
Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 22, 2013 09:21 PM
Msg. 5041 of 10646
Quote: --- Original message by: greg079Quote: --- Original message by: Dumb AI I hope the Mantis can jump. i hope it dies instantly before it defiles my sacred ring, seriously, i think 343's game development plan was "do drugs". i played that part on foot, seriously halo isn't a mech game. PLIS NOH I like this guy.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 22, 2013 09:30 PM
Msg. 5042 of 10646
Quote: --- Original message by: greg079Quote: --- Original message by: Dumb AI I hope the Mantis can jump. i hope it dies instantly before it defiles my sacred ring, seriously, i think 343's game development plan was "do drugs". i played that part on foot, seriously halo isn't a mech game. PLIS NOH I liked it because it was just so overpowered. You could mow down dozens of enemies before it takes any serious damage. Edited by Dumb AI on Jul 22, 2013 at 09:31 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 22, 2013 09:42 PM
Msg. 5043 of 10646
Quote: --- Original message by: Dumb AIQuote: --- Original message by: greg079Quote: --- Original message by: Dumb AI I hope the Mantis can jump. i hope it dies instantly before it defiles my sacred ring, seriously, i think 343's game development plan was "do drugs". i played that part on foot, seriously halo isn't a mech game. PLIS NOH I liked it because it was just so overpowered. You could mow down dozens of enemies before it takes any serious damage. I'd much rather have something like a Grizzly tank (perhaps with a single cannon, as opposed to two) for that, having never been a big fan of mechs in the Halo universe (with the exception of the Cyclops, as it's more of an exoskeleton than a mech) although I suppose that, since the level will be modifiable, someone could create a variant of it in which the Mantis is either removed or replaced by something else.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Jul 22, 2013 09:46 PM
Msg. 5044 of 10646
Quote: --- Original message by: Dumb AIQuote: --- Original message by: greg079Quote: --- Original message by: Dumb AI I hope the Mantis can jump. i hope it dies instantly before it defiles my sacred ring, seriously, i think 343's game development plan was "do drugs". i played that part on foot, seriously halo isn't a mech game. PLIS NOH I liked it because it was just so overpowered. You could mow down dozens of enemies before it takes any serious damage. Edited by Dumb AI on Jul 22, 2013 at 09:31 PM aww, well u see i prefer i nice even fight, man to... well, bast^rd in this case, but the point is, i like to fight in ways that show skill through use of tactics and skill, not excessive firepower. i personally hated the mantis cause it was a hulking brute of a machine, there was no skill, and they enemy had no chance to put up an enjoyable fight. plus mechs don't belong in halo. a bit much, but i'll take it. Edited by greg079 on Jul 22, 2013 at 09:47 PMEdited by greg079 on Jul 22, 2013 at 09:47 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 22, 2013 10:11 PM
Msg. 5045 of 10646
Quote: --- Original message by: greg079Quote: --- Original message by: Dumb AIQuote: --- Original message by: greg079Quote: --- Original message by: Dumb AI -jumping -343- -use of mantis Edited by Dumb AI on Jul 22, 2013 at 09:31 PM -stuff- a bit much, but i'll take it. http://achievecraft.com/cimage/i340/Achievement++get%21/The+Approval+of+Higuy/mca.png Edited by greg079 on Jul 22, 2013 at 09:47 PMEdited by greg079 on Jul 22, 2013 at 09:47 PM I used to believe in fair fights until I tried out that thing 343 calls Spartan Ops. AI placement is a mess and it always turns into a one-sided skirmish, with dozens of merciless enemies wielding all sorts of weaponry hunting that one lone player. If my opponents don't play by the rules, I won't play by them either. Or play at all, for that matter. A overpowered weapon is a great way to even the odds, in case you didn't know. Edited by Dumb AI on Jul 22, 2013 at 10:24 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jul 22, 2013 10:34 PM
Msg. 5046 of 10646
I thought the mantis was a nice break from halo 4's heavy straightforward non-guerilla combat. The whole campaign's combat up to that point (and past that point, even til the ending cutscene) was one slugging match after another, and it got a bit boring/frustrating, making the Mantis' supreme firepower a nice change of pace (like the initial scorpion encounter in vanilla halo 1). If cmt incorporates it into the campaign in a similar fashion that makes the game more fun, then I'm all for it.
Edited by Delicon20 on Jul 22, 2013 at 10:37 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 22, 2013 11:25 PM
Msg. 5047 of 10646
The mantis reminds me of when you get to drive the Brumack in Gears 2. You've spent so long grinding past all these enemies and encounters, fighting against things way more powerful than you, then suddenly you get on something huge and turn the tables on them.
The mantis is going to be used in a50 to secure the gravlift in some new waves after the hunters, and will be an alternative to the Grizzly in AOTCR, those are the only place's you'll find it in the first half of campaign.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 22, 2013 11:38 PM
Msg. 5048 of 10646
Quote: --- Original message by: Masters1337 The mantis reminds me of when you get to drive the Brumack in Gears 2. You've spent so long grinding past all these enemies and encounters, fighting against things way more powerful than you, then suddenly you get on something huge and turn the tables on them.
The mantis is going to be used in a50 to secure the gravlift in some new waves after the hunters, and will be an alternative to the Grizzly in AOTCR, those are the only place's you'll find it in the first half of campaign. Exactly how I feel whenever I come across a weapon/tool of great power.
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biernacki90
Joined: May 19, 2010
poop
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Posted: Jul 23, 2013 02:42 AM
Msg. 5049 of 10646
you guys complain about every little thing put in halo one the company wasn't bungie so why didn't you expect them to put in something new to halo two its funny how higuy thinks hes some pro campaign maker when in reality lumoria was pretty terrible in terms of balance three complain some more about halo don't play it if you don't like it 4 if dont play this mod when and if it comes out if you have such a problem with it
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 23, 2013 02:58 AM
Msg. 5050 of 10646
oh I see how it is... I say 343 is bs, I get angry responses, he says something similar, he gets total love.... 
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jul 23, 2013 03:16 AM
Msg. 5051 of 10646
The Mantis is great new thing in Halo Universe and I'm all for it. After all, it's year 2552 , If a suit like MJOLNIR was possible, I see no problem for Mantis to exist.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 23, 2013 03:22 AM
Msg. 5052 of 10646
and yet the project was limited, and suddenly everyone is a Spartan so soon
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jul 23, 2013 03:25 AM
Msg. 5053 of 10646
You don't wanna live on this planet because of something Higuy said? You need to get your prioritys straight
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 23, 2013 03:27 AM
Msg. 5054 of 10646
jk
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 23, 2013 03:32 AM
Msg. 5055 of 10646
Quote: --- Original message by: goldkilla88Quote: --- Original message by: Masters1337TSC is lucky to be even 60% done. You have a while to wait. The island alone is only about half modeled most of it is in the final draft stage. Then you have to long process of light maps never mind all the custom scenery objects we still need to make let alone the encounters and testing. Quote: --- Original message by: biernacki90 Also one more question are you guys add more sections to the level like spv2 or is it going to be halo 1 just with cmt additions? I know tsc:e is going to be new but I'm asking about the other levels POA has new areas, as does Halo. T&R can only be extended in the ship, B30 is all new, and AOTCR has yet to be determined.Edited by Masters1337 on Jul 22, 2013 at 02:30 AM Peeeersonaly, I think Cr is big enough. One BSP of some extra insides and a spiced up fire-fight in another canyon would be cool. I think its good to add as much new areas as possible as long as it fits, it keeps us more busy, even on replays
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jul 23, 2013 03:40 AM
Msg. 5056 of 10646
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 23, 2013 03:45 AM
Msg. 5057 of 10646
Quote: --- Original message by: MatthewDrattMuch better :D yay! now everyone, I have something to say... 
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 23, 2013 03:52 AM
Msg. 5058 of 10646
Quote: --- Original message by: rcghalohell and yet the project was limited, and suddenly everyone is a Spartan so soon This is explained in universe. Spartans up until the Spartan IV program were done in secret and often unethically. Last Spartan I died as Johnson, Cheif is the last active Spartan II, and the remaining IIs and IIIs are either dead or on Onyx. The IIs were expensive and gave a low success rate. IIIs were less expensive, had a higher success rate, but had terrible gear and more often than not were sent to die. IVs on the other hand are cheap, have a minimal augmentation failure rate, and is effective in terms of gear due to the end of the human covenant war reaping new benefits. Plus, Spartans are now public and treated more or less like roman/greek rulers: descendants of god. THATS why there were more Spartans in H4
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 23, 2013 07:27 AM
Msg. 5059 of 10646
Quote: --- Original message by: rcghalohell I think its good to add as much new areas as possible as long as it fits, it keeps us more busy, even on replays I disagree. Aotcr was quite a long level. Any longer and I don't think it would work out too well. I think it would be better if they just upgraded and spiced up the existing encounters.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 23, 2013 07:39 AM
Msg. 5060 of 10646
Quote: --- Original message by: Masters1337 The mantis reminds me of when you get to drive the Brumack in Gears 2. You've spent so long grinding past all these enemies and encounters, fighting against things way more powerful than you, then suddenly you get on something huge and turn the tables on them.
The mantis is going to be used in a50 to secure the gravlift in some new waves after the hunters, and will be an alternative to the Grizzly in AOTCR, those are the only place's you'll find it in the first half of campaign. You do realize this is a horrible design choice, right?
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jul 23, 2013 09:14 AM
Msg. 5061 of 10646
Hey, if you guys use the flashlight key for the sprint,camo,etc. Why not use the grenade system to implement new equipment. Like the Bubble shield. You just change the grenade type and throw a bubble shield on the ground.
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miguel_antf
Joined: Jul 23, 2012
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Posted: Jul 23, 2013 09:25 AM
Msg. 5062 of 10646
How much time left to see the new trailer?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 23, 2013 10:37 AM
Msg. 5063 of 10646
Quote: --- Original message by: R93_SniperQuote: --- Original message by: rcghalohell and yet the project was limited, and suddenly everyone is a Spartan so soon This is explained in universe. Spartans up until the Spartan IV program were done in secret and often unethically. Last Spartan I died as Johnson, Cheif is the last active Spartan II, and the remaining IIs and IIIs are either dead or on Onyx. The IIs were expensive and gave a low success rate. IIIs were less expensive, had a higher success rate, but had terrible gear and more often than not were sent to die. IVs on the other hand are cheap, have a minimal augmentation failure rate, and is effective in terms of gear due to the end of the human covenant war reaping new benefits. Plus, Spartans are now public and treated more or less like roman/greek rulers: descendants of god. THATS why there were more Spartans in H4 Doesn't explain why there is so few personnel on the Infinity levels in Spartan Ops. Edited by Dumb AI on Jul 23, 2013 at 10:37 AM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 23, 2013 10:45 AM
Msg. 5064 of 10646
Quote: --- Original message by: HiguyQuote: --- Original message by: Masters1337 The mantis reminds me of when you get to drive the Brumack in Gears 2. You've spent so long grinding past all these enemies and encounters, fighting against things way more powerful than you, then suddenly you get on something huge and turn the tables on them.
The mantis is going to be used in a50 to secure the gravlift in some new waves after the hunters, and will be an alternative to the Grizzly in AOTCR, those are the only place's you'll find it in the first half of campaign. You do realize this is a horrible design choice, right? Actually I think it's pretty awesome that after struggling through all those waves on foot you get a crazy vehicle to blow away infantry, banshees and phantoms desperately trying to stop you from entering the ship. Why do you think it's so terrible. Quote: --- Original message by: Xtralaos Hey, if you guys use the flashlight key for the sprint,camo,etc. Why not use the grenade system to implement new equipment. Like the Bubble shield. You just change the grenade type and throw a bubble shield on the ground. It be much better to just use the grenade system for grenades, and use our Flashlight replacement system for any type of equipment. There's no reason to sacrifice a grenade slot for equipment when we have a system in place for equipment or AA's anyway. We're going to avoid single use equipment though, AA's are just more interesting and have greater effects on the gameplay. As far as AOTCR goes... I agree it's a pretty long and repetitive level. I've actually shortened it a bit near the end, so if you don't get to the banshees you can scale the cliff wall and get down. While I don't normally like the idea of replacing bungies encounters or removing them... we also do have the ability to replace some of those copy and pasted rooms with custom ones. Right now B40 suffers from serious effect popping, so that needs to be addressed before we start adding in new areas and the like. Edited by Masters1337 on Jul 23, 2013 at 10:47 AM
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Jul 23, 2013 10:48 AM
Msg. 5065 of 10646
Quote: --- Original message by: Spartan314Quote: --- Original message by: rcghalohell I think its good to add as much new areas as possible as long as it fits, it keeps us more busy, even on replays I disagree. Aotcr was quite a long level. Any longer and I don't think it would work out too well. I think it would be better if they just upgraded and spiced up the existing encounters. maybe they could just add rally points AND NO MANTIS. while i definitely think it was a long level, i think rally points would make it much more bearable. although one of the things i would love, would be in the odst spv3 version, would be a firefight/repel all boarders type thing in the reactor room in a10, like what happened in halo the flood. have the odst start in the reactor with his team (or her, i'm not discriminatin') fight off some waves of covies, then the captain would request to see him on the bridge. he could either fight with his squad until the boarders were all dead, or just go up to the bridge immediately. if you'd like even more uniqueness in his story, he could show up just as chief is leaving with cortana, and be given uncle spot's core. while they wouldn't interface each other, spot could still access his suits comms to communicate. just a few thoughts guys.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 23, 2013 10:56 AM
Msg. 5066 of 10646
I do like the idea of the anonymous ODST getting to the hanger just as Chief leaves with the others.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 23, 2013 12:01 PM
Msg. 5067 of 10646
Actually, we've cut the playable ODST character. With the inclusion of 4 grenade types and AA's, there became so much less of a difference between the two, and it made managing our script files all the more complex.
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jul 23, 2013 12:11 PM
Msg. 5068 of 10646
Wait what? Odst spv3? new playable character?
PLEASE EXPLAIN!
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joe55
Joined: Dec 5, 2009
You are beyond helping, gtfo.
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Posted: Jul 23, 2013 12:13 PM
Msg. 5069 of 10646
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 23, 2013 12:16 PM
Msg. 5070 of 10646
I honestly think the levels should be longer, time consumption so you don't finish up so soon
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 23, 2013 12:27 PM
Msg. 5071 of 10646
Quote: --- Original message by: Xtralaos Wait what? Odst spv3? new playable character?
PLEASE EXPLAIN! We were going to release an ODST version of each map, where the player would be an ODST with different grenade types, slower speed, weaker melee, and sprint instead of VISR, along with 2 new power ups. But now all the cool things we needed another character and map for, are no longer necessary given advances in OS.
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Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Jul 23, 2013 03:15 PM
Msg. 5072 of 10646
I see. Well, after Spv3, it would be awesome to work on a custom Odst campaign with the events from Halo - The flood. But the voice acting would suck.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 23, 2013 04:34 PM
Msg. 5073 of 10646
Quote: --- Original message by: R93_SniperQuote: --- Original message by: rcghalohell and yet the project was limited, and suddenly everyone is a Spartan so soon This is explained in universe. Spartans up until the Spartan IV program were done in secret and often unethically. Last Spartan I died as Johnson, Cheif is the last active Spartan II, and the remaining IIs and IIIs are either dead or on Onyx. The IIs were expensive and gave a low success rate. IIIs were less expensive, had a higher success rate, but had terrible gear and more often than not were sent to die. IVs on the other hand are cheap, have a minimal augmentation failure rate, and is effective in terms of gear due to the end of the human covenant war reaping new benefits. Plus, Spartans are now public and treated more or less like roman/greek rulers: descendants of god. THATS why there were more Spartans in H4 actually, if the book Fall of Reach is taken out of canon(as bungie had done) then Ghosts of Onyx would not exist, as the spartan IIIs were created and destroyed on reach rather than the spartan IIs. subsequently, Halsey would not have been able to be on onyx since she was on reach in the game canon, and was evactuated into UNSC custody. good ol' bungie.
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TailsTheGamer
Joined: Mar 7, 2013
Meow
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Posted: Jul 23, 2013 04:39 PM
Msg. 5074 of 10646
Quote: --- Original message by: Masters1337Quote: --- Original message by: Xtralaos Wait what? Odst spv3? new playable character?
PLEASE EXPLAIN! We were going to release an ODST version of each map, where the player would be an ODST with different grenade types, slower speed, weaker melee, and sprint instead of VISR, along with 2 new power ups. But now all the cool things we needed another character and map for, are no longer necessary given advances in OS. NOOOO!!!! I was so excited about the ODST version. :(
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 23, 2013 04:44 PM
Msg. 5075 of 10646
Quote: --- Original message by: master noobQuote: --- Original message by: R93_SniperQuote: --- Original message by: rcghalohell and yet the project was limited, and suddenly everyone is a Spartan so soon This is explained in universe. Spartans up until the Spartan IV program were done in secret and often unethically. Last Spartan I died as Johnson, Cheif is the last active Spartan II, and the remaining IIs and IIIs are either dead or on Onyx. The IIs were expensive and gave a low success rate. IIIs were less expensive, had a higher success rate, but had terrible gear and more often than not were sent to die. IVs on the other hand are cheap, have a minimal augmentation failure rate, and is effective in terms of gear due to the end of the human covenant war reaping new benefits. Plus, Spartans are now public and treated more or less like roman/greek rulers: descendants of god. THATS why there were more Spartans in H4 actually, if the book Fall of Reach is taken out of canon(as bungie had done) then Ghosts of Onyx would not exist, as the spartan IIIs were created and destroyed on reach rather than the spartan IIs. subsequently, Halsey would not have been able to be on onyx since she was on reach in the game canon, and was evactuated into UNSC custody. good ol' bungie. That can easily be fixed by retcon-ing select parts of the game and book.
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