
Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jul 11, 2013 02:43 PM
Msg. 4831 of 10646
Actually I think there was only one instance in all of Halo 2 where a brute used a human shotgun, in the encounter before the arbiter acquired a ghost, it was after a cutscene that said "Step aside and let the man go through" if I remember correctly. Edited by Delicon20 on Jul 11, 2013 at 02:44 PM
|
|
|

Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
|
Posted: Jul 11, 2013 07:15 PM
Msg. 4832 of 10646
Quote: --- Original message by: Masters1337Quote: --- Original message by: darksoldier All of thoses weapons are fantastic (espacialy the plasma rifle, I realy appreciate it). I have a little question. How you cmt guys think about create a covenant shotgun ? It would be very interesting for the gameplay :) I know there's never been one considered for the evolved tag set, but on the SPV3 side of things I've always wanted to avoid a covenant shotgun. I don't believe in 1 hit kill weapons, and a weapon like the shotgun forces you to stay at range and eliminates half the strategies you can use. Plus I don't like weapons that are just reskins + effects. Brutes are planned to rarely use the human shotgun in later flood levels though however, mainly for 3 way fights. Except the shotgun is balanced against the other weapons. CMT might be less than amazing at balancing, but the shotgun was very well balanced by Bungie in Halos 1 and 2.
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Jul 11, 2013 07:21 PM
Msg. 4833 of 10646
Quote: --- Original message by: StormQuote: --- Original message by: Masters1337Quote: --- Original message by: darksoldier All of thoses weapons are fantastic (espacialy the plasma rifle, I realy appreciate it). I have a little question. How you cmt guys think about create a covenant shotgun ? It would be very interesting for the gameplay :) I know there's never been one considered for the evolved tag set, but on the SPV3 side of things I've always wanted to avoid a covenant shotgun. I don't believe in 1 hit kill weapons, and a weapon like the shotgun forces you to stay at range and eliminates half the strategies you can use. Plus I don't like weapons that are just reskins + effects. Brutes are planned to rarely use the human shotgun in later flood levels though however, mainly for 3 way fights. Except the shotgun is balanced against the other weapons. CMT might be less than amazing at balancing, but the shotgun was very well balanced by Bungie in Halos 1 and 2. And then was terrible in every other Halo game
|
|
|

Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
|
Posted: Jul 11, 2013 07:59 PM
Msg. 4834 of 10646
Be that as it may, it would be nice to see a Covy shotgun. An example, the Eviscerator, by Ifafudafi from ASCM. The needler mod worked very well and was well balanced. If the weapon made an appearance in SPv3, that'd be great :D but other than that, a covenant shotgun is very plausible.
In my opinion, CMT should ask the community their ideas for weapons and not continually brown-nose Masterz. Example, weapons that I believe could work well in this, seeing as they're CUSTOM.
1. Assault Rifle Class - The Vortex:
The Vortex is a human, battery based Assault rifle. It fires 5.56x7mm rounds out of a 20 bullet mag, and fires roughly 2 - 3 shots a second.
2. Sidearm Class - The Eviscerator:
The Eviscerator is a modified version of the Covenant Needler, that fires 10(?) rounds per shot and is essentially a covenant shotgun.
3. Sniper Class - Reflector:
The Reflector is a covenant sniper rifle that fires similar rounds to the Covenant Carbine. While a headshot isn't extremely lethal, a double tap to the head is sure to knock even the most thick-head spartan to the dust. With a reloadable 6 round mag, the Reflector is the weapon of choice for Jackal Snipers who prefer agility over power compared to the Beam Rifle.
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Jul 11, 2013 08:54 PM
Msg. 4835 of 10646
Quote: --- Original message by: Storm Be that as it may, it would be nice to see a Covy shotgun. An example, the Eviscerator, by Ifafudafi from ASCM. The needler mod worked very well and was well balanced. If the weapon made an appearance in SPv3, that'd be great :D but other than that, a covenant shotgun is very plausible.
In my opinion, CMT should ask the community their ideas for weapons and not continually brown-nose Masterz. Example, weapons that I believe could work well in this, seeing as they're CUSTOM.
1. Assault Rifle Class - The Vortex:
The Vortex is a human, battery based Assault rifle. It fires 5.56x7mm rounds out of a 20 bullet mag, and fires roughly 2 - 3 shots a second.
2. Sidearm Class - The Eviscerator:
The Eviscerator is a modified version of the Covenant Needler, that fires 10(?) rounds per shot and is essentially a covenant shotgun.
3. Sniper Class - Reflector:
The Reflector is a covenant sniper rifle that fires similar rounds to the Covenant Carbine. While a headshot isn't extremely lethal, a double tap to the head is sure to knock even the most thick-head spartan to the dust. With a reloadable 6 round mag, the Reflector is the weapon of choice for Jackal Snipers who prefer agility over power compared to the Beam Rifle. Just because a weapon is custom doesn't mean that it would be well-balanced with the current tagset. Something that worked for Ifafudafi's mod might not necessarily work for other mods, because Ifafudafi rebalanced his entire tagset. 5.56x7mm would be ridiculously tiny. For comparison, a 9mm pistol round is 9x19mm. The Vortex's small magazine, low rate of fire, tiny cartridge, and reliance on a battery would make it vastly inferior to the current assault rifle.
|
|
|

Ifafudafi
Joined: Jun 23, 2010
|
Posted: Jul 11, 2013 11:47 PM
Msg. 4836 of 10646
Quote: --- Original message by: Storm An example, the Eviscerator, by Ifafudafi from ASCM. The needler mod worked very well and was well balanced. ASCM's weapon set is an oversaturated hodge-podge of niche gimmicks and copious redundancy, with the few novel ideas buired behind amateurish guestimated "balancing" and an inexplicable need to adhere to completely arbitrary classifications that have (at best) tenuous or (more often) zero connection to any practical interpretation of the gameplay I kind of liked the particles though
|
|
|

master noob
Joined: Aug 10, 2012
343Industries Advocate
|
Posted: Jul 12, 2013 12:03 AM
Msg. 4837 of 10646
EMP rifle, drains shields instantly but does little damage for CMT 2013
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Jul 12, 2013 03:27 AM
Msg. 4838 of 10646
Quote: --- Original message by: StormQuote: --- Original message by: Masters1337Quote: --- Original message by: darksoldier All of thoses weapons are fantastic (espacialy the plasma rifle, I realy appreciate it). I have a little question. How you cmt guys think about create a covenant shotgun ? It would be very interesting for the gameplay :) I know there's never been one considered for the evolved tag set, but on the SPV3 side of things I've always wanted to avoid a covenant shotgun. I don't believe in 1 hit kill weapons, and a weapon like the shotgun forces you to stay at range and eliminates half the strategies you can use. Plus I don't like weapons that are just reskins + effects. Brutes are planned to rarely use the human shotgun in later flood levels though however, mainly for 3 way fights. Except the shotgun is balanced against the other weapons. CMT might be less than amazing at balancing, but the shotgun was very well balanced by Bungie in Halos 1 and 2. You can't possibly be serious. The shotgun in H1 owns everything short range, almost to mid range and has a crazy huge clip. It's not so much a problem in SP, but in MP it was near unstoppable unless you spammed grenades. It's also near fatal if a flood fires it at you. In Halo 2 it's insanely difficult to use, especially since the projectiles disappear after 6 or 8 WU (forget which, but the range is the same as the sword), and if you are in range of it's projectiles while playing campaign, you're pretty much instantly dead and the game turns into stay away from the shotgun so the projectiles can't hit you.
|
|
|

LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
|
Posted: Jul 12, 2013 04:34 AM
Msg. 4839 of 10646
Quote: --- Original message by: Echo77Quote: --- Original message by: Storm Be that as it may, it would be nice to see a Covy shotgun. An example, the Eviscerator, by Ifafudafi from ASCM. The needler mod worked very well and was well balanced. If the weapon made an appearance in SPv3, that'd be great :D but other than that, a covenant shotgun is very plausible.
In my opinion, CMT should ask the community their ideas for weapons and not continually brown-nose Masterz. Example, weapons that I believe could work well in this, seeing as they're CUSTOM.
1. Assault Rifle Class - The Vortex:
The Vortex is a human, battery based Assault rifle. It fires 5.56x7mm rounds out of a 20 bullet mag, and fires roughly 2 - 3 shots a second.
2. Sidearm Class - The Eviscerator:
The Eviscerator is a modified version of the Covenant Needler, that fires 10(?) rounds per shot and is essentially a covenant shotgun.
3. Sniper Class - Reflector:
The Reflector is a covenant sniper rifle that fires similar rounds to the Covenant Carbine. While a headshot isn't extremely lethal, a double tap to the head is sure to knock even the most thick-head spartan to the dust. With a reloadable 6 round mag, the Reflector is the weapon of choice for Jackal Snipers who prefer agility over power compared to the Beam Rifle. Just because a weapon is custom doesn't mean that it would be well-balanced with the current tagset. Something that worked for Ifafudafi's mod might not necessarily work for other mods, because Ifafudafi rebalanced his entire tagset. 5.56x7mm would be ridiculously tiny. For comparison, a 9mm pistol round is 9x19mm. The Vortex's small magazine, low rate of fire, tiny cartridge, and reliance on a battery would make it vastly inferior to the current assault rifle. I think he forgot to make it x70 mm... However, having a 5.56x70mm bullet is just... stupid. Really. I may not be a gun-aficionado, but I do know something. Let me explain to you why it is stupid. 1: UNSC doesn't maim. The 5.56 NATO round is meant to maim, not kill. The theory is that if you maim/injure/cripple a soldier, then you not only remove him from the battle, you also remove a Corpsman/medic. However, they might just end up like Faison. Aah... The UNSC is a particularly heavy handed organisation, especially after the beginning of the Insurrection. It's described ad nauseum in the books, so I won't go into detail unless you goad me. They are also faced with a bloody gigantic rebellion with smart bomb-makers, who mix their explosive compounds into bars of soap, tires etc. A 7.62 NATO, Russian, or x39mm would take a potential suicide bomber or plain bomber out in one shot. A 6.8mm x 43mm (If I remember correctly) SPC, by Remington, or something similar, would be even better, due to it's small size reducing penetration. Think of it - a bullet that large, but that short, will haemorrhage a body massively, far more than your typical 7.62. A one hit kill weapon is necessary. 2: The 5.56 wouldn't be that long... If a 5.56 was 70mm long, it would be bloody useless on soft targets, or even targets with decent body armour, because we already have body armours, and possible armours (kinda like that special spider silk) that would block a 5.56, or at least stop it from entering at epic velocity. Increased length increases penetration to a degree. 3: The Covenant Default Covenant body armour is more than suitable for stopping 7.62 NATO bullets, so why would the UNSC use 5.56? It's why you need to dual-wield SMGs to get decent effect on targets with armour. For gods sake, in Nylund's The Fall of Reach, an Elite took a magazine, of 14.6mm x whatever sniper rounds to the NECK, IN SPACE, to kill it. It may have been a Marshall, or a zealot, but that is still ridiculous defensive capability. 6.8 SPC would be FAR more suitable for a submachine gun, carbine or PDW -type weapon. It would have a large magazine, maybe a 60 round one, and a ridiculously high rate of fire and accuracy. Or something like that. I may even put in a full idea for it.
|
|
|

Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
|
Posted: Jul 12, 2013 04:42 AM
Msg. 4840 of 10646
Quote: --- Original message by: Masters1337Quote: --- Original message by: StormQuote: --- Original message by: Masters1337Quote: --- Original message by: darksoldier All of thoses weapons are fantastic (espacialy the plasma rifle, I realy appreciate it). I have a little question. How you cmt guys think about create a covenant shotgun ? It would be very interesting for the gameplay :) I know there's never been one considered for the evolved tag set, but on the SPV3 side of things I've always wanted to avoid a covenant shotgun. I don't believe in 1 hit kill weapons, and a weapon like the shotgun forces you to stay at range and eliminates half the strategies you can use. Plus I don't like weapons that are just reskins + effects. Brutes are planned to rarely use the human shotgun in later flood levels though however, mainly for 3 way fights. Except the shotgun is balanced against the other weapons. CMT might be less than amazing at balancing, but the shotgun was very well balanced by Bungie in Halos 1 and 2. You can't possibly be serious. The shotgun in H1 owns everything short range, almost to mid range and has a crazy huge clip. It's not so much a problem in SP, but in MP it was near unstoppable unless you spammed grenades. It's also near fatal if a flood fires it at you. That's because it's designed for short range. It would be OP'd if it can kill you from across Hugeass. Can it? No. What type of shotgun isn't effective at short range? That's like saying a sniper is OP'd because you can shoot people who're far away.
|
|
|

R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
|
Posted: Jul 12, 2013 06:09 AM
Msg. 4841 of 10646
I'm with storm on that. Despite the shotgun's ridiculous power at close range, once you go mid to long range, you'd be lucky to score a pot shot. Yes it tends to get shots in when you near mid range but a pistol (which is found everywhere in h1) or an assault rifle can take a shotgunner with relative ease. Halo 2's shotgun was horrid, we don't speak of it here.
Then again, in maps like prisoner or rat race, an assault rifle may or may not get beaten by a shotgun, depending on the player
|
|
|

LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
|
Posted: Jul 12, 2013 06:22 AM
Msg. 4842 of 10646
Quote: --- Original message by: R93_Sniper I'm with storm on that. Despite the shotgun's ridiculous power at close range, once you go mid to long range, you'd be lucky to score a pot shot. Yes it tends to get shots in when you near mid range but a pistol (which is found everywhere in h1) or an assault rifle can take a shotgunner with relative ease. Halo 2's shotgun was horrid, we don't speak of it here.
Then again, in maps like prisoner or rat race, an assault rifle may or may not get beaten by a shotgun, depending on the player I have to disagree with you. It is painful for an Assault Rifleer to take out a Shotgunner. They are practically at on the same footing, and simply by spam-firing the shotgun, you can easily take out an Assault Rifleer, due to the horrid accuracy of the AR. And don't tell me to fire in single shots or bursts - Full auto is the only true way you can take out a shotgunner at close range, without grenades. I don't think we should discuss every little detail of the vanilla weapons, else it turn into a Battlefield 3-esque forum. For gods sake, WE KNOW THE AEK IS THE BEST ASSAULT RIFLE! RAAGH!
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Jul 12, 2013 10:23 AM
Msg. 4843 of 10646
Quote: --- Original message by: LegionofShadowsQuote: --- Original message by: R93_Sniper I'm with storm on that. Despite the shotgun's ridiculous power at close range, once you go mid to long range, you'd be lucky to score a pot shot. Yes it tends to get shots in when you near mid range but a pistol (which is found everywhere in h1) or an assault rifle can take a shotgunner with relative ease. Halo 2's shotgun was horrid, we don't speak of it here.
Then again, in maps like prisoner or rat race, an assault rifle may or may not get beaten by a shotgun, depending on the player I have to disagree with you. It is painful for an Assault Rifleer to take out a Shotgunner. They are practically at on the same footing, and simply by spam-firing the shotgun, you can easily take out an Assault Rifleer, due to the horrid accuracy of the AR. And don't tell me to fire in single shots or bursts - Full auto is the only true way you can take out a shotgunner at close range, without grenades. I don't think we should discuss every little detail of the vanilla weapons, else it turn into a Battlefield 3-esque forum. For gods sake, WE KNOW THE AEK IS THE BEST ASSAULT RIFLE! RAAGH! Well, you can always step away and shoot him down with a pistol. Or shower your target with plasma and bullets.
|
|
|

SAS
Joined: Feb 26, 2013
I comment every once in a while
|
Posted: Jul 12, 2013 11:23 AM
Msg. 4844 of 10646
Quote: --- Original message by: LegionofShadows For gods sake, WE KNOW THE AEK IS THE BEST ASSAULT RIFLE! RAAGH! People say that? Wow, I have actually never liked using the aek. I prefer the m16 or the aug
|
|
|

rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
|
Posted: Jul 12, 2013 11:45 AM
Msg. 4845 of 10646
I can never unlock those missles in battlefield 3.... freakin jet....
|
|
|

SAS
Joined: Feb 26, 2013
I comment every once in a while
|
Posted: Jul 12, 2013 12:07 PM
Msg. 4846 of 10646
Quote: --- Original message by: rcghalohell I can never unlock those missles in battlefield 3.... freakin jet.... If you happen to have the endgame dlc, there is a gametype that is conquest where everyone spawns in jets. just cap points and easily level up the jet. Oh, and btw, we should probably get back on topic
|
|
|

rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
|
Posted: Jul 12, 2013 12:25 PM
Msg. 4847 of 10646
Quote: --- Original message by: SASQuote: --- Original message by: rcghalohell I can never unlock those missles in battlefield 3.... freakin jet.... If you happen to have the endgame dlc, there is a gametype that is conquest where everyone spawns in jets. just cap points and easily level up the jet. Oh, and btw, we should probably get back on topic noted, ill try again when I get a gaming laptop
|
|
|

miguel_antf
Joined: Jul 23, 2012
|
Posted: Jul 12, 2013 01:49 PM
Msg. 4848 of 10646
Where is today's update?
|
|
|

xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
|
Posted: Jul 12, 2013 02:15 PM
Msg. 4849 of 10646
Well it is only the morning, and considering CE3 is tomorrow I don't know if they're going to show anything today.
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Jul 12, 2013 03:49 PM
Msg. 4850 of 10646
Quote: --- Original message by: xnx Well it is only the morning, and considering CE3 is tomorrow I don't know if they're going to show anything today. If I skimmed correctly these updates are only about TSC:E. At CE3 we have SPv3 in general
|
|
|

miguel_antf
Joined: Jul 23, 2012
|
Posted: Jul 12, 2013 06:42 PM
Msg. 4851 of 10646
I want new info before going to sleep  (11:43 PM here)
|
|
|

Ifafudafi
Joined: Jun 23, 2010
|
Posted: Jul 12, 2013 07:23 PM
Msg. 4852 of 10646
Quote: --- Original message by: MatthewDratt If I skimmed correctly these updates are only about TSC:E. At CE3 we have SPv3 ding we'll have another tsc:e infopost before the day's over
|
|
|

slashrat
Joined: Aug 10, 2005
TSC:E Environment Art Lead
|
Posted: Jul 12, 2013 11:54 PM
Msg. 4853 of 10646
|
|
|

Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
|
Posted: Jul 13, 2013 12:00 AM
Msg. 4854 of 10646
Quote: --- Original message by: Killer5000 one question I wanna play it everyone does this is a question how?
|
|
|

Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
|
Posted: Jul 13, 2013 12:11 AM
Msg. 4855 of 10646
Quote: --- Original message by: Killer5000 idk go on masterz or ifualdu or teh lags pc and upload to to mf or somethin and put it on halomaps or instead, hear me out, we wait for the project to be complete so we can all have a better experience how does that sound?
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jul 13, 2013 12:19 AM
Msg. 4856 of 10646
Damn, I was hoping you guys were going to use a more darker, more metallic forerunner design scheme with intricate abstract shapes and designs, not unlike halo 3.
But Whatever
Edited by Delicon20 on Jul 13, 2013 at 12:21 AM
|
|
|

Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
|
Posted: Jul 13, 2013 12:28 AM
Msg. 4857 of 10646
Quote: --- Original message by: Killer5000
ok lets wait another year :(
ps i said that cuase im not so patient Edited by Killer5000 on Jul 13, 2013 at 12:19 AM No really?! I didn't notice.
|
|
|

Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
|
Posted: Jul 13, 2013 12:35 AM
Msg. 4858 of 10646
Ill re post this till after ce3, it was just a sneak peak thing. Edited by Choclate Thunda on Jul 13, 2013 at 01:17 AM
|
|
|

Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
|
Posted: Jul 13, 2013 12:53 AM
Msg. 4859 of 10646
Ditto Chocolate Thunda. Edited by Kozakuu on Jul 13, 2013 at 02:47 AM
|
|
|

boogerlad
Joined: Jun 18, 2009
|
Posted: Jul 13, 2013 01:12 AM
Msg. 4860 of 10646
Killer5000, can you stop posting? You've posted nothing of use with horrible grammar out of everything I've seen. Stop begging for a release.
|
|
|

rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
|
Posted: Jul 13, 2013 02:28 AM
Msg. 4861 of 10646
you guys should make the arbiter levels as well as the human levels for halo 2, take all the time u need for spv3, lol im still on my "quest" for an awesome gaming rig
|
|
|

Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
|
Posted: Jul 13, 2013 03:22 AM
Msg. 4862 of 10646
I agree. Killer, you make worthless contributions to this community. Whenever anyone criticises your work, you reply with a retard "lol" or "whatever". Grow up, use some damn grammar and actually research on what you can do in this engine; else wise, just observe and don't post.
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jul 13, 2013 04:19 AM
Msg. 4863 of 10646
Hey, here's an idea: how about we don't start a flame war at three in the morning (or whatever time it is where y'all are) by ganging up on a forum member for his disorderly conduct. Everyone has a right to post in this forum, and if you don't particularly like what they have to say (and it's not something on-topic that you can contest with a fair argument, such as the covenant weapon design), ignore it and hope Dennis deals with it. But calling someone ignorant (paraphrasing with that word of course, screw being politically correct with the exact words of posts this late at night, that just ain't happening) and telling them not to post is just shy of, if not equal to, bullying.
Seriously, this is what drives people to troll. How about we ALL grow up here?
If you got a problem PM him, start a petition for him to straighten up, or better yet skype him and tell him face to face why he irritates you. But DON'T muck up this thread with something that is 110 percent pointless to it.
Now if you'll excuse me, it's been a long, rough day, and I've got some sleeping to do. Edited by Delicon20 on Jul 13, 2013 at 04:22 AM
|
|
|

Oskarmandude
Joined: Mar 16, 2013
Bosnia
|
Posted: Jul 13, 2013 04:53 AM
Msg. 4864 of 10646
Are the Grunts going to be cute.
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Jul 13, 2013 10:48 AM
Msg. 4865 of 10646
Quote: --- Original message by: Killer5000
ok lets wait another year :(
ps i said that cuase im not so patient Edited by Killer5000 on Jul 13, 2013 at 12:19 AM Patience, young one. Patience is very important.
|
|
|
|
 |
|