
master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 9, 2013 07:50 PM
Msg. 4796 of 10646
now you're just making things up to suit your arguments. Quote: --- Original message by: Bobblehob No, I understand the argument here perfectly, its basically you going on about design choices that you don't like once again. You tell them their work looks horrid because you disagree with said design choice, and the reason that they made it. Then when people disagree with you, you make personal jabs to try and discredit them. never made personal jabs, and the whole idea of criticism is to point things out that are not appealing. Quote: --- Original message by: Bobblehob The decided to make it painted metal because that multicolored metal makes no sense to them, and you come here and basically tell them they are stupid and are wasting their creativity because you disagree with that assessment. I never claimed that they were stupid, and they are limiting creativity, not wasting. there is a difference. I also provided alternatives so that they may remove the ugly scratches while retaining logical thought. Quote: --- Original message by: Bobblehob This whole argument is absolutely ridiculous and you know it. It doesn't matter how many times you try to prove why your personal opinion of a design idea is the god given truth, its not going to make any difference. If more people besides you were actively complaining about that decision then it might, but as it stands no one else really cares that much.
funny that you should talk about personal jabs as being a bad thing, given that most of your posts are calling mine "ridiculous". whether or not what I say is the god given truth, I have the right and ability to voice my opinion and suggest change; I also back up my claims with evidence and reason, to which you simply again call "ridiculous". Quote: --- Original message by: Bobblehob I have been trying to be civil with you you haven't. you really, really haven't. Quote: --- Original message by: Bobblehob Also, if you want to talk about reputation, then you probably shouldn't be making personal attacks in an effort to discredit people, especially on the Internet where such things have absolutely no worth. again with the false claims, as you now seem to be famous for. all I see is that you disagree with me on the basis that "it is ridiculous and you are opinionated and wrong", yet you have yet to logically oppose my viewpoint with counter arguments and/or evidence. now, I have to repeat myself because you seemed to read over my post and only lash out when it suits you. when a design choice does not appeal to someone, especially in something that is being made for the public, they have every right to say what is unappealing to them and why. it is called opinions and criticism; I have a right to opinions, and I can keep my opinion until proven wrong. however, you never actually say why my opinion is wrong. you only say "stop defending your opinion" without ever saying why or how my opinion is wrong. you then continue to insult me, making false claims and essentially trying to discredit everything I say by saying I'm wrong and ridiculous. if you are going to continue acting out against my valid arguments, then at least try to say why I am wrong. so far you have succeeded in doing nothing but pointless jabbing that has thus far contributed to nothing in any way, shape or form other than to make you look even more hypocritical. edit: and now you backpedal, actually agreeing with the original points I was making. keep digging yourself deeper. Quote: --- Original message by: BobblehobListen to this man: Quote: What CMT is arguing makes sense but that's not what we should be arguing about- it just looks bad. A little wear and tear is acceptable as long as the vehicle isn't supposed to be new like the ones in the cargo holds of the T&R. You should make the scraped off metal be damage permutations, that would be super cool. Edited by master noob on Jul 9, 2013 at 07:52 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 9, 2013 07:52 PM
Msg. 4797 of 10646
CMT has already given their verdict, so there's really no reason to continue the debate.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 9, 2013 08:15 PM
Msg. 4798 of 10646
Quote: --- Original message by: master noobnow you're just making things up to suit your arguments. never made personal jabs, and the whole idea of criticism is to point things out that are not appealing. I was referring to the personal jabs at people who disagree with you, i.e me.funny that you should talk about personal jabs as being a bad thing, given that most of your posts are calling mine "ridiculous". whether or not what I say is the god given truth, I have the right and ability to voice my opinion and suggest change; I also back up my claims with evidence and reason, to which you simply again call "ridiculous". I did not make any personal jabs, you don't like the fact that the scratches reveal grey metal underneath, and I believe that arguing about the color of said scratches is ridiculous.you haven't. you really, really haven't. Yes, up until this point all I have done is offer my opinion with evidence and reason as well, until you started with the personal attacks.again with the false claims, as you now seem to be famous for. Quote: you clearly have little to no understanding of the argument here.
Dano and BTG2 say "it's paint because multicoloured metal makes no sense" to justify the scratches that ruin the appearance. I give reasons why multicoloured metal makes sense, as well as provide alternative explanations to counter their statement and to provide reason why the scratches are bad and unneeded. you think I'm arguing about what it should be made out of, the point literally lightyears over your head.
stop posting about things you don't have any idea about, it has only proven to harm what little appearance you have here. Basically, because I disagree with you, I have no idea what I am talking about and am hurting my already bad reputation... Yes, because that is totally not a personal jab...all I see is that you disagree with me on the basis that "it is ridiculous and you are opinionated and wrong", yet you have yet to logically oppose my viewpoint with counter arguments and/or evidence. Except that I also gave evidence and logic to support my argument until you posted the comment above this.now, I have to repeat myself because you seemed to read over my post and only lash out when it suits you. when a design choice does not appeal to someone, especially in something that is being made for the public, they have every right to say what is unappealing to them and why. it is called opinions and criticism; I have a right to opinions, and I can keep my opinion until proven wrong. I never said you don't have the right to post criticism, and I didn't "lash out" until you basically told me that my own opinion was wrong and that I have no idea what I am talking about.however, you never actually say why my opinion is wrong. you only say "stop defending your opinion" without ever saying why or how my opinion is wrong. you then continue to insult me, making false claims and essentially trying to discredit everything I say by saying I'm wrong and ridiculous. I posted multiple different pieces of evidence to back up my opinion, that you responded to in kind earlier, but when it comes time to type this elegant little response they are completely ignored... figures.if you are going to continue acting out against my valid arguments, then at least try to say why I am wrong. so far you have succeeded in doing nothing but pointless jabbing that has thus far contributed to nothing in any way, shape or form other than to make you look even more hypocritical. Again, ignoring the arguments that I made further up the page and at the end of the last one.edit: and now you backpedal, actually agreeing with the original points I was making. keep digging yourself deeper. Except that this entire argument has been about the rationale behind deciding that the metal is painted instead of entirely a single color. That was the specific topic of the argument up until this point. I never said whether I thought the scratches themselves look bad or not, just that it is a perfectly logical assumption that the metal is painted different colors.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 9, 2013 08:20 PM
Msg. 4799 of 10646
Master Noob, we don't agree with you. You're opinions have been noted. Now just stop fighting about an issue that's already been decided.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 9, 2013 08:33 PM
Msg. 4800 of 10646
Quote: --- Original message by: Bobblehob backpeddling and circles just stop. the verdict is final, and you still show no understanding of what I was originally saying. I do read these walls of text you so preciously put effort into, and they do you no benefit. stop with your "personal jab" business, it only makes you look hypocritical. you use the "stop defending your disagreements with a design" and then you turn around to say "I never said you don't have the right to post criticism". you contradict yourself over and over again, so stop wasting your time typing random things and actually compose your arguments in the future. further arguments on this matter are no longer necessary, but you are free to reply with whatever anger or resentment you feel should be irrelevantly vented in this thread.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 9, 2013 08:39 PM
Msg. 4801 of 10646
man this has been covering a lot of this and the previous page, can I view awesomeness again? is there some standard layouts of bsp that still remain, but have the areas added? that way the level seems longer and some awesome parts remain? haven't heard anything about the later levels btw, any major changes to library? lol halo 2 experience? quarantine zone version ce? or version cmt? Edited by rcghalohell on Jul 9, 2013 at 08:40 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 9, 2013 08:45 PM
Msg. 4802 of 10646
The entire level is redone, there are no original BSPs in this.
As for library, we are only focusing on the first half of Campaign for now.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 9, 2013 08:52 PM
Msg. 4803 of 10646
Quote: --- Original message by: Masters1337 The entire level is redone, there are no original BSPs in this.
As for library, we are only focusing on the first half of Campaign for now. gotcha, and is the new grenade, the emp grenade, a work in progress for design still? or is it final as a red sticky?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 9, 2013 08:55 PM
Msg. 4804 of 10646
All the grenades will be getting new models eventually. We just colored the regular one red as a placeholder.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 9, 2013 08:57 PM
Msg. 4805 of 10646
Quote: --- Original message by: Masters1337 All the grenades will be getting new models eventually. We just colored the regular one red as a placeholder. cant wait for the finals, make the grenades roll! lol can you reduce the fuse time on the grenades? Edited by rcghalohell on Jul 9, 2013 at 08:58 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 9, 2013 09:01 PM
Msg. 4806 of 10646
Quote: --- Original message by: master noob blah blah, I can alter quotes too Sorry, but that's not going to cut it, if I disagree with your assessment of a design, I will say so, just like I will with anyone else. Did you see delicon getting mad because I disagreed with him? No, because he respects the fact that I disagree. I feel like I see modacity hate boiling over here, but I may be wrong. Either way, I am not being hypocritical and not telling you that you shouldn't criticize. You might do yourself good to not present every argument and criticism as if its the absolute truth, and you might not want to ignore valid counter arguments because it makes you look like a pompous ass. Edited by Bobblehob on Jul 9, 2013 at 09:02 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 9, 2013 09:05 PM
Msg. 4807 of 10646
Quote: --- Original message by: wafflesQuote: --- Original message by: rcghalohell ...make the grenades roll!
That would require an actual physics engine. And theres no way to fake it within the engine. Would it be possible to do similarly to Halo ball? Or like the soccer ball in Foundry?
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 9, 2013 09:06 PM
Msg. 4808 of 10646
Quote: --- Original message by: Killer5000 how long for public version not to be a hassle just wondering they can take all the time to make it perfect, I need to get a new gaming laptop, and im gonna future proof it so I can rock anything.... yea... probably will have enough money by the end of the college semester, or a little after christmas
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 9, 2013 09:29 PM
Msg. 4809 of 10646
Quote: --- Original message by: waffles Those are vehicles (only unit that can actually use ce's "physics"), I can't even begin to think of how you could tie in a vehicle to ai drops, and legitimate equipment. Most I could think of is attaching the equipment to a vehicle, and thats where it stops with me. There would more than likely be a ton of scripting in order to get it to spawn correctly. If there was a way to do it with vehicles properly, its not worth the effort. Yeah, I forgot about the vehicle tagging... It would atleast be a nice little addition to have grenades on the ground explode when shot, if nothing else.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 9, 2013 09:33 PM
Msg. 4810 of 10646
Quote: --- Original message by: BobblehobQuote: --- Original message by: waffles Those are vehicles (only unit that can actually use ce's "physics"), I can't even begin to think of how you could tie in a vehicle to ai drops, and legitimate equipment. Most I could think of is attaching the equipment to a vehicle, and thats where it stops with me. There would more than likely be a ton of scripting in order to get it to spawn correctly. If there was a way to do it with vehicles properly, its not worth the effort. Yeah, I forgot about the vehicle tagging... It would atleast be a nice little addition to have grenades on the ground explode when shot, if nothing else. hop into my grenade! it flies!
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Jul 10, 2013 04:44 AM
Msg. 4811 of 10646
Well, perhaps we could make up our own canon then? Let's say this. Quote: The covenant use a metallic alloy, that when applied with a particular electrical frequency, changes colour. These frequencies are unique to each type of weapon in the covenant arsenal. Example, in the Plasma Rifle, the weapon requires a <insert voltage here> charge in order to fire one shot. This means the purple colour of the plasma rifle reacts to <insert voltage here> coursing in the weapon. The metal can be damaged, but finding scratches usually means that the weapon is near depleted in charge.
This way, the plasma rifle can be blue and unscratched, and towards the end, it can become scratched due to low charge. Edited by Storm on Jul 10, 2013 at 04:45 AM
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miguel_antf
Joined: Jul 23, 2012
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Posted: Jul 10, 2013 03:31 PM
Msg. 4812 of 10646
So, we're gonna see something today? (Since It's Wednesday)
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BobtheGreatII
Joined: Feb 27, 2006
Meh
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Posted: Jul 10, 2013 06:49 PM
Msg. 4813 of 10646
Hey everyone. So I guess it's my turn to talk about what I've been up to with CMT lately. And since I'm running late this Wednesday, let's give this a shot. So as many of you probably know, I've been working closely with CMT to create custom content that makes use of Open Sauce's features. Including, but not limited to, normal maps, proper specular maps, and other post processing effects. This can be a difficult task sometimes with how small CMT has become lately. And although it can be a struggle, it's also a lot of fun to work on this content. So I figured maybe I would give you guys a "behind the scenes" look at what goes in to our idea process and workflow. So first off, let's talk about the Assault Rifle. Part I: The Assault RifleSo the Assault Rifle was a challenge. And has been something that we all knew had to be done at some point, but was obviously the most iconic weapon in Halo. This can be a real pain when you're trying to come up with a somewhat original design. You run in to a lot of people who are resistant to change. And although I can understand that (myself obviously being such a large fan of Halo), there's a point where we just have to try an idea. The Assault Rifle was originally discussed not too long after I had originally started creating things for CMT. February 3rd of 2012 to be exact. I wasn't very far in to the model when Dano stopped me. He brought up that he had just re-textured the original CMT Assault Rifle model. And although he admitted that the model was a mess, it was good enough for the time being. So all work stopped on the Assault Rifle at that point, and I moved on to our Pistol. Any mention of the Assault Rifle stopped until about a year later in January of 2013. I had some free time, and had started to gather some concept work, and tossing around ideas with other team members. Pulling heavy inspiration from Halo 4, and some models from around the net, I set off to create the Assault Rifle, doing my absolute best not to copy something completely, and come up with an original idea. Originally in 2012 there was a lot of discussion of having a modular readout display, much like the one in Halo Reach. However, in 2013, I started to notice a lot of problems developing in the first person view with a display that sat so high. Not wanting to abandon the idea, I came up with what you see now. Which is more like a display that could plug in to the body of the Assault Rifle. These displays could easily be replaced, or swapped out with something that could fit it's spot. I'll let your imagination come up with something. You can see how it developed in this picture:  When it finally came around to texturing the Assault Rifle, it was a challenge for me. Previously the things I had textured were turning out very rough. Although they looked "good enough", they really lacked any sort of personality. I found after studying Dano's textures closely, he hid a lot of things with damage and noise. And although this works well, it's really noticeable once we started using 2048 textures. Noise just looks like noise, instead of tricking your eye in to actually looking like details at 1024. It took a lot of gathering references on the Assault Rifle and looking at what stayed constant through the games, what had stayed constant in CMT's designs, and what also could be added. One such example would be the camo pattern on the front of the gun. It was something that Dano had done to the original CMT Assault Rifle. And it was one of those details that I wanted our Assault Rifle to really keep, and make it a defining part of the weapon. I originally had tried for a digital camo effect. However, this was almost immediately met with a negative response among the team. It didn't quite translate as camo on the weapon, but instead looked like poor compression in the texture. This is just an example of the many changes we go through while developing content. After about four attempts with the entire texture, I finally arrived at something that I was happy with, and something that the team was pleased with. Now the following picture might look similar to what you had originally seen when I posted in my thread on Halomods, but there are quite a few subtle changes, to both help with people who might not be able to use normal maps, and for those who can make full use of all of OS's features.   So now the AR is in game, and being put to good use with our testers. And although I would love to say that I'm done with the AR, it seems to be an always visually changing weapon in CMT's tagset. And I can't wait for the day when we can finally call it done, but that's just the way it is when it comes to developing a mod of a game that has such a large fanbase. You can't please everyone, you can only make it to where you're personally happy, and hope that someone out there will agree with you. Part II: The Designated Marksman RifleAnd then there was the DMR. A weapon not so familiar with some players of the original Halo. As it's not a weapon we see a lot in Halo mods. There wasn't ever much of a point. You can read a lot of what I originally had said about the DMR here: http://www.halomods.com/ips/index.php?/topic/597-bobthegreatiis-crazy-contraptions/page__view__findpost__p__6928  I don't so much want to talk about all of the history of the DMR like I did with the AR, since I had already mentioned it on Halomods. Feel free to give it a read there. However, I would like to talk about the texturing of the DMR. The DMR was really the first weapon I had textured myself. Dano had since left CMT to do other things with his life. It left us in a tight spot, or more importantly, left me in a tight spot. Originally we would just send models to Dano and he would work his magic. When he was unavailable, it was really up to me to figure out how he had done things, and what made his textures interesting. This is exactly what I mentioned in the first part with the AR. However, I had no idea what I was doing. Looking back, the texture for the DMR was laughably bad. And I'll fully admit that. Smoothing groups for the normal were horrible, textures were bland and boring, and the specular map was unheard of. I set off, not long after doing the Assault Rifle, to recreate the textures for the DMR. Unfortunately I was also quite inexperienced at creating decent UV maps when I first had touched the DMR. So I took our DMR, and started the process over again. I re-uv'd the model, fixed up things that I had noticed were bad after play testing with it for so long, and began re-texturing it. Again, it was a lot of trying to give the weapon more personality, and make it look like it actually belonged where we put it. And I think I hit the sweet spot with it, and most of the team agreed. The difference between the original and the new one was quoted as "like night and day". And I would have to agree. It was actually funny to me, and exciting to see how different it came out after a little bit more practice under my belt.   And so there it was. The DMR. I think it was a really good learning process for myself. Which is all I can really hope for. The more practice, the better these things will turn out. And I'm always welcome to going back and improving on something that I had originally done. Part III: The Plasma RifleAnd then there was the Plasma Rifle. The final weapon that I would like to talk about today. The Plasma Rifle had the same fate as both the DMR and AR. It was a difficult model to come up with an original design for. It went through several different design processes. Eventually arriving a more of a classic take on the weapon.  Originally the Plasma Rifle was designed to have a "ribbed' top, and an almost organic tail section towards the back. Unfortunately I learned quickly that both the "ribbed" section and the smooth tail did not translate well to the first person view. It was unfortunate because I was rather happy with how it had turned out, but I could already tell it was something that would have to be changed. Dano left mid Plasma Rifle. He was around long enough to texture this, and the Rocket Launcher. Unfortunately when he had textured the Plasma Rifle, he had left a nasty seam in the tail section of the gun. It was quite obvious in first person, and was quite annoying to look at. I eventually took it upon myself to recreate the tail section of the Plasma Rifle and make it more interesting. Sadly, this meant that I had to redo the UV maps, and in turn it mean that I was going to have to redo the texture. You guys already got a sneak preview of what I had come up with vs Dano's design in the picture above. As you can tell from all the debate on Halomaps, it didn't quite turn out as well as we all would have liked. It was once again in a state of "Well that's good enough for now." But I don't really deal with hanging projects very well. So this past week I've been reworking the Plasma Rifle's textures. And I think it's coming along pretty well. I know there was a lot of debate on the material of the Covenant metal, and the coating they put on their weapons. And while we don't like to say that we throw canon out the door, it's also very important to us to come up with a unique look in the Halo universe. Something that doesn't look exactly like the original. And I think we're making decent headway.   So why would I put these three weapons together? Simple. They all follow the same design process. They all have been a steady work in progress since they were originally created. We're dedicated to creating something that the fans will like and we want to stay as true to our favorite games as possible. This can be a challenge sometimes, but it's well worth it in the end to see people using our content for their own mods. We work on this for free because we're fans like everyone else. We do this because we want to. And I enjoy it a lot. Although our work doesn't always have the best response, and the feedback can be intense at times, we will always strive to make as many people happy as we can. Thanks for reading this over, and I hope it was somewhat interesting. Check out some texture sheets over on Halomods of these three weapons. I will to continue updated my thread on Halomods whenever I can. Thanks again. http://www.halomods.com/cmt
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Jul 10, 2013 07:10 PM
Msg. 4814 of 10646
looks purdy
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Jul 10, 2013 09:17 PM
Msg. 4815 of 10646
I just thought about it; with a big bulky helmet on, how are you able to look into a scope to the point that its isolated from the rest of your field of view? No amount of deus ex machina can satisfy me with an explanation. And technically, this is on topic
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 10, 2013 09:22 PM
Msg. 4816 of 10646
The scopes have tiny computers and transmitters wired into it, giving Spartans a live view of the scope without actually looking into it? Idk...
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 10, 2013 09:37 PM
Msg. 4817 of 10646
Quote: --- Original message by: AllySuzumiya I just thought about it; with a big bulky helmet on, how are you able to look into a scope to the point that its isolated from the rest of your field of view? No amount of deus ex machina can satisfy me with an explanation. And technically, this is on topic the scope has a camera attachment that links to the helmet, darkening the surrounding area for extra focus on a single target for visor usage. therefore, zooming in removes the gun from view since the FoV increases beyond the gun's visible range while providing an accurate display. lrn2readLore Edited by master noob on Jul 10, 2013 at 09:37 PM
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Jul 10, 2013 09:37 PM
Msg. 4818 of 10646
DMR looks cool. I like that you stayed closer to H4's version because the reach version didn't look all that good.
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Jul 10, 2013 10:18 PM
Msg. 4819 of 10646
I agree with the scratches on the PR. They look unappealing. While, they add "character" to the weapon, it doesn't suit it.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Jul 10, 2013 10:56 PM
Msg. 4820 of 10646
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 11, 2013 12:30 AM
Msg. 4821 of 10646
My only beef would be with the lights on the PR, mostly in that they feel like they are too dark of a shade of blue, especially in the video from yesterday. Would love to see them glow more the color of the original PR from CE. Nit picking aside, excellent work here. I like the take on the DMR especially, with a combination of both H4 and Reach with a little custom thrown in.
Keep it up Bob :) Edited by Bobblehob on Jul 11, 2013 at 12:32 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 11, 2013 01:52 AM
Msg. 4822 of 10646
Quote: --- Original message by: Kozakuu DMR looks cool. I like that you stayed closer to H4's version because the reach version didn't look all that good. I must admit, I like the H4 design too but I like the Reach scope and stock design better.
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boogerlad
Joined: Jun 18, 2009
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Posted: Jul 11, 2013 04:28 AM
Msg. 4823 of 10646
Forgive me for not noticing, but what was the issue with the plasma rifle? What is clipping? Can anyone show me a screenshot of what's wrong?
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jul 11, 2013 06:07 AM
Msg. 4824 of 10646
All of thoses weapons are fantastic (espacialy the plasma rifle, I realy appreciate it). I have a little question. How you cmt guys think about create a covenant shotgun ? It would be very interesting for the gameplay :)
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jul 11, 2013 08:14 AM
Msg. 4825 of 10646
Quote: --- Original message by: darksoldier All of thoses weapons are fantastic (espacialy the plasma rifle, I realy appreciate it). I have a little question. How you cmt guys think about create a covenant shotgun ? It would be very interesting for the gameplay :) mauler would be nice to see. Edited by Guilty_spark on Jul 11, 2013 at 08:14 AM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 11, 2013 09:49 AM
Msg. 4826 of 10646
Quote: --- Original message by: darksoldier All of thoses weapons are fantastic (espacialy the plasma rifle, I realy appreciate it). I have a little question. How you cmt guys think about create a covenant shotgun ? It would be very interesting for the gameplay :) I know there's never been one considered for the evolved tag set, but on the SPV3 side of things I've always wanted to avoid a covenant shotgun. I don't believe in 1 hit kill weapons, and a weapon like the shotgun forces you to stay at range and eliminates half the strategies you can use. Plus I don't like weapons that are just reskins + effects. Brutes are planned to rarely use the human shotgun in later flood levels though however, mainly for 3 way fights.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 11, 2013 11:05 AM
Msg. 4827 of 10646
you should add a point where its a 5 wave firefight of a 4 sided fight, mix things up
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Jul 11, 2013 12:06 PM
Msg. 4828 of 10646
Contrary to popular opinion, I'm glad you guys kept the AR's little ass-tattoo, even though it is a lot more faded than it was. It was the most noticeable addition to the old spv3 assault rifle.
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SAS
Joined: Feb 26, 2013
I comment every once in a while
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Posted: Jul 11, 2013 01:23 PM
Msg. 4829 of 10646
Quote: --- Original message by: Masters1337Quote: --- Original message by: darksoldier All of thoses weapons are fantastic (espacialy the plasma rifle, I realy appreciate it). I have a little question. How you cmt guys think about create a covenant shotgun ? It would be very interesting for the gameplay :) I know there's never been one considered for the evolved tag set, but on the SPV3 side of things I've always wanted to avoid a covenant shotgun. I don't believe in 1 hit kill weapons, and a weapon like the shotgun forces you to stay at range and eliminates half the strategies you can use. Plus I don't like weapons that are just reskins + effects. Brutes are planned to rarely use the human shotgun in later flood levels though however, mainly for 3 way fights. Didn't bungie do that for the brutes in halo 2?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 11, 2013 02:31 PM
Msg. 4830 of 10646
Quote: --- Original message by: SASQuote: --- Original message by: Masters1337Quote: --- Original message by: darksoldier All of thoses weapons are fantastic (espacialy the plasma rifle, I realy appreciate it). I have a little question. How you cmt guys think about create a covenant shotgun ? It would be very interesting for the gameplay :) I know there's never been one considered for the evolved tag set, but on the SPV3 side of things I've always wanted to avoid a covenant shotgun. I don't believe in 1 hit kill weapons, and a weapon like the shotgun forces you to stay at range and eliminates half the strategies you can use. Plus I don't like weapons that are just reskins + effects. Brutes are planned to rarely use the human shotgun in later flood levels though however, mainly for 3 way fights. Didn't bungie do that for the brutes in halo 2? Aye, Halo 2 Brutes used human shotguns in the later levels of Halo 2, particularly on "The Great Journey" (if I remember correctly).
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