
Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 25, 2013 05:16 PM
Msg. 5146 of 10646
Quote: --- Original message by: StormQuote: --- Original message by: Echo77
Apples and oranges. Making a new story is one thing, overhauling assets is something else entirely. Something else that doesn't have to checked, polished, re-written, double checked, examined for plot hole, makes sense, is dramatic, and takes nearly as long as the entire map to create. Overhauling assets is a breeze; if I took the time to learn how to model, unwrap and create weapon diffuses, I'd be able to create the entire CMT tagset within three months, of solid hard work, and then I'd just have to learn particles. After that, it'd be sunshine and lollipops. In all honesty, TSC:E's BSPs should be all done by now. Why is it taking so long to make? Because custom assets have to be created, polished, revised, examined for bugs, make sense for gameplay, so on and so forth. One could say that writing stories is a breeze, (See: The Power Rangers series, Dr. Seuss, famous poems written by authors on opium), but as you say, stories require work. Overhauling assets simply requires a different kind of work, which is why it doesn't really make sense to directly compare the two, or say that one is simple and the other is not.
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Jul 25, 2013 07:18 PM
Msg. 5147 of 10646
Quote: --- Original message by: Echo77Quote: --- Original message by: StormQuote: --- Original message by: Echo77
Apples and oranges. Making a new story is one thing, overhauling assets is something else entirely. Something else that doesn't have to checked, polished, re-written, double checked, examined for plot hole, makes sense, is dramatic, and takes nearly as long as the entire map to create. Overhauling assets is a breeze; if I took the time to learn how to model, unwrap and create weapon diffuses, I'd be able to create the entire CMT tagset within three months, of solid hard work, and then I'd just have to learn particles. After that, it'd be sunshine and lollipops. In all honesty, TSC:E's BSPs should be all done by now. Why is it taking so long to make? Because custom assets have to be created, polished, revised, examined for bugs, make sense for gameplay, so on and so forth. One could say that writing stories is a breeze, (See: The Power Rangers series, Dr. Seuss, famous poems written by authors on opium), but as you say, stories require work. Overhauling assets simply requires a different kind of work, which is why it doesn't really make sense to directly compare the two, or say that one is simple and the other is not. CMT has the man power to create a custom campaign with custom assets; so why repeat the past in remaking the old campaign? Makes no real sense to me.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 25, 2013 07:30 PM
Msg. 5148 of 10646
Baby steps my friend. You need to have a good tagset that works in a multitude of maps, designing around just one map may lead to a good map, but it's not very scaleable. SPV3 is about us having fun creating content, and adapting it into the campaign. We have fully custom maps and stories planned, and you've seen what we've done so far with our TSC reinvention. We're mostly modders and content creators, and we want to get the most mileage our of our content and ideas, something we wouldn't be able to do just making a custom map.
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Jul 25, 2013 07:47 PM
Msg. 5149 of 10646
*Tear...Sniff* Beautiful... Out of all seriousness, what Masterz said is what its about... Edited by Kal825B on Jul 25, 2013 at 09:53 PM
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 25, 2013 08:00 PM
Msg. 5150 of 10646
Besides, TSC:E is a totally new BSP so it's basically an all-new level; the story, script and atmosphere are basically the only things that aren't new. What CMT has now is a pretty good compromise between all-custom content and conservative modding, if you ask me?
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Jul 25, 2013 08:37 PM
Msg. 5151 of 10646
Quote: --- Original message by: Masters1337 Baby steps my friend. You need to have a good tagset that works in a multitude of maps, designing around just one map may lead to a good map, but it's not very scaleable. SPV3 is about us having fun creating content, and adapting it into the campaign. We have fully custom maps and stories planned, and you've seen what we've done so far with our TSC reinvention. We're mostly modders and content creators, and we want to get the most mileage our of our content and ideas, something we wouldn't be able to do just making a custom map. Then, I have an offer to make to CMT. Once you've finished with the first half of the campaign and can't be bothered to do the flood half, would you be interested in making a custom single player project? You have the man power, all you need is a playwright and a plothole scanner.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 25, 2013 10:23 PM
Msg. 5152 of 10646
masterz, make sure that the thing is supportive to controllers so that when im aiming at someone, the bullet doesn't go off track from autoaim not being centered, a few teams fail to remember this
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Ifafudafi
Joined: Jun 23, 2010
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Posted: Jul 25, 2013 11:51 PM
Msg. 5153 of 10646
fourth and final TSC:E trailer has been posted! http://www.youtube.com/watch?v=xzMloaw58zwQuote: This is the end of media month. Having spent nearly 30 days making this happen, TSC:E will be going fairly if not fully dark again for quite a while, probably until the lead-up to the map's release; making sure everything is public-ready takes a lot of time and effort, and we're very eager to bring our full attention back to developing the map. Still, keep an eye out for more tidbits; as soon as we've got a comfortable lock on a release window, we'll let everybody know -- in the meantime, check through the OP to make sure you didn't miss anything, and enjoy the last trailer! "the OP" being the halomods media month thread: http://www.halomods.com/ips/index.php?/topic/680-cmts-the-silent-cartographer-evolved-media-month/Edited by Ifafudafi on Jul 25, 2013 at 11:51 PM
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Jul 26, 2013 02:04 AM
Msg. 5154 of 10646
You noob... there aren't any new rocks. They're reskinned.
To be honest, the plasma weapon firing sound sounds quite weak, as well as the overcharge sound. Carbine sounds good, environment looks great; except for the part where everything looks just jammed in there. Edited by Storm on Jul 26, 2013 at 02:06 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 26, 2013 02:05 AM
Msg. 5155 of 10646
Why do the ODSTs have turtle shells?
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jul 26, 2013 02:15 AM
Msg. 5156 of 10646
Quote: --- Original message by: Dumb AI Why do the ODSTs have turtle shells? so they have something to coward into.
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jul 26, 2013 04:24 AM
Msg. 5157 of 10646
Quote: --- Original message by: Killer5000yeah lol turtle shells is true why do they have it maybe majors shouldnt have turtle shells and standared armored marines should cuase majors are more wanning the action or add sarge hats to the sarges so there more sargey plus a pic for lololololololol http://imageshack.com/scaled/large/268/fscq.jpg Edited by Killer5000 on Jul 26, 2013 at 03:00 AM We don't want to see your crappy content on this thread. Thank you.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jul 26, 2013 06:11 AM
Msg. 5158 of 10646
i highly doubt i can run that map with all settings high on 1024x768 resolution  meh, 800x600 would be fine but i think that aint standard for an FPS game... crappy but at least updated Nvidia 9400GT 512mb
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jul 26, 2013 08:24 AM
Msg. 5159 of 10646
I could probably run that map at highest resolution with all settings on high and never drop below 60 frames.
Trust me guys, if nothing else, save up for a gaming computer just to brag about flawless performance. It feels good. Edited by Delicon20 on Jul 26, 2013 at 08:25 AM
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jul 26, 2013 08:31 AM
Msg. 5160 of 10646
My computer's relatively crap.
Yet, I can still play the game flawlessly. SPV3 seems to work even BETTER than regular CE. Maybe OS does some weird stuff...
By the way, what exactly are the turtle-shells supposed to be? Backpacks? Terrible backpacks then.
Power generation, for such things as VISR, and environmental systems. Is it a battery pack?
Or even the Oxygen tank?
We. Need. To. Know!
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jul 26, 2013 08:49 AM
Msg. 5161 of 10646
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jul 26, 2013 09:44 AM
Msg. 5162 of 10646
I honestly don't see how you could take stuff in or out of there. Well, maybe if you took your turtle shell off, but...
I honestly think a model WITHOUT a turtle shell would be better. If you're striking a Covenant Cruiser, the last thing you need is a Turtle Shell hindering your manoeuvrability. They'd probably just use their webbing.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 26, 2013 10:04 AM
Msg. 5163 of 10646
Quote: --- Original message by: StormQuote: --- Original message by: Masters1337 Baby steps my friend. You need to have a good tagset that works in a multitude of maps, designing around just one map may lead to a good map, but it's not very scaleable. SPV3 is about us having fun creating content, and adapting it into the campaign. We have fully custom maps and stories planned, and you've seen what we've done so far with our TSC reinvention. We're mostly modders and content creators, and we want to get the most mileage our of our content and ideas, something we wouldn't be able to do just making a custom map. Then, I have an offer to make to CMT. Once you've finished with the first half of the campaign and can't be bothered to do the flood half, would you be interested in making a custom single player project? You have the man power, all you need is a playwright and a plothole scanner. Flood half is what I'm looking forward to doing the most and is already planned out, we aren't going to make any decisions post second half just yet.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 26, 2013 11:15 AM
Msg. 5164 of 10646
Quote: --- Original message by: CorpseManTSCMT made a custom : http://halo.wikia.com/wiki/ODST_battle_armor#Rucksackthat's all there is to it. And you guys just noticed it now? IMO, it looks somewhat tech-y/convenient. But I humbly request that the 2 Sarges have their faces shown just to be unique. It does not look tech-y and it's anything but convenient. I have noticed it ever since I played a50 (on release day). I didn't really want to bother asking until now. :P
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 26, 2013 11:43 AM
Msg. 5165 of 10646
Quote: --- Original message by: LegionofShadows I honestly don't see how you could take stuff in or out of there. Well, maybe if you took your turtle shell off, but...
I honestly think a model WITHOUT a turtle shell would be better. If you're striking a Covenant Cruiser, the last thing you need is a Turtle Shell hindering your manoeuvrability. They'd probably just use their webbing. They are operating behind enemy lines, however, and the risk of being cut off from friendly resupply would warrant taking your gear with you. Considering its modern counterpart looks like this, I'd say the ODSTs are probably doing alright in the maneuverability department.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 26, 2013 11:48 AM
Msg. 5166 of 10646
We are going to have some new gear we can add onto the ODSTs soon, like backpacks and stuff from the marines (colored black of course).
Edited by Masters1337 on Jul 26, 2013 at 12:59 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 26, 2013 11:59 AM
Msg. 5167 of 10646
Quote: --- Original message by: Masters1337 The ODST model I think goes back to 08 or 09, the back was an oversight then but we are going to have some new gear we can add onto them soon, like backpacks and stuff from the marines (colored black of course) I like the sound of this. Will there be helmet permutations, perhaps similar to those seen in Halo 3: ODST?
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jul 26, 2013 03:10 PM
Msg. 5168 of 10646
Quote: --- Original message by: Echo77Quote: --- Original message by: Masters1337 The ODST model I think goes back to 08 or 09, the back was an oversight then but we are going to have some new gear we can add onto them soon, like backpacks and stuff from the marines (colored black of course) I like the sound of this. Will there be helmet permutations, perhaps similar to those seen in Halo 3: ODST? That would be awesome.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 26, 2013 03:38 PM
Msg. 5169 of 10646
as long as there isn't any bugs for controller support...
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 26, 2013 05:59 PM
Msg. 5170 of 10646
We have testers who only use controllers, so no worries there.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 26, 2013 06:08 PM
Msg. 5171 of 10646
Quote: --- Original message by: Masters1337 We have testers who only use controllers, so no worries there. sweet, back to the focus of sniper fights and flood conversions
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 26, 2013 09:53 PM
Msg. 5172 of 10646
them fightin words XD
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 26, 2013 10:55 PM
Msg. 5173 of 10646
and if they will drive vehicles and convert live people and bring back to life the flood corpses, I wanna see freakin flaming unicorn ratings
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 26, 2013 11:11 PM
Msg. 5174 of 10646
Those would be pretty cool... but let's wait 'till they finish Silent Cartographer. At this pace, it'll be at least another 3 or 4 years before CMT gets anywhere near the Flood levels..
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 27, 2013 01:54 AM
Msg. 5175 of 10646
Quote: --- Original message by: renegade343 Those would be pretty cool... but let's wait 'till they finish Silent Cartographer. At this pace, it'll be at least another 3 or 4 years before CMT gets anywhere near the Flood levels.. You'll be seeing flood stuff within a year. We have a lot of ideas and plans, I'm really looking forward to the day we can put a10-a50 behind us and start doing flood work.
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jul 27, 2013 03:34 AM
Msg. 5176 of 10646
Killer5000 There is no need to tell them on what to focus. Please, shut up.
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Jul 27, 2013 08:18 AM
Msg. 5177 of 10646
Quote: --- Original message by: Killer5000 well i just wanna no what the fraggin hell cmt has against me :( It's what everyone has against you; You're an idiot who doesn't use grammar in any form except the primitive 8 year old form. You post crappy content, your "projects" always look ugly and you post things that are 0.2% done and have absolutely no decent content to show. You constantly post annoying, useless replies on threads and whenever people criticise you, you say "lol" or "whatever". You want to know what CMT, sorry, everyone has against you? Look at your content, your worse than half-assed content, then tell me that you have no idea why people dislike you.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jul 27, 2013 09:05 AM
Msg. 5178 of 10646
Quote: --- Original message by: StormQuote: --- Original message by: Killer5000 well i just wanna no what the fraggin hell cmt has against me :( It's what everyone has against you; You're an idiot who doesn't use grammar in any form except the primitive 8 year old form. You post crappy content, your "projects" always look ugly and you post things that are 0.2% done and have absolutely no decent content to show. You constantly post annoying, useless replies on threads and whenever people criticise you, you say "lol" or "whatever". You want to know what CMT, sorry, everyone has against you? Look at your content, your worse than half-assed content, then tell me that you have no idea why people dislike you. lol See what I did thar? I predicted what would have happened if I had not posted this message. He would have said lol.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 27, 2013 10:17 AM
Msg. 5179 of 10646
Quote: --- Original message by: goldkilla88Quote: --- Original message by: Masters1337Quote: --- Original message by: renegade343 Those would be pretty cool... but let's wait 'till they finish Silent Cartographer. At this pace, it'll be at least another 3 or 4 years before CMT gets anywhere near the Flood levels.. You'll be seeing flood stuff within a year. We have a lot of ideas and plans, I'm really looking forward to the day we can put a10-a50 behind us and start doing flood work. I love you. That seems quite fast. It took CMT a significant amount time to just get to b30. Edited by Dumb AI on Jul 27, 2013 at 10:18 AM
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P3
Joined: Dec 2, 2011
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Posted: Jul 27, 2013 11:31 AM
Msg. 5180 of 10646
Quote: --- Original message by: Masters1337Quote: --- Original message by: renegade343 Those would be pretty cool... but let's wait 'till they finish Silent Cartographer. At this pace, it'll be at least another 3 or 4 years before CMT gets anywhere near the Flood levels.. You'll be seeing flood stuff within a year. We have a lot of ideas and plans, I'm really looking forward to the day we can put a10-a50 behind us and start doing flood work. I have some awesome ideas for the flood, would i get some credit for the idea if i tell it to you guys? No? Ok.... :( Edited by P3 on Jul 27, 2013 at 11:51 AM
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