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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 149 of 305)
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biernacki90
Joined: May 19, 2010

poop


Posted: Jul 27, 2013 12:38 PM    Msg. 5181 of 10646       
Question will the Tsc:E be the same as spv3 tsc just with a different tagset or will the spv3 one have the the old halo 1 Tsc with graphics updates and some new areas and the spv3 tagset


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 27, 2013 01:09 PM    Msg. 5182 of 10646       
the SPV3 version of TSC is the Evolved one with the SPV3 tagset.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jul 27, 2013 01:13 PM    Msg. 5183 of 10646       
Quote: --- Original message by: Dumb AI

Quote: --- Original message by: goldkilla88
Quote: --- Original message by: Masters1337
Quote: --- Original message by: renegade343
Those would be pretty cool... but let's wait 'till they finish Silent Cartographer.
At this pace, it'll be at least another 3 or 4 years before CMT gets anywhere near the Flood levels..


You'll be seeing flood stuff within a year. We have a lot of ideas and plans, I'm really looking forward to the day we can put a10-a50 behind us and start doing flood work.

I love you.

That seems quite fast. It took CMT a significant amount time to just get to b30.
Edited by Dumb AI on Jul 27, 2013 at 10:18 AM


Perhaps he actually means they'll have finished the first flood creature within a year.
I mean, we at least saw a small part of b30's bsp quite a long time ago even if it was a complete WIP /:


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 27, 2013 01:32 PM    Msg. 5184 of 10646       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: renegade343
Those would be pretty cool... but let's wait 'till they finish Silent Cartographer.
At this pace, it'll be at least another 3 or 4 years before CMT gets anywhere near the Flood levels..


You'll be seeing flood stuff within a year. We have a lot of ideas and plans, I'm really looking forward to the day we can put a10-a50 behind us and start doing flood work.


when it comes, can you form the library into a place that has some vehicle warfare places, like quarantine zone


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 27, 2013 01:38 PM    Msg. 5185 of 10646       
Quote: --- Original message by: Jaz
Quote: --- Original message by: Dumb AI

Quote: --- Original message by: goldkilla88
Quote: --- Original message by: Masters1337
Quote: --- Original message by: renegade343
-pacing-


-plans-

-love-

-time-
Edited by Dumb AI on Jul 27, 2013 at 10:18 AM


Perhaps he actually means they'll have finished the first flood creature within a year.
I mean, we at least saw a small part of b30's bsp quite a long time ago even if it was a complete WIP /:

If it takes them that long to make one character, SPv3 might become an incredibly stretched-out project that may or may not take several years to complete.
Edited by Dumb AI on Jul 27, 2013 at 01:39 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 27, 2013 01:47 PM    Msg. 5186 of 10646       
^ just like spv2?
Edited by Delicon20 on Jul 27, 2013 at 01:47 PM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 27, 2013 02:01 PM    Msg. 5187 of 10646       
oh god... and we all know the result of that


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 27, 2013 02:14 PM    Msg. 5188 of 10646       
SPV3 has been in production almost as long as SPV2 already.. We started SPV2 in marchish 07 and stopped summer 09. It was really never THAT drawn out a project like you're making it out to be. We're not ready to start talking about flood stuff or have any concrete plans for them, just general ideas and things we'd like to explore. When B30:E is done and SPV3 several months after, we will let you all know what we plan to do.


biernacki90
Joined: May 19, 2010

poop


Posted: Jul 27, 2013 02:29 PM    Msg. 5189 of 10646       
another question i was playing a50 and i noticed that marines like to friendly fire each other a lot are you going to have them do no damage to each other or reduced like the covenant do to each other?


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jul 27, 2013 02:43 PM    Msg. 5190 of 10646       
Ooor, fix the AI so they don't shoot eachother?


Slyr_Bleach
Joined: Feb 10, 2008


Posted: Jul 27, 2013 03:30 PM    Msg. 5191 of 10646       
Just out of curiosity, TSC:E and the rest of SPv3 won't differ much in terms of tag-set right? If that's the case, can we still expect, for instance, the same 50-round assault rifle? Or was the 50-round AR clip something specifically designed for and endemic to TSC:E?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 27, 2013 04:59 PM    Msg. 5192 of 10646       
Quote: --- Original message by: Slyr_Bleach
Just out of curiosity, TSC:E and the rest of SPv3 won't differ much in terms of tag-set right? If that's the case, can we still expect, for instance, the same 50-round assault rifle? Or was the 50-round AR clip something specifically designed for and endemic to TSC:E?


TSC:E and SPv3 have different (mildly different) tagsets, the most major difference being that TSC:E sports a 50 round ar, the covenant carbine, and no smg while spv3 has a 32 round ar, an smg, and no covenant carbine, with its functionality being broken down and segmented into multiple covenant weapons (3, I believe?). This is due to TSC:E's design team wanting to have gameplay that is measured by Halo 1's Standards (one weapon fills a drastically different type of functionality), and SPV3's design team wanting weapon balance to be reminiscent of newer halo games (halo 2+) meaning majority of the weapons will have a human/covenant counterpart, with functionality differing a bit for each counterpart (ie: spiker/smg being counterparts in terms of weapon balance)
Edited by Delicon20 on Jul 27, 2013 at 05:00 PM


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Jul 27, 2013 06:01 PM    Msg. 5193 of 10646       
Quote: --- Original message by: vampire_girl
Quote: --- Original message by: grunt_eater
Ooor, fix the AI so they don't shoot eachother?
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQwv0UtOOyo9HqWX2keXl99k39uWXVALf_66YNkjvHaNPvekvqo

http://i.qkme.me/3rqgia.jpg



Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 27, 2013 06:31 PM    Msg. 5194 of 10646       
http://global3.memecdn.com/what-if-i-told-you_o_258158.jpg

Now thats out of the way we should probably get back on topic...
Edited by Cheddars on Jul 27, 2013 at 06:32 PM


biernacki90
Joined: May 19, 2010

poop


Posted: Jul 27, 2013 08:21 PM    Msg. 5195 of 10646       
Also have you guys got any plans for stealth brutes?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 27, 2013 08:37 PM    Msg. 5196 of 10646       
Quote: --- Original message by: Delicon20

Quote: --- Original message by: Slyr_Bleach
Just out of curiosity, TSC:E and the rest of SPv3 won't differ much in terms of tag-set right? If that's the case, can we still expect, for instance, the same 50-round assault rifle? Or was the 50-round AR clip something specifically designed for and endemic to TSC:E?


TSC:E and SPv3 have different (mildly different) tagsets, the most major difference being that TSC:E sports a 50 round ar, the covenant carbine, and no smg while spv3 has a 32 round ar, an smg, and no covenant carbine, with its functionality being broken down and segmented into multiple covenant weapons (3, I believe?). This is due to TSC:E's design team wanting to have gameplay that is measured by Halo 1's Standards (one weapon fills a drastically different type of functionality), and SPV3's design team wanting weapon balance to be reminiscent of newer halo games (halo 2+) meaning majority of the weapons will have a human/covenant counterpart, with functionality differing a bit for each counterpart (ie: spiker/smg being counterparts in terms of weapon balance)
Edited by Delicon20 on Jul 27, 2013 at 05:00 PM

What? There was a Carbine in a50.


biernacki90
Joined: May 19, 2010

poop


Posted: Jul 27, 2013 09:21 PM    Msg. 5197 of 10646       
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Delicon20

Quote: --- Original message by: Slyr_Bleach
Just out of curiosity, TSC:E and the rest of SPv3 won't differ much in terms of tag-set right? If that's the case, can we still expect, for instance, the same 50-round assault rifle? Or was the 50-round AR clip something specifically designed for and endemic to TSC:E?


TSC:E and SPv3 have different (mildly different) tagsets, the most major difference being that TSC:E sports a 50 round ar, the covenant carbine, and no smg while spv3 has a 32 round ar, an smg, and no covenant carbine, with its functionality being broken down and segmented into multiple covenant weapons (3, I believe?). This is due to TSC:E's design team wanting to have gameplay that is measured by Halo 1's Standards (one weapon fills a drastically different type of functionality), and SPV3's design team wanting weapon balance to be reminiscent of newer halo games (halo 2+) meaning majority of the weapons will have a human/covenant counterpart, with functionality differing a bit for each counterpart (ie: spiker/smg being counterparts in terms of weapon balance)
Edited by Delicon20 on Jul 27, 2013 at 05:00 PM

What? There was a Carbine in a50.
M8 that was a demo


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 27, 2013 09:35 PM    Msg. 5198 of 10646       
Quote: --- Original message by: biernacki90
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Delicon20

Quote: --- Original message by: Slyr_Bleach
Just out of curiosity, TSC:E and the rest of SPv3 won't differ much in terms of tag-set right? If that's the case, can we still expect, for instance, the same 50-round assault rifle? Or was the 50-round AR clip something specifically designed for and endemic to TSC:E?


TSC:E and SPv3 have different (mildly different) tagsets, the most major difference being that TSC:E sports a 50 round ar, the covenant carbine, and no smg while spv3 has a 32 round ar, an smg, and no covenant carbine, with its functionality being broken down and segmented into multiple covenant weapons (3, I believe?). This is due to TSC:E's design team wanting to have gameplay that is measured by Halo 1's Standards (one weapon fills a drastically different type of functionality), and SPV3's design team wanting weapon balance to be reminiscent of newer halo games (halo 2+) meaning majority of the weapons will have a human/covenant counterpart, with functionality differing a bit for each counterpart (ie: spiker/smg being counterparts in terms of weapon balance)
Edited by Delicon20 on Jul 27, 2013 at 05:00 PM

What? There was a Carbine in a50.
M8 that was a demo

Well, the Carbine exists!


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 27, 2013 11:46 PM    Msg. 5199 of 10646       
yeah, the focus carbine and the particle carbine

check it: http://www.youtube.com/watch?v=v7N7oOvsA8Q

you can see the covenant crates that held the carbine now hold new weapons, and it's mentioned in the interview





Edited by Delicon20 on Jul 27, 2013 at 11:57 PM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jul 28, 2013 01:15 AM    Msg. 5200 of 10646       
Quote: --- Original message by: vampire_girl
Quote: --- Original message by: grunt_eater
Ooor, fix the AI so they don't shoot eachother?
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQwv0UtOOyo9HqWX2keXl99k39uWXVALf_66YNkjvHaNPvekvqo

http://i.qkme.me/3rqgia.jpg


Seriously. It's as simple as checking a box... "avoids friendly lines of fire" or whatever...It's right there...And now that you know the problem how to fix it you could do it real quick... Like 10 seconds in guerilla...That's it...Simple...No?..Kay -_-...


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 28, 2013 05:10 AM    Msg. 5201 of 10646       
This was answered already. They said no.


biernacki90
Joined: May 19, 2010

poop


Posted: Jul 28, 2013 08:26 AM    Msg. 5202 of 10646       
Quote: --- Original message by: grunt_eater
Quote: --- Original message by: vampire_girl
Quote: --- Original message by: grunt_eater
Ooor, fix the AI so they don't shoot eachother?
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQwv0UtOOyo9HqWX2keXl99k39uWXVALf_66YNkjvHaNPvekvqo

http://i.qkme.me/3rqgia.jpg


Seriously. It's as simple as checking a box... "avoids friendly lines of fire" or whatever...It's right there...And now that you know the problem how to fix it you could do it real quick... Like 10 seconds in guerilla...That's it...Simple...No?..Kay -_-...
. I can tell you it's not have clicked that option before and the marines would still shoot the **** out of each other


GLaDOS
Joined: Dec 6, 2011

Testing you.


Posted: Jul 28, 2013 10:07 AM    Msg. 5203 of 10646       
Quote: --- Original message by: BigSexy
lol you kids are a bunch of 11-15 year olds. Acting smart n' stuff, you kids are really annoying to be honest and sometimes funny.


let's pretend that you are not one of those 11-15 year old kids...


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 28, 2013 10:50 AM    Msg. 5204 of 10646       
Quote: --- Original message by: BigSexy
lol you kids are a bunch of 11-15 year olds. Acting smart n' stuff, you kids are really annoying to be honest and sometimes funny.

You have become one of us.


P3
Joined: Dec 2, 2011


Posted: Jul 28, 2013 10:54 AM    Msg. 5205 of 10646       
Quote: --- Original message by: P3

Quote: --- Original message by: Masters1337
Quote: --- Original message by: renegade343
Those would be pretty cool... but let's wait 'till they finish Silent Cartographer.
At this pace, it'll be at least another 3 or 4 years before CMT gets anywhere near the Flood levels..


You'll be seeing flood stuff within a year. We have a lot of ideas and plans, I'm really looking forward to the day we can put a10-a50 behind us and start doing flood work.


I have some awesome ideas for the flood, would i get some credit for the idea if i tell it to you guys?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 28, 2013 12:03 PM    Msg. 5206 of 10646       
probably, but tell us when we're done with b30.


P3
Joined: Dec 2, 2011


Posted: Jul 28, 2013 12:06 PM    Msg. 5207 of 10646       
Ok, just pm me whenever.


olly12345
Joined: Jul 30, 2008


Posted: Jul 28, 2013 12:07 PM    Msg. 5208 of 10646       
Quote: --- Original message by: Ivona Gana
Oh look the CMT thread is teeming with stupid ideas and questions we already know CMT will ignore.

God bless this forum.

Ex. "OMG WILL YOUR MOD OF A MOD OF A MOD OF A MOD HAVE BRUTES IN IT WITH NEAT GUNS? THAT WOULD BE SO UNBELIEVABLY FRESH AND NOT, BY ANY MEANS, BE BEATING THE DEAD HORSE TO DEATH!"


Quote: --- Original message by: BigSexy
lol you kids are a bunch of 11-15 year olds. Acting smart n' stuff, you kids are really annoying to be honest and sometimes funny.


So which one of you is Actually Altheros/Dsal? You both seem like pretty good candidates to me...


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jul 28, 2013 02:17 PM    Msg. 5209 of 10646       
Quote: I'm sure anyone who's ever opened guerilla knows about that dude


Exactly, that's the point i was making. It shouldn't be that hard.

Quote: . I can tell you it's not have clicked that option before and the marines would still shoot the **** out of each other


Okay, so sounds like they need some work on noticing projectiles, danger radius's, things of that nature. I mean i know it may not be as simple as checking a box, but some changing, testing and changing again should be able to work it out, right? Sorry, just not a firm believer in the "good enough" mentality :/


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 28, 2013 02:25 PM    Msg. 5210 of 10646       
it also might help to shorten burst duration, this'll prevent them from accidentally clipping an ally (usually if they're on the move and they've killed the enemy they were initially firing on they can turn and side swipe an ally on accident; or if an ally crosses into their line of fire, they may not be able to stop shooting depending on how long their burst duration is) due to an overly long burst of fire. I keep my firing durations short and the length in between shorter, that way they can have a seemingly long rate of rate of fire whilst having much more control. and so far I've never had a marine die by friendly fire. Increasing their friend avoid distance a bit may also help prevent friendly fire
Edited by Delicon20 on Jul 28, 2013 at 02:30 PM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Aug 1, 2013 12:49 PM    Msg. 5211 of 10646       
sorry for the bump but anything new masterz?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 1, 2013 12:52 PM    Msg. 5212 of 10646       
I'm going to start resuming weekly vidocs soon, but all is quiet for now. Everyones just touching up little things that overlooked in the rush that was media month. Actually didn't I promise you guys a video of recharging covenant weapons? Maybe I can get that out today or tomorrow.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Aug 1, 2013 12:54 PM    Msg. 5213 of 10646       
I think you mentioned plasma battery explosions, lol didn't catch my eye. although a charge station may actually be helpful in gameplay, especially for plasma pistols


biernacki90
Joined: May 19, 2010

poop


Posted: Aug 1, 2013 04:55 PM    Msg. 5214 of 10646       
do you guys feel like you guys have a finished weapon set or are you guys still working on it


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Aug 1, 2013 06:42 PM    Msg. 5215 of 10646       
Quote: --- Original message by: Killer5000
trololololoolol
just stop already.

 
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