
DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Apr 8, 2015 12:56 AM
Msg. 9276 of 10646
Cheers to IFAFUGLFAGLFE for stepping up towards Masterz poor communication.
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Josh
Joined: Feb 8, 2015
No comment
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Posted: Apr 10, 2015 03:35 PM
Msg. 9277 of 10646
Alright, it's 12:30 pm, open up Halo ce, go to the multiplayer section,and find this.
https://drive.google.com/file/d/0B0Dy3a4X3E7HdzgtU214OHl4Skk/view?usp=sharing
Only two servers showed up. Is anyone else having this problem? Edited by Josh on Apr 10, 2015 at 03:35 PM
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The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
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Posted: Apr 10, 2015 04:03 PM
Msg. 9278 of 10646
Quote: --- Original message by: Josh
Alright, it's 12:30 pm, open up Halo ce, go to the multiplayer section,and find this.
https://drive.google.com/file/d/0B0Dy3a4X3E7HdzgtU214OHl4Skk/view?usp=sharing
Only two servers showed up. Is anyone else having this problem? Edited by Josh on Apr 10, 2015 at 03:35 PM Wait a minute This isn't about CMT
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Josh
Joined: Feb 8, 2015
No comment
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Posted: Apr 10, 2015 04:06 PM
Msg. 9279 of 10646
Quote: --- Original message by: The KingxQuote: --- Original message by: Josh
Alright, it's 12:30 pm, open up Halo ce, go to the multiplayer section,and find this.
https://drive.google.com/file/d/0B0Dy3a4X3E7HdzgtU214OHl4Skk/view?usp=sharing
Only two servers showed up. Is anyone else having this problem? Edited by Josh on Apr 10, 2015 at 03:35 PM Wait a minute This isn't about CMT I understand that, but what just happened could mean that halo ce is shutting down, which is bad for cmt.
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Apr 10, 2015 04:13 PM
Msg. 9280 of 10646
Quote: --- Original message by: Josh
Alright, it's 12:30 pm, open up Halo ce, go to the multiplayer section,and find this.
https://drive.google.com/file/d/0B0Dy3a4X3E7HdzgtU214OHl4Skk/view?usp=sharing
Only two servers showed up. Is anyone else having this problem? Edited by Josh on Apr 10, 2015 at 03:35 PM While this IS off topic, I just checked and I'm getting the same problem. Running version 1.10 with HAC 2 and version 1.09 with OS yields the same result.
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The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
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Posted: Apr 10, 2015 04:13 PM
Msg. 9281 of 10646
Quote: --- Original message by: JoshQuote: --- Original message by: The KingxQuote: --- Original message by: Josh
Alright, it's 12:30 pm, open up Halo ce, go to the multiplayer section,and find this.
https://drive.google.com/file/d/0B0Dy3a4X3E7HdzgtU214OHl4Skk/view?usp=sharing
Only two servers showed up. Is anyone else having this problem? Edited by Josh on Apr 10, 2015 at 03:35 PM Wait a minute This isn't about CMT I understand that, but what just happened could mean that halo ce is shutting down, which is bad for cmt. ....  Edit: also I cant find any servers at all, not even one. Edited by The Kingx on Apr 10, 2015 at 04:15 PM
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Josh
Joined: Feb 8, 2015
No comment
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Posted: Apr 10, 2015 04:16 PM
Msg. 9282 of 10646
Quote: --- Original message by: WWLinkMasterXQuote: --- Original message by: Josh
Alright, it's 12:30 pm, open up Halo ce, go to the multiplayer section,and find this.
https://drive.google.com/file/d/0B0Dy3a4X3E7HdzgtU214OHl4Skk/view?usp=sharing
Only two servers showed up. Is anyone else having this problem?
Edited by Josh on Apr 10, 2015 at 03:35 PM While this IS off topic, I just checked and I'm getting the same problem. Running version 1.10 with HAC 2 and version 1.09 with OS yields the same result. Something's going on. If Halo CE gets shut down for good this time I'll be angry.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 10, 2015 04:16 PM
Msg. 9283 of 10646
Quote: --- Original message by: JoshQuote: --- Original message by: The KingxQuote: --- Original message by: Josh
Alright, it's 12:30 pm, open up Halo ce, go to the multiplayer section,and find this.
https://drive.google.com/file/d/0B0Dy3a4X3E7HdzgtU214OHl4Skk/view?usp=sharing
Only two servers showed up. Is anyone else having this problem? Edited by Josh on Apr 10, 2015 at 03:35 PM Wait a minute This isn't about CMT I understand that, but what just happened could mean that halo ce is shutting down, which is bad for cmt. It really wouldn't matter.
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Josh
Joined: Feb 8, 2015
No comment
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Posted: Apr 10, 2015 04:19 PM
Msg. 9284 of 10646
Quote: --- Original message by: Masters1337Quote: --- Original message by: JoshQuote: --- Original message by: The KingxQuote: --- Original message by: Josh
Alright, it's 12:30 pm, open up Halo ce, go to the multiplayer section,and find this.
https://drive.google.com/file/d/0B0Dy3a4X3E7HdzgtU214OHl4Skk/view?usp=sharing
Only two servers showed up. Is anyone else having this problem? Edited by Josh on Apr 10, 2015 at 03:35 PM Wait a minute This isn't about CMT I understand that, but what just happened could mean that halo ce is shutting down, which is bad for cmt. It really wouldn't matter. Eh, you're right. It's probably just a short term glitch.
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Apr 10, 2015 04:21 PM
Msg. 9285 of 10646
I don't think that's what he meant.
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Josh
Joined: Feb 8, 2015
No comment
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Posted: Apr 10, 2015 06:02 PM
Msg. 9286 of 10646
Quote: --- Original message by: Zetren
It is Btcc22 who needs to be informed of such issues as he now operates the master server list since v1.1 0.
K so I've messaged him about it. Says it's true. He's probably working on a fix. Edited by Zetren on Apr 10, 2015 at 04:32 PM Yay.
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Apr 22, 2015 08:09 PM
Msg. 9287 of 10646
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Juzo
Joined: Jul 1, 2014
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Posted: Apr 22, 2015 08:10 PM
Msg. 9288 of 10646
I was going to but, homework keeps you busy.
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Apr 22, 2015 09:43 PM
Msg. 9289 of 10646
Quote: --- Original message by: Masters1337 Nope, we have pretty much pushed the scripts to the limit. The likely AU set will be
Sprint Radar Camo Regen VISR Reflex Booster
Shield EMP is out currently, and the Sentry has been cut.
Thruster Pack and Jetpack are both doable but would be to game breaking to inclide The sprint will have fp animation ? like halo 4?
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ericlol
Joined: Feb 8, 2015
-Banned for violating ToS-
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Posted: Apr 23, 2015 03:01 AM
Msg. 9290 of 10646
Quote: --- Original message by: Kinnet The sprint will have fp animation ? like halo 4? I'm afraid not, sir.
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Josh
Joined: Feb 8, 2015
No comment
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Posted: Apr 23, 2015 10:15 AM
Msg. 9291 of 10646
Quote: --- Original message by: ericlolQuote: --- Original message by: Kinnet The sprint will have fp animation ? like halo 4? I'm afraid not, sir. Is it going to at least a sound indicating that sprint is being used?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 23, 2015 09:31 PM
Msg. 9292 of 10646
Yeah, that part is easy.
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CirkuitBreaker
Joined: Feb 28, 2015
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Posted: Apr 24, 2015 12:57 PM
Msg. 9293 of 10646
why do people like sprint?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 24, 2015 01:01 PM
Msg. 9294 of 10646
Quote: --- Original message by: CirkuitBreaker why do people like sprint? its like running but I dont have to actually do it
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Navarro
Joined: Dec 2, 2014
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Posted: Apr 24, 2015 05:00 PM
Msg. 9295 of 10646
Think of sprint like running as fast as you can to win a 100m race, compared to a brisk jog. Sprinting saps your strength quickly and thus is an anaerobic activity, while jogging can be sustained for many miles and thus is an aerobic activity. The two are different enough in reality that in games it is reasonable to distinguish the two.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 24, 2015 06:03 PM
Msg. 9296 of 10646
Quote: --- Original message by: CirkuitBreaker why do people like sprint? Why wouldn't you like sprint? I have yet to see a single good argument against it for single player. I also think the majority of MP complaints about it for H4 are flawed as well, but that more comes down to poor map design and gameplay settings for H4.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Apr 24, 2015 06:31 PM
Msg. 9297 of 10646
Sprint is, both in SP and MP, dependent on map design and encounter pacing. It wouldn't work well in maps that weren't designed for it, be it SP or MP.
Example 1: if Halo 1 had sprint, the escape from the silent cartographer could be toned down to a simple combination of sprints out of the structure. Example 2: in certain exterior sections, you could just sprint across the plains, ignoring all enemies, in a mad-dash to advance.
I believe these two examples illustrate how it can deter from the planned experience, as it opens alot of opportunities to "skip" sections. People would do it, because people are people.
So there you go, the very first éver good argument against having sprint in single player, when used in maps that weren't designed for it.
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Josh
Joined: Feb 8, 2015
No comment
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Posted: Apr 24, 2015 09:21 PM
Msg. 9298 of 10646
Quote: --- Original message by: WafflesQuote: --- Original message by: DaLode Sprint is, both in SP and MP, dependent on map design and encounter pacing. It wouldn't work well in maps that weren't designed for it, be it SP or MP.
Example 1: if Halo 1 had sprint, the escape from the silent cartographer could be toned down to a simple combination of sprints out of the structure. Your kidding right? You can already skip every single enemy on the way out if you so choose, squads are far and in-between and there is an active camo pickup that you can grab on the way up if you didnt get it going down. Example 2: in certain exterior sections, you could just sprint across the plains, ignoring all enemies, in a mad-dash to advance. Most outdoor maps have vehicles already, I doubt they would make you run faster than a warthog or ghost.
I believe these two examples illustrate how it can deter from the planned experience, as it opens alot of opportunities to "skip" sections. People would do it, because people are people.
So there you go, the very first éver good argument against having sprint in single player, when used in maps that weren't designed for it. People already skip sections of every halo game, ever heard of speed runs? Even outside of speed runs, legendary runs take advantage of skips (abusing geometry or skipping triggers, despawning enemies). What maps in which games are designed for "sprinting"? You can't use size as a valid argument, and what would encounters matter if you can just stroll through them anyway on lower difficulties? I doubt sprinting will break CE, if somebody wants to experience a game/map they don't blaze through it. Edited by Waffles on Apr 24, 2015 at 08:15 PM There were a lot of small maps from multiplayer that allowed sprint, such as zealot from Halo Reach. Map size isn't a factor, but the file size will.be changed if the map contains sprint. Second of all, sprint was never such a game-breaking asset in Halo. Sure, it's pretty essential in multiplayer when you're getting chased, but in the campaign, you'll need to be stealthy or use vehicles to outrun your enemies. Plus, that's why sprint also has a limit and can't be overused. Sprint was never a game-breaking asset.
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Apr 24, 2015 10:23 PM
Msg. 9299 of 10646
reading halo ce forum disscussions is so freaking interesting. kepp the threads like that !
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Apr 25, 2015 06:45 AM
Msg. 9300 of 10646
Quote: --- Original message by: Waffles
People already skip sections of every halo game, ever heard of speed runs? Even outside of speed runs, legendary runs take advantage of skips (abusing geometry or skipping triggers, despawning enemies).
What maps in which games are designed for "sprinting"? You can't use size as a valid argument, and what would encounters matter if you can just stroll through them anyway on lower difficulties? I doubt sprinting will break CE, if somebody wants to experience a game/map they don't blaze through it. Edited by Waffles on Apr 24, 2015 at 08:15 PM Speed runs are there for people who have already played the maps to death. And you're making the common mistake of assuming people will play the way you wish them to experience your work. That's not how people are. If you give people ANY POSSIBLE TOOL that can let them break immersion, in this case making it easier to skip sections, then they WILL do that. Not all people will, but more people would then if these tools weren't there. That in itself is an argument against sprint, which is simply there to debunk the nonsensical statement that "there are no downsides at all to sprint -Masterz". It's really that simple, trust me, I'm a software developer.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 25, 2015 09:40 AM
Msg. 9301 of 10646
I have yet to find any encounter or area in SPV3 where sprint has made it to easy to skip sections. It's a tool that gives you a quick dash of speed to get from cover to cover. You try running somewhere and skip an area either A. Enemies will follow. B. Your sprint runs out and you are stuck in the open. C. You make it past, just like you could in the stock game and risk not getting checkpoints for a while. Also you are making up a quote, did not say that, I said Quote: I have yet to see a single good argument against it for single player. I still have yet to see one. If people want to try to use it to skip sections, that is their choice, sprint can be used as a tool to help in that, although I do not find it a very effective one.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Apr 25, 2015 10:32 AM
Msg. 9302 of 10646
My point is that it IS dependent on level and encounter design, and that is not exclusive to MP. To further analyse the following statement:
1) "If people want to try to use it to skip sections, that is their choice" => skip sections => you agree it is a possibility that sprint enhances this form of play 2) Most game designers would argue skipping sections = bad 3) Using the mathematical principle of substitution, we find: => you agree it is a possibility that sprint can cause bad things to happen in terms of playability 4) Having the option of bad things happening in gameplay due to a mechanic, is something a logical person would consider a good argument against it. This does not mean there aren't arguments FOR having sprint in, but it means there ARE in fact negative ones to consider. 5) We have proved that there are good arguments against sprint for single player.
Therefore we have now debunked your nonsensical statement. Ultimately the good needs to be weighed off against the bad, and I'm not saying anything about the outcome of that balance here. I am merely focusing on the lack of rationale, the spewing of nonsense.
Cheers!
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Apr 25, 2015 06:37 PM
Msg. 9303 of 10646
Lodex's original point was that sprint could hurt the gameplay of a game that didn't take it into consideration, and I think he's absolutely right. I think if you could run through all of Halo's encounters without any difficulty it's would make the game way too easy. But that's not realistic. There are enemies guarding exits, firefights, switches that open the way forward, and other objectives that must be me before you can proceed. 1) You could skip sections in the original campaign. The consequence were: - They would run after you. -"You make it past, just like you could in the stock game and risk not getting checkpoints for a while." 2) More open-word games make it practically a feature of skipping certain sections. People praised the original Silent Cartographer and then TSC:E for having multiple routes and optional encounters. Giving the player choices makes them feel like they're actually participating in the game as opposed to "taking a Disney tour on a rail car." It's a matter of preference. Quote: --- Original message by: DaLode If you give people ANY POSSIBLE TOOL that can let them break immersion, in this case making it easier to skip sections, then they WILL do that. 3) Halo is about a bunch of outnumbered and outgunned humans trying survive the onslaught of alien empire on an ancient ring-world, by using guerrilla tactics. Running away is warranted. Could sprint ruin a game's gameplay? Sure. Will it ruin SPV3's? Probably not.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Apr 25, 2015 07:54 PM
Msg. 9304 of 10646
Quote: --- Original message by: WWLinkMasterX Lodex's original point was that sprint could hurt the gameplay of a game that didn't take it into consideration, and I think he's absolutely right.
I concur. Quote: --- Original message by: WWLinkMasterX Could sprint ruin a game's gameplay? Sure. Will it ruin SPV3's? Probably not. And I agree with this too!
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Apr 26, 2015 01:28 AM
Msg. 9305 of 10646
yeah you guys all bring up valid points but without sprint how would you pull off all your amazing 540 quickscope no aimbot headshots only montage?
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Navarro
Joined: Dec 2, 2014
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Posted: Apr 26, 2015 01:19 PM
Msg. 9306 of 10646
If people want to find some way to abuse sprint, they're free to do so. Please don't nerf sprint so that it runs out quickly. Don't do it for the sake of balance. Spartan IIs are known for their preternatural stamina resulting from the augmentation process, and I think the gameplay should at least reflect that. Edited by Navarro on Apr 26, 2015 at 01:19 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 26, 2015 02:05 PM
Msg. 9307 of 10646
Quote: --- Original message by: RabbitFood yeah you guys all bring up valid points but without sprint how would you pull off all your amazing 540 quickscope no aimbot headshots only montage? By using 420 mouse sensitivity.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Apr 26, 2015 02:40 PM
Msg. 9308 of 10646
Quote: --- Original message by: Navarro Spartan IIs are known for their preternatural stamina resulting from the augmentation process, and I think the gameplay should at least reflect that. And while this is canonically true, it'd only be fitting if the game itself was as difficult as waging war against a technologically and numerically superior alien juggernaut was in the books. This isn't the case, so it makes sense to water things down a bit. It'd be silly if the player had all the qualities of the ultimate soldier while your opponents were still FPS cannon fodder. Edited by Echo77 on Apr 26, 2015 at 02:43 PM
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Apr 26, 2015 03:14 PM
Msg. 9309 of 10646
Quote: --- Original message by: Echo77Quote: --- Original message by: Navarro Spartan IIs are known for their preternatural stamina resulting from the augmentation process, and I think the gameplay should at least reflect that. And while this is canonically true, it'd only be fitting if the game itself was as difficult as waging war against a technologically and numerically superior alien juggernaut was in the books. This isn't the case, so it makes sense to water things down a bit. It'd be silly if the player had all the qualities of the ultimate soldier while your opponents were still FPS cannon fodder. Edited by Echo77 on Apr 26, 2015 at 02:43 PM Oh man, I think it was the Ghosts of Onyx book. The opening scene, with the Spartan III's sprinting across the plains to attack a Covenant refinery. Now man, that was epic! Imagine that in a game.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Apr 26, 2015 03:56 PM
Msg. 9310 of 10646
Quote: --- Original message by: DaLode The opening scene, with the Spartan III's sprinting across the plains to attack a Covenant refinery. Now man, that was epic! Imagine that in a game. So many AI tho
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