
xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: May 28, 2014 11:29 PM
Msg. 6581 of 10646
*relevant* Are sprinting FP animations completely out of the question or has there been any progress in that area?
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RazorHog
Joined: Jun 26, 2013
@TheGrubbWorm Woo Pig Sooie Y'all
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Posted: May 28, 2014 11:54 PM
Msg. 6582 of 10646
Off Topic: This thread is a smart arse. I press last page and it take me to page 222... there isn't a page 222....8==D...
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 29, 2014 01:40 AM
Msg. 6583 of 10646
Quote: --- Original message by: xnx *relevant* Are sprinting FP animations completely out of the question or has there been any progress in that area? Still no progress or attempts on progress on this front.
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: May 29, 2014 03:14 AM
Msg. 6584 of 10646
Pretty sure it's cuz accuracy matters a heck of a lot here, so headshot weapons are the way to go. Plus it would be hard to not award accurate weapons with headshot capabilities.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 29, 2014 03:17 AM
Msg. 6585 of 10646
Quote: --- Original message by: RazorHogQuote: --- Original message by: Echo77Quote: --- Original message by: RazorHog I had armor abilities personally. Sprint is the only good one. Quick rant, If spartans relied so much on armor abilities and power ups, well, that doesn't sound very spartan like. I make a connection with Greek spartans. They had a shield, a sword, armor, and whatever skills they physically possessed. IMO, Armor permutations make the Spartans sound like giant {v}. It's the 26th Century. If they had to rely on the skills they physically possessed, they wouldn't be cybernetic supersoldiers who'd undergone physiology-enhancing augmentations. Armor abilities are just another piece of equipment, another technological asset, as much as a rifle or a jeep. Gameplay-wise, I guess I can see why you might not like them: I pretty much only used Sprint in Reach, as well. But as far as whether or not it's "Spartan like," I think they fit in just as well as anything else does. Agreed to an extent. Sprint is mainly the only armor ability i ever use because the rest kind of take away from skill (Ex: Amor Lock, Health Regen shield) Now the permutations I can see as a real technological advancement like you said are H4 Forerunner vision, Active Camo, and Jet/Thruster pack. The rest are pointless. Sprint isn't really an armor ability, even without a technological advancement, any person can sprint as hard as they can for a limited time. As for being cybernetic solders, all they did was make bones unbreakable, multiply their strength, and enhance their bodies to be capable of using the armor. I don't know about y'all but if by the 26th century we have to have a patch to run as fast as we can, well i guess obesity won this century haha I believe it was only a limitation made for the sake of gameplay.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: May 29, 2014 11:19 AM
Msg. 6586 of 10646
Quote: --- Original message by: Masters1337 [words] Reflex Booster [words] so does this mean there's finally a way for supersoldiers to use their uberextensive combat experience for reasonable reload times (considering how often they've done it) and be able to fire a semi-auto weapon faster than .5 rps? BRAVO CMT! (no but seriously, i dunno if u guys know what speed shooting is, its a thing. there are people who can empty a 10 round mag in a handgun in well under a second) Edited by greg079 on May 29, 2014 at 11:20 AM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 29, 2014 11:45 AM
Msg. 6587 of 10646
Quote: --- Original message by: greg079Quote: --- Original message by: Masters1337 [words] Reflex Booster [words] so does this mean there's finally a way for supersoldiers to use their uberextensive combat experience for reasonable reload times (considering how often they've done it) and be able to fire a semi-auto weapon faster than .5 rps? BRAVO CMT! (no but seriously, i dunno if u guys know what speed shooting is, its a thing. there are people who can empty a 10 round mag in a handgun in well under a second) Edited by greg079 on May 29, 2014 at 11:20 AM Handguns are one thing, full-caliber rifles are another. There are mechanical limitations to rate of fire, as well, but the lack of competition-style fire rates and lightning-fast reloads in-game is probably for sake of gameplay. Edited by Echo77 on May 29, 2014 at 11:47 AM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 29, 2014 12:08 PM
Msg. 6588 of 10646
Quote: --- Original message by: greg079Quote: --- Original message by: Masters1337 [words] Reflex Booster [words] so does this mean there's finally a way for supersoldiers to use their uberextensive combat experience for reasonable reload times (considering how often they've done it) and be able to fire a semi-auto weapon faster than .5 rps? BRAVO CMT! (no but seriously, i dunno if u guys know what speed shooting is, its a thing. there are people who can empty a 10 round mag in a handgun in well under a second) Edited by greg079 on May 29, 2014 at 11:20 AM It allows the player to slow down time for several seconds in order to line up hard to make shots and increase mobility.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: May 29, 2014 01:18 PM
Msg. 6589 of 10646
Quote: --- Original message by: Masters1337 [words] slow down time [words] and increase mobility. well that sucks.
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The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
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Posted: May 30, 2014 04:51 PM
Msg. 6590 of 10646
Can we have a screenshot?
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Bungie LLC
Joined: Dec 29, 2013
friendly neighborhood contrarian funposter
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Posted: May 30, 2014 05:27 PM
Msg. 6591 of 10646
Quote: --- Original message by: greg079Quote: --- Original message by: Masters1337 [words] slow down time [words] and increase mobility. [****ty opinions]. stop posting.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 30, 2014 05:37 PM
Msg. 6592 of 10646
Quote: --- Original message by: Bungie LLCQuote: --- Original message by: greg079Quote: --- Original message by: Masters1337 [words] slow down time [words] and increase mobility. [****ty opinions]. stop posting. take your own advice :)
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 30, 2014 09:38 PM
Msg. 6593 of 10646
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: May 30, 2014 09:40 PM
Msg. 6594 of 10646
Looks pretty sweet in my opinion!
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P3
Joined: Dec 2, 2011
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Posted: May 30, 2014 09:47 PM
Msg. 6595 of 10646
The only problem I really see is almost everything else behind it and around it... :l It doesn't look the best. I don't want to post a wall of text so I'll just leave it at that. The other problem that I see is the energy shield. Isn't this map supposed to be part of the first half of the campaign that is supposed to be released like a month and a few weeks or so from now?
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slashrat
Joined: Aug 10, 2005
TSC:E Environment Art Lead
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Posted: May 30, 2014 09:49 PM
Msg. 6596 of 10646
B30:Evolved is releasing in July. Spv3 is on its own timetable.
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: May 30, 2014 09:54 PM
Msg. 6597 of 10646
Quote: --- Original message by: slashrat B30:Evolved is releasing in July. Spv3 is on its own timetable. plz k33p duh dat3 un juli dunt fail mi nuw #swag #microcrap #Doritos #CMTRIPZ
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: May 30, 2014 10:31 PM
Msg. 6598 of 10646
I'm enjoying the handle thingy on top EDIT: OH HALO REACH SPACE PHANTOM LIKE HANDLE still nice looking. Edited by spiral on May 30, 2014 at 10:37 PM
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Bungie LLC
Joined: Dec 29, 2013
friendly neighborhood contrarian funposter
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Posted: May 30, 2014 10:39 PM
Msg. 6599 of 10646
Quote: --- Original message by: R93_Sniper
take your own advice :) nah, I'm good.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 30, 2014 10:50 PM
Msg. 6600 of 10646
pretty terribad, definitely not the right shade of purple. looks great
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: May 30, 2014 11:17 PM
Msg. 6601 of 10646
yay my own phantom sand bucket!
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 30, 2014 11:20 PM
Msg. 6602 of 10646
The "purpleness" does like a bit in your face. Otherwise its pretty.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: May 30, 2014 11:47 PM
Msg. 6603 of 10646
looks almost exactly like the halo 3 mesh with a retexture. The quality gap between that and the other assets is incredibly jarring. the added parts like the ring on top are incredibly low-poly and there are noticeable UV errors all over, made even worse with the tiled hexagon texture. In terms of the texture there's a lot of shapes for the sake of shapes without any definition or purpose, and the low resolution makes them look very compressed and smooth. the wings and body have normal errors that are distorting the cubemap, which should never be an issue since you are using normal map support. the dark diffuse is heavily contrasted with all the bright terrain and the FP weapon, making it jarring to the eye. considering the phantom's scale, you should scale down the hexagons to emphasize its size compared to the other covenant assets. in general, it feels very under-detailed and missing overall definition.
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: May 31, 2014 12:54 AM
Msg. 6604 of 10646
Could be just me buuuuuuutt  Also what is that thing that is shooting at it? Edited by EtchyaSketch on May 31, 2014 at 12:55 AM
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Bungie LLC
Joined: Dec 29, 2013
friendly neighborhood contrarian funposter
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Posted: May 31, 2014 01:40 AM
Msg. 6605 of 10646
Quote: --- Original message by: master noob
looks almost exactly like the halo 3 mesh with a retexture. The quality gap between that and the other assets is incredibly jarring. the added parts like the ring on top are incredibly low-poly and there are noticeable UV errors all over, made even worse with the tiled hexagon texture.
In terms of the texture there's a lot of shapes for the sake of shapes without any definition or purpose, and the low resolution makes them look very compressed and smooth. the wings and body have normal errors that are distorting the cubemap, which should never be an issue since you are using normal map support. the dark diffuse is heavily contrasted with all the bright terrain and the FP weapon, making it jarring to the eye. considering the phantom's scale, you should scale down the hexagons to emphasize its size compared to the other covenant assets. in general, it feels very under-detailed and missing overall definition. now that was a quality post. thanks, you covered everything that I saw and then some.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: May 31, 2014 10:25 AM
Msg. 6606 of 10646
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: May 31, 2014 11:28 AM
Msg. 6607 of 10646
The handle is ugly. And the Phantom altogether feels old. (blah blah blah color yada yada yada halo 3) It'd be cool to see the return of the color of the SPV2 ripped Phantom, or something similar. For example any of these color schemes would make it more interesting:  Also smaller hexigons, depending on the resolution you guys are using for it. And I know it's much too late, but for anybody looking to model a phantom in the future, as I was searching for phantom pictures I came across a megablocks phantom. But what appeals is the rippled topside. Someone make a rippled topside! http://i.ytimg.com/vi/-3vlE-0A-lY/0.jpg Edited by Invader Veex on May 31, 2014 at 11:34 AM
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: May 31, 2014 11:41 AM
Msg. 6608 of 10646
I agree with Veex on the colour. I mean, I thought you guys were trying to avoid just copying H3 stuff? Seems to me like you're starting to lose focus on being unique. I don't think anybody wants a Halo Anniversary clone or even just H3 gfx in H1. If anybody wants to play Anniversary or H3, they can just get an Xbox, which you can do for less than £100 used these days.
It'd be much better if you just tried to make your own theme. Still try to be at least a bit loyal to the Halo artstyle, but don't try to be Bungie.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 31, 2014 01:07 PM
Msg. 6609 of 10646
Quote: --- Original message by: Jaz I agree with Veex on the colour. I mean, I thought you guys were trying to avoid just copying H3 stuff? Seems to me like you're starting to lose focus on being unique. I don't think anybody wants a Halo Anniversary clone or even just H3 gfx in H1. If anybody wants to play Anniversary or H3, they can just get an Xbox, which you can do for less than £100 used these days.
It'd be much better if you just tried to make your own theme. Still try to be at least a bit loyal to the Halo artstyle, but don't try to be Bungie. This seems like saying, "Be unique, but not too unique. Be loyal to the art style, but not too loyal." It's probably a lot easier said than done. It's most definitely not a HA10 or H3 clone, regardless of whether or not some assets look similar, because they have new weapons, armor abilities, VISR mode, and various other features and gameplay mechanics that aren't found in either of those games.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: May 31, 2014 01:32 PM
Msg. 6610 of 10646
Quote: --- Original message by: Invader VeexThe handle is ugly. And the Phantom altogether feels old. (blah blah blah color yada yada yada halo 3) It'd be cool to see the return of the color of the SPV2 ripped Phantom, or something similar. For example any of these color schemes would make it more interesting: http://cmt.h2vista.net/promotionalitems/122506/phantom.jpg http://screenshot.xfire.com/s/127368420-3.jpg http://screenshot.xfire.com/s/127368413-3.jpgAlso smaller hexigons, depending on the resolution you guys are using for it. And I know it's much too late, but for anybody looking to model a phantom in the future, as I was searching for phantom pictures I came across a megablocks phantom. But what appeals is the rippled topside. Someone make a rippled topside! http://i.ytimg.com/vi/-3vlE-0A-lY/0.jpg Edited by Invader Veex on May 31, 2014 at 11:34 AM srly ? Edited by UHWArby on May 31, 2014 at 01:33 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 31, 2014 01:42 PM
Msg. 6611 of 10646
Color is something super easy for us to change, I didn't want to use a H3/Reach/h4 color for it with the blue, but I agree a more maroon could be good.
UV errors and hexagon pattern will be fixed in due time.
As far as it's asset quality, vehicles are all based around the level of detail of our Wraiths, the phantom also has to cary up to 32 of our bipeds, a task that already can tax the game. It's also not an object the player ever really gets a good chance to look at, and given our windows for release, it's not an object we can afford to invest a large amount of time in.
Edit: For SPV2, like SPV3 we use some ripped assets as placeholder until our custom ones are done. SPV2 ended up just having modified spirits though. Edited by Masters1337 on May 31, 2014 at 02:38 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: May 31, 2014 03:22 PM
Msg. 6612 of 10646
You guys need some seamless ground textures. A30's ground looks like a stretchy, splotchy checkerboard.
Also is the cmt campaign gonna be 100% phantoms, or are we going to see the occasional spirit as well?
Edited by Delicon20 on May 31, 2014 at 03:23 PM
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: May 31, 2014 03:36 PM
Msg. 6613 of 10646
Quote: --- Original message by: Delicon20 You guys need some seamless ground textures. A30's ground looks like a stretchy, splotchy checkerboard.
Remember you don't fly around while you are playing the map, the textures won't look that bad when you are on the ground, it's not easy to see the repetition.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: May 31, 2014 04:04 PM
Msg. 6614 of 10646
Quote: --- Original message by: master noob In terms of the texture there's a lot of shapes for the sake of shapes without any definition or purpose that was the only point i disagree with, covies seem to care as much about random detail as functionality (one of the things i didn't like, but that's my opinion) otherwise fantastic post, nail on the head, etc. Edited by greg079 on May 31, 2014 at 04:04 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: May 31, 2014 06:45 PM
Msg. 6615 of 10646
Quote: --- Original message by: 1bobsam1Quote: --- Original message by: Delicon20 You guys need some seamless ground textures. A30's ground looks like a stretchy, splotchy checkerboard.
Remember you don't fly around while you are playing the map, the textures won't look that bad when you are on the ground, it's not easy to see the repetition. Yes but you stand on top of structures and high on cliffs overlooking areas. So yeah, you will easily see the repetition during parts of the levels.
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