
master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 24, 2013 04:10 PM
Msg. 5111 of 10646
Quote: --- Original message by: Dumb AI The training for the S3 members of Noble team happened on Onyx, not Reach. Where they formed their little group doesn't really matter. The Spartan 3s themselves have existed for quite some time before the glassing of Reach.The companies Alpha and Beta were trained and deployed years before Reach was even attacked. no, the sIIIs happened after the glassing of reach, because before the glassing the sII series was being developed. in the books, the sIIIs were developed after the destruction of the first halo(you probs wouldn't know that though) and were designed to be top secret and never shown to the public eye. even if noble team were created before the glassing of reach, they would still be sIIs since the whole point of reach was to develop the sII program. onyx was not discovered until the events of halo 1/2 because the need for a training facility on a separate planet never came to light yet because reach was the main training planet for the UNSC. no matter how you think of it or how you word it, it makes no sense and was pure bollocks on bungie's part. but hey, nobody reads, right?
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jul 24, 2013 04:17 PM
Msg. 5112 of 10646
Quote: --- Original message by: master noobQuote: --- Original message by: Dumb AI The training for the S3 members of Noble team happened on Onyx, not Reach. Where they formed their little group doesn't really matter. The Spartan 3s themselves have existed for quite some time before the glassing of Reach.The companies Alpha and Beta were trained and deployed years before Reach was even attacked. no, the sIIIs happened after the glassing of reach, because before the glassing the sII series was being developed. in the books, the sIIIs were developed after the destruction of the first halo(you probs wouldn't know that though) and were designed to be top secret and never shown to the public eye. even if noble team were created before the glassing of reach, they would still be sIIs since the whole point of reach was to develop the sII program. onyx was not discovered until the events of halo 1/2 because the need for a training facility on a separate planet never came to light yet because reach was the main training planet for the UNSC. no matter how you think of it or how you word it, it makes no sense and was pure bollocks on bungie's part. but hey, nobody reads, right? "On December 27, 2531, the first group of Spartan-IIIs, known as Alpha Company, were sent to Onyx to be trained at Camp Currahee. They were led by Kurt-051 a SPARTAN-II operating under the pseudonym "Ambrose". Of the 497 candidates who were conscripted, only 300 became Spartans. This class of Spartans all survived the augmentations and was activated in November of 2536" - The fall of Reach happened in 2552.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 24, 2013 04:19 PM
Msg. 5113 of 10646
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Jul 24, 2013 04:29 PM
Msg. 5114 of 10646
Quote: --- Original message by: greg079 please reread both the fall of reach and ghosts of onyx, thanks... Edited by greg079 on Jul 24, 2013 at 02:54 PM maybe i wasn't clear enough the first time, @MASTER NOOB PLEASE REREAD THE FALL OF REACH AND GHOSTS OF ONYX
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 24, 2013 04:43 PM
Msg. 5115 of 10646
Quote: --- Original message by: Xtralaos "On December 27, 2531, the first group of Spartan-IIIs, known as Alpha Company, were sent to Onyx to be trained at Camp Currahee. They were led by Kurt-051 a SPARTAN-II operating under the pseudonym "Ambrose". Of the 497 candidates who were conscripted, only 300 became Spartans. This class of Spartans all survived the augmentations and was activated in November of 2536" - The fall of Reach happened in 2552. "...Where he learns of the complete destruction of Alpha Company during Operation: PROMETHEUS." Quote: --- Original message by: greg079 maybe i wasn't clear enough the first time, @MASTER NOOB PLEASE REREAD THE FALL OF REACH AND GHOSTS OF ONYX then explain how those 2 books fit in to the game's canon then, rather than saying "lol reread, I'm not explaining my side at all" Edited by master noob on Jul 24, 2013 at 04:45 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 24, 2013 04:50 PM
Msg. 5116 of 10646
Quote: --- Original message by: master noobQuote: --- Original message by: Dumb AI The training for the S3 members of Noble team happened on Onyx, not Reach. Where they formed their little group doesn't really matter. The Spartan 3s themselves have existed for quite some time before the glassing of Reach.The companies Alpha and Beta were trained and deployed years before Reach was even attacked. no, the sIIIs happened after the glassing of reach, because before the glassing the sII series was being developed. in the books, the sIIIs were developed after the destruction of the first halo(you probs wouldn't know that though) and were designed to be top secret and never shown to the public eye. even if noble team were created before the glassing of reach, they would still be sIIs since the whole point of reach was to develop the sII program. onyx was not discovered until the events of halo 1/2 because the need for a training facility on a separate planet never came to light yet because reach was the main training planet for the UNSC. no matter how you think of it or how you word it, it makes no sense and was pure bollocks on bungie's part. but hey, nobody reads, right? Reach was invaded in 2552. The Spartan III program began in 2531. 21 years before the first game took place. Unless you're using BCE instead of AD, 2531 is definitely earlier than 2552. Onyx was discovered in 2492, more than a decade before the Covenant-Human war began. It's location was known to at least a small group of people, well before the Battle of Onyx or the beginning of the Spartan II program. Edited by Dumb AI on Jul 24, 2013 at 04:59 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 24, 2013 04:59 PM
Msg. 5117 of 10646
Jesus Christ, Noob, you're wrong. go read halo wikia. Now all of you stop cluttering up this thread with halo cannon nonsense.
Do I have to upload a video of our new Covie battery recharging system to make you all stop?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 24, 2013 05:00 PM
Msg. 5118 of 10646
Quote: --- Original message by: Masters1337 Jesus Christ, Noob, you're wrong. go read halo wikia. Now all of you stop cluttering up this thread with halo cannon nonsense.
Do I have to upload a video of our new Covie battery recharging system to make you all stop? Eye candy usually works.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 24, 2013 05:02 PM
Msg. 5119 of 10646
Quote: --- Original message by: Masters1337 Jesus Christ, Noob, you're wrong. go read halo wikia. halo reach does not fit into the canon.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Jul 24, 2013 05:07 PM
Msg. 5120 of 10646
How did u guys get your battle rifles burst to slow down.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jul 24, 2013 05:11 PM
Msg. 5121 of 10646
Quote: --- Original message by: Masters1337 Jesus Christ, Noob, you're wrong. go read halo wikia. Now all of you stop cluttering up this thread with halo cannon nonsense.
Do I have to upload a video of our new Covie battery recharging system to make you all stop? Yes. Yes you do.
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teh lag
Joined: May 6, 2008
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Posted: Jul 24, 2013 05:13 PM
Msg. 5122 of 10646
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 24, 2013 05:45 PM
Msg. 5123 of 10646
Quote: --- Original message by: Dumb AIQuote: --- Original message by: Masters1337 Jesus Christ, Noob, you're wrong. go read halo wikia. Now all of you stop cluttering up this thread with halo cannon nonsense.
Do I have to upload a video of our new Covie battery recharging system to make you all stop? Eye candy usually works. ehhh still not psyched about the grenade explosion
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jul 24, 2013 06:28 PM
Msg. 5124 of 10646
Master Noob, I agree, Halo Reach does not fit into canon. I don't even know why the hell Bungie made it that way, couldn't they just stick with.. Fred-104?
- Bungie " BUT NOOOOH, WE HAVE TO SCREW UP THE CANON BECAUSE WE CAN "
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Jul 24, 2013 07:04 PM
Msg. 5125 of 10646
Quote: --- Original message by: Xtralaos Master Noob, I agree, Halo Reach does not fit into canon. I don't even know why the hell Bungie made it that way, couldn't they just stick with.. Fred-104?
- Bungie " BUT NOOOOH, WE HAVE TO SCREW UP THE CANON BECAUSE WE CAN " Yeah, i wasn't really fond of Halsey's journal covering up loose ends either. 343/Karen Traviss even went as far as mentioning Noble team in Halo: Glasslands when Halsey was thinking back to the Fall of Reach. They did a descent job at making it all mesh. I can't complain since they atleast tried. Covenant batterys??? Please Please Please Please... Edited by Kal825B on Jul 25, 2013 at 09:42 AM
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 24, 2013 07:22 PM
Msg. 5126 of 10646
don't do it masterz! they don't deserve it! plus ill just find something wrong about it... probably
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 25, 2013 04:50 AM
Msg. 5127 of 10646
Quote: --- Original message by: Xtralaos Master Noob, I agree, Halo Reach does not fit into canon. I don't even know why the hell Bungie made it that way, couldn't they just stick with.. Fred-104?
- Bungie " BUT NOOOOH, WE HAVE TO SCREW UP THE CANON BECAUSE WE CAN " How dare the CREATORS of the original canon decide to change it for the new game they are making :P Its not like it is theirs to do with as they please or anything...
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Jul 25, 2013 08:53 AM
Msg. 5128 of 10646
Quote: --- Original message by: Masters1337 Do I have to upload a video of our new Covie battery recharging system to make you all stop? Does it have anything to do with "recharge per second", or is it pure OS?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 25, 2013 10:53 AM
Msg. 5129 of 10646
Quote: --- Original message by: game user10Quote: --- Original message by: Masters1337 Do I have to upload a video of our new Covie battery recharging system to make you all stop? Does it have anything to do with "recharge per second", or is it pure OS? Is it similar to supercharging in Crysis 3? -Walk up to power source (Ceph/Covenant) -Press button. -Shields/energy fills up. Edited by Dumb AI on Jul 25, 2013 at 10:53 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 25, 2013 10:58 AM
Msg. 5130 of 10646
Quote: --- Original message by: Mootjuh Doesn't the suit recharge automatically if you are close to a power source? Assuming you're talking about Crysis 3... It recharges anywhere (in-game). If you use a large power source (like one of those Ceph power cores), the Nanosuit's energy levels go over 100%. Edited by Dumb AI on Jul 25, 2013 at 10:59 AM
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jul 25, 2013 10:59 AM
Msg. 5131 of 10646
Quote: --- Original message by: Heath Jok But, seriously though, what has overcome you idiots to make you think forcing people to use OS to play your maps is a good idea? You're only limiting who's willing/capable to develop or play your "finest work", which BTW, is a mod of an existing single player. Is it really so hard to develop your own levels? You can't use the excuse of wanting to seamlessly use the old UI, since you so stubbornly insist to force OS upon people, you might as well design your own UI that far surpasses the UUI.
Lets see some real good reasons why OS is needed. Make me want it.
And teh lag. Why are you making so many walls of text? Don't you have a life? Nobody reads what you typed in those walls of text and from what my quick skim told me, you don't have anything interesting to talk about anyway. Just stop.
Stop plugging Halomods into every post. Even Dennis hates it and he's an old prune. Nobody likes your site, it's gay and aids. Watch out , we got a raging 13 old kid here! Edited by Xtralaos on Jul 25, 2013 at 11:00 AM
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Jul 25, 2013 11:57 AM
Msg. 5132 of 10646
Does it resupply Covenant energy weapons??? That would be really useful. Like an ammo crate. 
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 25, 2013 12:20 PM
Msg. 5133 of 10646
Quote: --- Original message by: Masters1337 Do I have to upload a video of our new Covie battery recharging system? Would it happen to have anything to do with those new Covenant storage crates with the visible energy field inside?
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BobtheGreatII
Joined: Feb 27, 2006
Meh
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Posted: Jul 25, 2013 01:02 PM
Msg. 5134 of 10646
Quote: --- Original message by: Echo77Quote: --- Original message by: Masters1337 Do I have to upload a video of our new Covie battery recharging system? Would it happen to have anything to do with those new Covenant storage crates with the visible energy field inside? No.
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jul 25, 2013 03:23 PM
Msg. 5135 of 10646
So, when is the new video uploaded?
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combinestrider17
Joined: Jul 20, 2013
Just some guy...
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Posted: Jul 25, 2013 03:55 PM
Msg. 5136 of 10646
Quote: --- Original message by: Heath Jok But, seriously though, what has overcome you idiots to make you think forcing people to use OS to play your maps is a good idea? You're only limiting who's willing/capable to develop or play your "finest work", which BTW, is a mod of an existing single player. Is it really so hard to develop your own levels? You can't use the excuse of wanting to seamlessly use the old UI, since you so stubbornly insist to force OS upon people, you might as well design your own UI that far surpasses the UUI.
Lets see some real good reasons why OS is needed. Make me want it.
And teh lag. Why are you making so many walls of text? Don't you have a life? Nobody reads what you typed in those walls of text and from what my quick skim told me, you don't have anything interesting to talk about anyway. Just stop.
Stop plugging Halomods into every post. Even Dennis hates it and he's an old prune. Nobody likes your site, it's gay and aids. Please stop being ignorent, if you've read about the features of this project you would know they would not be able to implement half of the unique and intresting features that will be included in this mod. There, you have a reason now stop complaining about it please. Edited by combinestrider17 on Jul 25, 2013 at 03:56 PM
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Jul 25, 2013 04:30 PM
Msg. 5137 of 10646
Quote: --- Original message by: Heath Jok But, seriously though, what has overcome you idiots to make you think forcing people to use OS to play your maps is a good idea? You're only limiting who's willing/capable to develop or play your "finest work", which BTW, is a mod of an existing single player. Is it really so hard to develop your own levels? You can't use the excuse of wanting to seamlessly use the old UI, since you so stubbornly insist to force OS upon people, you might as well design your own UI that far surpasses the UUI.
Lets see some real good reasons why OS is needed. Make me want it.
And teh lag. Why are you making so many walls of text? Don't you have a life? Nobody reads what you typed in those walls of text and from what my quick skim told me, you don't have anything interesting to talk about anyway. Just stop.
Stop plugging Halomods into every post. Even Dennis hates it and he's an old prune. Nobody likes your site, it's gay and aids. Typical Halomaps/Halomods xenophobe >"Halo CE is dead. Theres no innovation" >"How dare you create a freeware open source program that allows me to use higher poly models, better textures, real bumpmapping, better lighting, more scenery tags, better scripting etc? For shame? What haplemed to the glorious days of box maps? Now, we got idiots like you making maps with visuals on par with modern titles!" As much as i hate remakes, at least CMT is doing it right. It couldve been another halo 3/reach mod with burnt textures and broken tags.
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Jul 25, 2013 04:37 PM
Msg. 5138 of 10646
Quote: --- Original message by: Mootjuh Actually, SPV2 and SPV3 look pretty good even without OS. Thats why i cant get mad when they remake the campaign.
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Jul 25, 2013 04:40 PM
Msg. 5139 of 10646
Quote: --- Original message by: Heath Jok But, seriously though, what has overcome you idiots to make you think forcing people to use OS to play your maps is a good idea? You're only limiting who's willing/capable to develop or play your "finest work", which BTW, is a mod of an existing single player. Is it really so hard to develop your own levels? You can't use the excuse of wanting to seamlessly use the old UI, since you so stubbornly insist to force OS upon people, you might as well design your own UI that far surpasses the UUI.
Lets see some real good reasons why OS is needed. Make me want it.
And teh lag. Why are you making so many walls of text? Don't you have a life? Nobody reads what you typed in those walls of text and from what my quick skim told me, you don't have anything interesting to talk about anyway. Just stop.
Stop plugging Halomods into every post. This guy has a very good point. One that I've said multiple times. Why force OS onto us? Why not take the time to make it a .map version as well? This is an existing campaign, modding it is a breeze. Making a campaign with a custom storyline and more is much, much harder.
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jul 25, 2013 04:43 PM
Msg. 5140 of 10646
I don't even understand what's the problem of using OS? I never understood this hate towards it.I for one, have it installed, and had absolutely no problem with the game.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 25, 2013 04:44 PM
Msg. 5141 of 10646
Yeah basically we suck.
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jul 25, 2013 04:54 PM
Msg. 5142 of 10646
Quote: --- Original message by: Billa Jo
CMT JUST CANT FIGURE OUT HOW TO MAKE A DECENT LOOKING MAP WITHOUT HAX. Edited by Billa Jo on Jul 25, 2013 at 04:43 PM you must have eye cancer, look at spv3 a50 .map and tell me it doesn't look good. Edited by Guilty_spark on Jul 25, 2013 at 04:54 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 25, 2013 04:59 PM
Msg. 5143 of 10646
Quote: --- Original message by: StormThis is an existing campaign, modding it is a breeze. Making a campaign with a custom storyline and more is much, much harder. Apples and oranges. Making a new story is one thing, overhauling assets is something else entirely.
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joe55
Joined: Dec 5, 2009
You are beyond helping, gtfo.
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Posted: Jul 25, 2013 05:03 PM
Msg. 5144 of 10646
Quote: --- Original message by: Billa JoQuote: --- Original message by: Masters1337 Yeah basically we suck. Id say its more of a misdirection of talent, like CMT usually is. Just imagine the things you could be doing with all the potential you fags have. Yet this fundamentally flawed mod is what you chose to dedicate yourselves to. Pathetic. Get on Xfire so I can bitch you out. You know you enjoy our frequent discussions of how much you fail at everything you do. Edited by Billa Jo on Jul 25, 2013 at 04:59 PM Couldnt agree more.
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Jul 25, 2013 05:04 PM
Msg. 5145 of 10646
Quote: --- Original message by: Echo77
Apples and oranges. Making a new story is one thing, overhauling assets is something else entirely. Something else that doesn't have to checked, polished, re-written, double checked, examined for plot hole, makes sense, is dramatic, and takes nearly as long as the entire map to create. Overhauling assets is a breeze; if I took the time to learn how to model, unwrap and create weapon diffuses, I'd be able to create the entire CMT tagset within three months, of solid hard work, and then I'd just have to learn particles. After that, it'd be sunshine and lollipops. In all honesty, TSC:E's BSPs should be all done by now. Why is it taking so long to make?
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