26 PM
Msg. 9773 of 10646
I like that on halomaps we discuss the issues that matter.
Oh wait.
It seems like every time I visit this forum for updates the ever-dwindling community is mucking up threads with some mundane "controversy" (If one could even logically call it that). No wonder CMT posts less and less content here. Working the Halomaps community with keyboard charisma for hours just to attempt to fish out any relevant/useful criticism or feedback from the cesspool of flame wars that erupt any time there's an update doesn't really seem worth the wrinkles and hair loss that result from it. At least with most modern internet outlets the most relevant feedback will sometimes float to the surface via up-votes, here you literally have to go to war with the entire forum and constantly attempt to re-earn their favor just for scuffing their virtual shoes. And this is overall disappointing because if we aren't going to be a stable community for the few remaining Halo CE modders and modding teams to lean on, who the hell will?
TL;DR- Don't get triggered as easily and maybe CMT would post updates here more often. Or even maybe just don't get triggered as easily in general, just simply for the sake of not being cancerous to the community.
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Idaho
Joined: Mar 19, 2015
Mihi Libertas Necesse Est
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Posted: Mar 17, 2016 07:32 PM
Msg. 9774 of 10646
Quote: --- Original message by: Skidrow925Quote: --- Original message by: Idaho Man that's hilarious, do you guys even have a life or what? Why would you be buttmad because you missed a stream of SPv3? I've seen people complaining for stupid stuffs on the internet but this easily gets in my top 10... go home little sshers It's the inconsistency mainly I think. They wanted it to get seen but they don't want it to be seen. They just don't want people to come over and complain that their mod looks bad and that stuff, they want to show something as consistent as possible to people so the people can enjoy the show and not annoy them at the same time but I guess that instead they just got random hipsters complaining about their way of doing things... As I said you guys are just buttmad because you couldn't see the stream, relax you'll get your fix of content in due time... Quote: --- Original message by: EtchyaSketch The ultimate insult has to be the fact that he has an archive of pre-release, not-final, work in progress videos of Retail Halo games, yet when it comes to this mod there is a sudden shift in attitude.
I guess double-standards are only ok when hes the one doing it ;) I don't think you quite much got what are those not-final wip videos of Halo, they're equivalent to the SPv3 videos you can find on Youtube in my opinion, they're previews meant to hype people about the project and some of them are just retrospective stuffs, maybe we'll get retrospective stuffs once SPv3 releases, for now I guess working on the project seems more important... Edited by Idaho on Mar 17, 2016 at 07:42 PMEdited by Idaho on Mar 17, 2016 at 07:47 PM
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Mar 17, 2016 09:09 PM
Msg. 9775 of 10646
Quote: --- Original message by: Idaho do you guys even have a life Can we please all agree that this phrase is the absolute goddamn worst? Good job trying to demean someone's personal day to day life because they decided to spend an insignificant amount of time arguing on Halomaps forum. Maybe you can get off your theoretical high horse imposed from your lack of involvement and revel with the rest of us lowly filth who are actually bothering to argue about something. look at this xnx guy why does he care so much god get a life
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not giraffe
Joined: Jul 17, 2014
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Posted: Mar 18, 2016 12:15 AM
Msg. 9776 of 10646
Quote: --- Original message by: Delicon20 TL;DR- I am triggered from seeing other people triggered. Wow. Keep it up. Proud of you.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Mar 18, 2016 12:20 AM
Msg. 9777 of 10646
Quote: --- Original message by: xnxQuote: --- Original message by: Idaho do you guys even have a life Can we please all agree that this phrase is the absolute goddamn worst? Good job trying to demean someone's personal day to day life because they decided to spend an insignificant amount of time arguing on Halomaps forum. Maybe you can get off your theoretical high horse imposed from your lack of involvement and revel with the rest of us lowly filth who are actually bothering to argue about something. look at this xnx guy why does he care so much god get a life no literally the worst thing is discussing with someone who doesn't know how to give ground "hey that's nice and all but.." "naw you're wrong, here's why" "yeah, I'd have to agree with you on that point, but then again.." "naw, let me rephrase why you're wrong again" "I get that, and I appreciate where you're coming from, but.." "you're a fekking fag what don't you understand" idk maybe I'm a nutcase but I like to leave a discussion with something more than frustration
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Mar 18, 2016 12:40 AM
Msg. 9778 of 10646
Quote: --- Original message by: BKTielQuote: --- Original message by: xnxQuote: --- Original message by: Idaho do you guys even have a life Can we please all agree that this phrase is the absolute goddamn worst? Good job trying to demean someone's personal day to day life because they decided to spend an insignificant amount of time arguing on Halomaps forum. Maybe you can get off your theoretical high horse imposed from your lack of involvement and revel with the rest of us lowly filth who are actually bothering to argue about something. look at this xnx guy why does he care so much god get a life no literally the worst thing is discussing with someone who doesn't know how to give ground "hey that's nice and all but.." "naw you're wrong, here's why" "yeah, I'd have to agree with you on that point, but then again.." "naw, let me rephrase why you're wrong again" "I get that, and I appreciate where you're coming from, but.." "you're a fekking fag what don't you understand" idk maybe I'm a nutcase but I like to leave a discussion with something more than frustration yeah, that's asking a bit much there mate.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Mar 18, 2016 01:33 AM
Msg. 9779 of 10646
Quote: --- Original message by: Delicon20 I like that on halomaps we discuss the issues that matter.
As if we ever have? It's not like this is a doctors forum where we are discussing cancer treatments. There is a lot of the same nonsense here every year, I'm sure you've realized it by now. Quote: --- Original message by: Delicon20 TL;DR- Don't get triggered as easily and maybe CMT would post updates here more often. Or even maybe just don't get triggered as easily in general, just simply for the sake of not being cancerous to the community. I think the whole argument started by Masterz stating that he was not going to post many updates here. Naturally that is not what people want to hear and they get upset. Maybe Masterz is a marketing genius as he knew by posting something controversial this thread would get more views and SPv3 would get more well known. Edited by Pepzee on Mar 18, 2016 at 01:34 AM
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Mar 18, 2016 02:00 AM
Msg. 9780 of 10646
Time to defend CMT again.
While I may not entirely agree with the way Masters has gone about this, I think that overall he make good points.
1) He doesn't want to show (presumably) buggy, UNEDITED beta footage to a mass audience. Exposure (quantity) is important, but so is quality, and big CE projects like SPV3 are important because they're beacons of quality in a sea of johnlex.
The opposite of teasing too little content before a project is finished is showing way too much, usually before a project is anywhere near completion. What often happens then is the producer gets bored and the project never gets finished. Not spoiling things requires discipline, as does seeing projects to completion.
2) It's not at all unheard of to have "private" streams. Plenty of game devs,as well as movie companies offer private screening and previews to select, or random but limited groups of fans. Exclusivity is part of the hype machine.
3) These restricted streams incentiveize people to not only follow the project on reddit and twitter (via live update mechanisms) but on any platform more frequently as not to miss something. This is actually a psychological phenomenon I forget the terminology for, but the gambling-like nature of choosing not to check (bi)daily gets people in an obsessive habit to constantly check. This is particularly exacerbated by the fact that there's no considerable time window for error. In any event, such obsession build hype.
Note that I'm saying this as someone who doesn't have a smartphone (so no live updates), hates twitter, and never got in the habit of using reddit. I missed all (3 ?) streams and kinda beat myself up about it because I actually had free time the day they were going on, I just didn't check.
A longer heads-up period would help, but again, I think these streams are tailored to be an exclusive experience.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 18, 2016 09:31 AM
Msg. 9781 of 10646
Quote: --- Original message by: PepzeeQuote: --- Original message by: Delicon20 I like that on halomaps we discuss the issues that matter.
As if we ever have? It's not like this is a doctors forum where we are discussing cancer treatments. There is a lot of the same nonsense here every year, I'm sure you've realized it by now. Quote: --- Original message by: Delicon20 TL;DR- Don't get triggered as easily and maybe CMT would post updates here more often. Or even maybe just don't get triggered as easily in general, just simply for the sake of not being cancerous to the community. I think the whole argument started by Masterz stating that he was not going to post many updates here. Naturally that is not what people want to hear and they get upset. Maybe Masterz is a marketing genius as he knew by posting something controversial this thread would get more views and SPv3 would get more well known. Edited by Pepzee on Mar 18, 2016 at 01:34 AM It's not that I am not going to be posting as many updates here, it's that we haven't been posting as many updates here for months now. Plus it's not even feasible nor proper for me to be posting something here every time I put out a tweet with some news, and sometimes the responses we get in this thread are garbage at best. Quote: --- Original message by: WWLinkMasterX Time to defend CMT again.
While I may not entirely agree with the way Masters has gone about this, I think that overall he make good points.
1) He doesn't want to show (presumably) buggy, UNEDITED beta footage to a mass audience. Exposure (quantity) is important, but so is quality, and big CE projects like SPV3 are important because they're beacons of quality in a sea of johnlex.
The opposite of teasing too little content before a project is finished is showing way too much, usually before a project is anywhere near completion. What often happens then is the producer gets bored and the project never gets finished. Not spoiling things requires discipline, as does seeing projects to completion.
2) It's not at all unheard of to have "private" streams. Plenty of game devs,as well as movie companies offer private screening and previews to select, or random but limited groups of fans. Exclusivity is part of the hype machine.
3) These restricted streams incentiveize people to not only follow the project on reddit and twitter (via live update mechanisms) but on any platform more frequently as not to miss something. This is actually a psychological phenomenon I forget the terminology for, but the gambling-like nature of choosing not to check (bi)daily gets people in an obsessive habit to constantly check. This is particularly exacerbated by the fact that there's no considerable time window for error. In any event, such obsession build hype.
Note that I'm saying this as someone who doesn't have a smartphone (so no live updates), hates twitter, and never got in the habit of using reddit. I missed all (3 ?) streams and kinda beat myself up about it because I actually had free time the day they were going on, I just didn't check.
A longer heads-up period would help, but again, I think these streams are tailored to be an exclusive experience. Thank you. Quote: --- Original message by: EtchyaSketch The ultimate insult has to be the fact that he has an archive of pre-release, not-final, work in progress videos of Retail Halo games, yet when it comes to this mod there is a sudden shift in attitude.
I guess double-standards are only ok when hes the one doing it ;) Last I checked, I also have a archive of WIP videos about SPV3. But the majority of pre-h1 footage I have shows content in them that never made it into the final game (except for the september beta build). So basically, your statement is dumb, and you should feel dumb for making it. Edited by Masters1337 on Mar 18, 2016 at 09:38 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 18, 2016 11:29 AM
Msg. 9782 of 10646
Updates?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 18, 2016 01:13 PM
Msg. 9783 of 10646
Not to much happening, and probably not for a while. The most recent beta was sent out, and the next one is likely to be a release candidate build. At the top of my list of things to be done before that....
-Fix gravity grenade rendering problem -add in another Recorded animation for the pelican in A30 -finish and integrate terminals. -Remove Covenant Sniper Rifle from all maps.
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 18, 2016 02:25 PM
Msg. 9784 of 10646
Quote: --- Original message by: Masters1337 Not to much happening, and probably not for a while. The most recent beta was sent out, and the next one is likely to be a release candidate build. At the top of my list of things to be done before that....
-Fix gravity grenade rendering problem -add in another Recorded animation for the pelican in A30 -finish and integrate terminals. -Remove Covenant Sniper Rifle from all maps. spv3 shall have new types of flood (flyingcarriers,transporters,pureforms...)?
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Mar 19, 2016 06:05 PM
Msg. 9785 of 10646
Quote: --- Original message by: Masters1337 -Remove Covenant Sniper Rifle from all maps. So you decided on it huh? Makes sense, the covenant already have two new ranged options. Or did you desperately need more forerunner weapon concepts? Still kinda disappointing. I'll miss the Chevy Impala.
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Lateksi
Joined: Jan 1, 2010
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Posted: Mar 19, 2016 07:33 PM
Msg. 9786 of 10646
Great to hear you're getting rid of useless stuff. You know, it was stupid of Bungie to make duplicates of every weapon after Halo 1. By now there's like 50 weapons but most do the same thing anyway.
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 19, 2016 08:00 PM
Msg. 9787 of 10646
I dont like the overused halo 2 sniper jackals but in halo 3 and reach they are Good...
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 20, 2016 02:13 AM
Msg. 9788 of 10646
Quote: --- Original message by: HalonimatorQuote: --- Original message by: Masters1337 Not to much happening, and probably not for a while. The most recent beta was sent out, and the next one is likely to be a release candidate build. At the top of my list of things to be done before that....
-Fix gravity grenade rendering problem -add in another Recorded animation for the pelican in A30 -finish and integrate terminals. -Remove Covenant Sniper Rifle from all maps. spv3 shall have new types of flood (flyingcarriers,transporters,pureforms...)? ew. absolutely not. Quote: --- Original message by: Lateksi Great to hear you're getting rid of useless stuff. You know, it was stupid of Bungie to make duplicates of every weapon after Halo 1. By now there's like 50 weapons but most do the same thing anyway. It was far from useless, I will miss it a lot. We do out weapons a lot differently than Bungie did H2 and onward (and Evolved team for that matter). In SPV3, human weapons are designed more or less to fit a role, while Covenant weapons are designed first and foremost as to what will be fun to fight against. Every Covenant weapon is designed to add a new layer of complexity to encounters. The BPP works as a Covie shotgun, the BPR is a more dangerous but more dodgeable plasma rifle, the Shredder can deplete your health faster than any other weapon, the carbine can knock you out of scope and suppress you, the focus rifle is designed to kill you at range, the 3 hunter guns all force your to maneuver your enviornment differently, and the list goes on. Then we find a way for these weapons in the players hands to have a certain special function, or "get out of jail free" card as we sometimes call it. The PP can strip shields, the PR can stun enemies, the Needler can set off super combine explosions and homes, the BPP can ignite areas on fire, the Brute Shot can kill enemies with direct hits, the shredder can super combine enemies while still being the highest damaging flesh based weapon and doing dual stun damage, the carbine can land the most headshots the fastest without reloading, the focus rifle is a ranged shield stripper.. and again so on. Now that we aren't going to have the Covenant Sniper Rifle, I can talk more about it. The idea came from when H4 came out, where we had 3 prototype weapons. The first was a carbine based boltshot, which was given to grunt minors but was deemed unfun due to the fast projectiles and low damage, and the lack of the ability of the AI to effectively use the mini shotgun capability. Then we had our version of the rail gun, remade as the Covenant gravity rifle. The idea was rather than having it's own ammo, we would use the players grenade inventory as ammo, and the gravity rifle/railgun would fire the players 4 grenade types out with modified properties. Frags would work much like the H4 railgun, with high impact damage and then an explosion, plasma grenades would stick enemies, the cluster grenades would work much like what the plasma casters charged shot ended up becoming in h5 (but with instant detonation), and then the gravity grenades would pull objects with them pinning them against walls, or off cliffs. The Binary Rifle was remade into what we would call the Binary Needler (later named impaler but we still often still call it by it's original name). It was going to load like the shotgun, in that each round had to be individually put in, and could have 2 rounds loaded. Unlike the human sniper rifle, the shots had to be lead, and one shot would take down any enemies shield. Once an enemy was unshielded, you could shoot them in the body, causing a detonation a half second later killing them, or shoot them in the head, forcing them to die and if they dropped grenades, the subsequent explosion would detonate any grenades dropped (in theory, but it was often harder to have consistently). When the enemy used it, no matter what difficulty, the first shot would deplete your shield, no matter how much shield you had left. Once your shield was down, the next shot would kill you and make you super combine. You would also be able to see the enemy scope power up (much like in H4 when enemies use the Binary Rifle) in order to know when you were about to be shot out, so you would have your half second chance to make it to cover or zoom in and counter snipe them. So it was a pretty unique weapon to use, and it was pretty unique to fight against. Some of these ideas will live on in our version of the Binary Rifle (I guess I am confirming some of 343's Forerunner weapons will be featured in part 2, heavily modified of course) but regardless it will be missed in some of the more intense sniper encounters, notably in T&R. Edited by Masters1337 on Mar 20, 2016 at 02:33 AM
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Lateksi
Joined: Jan 1, 2010
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Posted: Mar 20, 2016 11:48 AM
Msg. 9789 of 10646
Interesting stuff. Love the idea of different firing types, and using grenades as ammo.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 23, 2016 06:58 PM
Msg. 9790 of 10646
Hokiebird will be streaming SPV3's "Halo" level in about 30-45 minutes, you can tune in at https://www.twitch.tv/hokiebird428
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 23, 2016 07:03 PM
Msg. 9791 of 10646
Quote: --- Original message by: Masters1337 Hokiebird will be streaming SPV3's "Halo" level in about 30-45 minutes, you can tune in at https://www.twitch.tv/hokiebird428 And remember guys. No recording. Non whatsoever. I don't even expect a person I shall not name to record me a version so I can tune in at my own leisure.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Mar 23, 2016 07:17 PM
Msg. 9792 of 10646
I love how the general consensus is that even if his desired censorship has a drop of merit he should at least announce a good deal ahead.
And here we are, 30 minutes prior notice. Live and learn, right?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 23, 2016 07:20 PM
Msg. 9793 of 10646
I told you guys there would be a stream as soon as we know we could do one. I learned shortly ago Hokiebird would be available to stream tonight.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Mar 23, 2016 07:46 PM
Msg. 9794 of 10646
Well if your goal is to limit exposure doing things haphazardly is certainly a good way to do it, I'll give you that.
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Mar 24, 2016 01:10 AM
Msg. 9795 of 10646
Quote: --- Original message by: BKTiel Well if your goal is to limit exposure doing things haphazardly is certainly a good way to do it, I'll give you that.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Mar 24, 2016 04:14 AM
Msg. 9796 of 10646
Well aren't you all just a bunch of entitled little pricks.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Mar 24, 2016 04:24 AM
Msg. 9797 of 10646
I really hate the fact that I can't watch the streams because I miss them
Is it so hard to record it and to post it on your YT page Masterz1337? Edited by lolslayer on Mar 24, 2016 at 04:24 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 24, 2016 05:55 AM
Msg. 9798 of 10646
Yup... missed this stream as well. Guess I'm left to try my luck with a 4th. Or 5th. Or none.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 24, 2016 12:29 PM
Msg. 9799 of 10646
Quote: --- Original message by: DaLode Well aren't you all just a bunch of entitled little pricks. Typical ue4 mentality.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 24, 2016 01:11 PM
Msg. 9800 of 10646
Quote: --- Original message by: lolslayer
I really hate the fact that I can't watch the streams because I miss them
Is it so hard to record it and to post it on your YT page Masterz1337? Edited by lolslayer on Mar 24, 2016 at 04:24 AM No, we just don't want buggy unedited footage for thousands to see.
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