
Halonimator
Joined: Dec 15, 2014
|
Posted: Dec 27, 2015 12:30 AM
Msg. 9661 of 10646
-I hope that all spv3 get cancelled!
-I would stream & review all your spv3 project! -With the new update of el dewrito spv3 will die!
Edited by Halonimator on Dec 27, 2015 at 12:33 AM
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Dec 27, 2015 03:18 AM
Msg. 9662 of 10646
Quote: --- Original message by: Halonimator
-I hope that all Halonimator™ get cancelled!
-I would stream & review all your Halonimator™ project! -With the new update of el dewrito Halonimator™ will die!
Edited by Halonimator on Dec 27, 2015 at 12:33 AM
|
|
|

DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
|
Posted: Dec 27, 2015 04:13 AM
Msg. 9663 of 10646
Quote: --- Original message by: renegade343 From a marketing/PR point of view, I keep getting the vibe that the upcoming rehash of TSC:E is supposed to be an update that's meant to replace the release that was led by Ifafudafi, rather than an alternate interpretation. That is how I've interpreted this whole shebang as well. I can't help but find it somewhat disrespectful towards those who invested so much time into TSC:E original.
|
|
|

Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
|
Posted: Dec 27, 2015 07:53 AM
Msg. 9664 of 10646
Offtopic MSG: Pls don't feed the trolls Edited by Kinnet on Dec 27, 2015 at 08:32 AM
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Dec 27, 2015 01:57 PM
Msg. 9665 of 10646
I've never really understood the dismay towards release dates not being met.
I mean, okay technically a promise was broken but at least Tsce didn't self cancel it's self altogether.
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Dec 27, 2015 09:59 PM
Msg. 9666 of 10646
Quote: --- Original message by: Kinnet
Offtopic MSG: Pls don't feed the trolls Edited by Kinnet on Dec 27, 2015 at 08:32 AM I dont hate SPV3 and CMT , only Masterz. Quote: --- Original message by: MEGASEAN2812Quote: --- Original message by: Halonimator
-MEGASEAN2812 would stream & review the Halonimator™ project!
Edited by Halonimator on Dec 27, 2015 at 12:33 AM Edited by Halonimator on Dec 27, 2015 at 10:03 PM
|
|
|

WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
|
Posted: Dec 28, 2015 03:07 AM
Msg. 9667 of 10646
While I certainly enjoyed TSC:E, I can also understand the changes.
TSC:E was designed to be a completely stand-alone map. This is reflected in the boss battles, the availability of every weapon, and the variety of vehicles.
It's design simply doesn't fit the pacing of a longer-term campaign, independent of how you feel about the tag-set.
Do I agree with all of CMT's decisions? Not particularly passionately, but I feel like a lot (most) are good calls given the scope of the project. Edited by WWLinkMasterX on Dec 28, 2015 at 03:08 AM
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Dec 29, 2015 11:29 AM
Msg. 9668 of 10646
^ Pretty much this. Despite differences with how Evolved did it's tagset, they would agree the content and the function and uses for it, wouldn't work in a larger 10-15 mission long campaign.
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Dec 29, 2015 02:56 PM
Msg. 9669 of 10646
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Dec 29, 2015 03:27 PM
Msg. 9670 of 10646
Quote: --- Original message by: MatthewDrattHow much per fish? 5 tags. Two with the map editor. 17 if you only have shader_transparent_chicago.
|
|
|

beaucephal
Joined: Sep 2, 2014
CMT SPv3 audio dude
|
Posted: Dec 29, 2015 04:02 PM
Msg. 9671 of 10646
Quote: --- Original message by: Skidrow925 5 tags. Two with the map editor. 17 if you only have shader_transparent_chicago. You finally answered Scooter's ultimate question. HP Baxxter is pleased. 
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Jan 5, 2016 01:53 PM
Msg. 9672 of 10646
|
|
|

WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
|
Posted: Jan 5, 2016 05:48 PM
Msg. 9673 of 10646
This has probably already been asked, but are there any mechanical differences between the Marines and ODSTs, or are they purely aesthetic?
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Jan 5, 2016 06:58 PM
Msg. 9674 of 10646
Quote: --- Original message by: Ubermaniac please do not give a release date I'm of the same mindset, but there's always the inevitable barrage of "Release date when?" posts.
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Jan 6, 2016 01:54 AM
Msg. 9675 of 10646
Quote: --- Original message by: WWLinkMasterX This has probably already been asked, but are there any mechanical differences between the Marines and ODSTs, or are they purely aesthetic? Just aesthetic.
|
|
|

Megatron
Joined: Sep 16, 2011
Working on something good.
|
Posted: Jan 25, 2016 03:54 PM
Msg. 9676 of 10646
Will there be anything from Halo 2's soundtrack that will be featured here?
|
|
|

ThatGuyWhoLikesCats
Joined: Aug 3, 2015
"If God is love, then you can call me Cupid"
|
Posted: Jan 25, 2016 11:58 PM
Msg. 9677 of 10646
|
|
|

rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
|
Posted: Jan 26, 2016 04:16 PM
Msg. 9678 of 10646
sup fellas how goes the progress?
|
|
|

beaucephal
Joined: Sep 2, 2014
CMT SPv3 audio dude
|
Posted: Feb 2, 2016 03:40 PM
Msg. 9679 of 10646
Quote: --- Original message by: rcghalohell sup fellas how goes the progress? Sorry for the quietness. Stuff is still happening. Bug-squashing and asset polishing just doesn't make for terribly sexy updates. Apart from one or two little features still being toyed with as cool bonuses, the mod is basically feature-complete. That doesn't mean we're done though, the next few months will be dedicated to getting as much of this kitchen sink as polished and presentable as possible. Stay with us, we'll have more to say soon... Probably.
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Feb 2, 2016 09:06 PM
Msg. 9680 of 10646
Bug-squashing?
|
|
|

KE_Trace
Joined: May 20, 2006
No Wai!
|
Posted: Feb 2, 2016 10:15 PM
Msg. 9681 of 10646
Quote: --- Original message by: Halonimator Bug-squashing? If you're asking what it means, generally it's looking for and correcting any glitches and other issues in a program.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Feb 2, 2016 10:33 PM
Msg. 9682 of 10646
Quote: --- Original message by: KE_TraceQuote: --- Original message by: Halonimator Bug-squashing? If you're asking what it means, generally it's looking for and correcting any glitches and other issues in a program. And with us, it also means getting stuff done that should have been done a while back. My lazy ass needs to stop studying so much and get to work :v
|
|
|

Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
|
Posted: Feb 2, 2016 10:37 PM
Msg. 9683 of 10646
Quote: --- Original message by: KE_TraceQuote: --- Original message by: Halonimator Bug-squashing? If you're asking what it means, generally it's looking for and correcting any glitches and other issues in a program. 99 little bugs in the code, 99 little bugs, take one down, patch it around, 278 little bugs in the code
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Feb 3, 2016 12:00 AM
Msg. 9684 of 10646
Hey masterz1337 its hokiebird 428 going to legendary walkthrough spv3 before or after release?
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Feb 3, 2016 12:24 AM
Msg. 9685 of 10646
Quote: --- Original message by: Halonimator Hey masterz1337 its hokiebird 428 going to legendary walkthrough spv3 before or after release? Yep
|
|
|

Halonimator
Joined: Dec 15, 2014
|
Posted: Feb 3, 2016 09:21 PM
Msg. 9686 of 10646
Quote: --- Original message by: Masters1337Quote: --- Original message by: Halonimator Hey masterz1337 its hokiebird 428 going to legendary walkthrough spv3 before or after release? Yep arent you the same guy from the Canon Fodder answers? brian reed? Edited by Halonimator on Feb 3, 2016 at 09:23 PM
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Feb 23, 2016 01:02 AM
Msg. 9687 of 10646
|
|
|

rUnRiOt
Joined: Dec 4, 2010
|
Posted: Feb 23, 2016 02:38 AM
Msg. 9688 of 10646
Awesome. Isn't it supposed to be the "Keyes" skull, though?
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Feb 23, 2016 06:34 AM
Msg. 9689 of 10646
Never enable the angry skull.
|
|
|

P3
Joined: Dec 2, 2011
|
Posted: Feb 24, 2016 07:53 PM
Msg. 9690 of 10646
There is an error. You guys typed "on on" in the sentence, "When someone completes all missions with all skulls on on Noble (AKA NASO), we will unlock all skulls on by default for all players." Edited by P3 on Feb 24, 2016 at 07:55 PM
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Feb 24, 2016 08:39 PM
Msg. 9691 of 10646
Quote: --- Original message by: P3There is an error. You guys typed "on on" in the sentence, "When someone completes all missions with all skulls on on Noble (AKA NASO), we will unlock all skulls on by default for all players." In that context, the first "on" is used in the same way as "activated" would be. "When someone completes all missions all skulls [activated] on Noble, we will unlock all skulls on by default for all players."
|
|
|

EtchyaSketch
Joined: Apr 11, 2014
S P I N
|
Posted: Feb 24, 2016 08:41 PM
Msg. 9692 of 10646
Quote: --- Original message by: P3There is an error. You guys typed "on on" in the sentence, "When someone completes all missions with all skulls on on Noble (AKA NASO), we will unlock all skulls on by default for all players." Edited by P3 on Feb 24, 2016 at 07:55 PM Although it would make more sense with a comma between the 2 on's. it is actually what it is meant I believe. "Complete all missions with all skulls on, on Noble..." Better way might have been "All skulls on, for Noble difficulty..." Quote: --- Original message by: Echo77 In that context, the first "on" is used in the same way as "activated" would be. "When someone completes all missions all skulls [activated] on Noble, we will unlock all skulls on by default for all players." Or that.
|
|
|

BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
|
Posted: Feb 24, 2016 11:35 PM
Msg. 9693 of 10646
even just one 'on' would do the trick tbh
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Feb 26, 2016 02:15 AM
Msg. 9694 of 10646
Since we are arguing about Masterz' grammar: it's technically right, but it sounds weird. "(with skulls on (on) Noble...)" Or he could have said: " With skulls activated in Noble mode..." Or: Use one 'on' and let the skulls' state of being 'on' as in, opposite of 'off' be implied. Or we could get over it and ask how I'm doing with the loadouts UI :v NOTES- Colors are not final - Each loadout will obviously have different weapon images and such. - This is still experimental, but we really needed new bitmaps for the loadouts. - Does anyone know the name of the font in the CMT ui? Yeah, funny that as a CMT member I don't know that, and the new interface designer to boot.- Should I use the opaque icons for weapons or the outlined images? - The final product will be far lower resolution than this, sadly. Questions, comments, critiques, and suggestions are most welcome. Edited by Jesse on Feb 26, 2016 at 02:21 AM
|
|
|

not giraffe
Joined: Jul 17, 2014
|
Posted: Feb 26, 2016 04:14 AM
Msg. 9695 of 10646
Is this bitmap for when the button is highlighted? Either way I think the glow is too overpowering, and should only be applied to the outer edges. Something like this: Edited by raffgie on Feb 26, 2016 at 05:24 AM
|
|
|