
Wolf_
Joined: May 16, 2006
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Posted: Feb 26, 2016 05:59 AM
Msg. 9696 of 10646
Quote: --- Original message by: raffgieIs this bitmap for when the button is highlighted? Either way I think the glow is too overpowering, and should only be applied to the outer edges. Something like this: https://i.imgur.com/CIQ76pH.pngEdited by raffgie on Feb 26, 2016 at 05:24 AM The top one looks great! Overall, without the changes, it looks cool.
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not giraffe
Joined: Jul 17, 2014
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Posted: Feb 26, 2016 06:22 AM
Msg. 9697 of 10646
I also think if you're going to keep the slanted stripes, they shouldn't be completely transparent in the center. 
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 26, 2016 06:31 AM
Msg. 9698 of 10646
Yeah, those are all good suggestions. I was going to change the strong inner gradient, it's too abrupt.
My goal is to get these to match the CMT UI and the in-game HUD as closely as possible while keeping the functionality and visuals of a Loadout style element. Edited by Jesse on Feb 26, 2016 at 06:32 AM
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Feb 26, 2016 07:17 PM
Msg. 9699 of 10646
Is it just me, or is that shield new?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 26, 2016 11:17 PM
Msg. 9700 of 10646
Quote: --- Original message by: WWLinkMasterX Is it just me, or is that shield new? I'm not sure what you mean, are you talking about the bubble shield icon? I made it using a 6 sided tube in 3ds. Everything was done in 3ds and using 3ds shaders. Edited by Jesse on Feb 26, 2016 at 11:18 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 27, 2016 03:13 AM
Msg. 9701 of 10646
3ds...max?
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Feb 29, 2016 11:17 AM
Msg. 9702 of 10646
Quote: --- Original message by: JesseQuote: --- Original message by: WWLinkMasterX Is it just me, or is that shield new? I'm not sure what you mean, are you talking about the bubble shield icon? I made it using a 6 sided tube in 3ds. Everything was done in 3ds and using 3ds shaders. Edited by Jesse on Feb 26, 2016 at 11:18 PM Let me rephrase that: Is the bubble shield an armor upgrade now?!
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 29, 2016 01:09 PM
Msg. 9703 of 10646
Quote: --- Original message by: AlissArcanaQuote: --- Original message by: Spartan314 3ds...max? Yes, he makes his UI in 3DS Max. It actually looks nice from what he has shown me on how it's done. Tbh it does not take a genius. Mess around with a flat plane render your meshes out in white to use them as masks in gimp or ps.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 29, 2016 01:39 PM
Msg. 9704 of 10646
Quote: --- Original message by: Super FlankerQuote: --- Original message by: AlissArcanaQuote: --- Original message by: Spartan314 3ds...max? Yes, he makes his UI in 3DS Max. It actually looks nice from what he has shown me on how it's done. Tbh it does not take a genius. Mess around with a flat plane render your meshes out in white to use them as masks in gimp or ps. That's the beauty of it. It's simple, and you can render out a final image at whatever image size you want without losing resolution quality. I generally don't export to PS because what I render out in 3DS is generally the final product, unless I want to make some simple changes. In any case, I can't really use vector shapes in Illustrator (nor do I care to) and that's why I use 3ds, and it makes it easy to keep the source material. For rendering the weapon icons, I just import the weapon model, set environment and lighting to all-white, and background to all black and render the final product onto a flat plane (because the altered lighting would affect the other elements). It doesn't take a genius, but CAD was the first to do it as far as I am aware. He actually taught me a few tricks that have been very useful to me. If anybody is interested, I'd be glad to upload some examples on what I've done recently.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 29, 2016 10:45 PM
Msg. 9705 of 10646
Quote: --- Original message by: WWLinkMasterXQuote: --- Original message by: JesseQuote: --- Original message by: WWLinkMasterX Is it just me, or is that shield new? I'm not sure what you mean, are you talking about the bubble shield icon? I made it using a 6 sided tube in 3ds. Everything was done in 3ds and using 3ds shaders. Edited by Jesse on Feb 26, 2016 at 11:18 PM Let me rephrase that: Is the bubble shield an armor upgrade now?! No, I don't know why he is having it in there, the only armor upgrades we have for loadouts are VISR for T&R and Health Regen for the TSC's and AOTCR
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Mar 5, 2016 05:31 PM
Msg. 9706 of 10646
I'm definitely looking forward to that. Question; are we going to see things such as the Scarab battles we saw in Halo 3, and possibly dual wielding? (Forgive me if that question has already been asked. XP)
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 5, 2016 06:30 PM
Msg. 9707 of 10646
Quote: --- Original message by: JesseQuote: --- Original message by: Super FlankerQuote: --- Original message by: AlissArcanaQuote: --- Original message by: Spartan314 3ds...max? Yes, he makes his UI in 3DS Max. It actually looks nice from what he has shown me on how it's done. Tbh it does not take a genius. Mess around with a flat plane render your meshes out in white to use them as masks in gimp or ps. That's the beauty of it. It's simple, and you can render out a final image at whatever image size you want without losing resolution quality. I generally don't export to PS because what I render out in 3DS is generally the final product, unless I want to make some simple changes. In any case, I can't really use vector shapes in Illustrator (nor do I care to) and that's why I use 3ds, and it makes it easy to keep the source material. For rendering the weapon icons, I just import the weapon model, set environment and lighting to all-white, and background to all black and render the final product onto a flat plane (because the altered lighting would affect the other elements). It doesn't take a genius, but CAD was the first to do it as far as I am aware. He actually taught me a few tricks that have been very useful to me. If anybody is interested, I'd be glad to upload some examples on what I've done recently. Frosties thighs are more than likely slick with anticipation right now..... you may as well.
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Mar 8, 2016 04:12 PM
Msg. 9708 of 10646
*checks halomaps for CMT after a year* IS IT OUT YET? nope... I'll be back in another year. Cool stuff here tho, can't wait to play it.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 8, 2016 05:30 PM
Msg. 9709 of 10646
June 25th.
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Mar 8, 2016 05:35 PM
Msg. 9710 of 10646
Even though I support the project at this point nobody can believe a promise like that.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 8, 2016 05:37 PM
Msg. 9711 of 10646
I can see how one delay can lead you to lose faith with us.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Mar 8, 2016 05:39 PM
Msg. 9712 of 10646
Quote: --- Original message by: Masters1337 I can see how one delay can lead you to lose faith with us. hasn't it been on delay for the past half decade or so?
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Mar 8, 2016 05:42 PM
Msg. 9713 of 10646
It is better to delay, than to fall into disarray. - Cheers
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 8, 2016 06:09 PM
Msg. 9714 of 10646
Quote: --- Original message by: Skidrow925Quote: --- Original message by: Masters1337 I can see how one delay can lead you to lose faith with us. hasn't it been on delay for the past half decade or so? When there is no release date, it's not on delay. The only release date before was during CE3 2014.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 8, 2016 07:01 PM
Msg. 9715 of 10646
^and that was all dependent on the Evolve team getting TSC:E out first.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Mar 9, 2016 12:46 AM
Msg. 9716 of 10646
People probably still associate this, quite logically, with SPv2. Which of course had quite the delay track record.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 9, 2016 07:35 PM
Msg. 9717 of 10646
Why do ppl even care about release dates. It happens when it happens, i'm more than sure that there are plenty of other mediums of interest out there in the big wide world.
Just occupy your self with one of them until release, jeez.
HEY MATT GIMME SIERRA JUAN JUAN 7 release date nao. Edited by Super Flanker on Mar 9, 2016 at 07:36 PM
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Mar 11, 2016 02:02 PM
Msg. 9718 of 10646
Quote: --- Original message by: Super Flanker
Why do ppl even care about release dates. It happens when it happens, i'm more than sure that there are plenty of other mediums of interest out there in the big wide world.
Just occupy your self with one of them until release, jeez.
HEY MATT GIMME SIERRA JUAN JUAN 7 release date nao. Edited by Super Flanker on Mar 9, 2016 at 07:36 PM People naturally want confirmations and something to look for, not having something that looks like an endless production
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 11, 2016 11:39 PM
Msg. 9719 of 10646
Quote: --- Original message by: lolslayerQuote: --- Original message by: Super Flanker
Why do ppl even care about release dates. It happens when it happens, i'm more than sure that there are plenty of other mediums of interest out there in the big wide world.
Just occupy your self with one of them until release, jeez.
HEY MATT GIMME SIERRA JUAN JUAN 7 release date nao. Edited by Super Flanker on Mar 9, 2016 at 07:36 PM People naturally want confirmations and something to look for, not having something that looks like an endless production Insecurities.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 12, 2016 04:23 AM
Msg. 9720 of 10646
So did anyone catch the livestream?
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Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Mar 12, 2016 04:56 AM
Msg. 9721 of 10646
Quote: --- Original message by: Spartan314 So did anyone catch the livestream? What live stream?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 12, 2016 08:06 AM
Msg. 9722 of 10646
Quote: --- Original message by: tarikjaQuote: --- Original message by: CorpenQuote: --- Original message by: Spartan314 So did anyone catch the livestream? What live stream? Oh boi, you missed something! The really got into detail with all this CMT stuff. Like full exposure of everything! But they couldn't announce it here on HM because of all the adult-rated content they showed. You can probably find it online by the end of next week. Presumably on Pornhub. Babes.net...........
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 12, 2016 01:14 PM
Msg. 9723 of 10646
We will be streaming again in about 10 minutes, twitch.tv/masterz1337
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Docer
Joined: Jul 10, 2014
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Posted: Mar 12, 2016 01:47 PM
Msg. 9724 of 10646
Yes I'm on it.
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 12, 2016 02:21 PM
Msg. 9725 of 10646
masterz stoped at 
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biernacki90
Joined: May 19, 2010
poop
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Posted: Mar 12, 2016 02:30 PM
Msg. 9726 of 10646
Bruh this stream is lagging something awful
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StormUndBlackbird
Joined: Oct 27, 2011
https://youtube.com/StormUndBlackbird
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Posted: Mar 12, 2016 02:33 PM
Msg. 9727 of 10646
Quote: --- Original message by: Docer Yes I'm on it. ( ͡° ͜ʖ ͡°)
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Corpen
Joined: Aug 11, 2015
Sierra 612 - DIAC - "Why are we here?"
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Posted: Mar 12, 2016 03:29 PM
Msg. 9728 of 10646
Quote: --- Original message by: Masters1337 We will be streaming again in about 10 minutes, twitch.tv/masterz1337 Stream was great hopefully you can sought the video lag for next time.
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Mar 12, 2016 05:20 PM
Msg. 9729 of 10646
When I saw the textures and scenery meshes for the Pillar of Autumn mission: 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 12, 2016 11:21 PM
Msg. 9730 of 10646
I was never there. Perhaps it was your mom?
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