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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 265 of 305)
Moderators: Dennis

Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 2, 2015 03:18 AM    Msg. 9241 of 10646       
We'll be having some big updates this month in April. New trailer is going out in the next week or so when Jesse finishes his tasks. We're also doing a massive internal test on all 6 Part 1 maps this month as well, and we'll be having some gameplay clips released with some special guests.


Josh
Joined: Feb 8, 2015

No comment


Posted: Apr 2, 2015 10:20 AM    Msg. 9242 of 10646       
Sounds great. And by the way, are there going to be any of those armor abilities you showed in the trailer from 2014 in the final release?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 2, 2015 10:39 AM    Msg. 9243 of 10646       
Of course, that's why we showed them.


Josh
Joined: Feb 8, 2015

No comment


Posted: Apr 2, 2015 10:43 AM    Msg. 9244 of 10646       
Awesome.


Juzo
Joined: Jul 1, 2014


Posted: Apr 2, 2015 11:36 AM    Msg. 9245 of 10646       
Has the Shredder changed? In terms of appearance and\or functionality.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 2, 2015 01:07 PM    Msg. 9246 of 10646       
Quote: --- Original message by: SilentBlade
Has the Shredder changed? In terms of appearance and\or functionality.


In SPV3 it replaces the Spiker in it's behavior, the BPP is our mini covenant shotgun which excels at stripping elite shields at close range. I'm not a fan of the Evolved shredder because the projectiles behave the same against all enemies, as the goal is to always land 3 bursts into a target regardless of species. With the BPP it is most effective vs shields and encourages melee attacks as the heat levels get higher. Plus it has the incendiary overcharge behavior to burn unshielded enemies. I'll try to get some gameplay footage of the SPV3 Shredder and BPP for the videos planned for this month.


Juzo
Joined: Jul 1, 2014


Posted: Apr 2, 2015 01:18 PM    Msg. 9247 of 10646       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: SilentBlade
Has the Shredder changed? In terms of appearance and\or functionality.


In SPV3 it replaces the Spiker in it's behavior, the BPP is our mini covenant shotgun which excels at stripping elite shields at close range. I'm not a fan of the Evolved shredder because the projectiles behave the same against all enemies, as the goal is to always land 3 bursts into a target regardless of species. With the BPP it is most effective vs shields and encourages melee attacks as the heat levels get higher. Plus it has the incendiary overcharge behavior to burn unshielded enemies. I'll try to get some gameplay footage of the SPV3 Shredder and BPP for the videos planned for this month.
Alright, also are the AI battles still planned or has been dropped? Also that halo online troll is really starting to give out a pattern.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Apr 2, 2015 06:38 PM    Msg. 9248 of 10646       
rip cmt topic


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Apr 2, 2015 06:41 PM    Msg. 9249 of 10646       
Quote: --- Original message by: Darkzealotx
Quote: --- Original message by: halo online is backx
Dsal don't you ever get tired?


Could you, like, not quote that.
ever
thx


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Apr 2, 2015 10:39 PM    Msg. 9250 of 10646       
So just.
Post until new page?


Danger_zone_98
Joined: Nov 26, 2012


Posted: Apr 2, 2015 10:47 PM    Msg. 9251 of 10646       
Yeah why not.


Juzo
Joined: Jul 1, 2014


Posted: Apr 2, 2015 11:10 PM    Msg. 9252 of 10646       


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 2, 2015 11:45 PM    Msg. 9253 of 10646       
That makes me want to go back to using the stock BSP instead of the custom one with the terrible FPS problems. Also makes me want to go back to the more H3 esque sniper.


Josh
Joined: Feb 8, 2015

No comment


Posted: Apr 3, 2015 01:28 AM    Msg. 9254 of 10646       
Hey masterz1337, what 3d modeling program did you use to make the 3d models for tsc:e?


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Apr 3, 2015 11:00 AM    Msg. 9255 of 10646       
Masterz doesn't like to get his hands dirty. Some say it's because of his bad eye, but I think he's afraid of what others may think of his teapots.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Apr 3, 2015 11:33 AM    Msg. 9256 of 10646       
That might have been me.
Oh youthful sins.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 4, 2015 06:29 AM    Msg. 9257 of 10646       
Quote: --- Original message by: Josh
Hey masterz1337, what 3d modeling program did you use to make the 3d models for tsc:e?


He used Gmax.


http://www.autodesk.com/products/3ds-max/overview


Josh
Joined: Feb 8, 2015

No comment


Posted: Apr 4, 2015 07:45 PM    Msg. 9258 of 10646       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Josh
Hey masterz1337, what 3d modeling program did you use to make the 3d models for tsc:e?


He used Gmax.


http://www.autodesk.com/products/3ds-max/overview



Thanks


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Apr 4, 2015 08:08 PM    Msg. 9259 of 10646       
Next page, I invoke you !!!!!


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Apr 4, 2015 08:31 PM    Msg. 9260 of 10646       
Next page!!! I summon you from Dennis's House!

Also, will spv3 have a flamethrower? I can see it being quite useful


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Apr 4, 2015 09:09 PM    Msg. 9261 of 10646       
Quote: --- Original message by: SilentBlade
Found this https://m.youtube.com/watch?v=Q2na4YOdLC8
Trumped, build from ~Nov 2011: https://www.youtube.com/watch?v=FXLuyPj2O2Y

The original thought-process annotations are even there. Plus you guys can see some older WIP animations. I kinda liked this AR throw more with the on-screen gun, but we moved to having them all go off-screen for coherence with Lag's animations. SMG reload was also a WIP different one I was trying, and dat scope. Also has my original Carbine fire before we switched in Lag's. Dunno, haha interesting stuff maybe. Maybe not.
Edited by ODX on Apr 4, 2015 at 09:15 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 4, 2015 11:20 PM    Msg. 9262 of 10646       
Quote: --- Original message by: Ubermaniac
Next page!!! I summon you from Dennis's House!

Also, will spv3 have a flamethrower? I can see it being quite useful

Yep, in part 2


Juzo
Joined: Jul 1, 2014


Posted: Apr 5, 2015 08:51 PM    Msg. 9263 of 10646       
Quote: --- Original message by: Mootjuh
Good to pop popcorn.
I saw what you did there. Also are there any ideas for Sentinel based Armor Upgrades?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 6, 2015 01:36 AM    Msg. 9264 of 10646       
Nope, we have pretty much pushed the scripts to the limit. The likely AU set will be

Sprint
Radar
Camo
Regen
VISR
Reflex Booster

Shield EMP is out currently, and the Sentry has been cut.

Thruster Pack and Jetpack are both doable but would be to game breaking to inclide


Josh
Joined: Feb 8, 2015

No comment


Posted: Apr 6, 2015 01:40 AM    Msg. 9265 of 10646       
Quote: --- Original message by: Masters1337
Nope, we have pretty much pushed the scripts to the limit. The likely AU set will be

Sprint
Radar
Camo
Regen
VISR
Reflex Booster

Shield EMP is out currently, and the Sentry has been cut.


Thruster Pack and Jetpack are both doable but would be to game breaking to inclide





What the heck is a reflex booster? All I can imagine with that is the master chief taking an overdose of steroids.


Josh
Joined: Feb 8, 2015

No comment


Posted: Apr 6, 2015 11:11 AM    Msg. 9266 of 10646       
Also, I found out something pretty cool; If Halo Online makes it to America, as a full and accessible copy, people can use it's engine to make mods from it. Mapping teams like CMT could quite possibly use this as a new game engine. And imagine, opensauce for halo online.

But these are all just some fun ideas that popped up in my head, it's nothing someone should take seroliously. But seeing as Halo online has halo 3's game engine and high endish graphics, people like you guys (CMT) can use this as an advantage.


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Apr 6, 2015 11:17 AM    Msg. 9267 of 10646       
Quote: --- Original message by: Josh
What the heck is a reflex booster? All I can imagine with that is the master chief taking an overdose of steroids.


It's basically a FEAR-style bullet time mode. Slows down the game, allowing the player more time to line up shots, evade fire, etc.


Josh
Joined: Feb 8, 2015

No comment


Posted: Apr 6, 2015 11:21 AM    Msg. 9268 of 10646       
Quote: --- Original message by: beaucephal
Quote: --- Original message by: Josh
What the heck is a reflex booster? All I can imagine with that is the master chief taking an overdose of steroids.


It's basically a FEAR-style bullet time mode. Slows down the game, allowing the player more time to line up shots, evade fire, etc.



Oh, sort of like the broken speed boost from spv2. Nice.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Apr 6, 2015 01:44 PM    Msg. 9269 of 10646       
Quote: --- Original message by: Josh
Also, I found out something pretty cool; If Halo Online makes it to America, as a full and accessible copy, people can use it's engine to make mods from it. Mapping teams like CMT could quite possibly use this as a new game engine. And imagine, opensauce for halo online.

But these are all just some fun ideas that popped up in my head, it's nothing someone should take seriously. But seeing as Halo online has halo 3's game engine and high endish graphics, people like you guys (CMT) can use this as an advantage.

the purpose of Open Sauce is to add in features from later halo games, into Halo CE. adding OS to "[H5g]

H3pc2:O" would literally be adding in content that already exists.
additionally, you cannot add new content without a valid EK.
make a petition to M$ for "[H5g]

H3pc2:O" EK.

a thread exists for discussing "[H5g]

H3pc2:O"

[edit] WTF bold

Edited by greg079 on Apr 6, 2015 at 01:46 PM
i give up
apparently you aren't allowed to say

on halomaps, terribly unfunny dennis
Edited by greg079 on Apr 6, 2015 at 01:51 PM



Josh
Joined: Feb 8, 2015

No comment


Posted: Apr 6, 2015 01:47 PM    Msg. 9270 of 10646       
Quote: --- Original message by: greg079

Quote: --- Original message by: Josh
Also, I found out something pretty cool; If Halo Online makes it to America, as a full and accessible copy, people can use it's engine to make mods from it. Mapping teams like CMT could quite possibly use this as a new game engine. And imagine, opensauce for halo online.

But these are all just some fun ideas that popped up in my head, it's nothing someone should take seroliously. But seeing as Halo online has halo 3's game engine and high endish graphics, people like you guys (CMT) can use this as an advantage.

the purpose of Open Sauce is to add in features from later halo games, into Halo CE. adding OS to [H5g]

H3pc2:O would literally be adding in content that already exists.
additionally, you cannot add new content without a valid EK.
make a petition to M$ for [H5g]

H3pc2:O EK.

[edit] WTF bold
Edited by greg079 on Apr 6, 2015 at 01:45 PM




Oh, well nevermind


Juzo
Joined: Jul 1, 2014


Posted: Apr 7, 2015 06:49 PM    Msg. 9271 of 10646       
Quote: --- Original message by: Josh
Quote: --- Original message by: Masters1337
Nope, we have pretty much pushed the scripts to the limit. The likely AU set will be

Sprint
Radar
Camo
Regen
VISR
Reflex Booster

Shield EMP is out currently, and the Sentry has been cut.


Thruster Pack and Jetpack are both doable but would be to game breaking to inclide





What the heck is a reflex booster? All I can imagine with that is the master chief taking an overdose of steroids.
Let's pray that it doesn't get spammed constantly every 10 seconds. Also the is BPR more effective against shields or health.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 7, 2015 07:11 PM    Msg. 9272 of 10646       
Shields. How is that even a question? We don't do any of that h2+ properties where plasma is just as effective bs flesh as bullets. Bullets will always do more damage to flesh than energy weapons, and energy will always do more to shield than health. With the exception of the PP vs cyborg shield and flesh, since the original game does the same damage regardless.


Ifafudafi
Joined: Jun 23, 2010


Posted: Apr 7, 2015 08:09 PM    Msg. 9273 of 10646       
Quote: --- Original message by: Masters1337
Shields. How is that even a question? We don't do any of that h2+ properties where plasma is just as effective bs flesh as bullets. Bullets will always do more damage to flesh than energy weapons, and energy will always do more to shield than health. With the exception of the PP vs cyborg shield and flesh, since the original game does the same damage regardless.

i think you're getting it backwards

http://i.imgur.com/moUVrTV.png
(the halo 1 values, although note that tool hackery changes that pistol vs elite shield to 0.8 during singleplayer compiles)

halo 2 introduced the 0.35x (!) modifier against cyborg/elite HP, which carried over to 3. reach/4 bumped it up to 0.4x.

it's never not been a consistent 1.0x vs grunts/jackals in any of the games.

for completion's sake: h2/3 brute HP was 0.5x for all _slow projectiles -- smg, pr, pp, ar, spiker, pistol -- while reach brutes bumped up to 1.0x
Edited by Ifafudafi on Apr 7, 2015 at 08:09 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 7, 2015 09:32 PM    Msg. 9274 of 10646       
Putting H1 projectile damage stats against one another doesn't really prove anything about overall weapon performance, The AR with it's sustained fire outclasses any other weapon vs flesh at close range other than the shotgun. Meanwhile the pistol does more damage overall to all flesh than any plasma weapon, despite the multipliers being the same. The plasma weapons all have bonus vs shield. But in the case of the PR the weapon has a higher chance of overheating as it has a smaller amount of rounds per "clip" making it not as desirable for flesh based fighting, while the PP is slightly better for flesh fighting given its semi automatic nature and higher damage at range (but at the cast of projectile speed compared to PR)

So yes, by the numbers in H1, plasma can do more damage to flesh per round, but human weapons overall are more effective vs flesh than they are shield. This is even before factoring in subjective attributes in how they change the effectiveness of a weapon such as heat, projectile travel time, and the players optimal ROF (not the min and max they may or may not be using). For me at least, having solid knowledge of how many rounds I can fire off, having near hitscan speeds, and never having to remove my finger from the trigger is all an advantage I find human weapons have in combat compared to the Covenant.

I should have phrased it better with saying ballistic weapons rather than bullets in my original statement.

edit: here are the full stats for the projectile damages of what Iffy posted. https://www.dropbox.com/s/9t1l2tfl2p9lwpx/Screen%20Shot%202015-04-07%20at%209.37.24%20PM.png?dl=0
Edited by Masters1337 on Apr 7, 2015 at 09:37 PM


Ifafudafi
Joined: Jun 23, 2010


Posted: Apr 7, 2015 10:12 PM    Msg. 9275 of 10646       
oh, of course there are many other things factoring into net killtimes in practical situations. I'm not sure I'd reach the same conclusions -- I'm not sure how the PR's overheat translates to reduced effectiveness vs. a specific material (especially Grunts/Jackals), and I'd also factor in the H1 AR's very significant error as a heavy limiter on its practical DPS in all but the most up-close situations, for example -- but I digress. I just want to make sure statements like

Quote: h2+ properties where plasma is just as effective bs flesh as bullets

Quote: Bullets will always do more damage to flesh than energy weapons

...don't get misinterpreted.

 
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