
rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Sep 28, 2014 02:52 PM
Msg. 8366 of 10646
Quote: --- Original message by: RabbitFoodQuote: --- Original message by: xnx Uncertain that you'll still be breathing 7 days from now? thats just what you gotta deal with when you're livin the thuglyfe AGHHHHH TOOO LONGSSSSZZZZ!!!!!
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Juzo
Joined: Jul 1, 2014
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Posted: Sep 28, 2014 04:24 PM
Msg. 8367 of 10646
Will the Overshield come as an Armor Upgrade like the Active Camoflage?
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 28, 2014 06:12 PM
Msg. 8368 of 10646
The above question reminds me, are you guys ditching the old powerup system? Seeing as camo and the double speed type powerup are now aa's, that leaves the overshield as the only original power up that we don't have confirmed as being turned into an aa. Are you planning to add new powerups to work with the old 'walk on to activate' system, or are you just removing that whole powerup system completely? The latter seems like a waste of a good gameplay system to me, and I'd personally like to see the old powerup system and aa's BOTH integrated into the game rather than one or the other.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Sep 28, 2014 07:34 PM
Msg. 8369 of 10646
Right now only the overshield is a powerup, the doublespeed and AC are both AUs.
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Juzo
Joined: Jul 1, 2014
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Posted: Sep 28, 2014 08:36 PM
Msg. 8370 of 10646
Quote: --- Original message by: Masters1337 Right now only the overshield is a powerup, the doublespeed and AC are both AUs. Overshield remains the same "for now". And is the Doublespeed the Reflex Booster or are they different, and I suppose the Thermal Vision got scrapped in favor of the Visor. Edited by Infinite Guardian on Sep 28, 2014 at 08:39 PM
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Sep 28, 2014 08:38 PM
Msg. 8371 of 10646
Quote: --- Original message by: Infinite Guardian And is the Doublespeed the Reflex Booster or are they different "Double" Speed -> Sprint Reflex Booster -> Slow Mo That is what I understand.
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Juzo
Joined: Jul 1, 2014
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Posted: Sep 28, 2014 08:52 PM
Msg. 8372 of 10646
Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: Infinite Guardian And is the Doublespeed the Reflex Booster or are they different "Double" Speed -> Sprint Reflex Booster -> Slow Mo That is what I understand. Your correct about the Reflex Booster, but Doublespeed isn't Sprint. I might be wrong but Sprint increases the player's speed. But I'm not sure about Doublespeed though.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Sep 28, 2014 08:58 PM
Msg. 8373 of 10646
Quote: --- Original message by: Infinite GuardianQuote: --- Original message by: Danger_zone_98Quote: --- Original message by: Infinite Guardian And is the Doublespeed the Reflex Booster or are they different "Double" Speed -> Sprint Reflex Booster -> Slow Mo That is what I understand. Your correct about the Reflex Booster, but Doublespeed isn't Sprint. I might be wrong but Sprint increases the player's speed. But I'm not sure about Doublespeed though. If I can remember correctly, increased speed and slow mo were in the same power-up. Since Reflex Booster is slow mo, there's no need on having another increased speed thing other than sprint.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Sep 28, 2014 09:02 PM
Msg. 8374 of 10646
Reflex Booster and Double Speed were the same thing in Combat Evolved. You can refer to them by either/or, because it's now in the form of a AU. Sprint is as well.
Speaking of Sprint, how're those first-person animations coming?
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Sep 28, 2014 09:07 PM
Msg. 8375 of 10646
Quote: --- Original message by: RabbitFood Speaking of Sprint, how're those first-person animations coming? I really wanna see those, I don't care if they can't be a thing with the Battle Rifle! armor upgrades vidoc, plox
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Juzo
Joined: Jul 1, 2014
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Posted: Sep 28, 2014 09:46 PM
Msg. 8376 of 10646
All the other weapons get animations for Sprint but not BR? Doesn't seem bad I guess. Would this be insane if Marines could drive Fuel Rod Wraiths? I can understand the Ghost(s), Standard Wraith and Shadow(s) but I would be worried if they end up killing me most of the time. I.E: Halo, Aotcr.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Sep 28, 2014 10:07 PM
Msg. 8377 of 10646
Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: RabbitFood Speaking of Sprint, how're those first-person animations coming? I really wanna see those, I don't care if they can't be a thing with the Battle Rifle! armor upgrades vidoc, plox I wonder why they can't do it with the Battle Rifle. I'd say it has something to do with the model's length, but the DMR shares a lot of assets with it, so I dunno.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Sep 28, 2014 10:15 PM
Msg. 8378 of 10646
Quote: --- Original message by: RabbitFoodQuote: --- Original message by: Danger_zone_98Quote: --- Original message by: RabbitFood Speaking of Sprint, how're those first-person animations coming? I really wanna see those, I don't care if they can't be a thing with the Battle Rifle! armor upgrades vidoc, plox I wonder why they can't do it with the Battle Rifle. I'd say it has something to do with the model's length, but the DMR shares a lot of assets with it, so I dunno. I think it's due to the single/burst shot dinamic behavior. I remember seeing a pic of the BR while zooming and at the bottom it said something like "Press Q to change to burst fire", might be related to it? Edited by Danger_zone_98 on Sep 28, 2014 at 10:20 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Sep 28, 2014 10:35 PM
Msg. 8379 of 10646
We might have a fix for the BR sprint problem but we haven't tested yet. Kirby and I need to fix a problem with the back end scripts first, before we can add the necessary scripting for the FP animation trickery to see if our ideas work.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 28, 2014 11:51 PM
Msg. 8380 of 10646
Quote: --- Original message by: Masters1337 Right now only the overshield is a powerup, the doublespeed and AC are both AUs. Are you planning on adding some new powerups to go with the old system? Like maybe a damage boost powerup; or maybe something completely new like a powerup that makes all the player's weapons slowly regenerate ammo for a short time? I'll admit I'm not really all that sure that any of that is really possible though as I've never looked in to the restrictions the vanilla powerup system had, but I figure I'll just ask anyway.
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Sep 29, 2014 12:38 AM
Msg. 8381 of 10646
Quote: --- Original message by: Delicon20Quote: --- Original message by: Masters1337 Right now only the overshield is a powerup, the doublespeed and AC are both AUs. Are you planning on adding some new powerups to go with the old system? Like maybe a damage boost powerup; or maybe something completely new like a powerup that makes all the player's weapons slowly regenerate ammo for a short time? I'll admit I'm not really all that sure that any of that is really possible though as I've never looked in to the restrictions the vanilla powerup system had, but I figure I'll just ask anyway. The AUs that be (with the exception of EMP) generally seem to be lacking in the offense department. It's understandable since such upgrades would probably be OP. I'm liking the weapon idea though: Long Haul - Passive upgrade that allows you to carry a third weapon. If the upgrade is dropped, so is the weapon being held and the carrying capacity returns to two. Pack Mule - While the powerup is active, any new weapons picked up will hold an (two?) extra clips(s) of ammo. Does not give ammunition.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Sep 29, 2014 12:52 AM
Msg. 8382 of 10646
You can't really add powerups with the old system, or modify them. The best we can do is check to see if the object exists, and if it does run a script (which is how the GL ammo system is going to work).
Right now our AU system is suffering from having more than 4 in a map making it unstable, so we are pretty much at our limit with it. Things like the auto sentry may not even make it in in the end. If there is a really good idea for one, I can see about getting it integrated but we're at the end of the line for it right now.
I really liked being able to customize your spartan for SPOPS in H4, which is what the earlier suggestions sounded like. Hopefully that will make its way back in some form in H5 for non-mp.
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Juzo
Joined: Jul 1, 2014
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Posted: Sep 29, 2014 03:41 PM
Msg. 8383 of 10646
Quote: --- Original message by: Masters1337 You can't really add powerups with the old system, or modify them. The best we can do is check to see if the object exists, and if it does run a script (which is how the GL ammo system is going to work).
Right now our AU system is suffering from having more than 4 in a map making it unstable, so we are pretty much at our limit with it. Things like the auto sentry may not even make it in in the end. If there is a really good idea for one, I can see about getting it integrated but we're at the end of the line for it right now.
I really liked being able to customize your spartan for SPOPS in H4, which is what the earlier suggestions sounded like. Hopefully that will make its way back in some form in H5 for non-mp. Auto Sentry would be a nice idea for an Armor Upgrade, well for part 2 of the game exactly. I wouldn't see it any where in part 1.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Sep 29, 2014 04:54 PM
Msg. 8384 of 10646
I started work on a version a while ago and it never really got past my Beta testing, but what for the 2nd half of the Campaign the "Repel" ability from Spartan Assault would be pretty good as an Anti-flood ability.
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Juzo
Joined: Jul 1, 2014
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Posted: Sep 29, 2014 05:21 PM
Msg. 8385 of 10646
Since we are getting new "Sentinel Weapons", have you guys ever experimented with "Ranged Sentinel" weapons? Maybe something based off the Binary Rifle from Halo 4 (It just came to mind).
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 29, 2014 05:51 PM
Msg. 8386 of 10646
Quote: --- Original message by: Infinite Guardian Since we are getting new "Sentinel Weapons", have you guys ever experimented with "Ranged Sentinel" weapons? Maybe something based off the Binary Rifle from Halo 4 (It just came to mind). I think the conventional Sentinel Beam fills the "ranged" category well enough, considering how much distance and accuracy you can get out of it.
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Juzo
Joined: Jul 1, 2014
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Posted: Sep 29, 2014 06:00 PM
Msg. 8387 of 10646
Well, what I was saying some other ranged weapons other than the Sentinel Beam.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Sep 29, 2014 06:23 PM
Msg. 8388 of 10646
I really hope they don't get a ranged variant. I imagine the Impaler (Which I have a pretty picture of) will be annoying enough to deal with. Besides, it wouldn't be very practical for fighting the flood. If the sentinels need to shoot something, they fly over there and hit it with their big laser beams.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Sep 29, 2014 06:23 PM
Msg. 8389 of 10646
We've got a few ideas for the sentinel beams. Right now we have a stasis beam, incineration beam, and Spartan Laser esque weapon planned for them.
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Juzo
Joined: Jul 1, 2014
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Posted: Sep 29, 2014 06:46 PM
Msg. 8390 of 10646
Quote: --- Original message by: Masters1337 We've got a few ideas for the sentinel beams. Right now we have a stasis beam, incineration beam, and Spartan Laser esque weapon planned for them. Any plans for Pulse Beams?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Sep 29, 2014 07:17 PM
Msg. 8391 of 10646
I wasn't aware they were in any videos or media other than be described as "pulse beams"
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Juzo
Joined: Jul 1, 2014
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Posted: Sep 29, 2014 08:11 PM
Msg. 8392 of 10646
Quote: --- Original message by: Masters1337 I wasn't aware they were in any videos or media other than be described as "pulse beams" They aren't. I was talking about the Pulse Beams on the Sentinel Enforcer's, meaning if the Standard Sentinels or a different variant could get them (The Pulse Beam Sentinels that was cut from Halo 2).
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 29, 2014 08:14 PM
Msg. 8393 of 10646
Quote: --- Original message by: Infinite GuardianQuote: --- Original message by: Masters1337 I wasn't aware they were in any videos or media other than be described as "pulse beams" They aren't. I was talking about the Pulse Beams on the Sentinel Enforcer's, meaning if the Standard Sentinels or a different variant could get them (The Pulse Beam Sentinels that was cut from Halo 2). The unguided, Needler-esque Enforcer weapon?
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Juzo
Joined: Jul 1, 2014
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Posted: Sep 29, 2014 08:19 PM
Msg. 8394 of 10646
Yes. I thought you knew about it other than me.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Sep 29, 2014 08:20 PM
Msg. 8395 of 10646
Quote: --- Original message by: Echo77Quote: --- Original message by: Infinite GuardianQuote: --- Original message by: Masters1337 I wasn't aware they were in any videos or media other than be described as "pulse beams" They aren't. I was talking about the Pulse Beams on the Sentinel Enforcer's, meaning if the Standard Sentinels or a different variant could get them (The Pulse Beam Sentinels that was cut from Halo 2). The unguided, Needler-esque Enforcer weapon? I think he means the Blue Beams of Death from Halo 2.
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Juzo
Joined: Jul 1, 2014
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Posted: Sep 29, 2014 08:24 PM
Msg. 8396 of 10646
It fires "Red Needle-like projectiles" And yes they are unguided.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 29, 2014 08:58 PM
Msg. 8397 of 10646
Quote: --- Original message by: RabbitFoodQuote: --- Original message by: Echo77Quote: --- Original message by: Infinite GuardianQuote: --- Original message by: Masters1337 I wasn't aware they were in any videos or media other than be described as "pulse beams" They aren't. I was talking about the Pulse Beams on the Sentinel Enforcer's, meaning if the Standard Sentinels or a different variant could get them (The Pulse Beam Sentinels that was cut from Halo 2). The unguided, Needler-esque Enforcer weapon? I think he means the Blue Beams of Death from Halo 2. http://www.halopedia.org/Pulse_beam
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Sep 29, 2014 09:09 PM
Msg. 8398 of 10646
Oh you guys are talking about the ARS's.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 29, 2014 09:19 PM
Msg. 8399 of 10646
Quote: --- Original message by: Echo77Quote: --- Original message by: RabbitFoodQuote: --- Original message by: Echo77Quote: --- Original message by: Infinite GuardianQuote: --- Original message by: Masters1337 I wasn't aware they were in any videos or media other than be described as "pulse beams" They aren't. I was talking about the Pulse Beams on the Sentinel Enforcer's, meaning if the Standard Sentinels or a different variant could get them (The Pulse Beam Sentinels that was cut from Halo 2). The unguided, Needler-esque Enforcer weapon? I think he means the Blue Beams of Death from Halo 2. http://www.halopedia.org/Pulse_beam I remember when I was bored I made a pulse beam weapon awhile back for the sentinel crawlers from the flood campaign awhile back, and edited the ai of the crawler to act more like general lower level infantry. I remember I kept their health really low like the original but gave them weak active camo (the idea was to try to give them multiplayer-esque camo where they would stay hidden until the stopped and started firing the pulse beam) and allowed them to fire at a distance before charging if too many died or if the danger got too high. I was also working on a secondary firing mode for them as sort of a special attack to use in addition to the pulse beam, it was to probably be similar to a scattershot but not quite as powerful, and maybe burn the player for a few seconds. They ended up being funner than hell to fight when I finally threw 'em in to blood gulch to test with some sentinels. I think my point is, if I could make the pulse beam a fun weapon for sentinel units at 3am running solely on boredom and mountain dew voltage, CMT could probably do it too. I also think my additional point is I hope CMT makes the sentinels a faction that is just as fun to fight as the flood and the covenant, because they have some serious potential there.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 29, 2014 09:50 PM
Msg. 8400 of 10646
Quote: --- Original message by: Alice Are the CMT threads usually this autistic? Because holy crap. And here we see the troll in its natural habitat! Note it's short and insulting posting nature, and how it posts in up to or even over five threads at once. Now be careful folks! If you feed the troll, it only becomes more aggressive, resorting even further back into it's savage, regressive, and quite asinine behavior! So be sure to keep your distance, and not poke or taunt it in any way like I'm doing now. Remember, I'm a trained professional! Seriously though dude, keep it constructive and un-insulting, or else Almighty Dennis is gonna let us all have it using his eloquent conversational skills and his legendary ban-hammer Edited by Delicon20 on Sep 29, 2014 at 09:56 PM
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