
Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Jul 2, 2013 11:36 AM
Msg. 4691 of 10646
I've changed my mind about the AR. I especially like the new ammo counter.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 2, 2013 01:00 PM
Msg. 4692 of 10646
please change the plasma pistol sound back, and screw brightening it, add some glow into the area :D
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jul 2, 2013 01:37 PM
Msg. 4693 of 10646
I agree with the above about the plasma pistol sound
Also what in the hell happened to the ar's firing sound??
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 2, 2013 02:59 PM
Msg. 4694 of 10646
M6D easter egg on levels plz? Edited by Dumb AI on Jul 2, 2013 at 02:59 PM
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Jul 2, 2013 04:09 PM
Msg. 4695 of 10646
I disagree with a lot of this. I like the sound of the PP, (mostly the overcharge,) and the assault rifle looks great. Not sure about the ammo count, though. As long as it is powerful enough to not make you want to swap it out, I'm fine. It looks great, but needs a louder sound to match how powerful it appears.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 2, 2013 04:12 PM
Msg. 4696 of 10646
Quote: --- Original message by: Bobblehob So basically, you aren't a fan of the art style?
Looks to me like its supposed to be dusk or dawn, based on the sky coloring and the position of the sun, so it follows that the area in the encounter would be dark, especially because it takes place in a canyon where the light from the sun wouldn't reach it xP
The vast majority of the environment textures are dark and muddy as it seems the environment you are in is a swamp... which is dark and muddy... Also, you must be blind if you couldn't see the enemies moving about.(Also, making a darker map with less obvious enemies isn't exactly a bad thing... See: 343 Guilty Spark)
Looks like the damage arrows are bugged, sometimes appearing at the edge, and sometimes right next to the reticle... So I wouldn't worry about that one too much.
Might want to remind yourself that this is not the finished product as well. the art style should never hinder the gameplay, we have real life for that. for an island with a few hundred feet between shores, there really shouldn't be a swampy part. 343 guilty spark and subsequent areas were dark to build upon the suspense and the illumination from the flood's bodies. everything that needed attention drew attention to it in the form of glowy lights. since the brutes seem to lack the glowy bits, they are near invisible at glance since they hardly move in their idle animation. dark armor on dark skin in the dark is not a good idea. and about sunlight not reaching the whole island, look into global illumination, especially since the sunlight isn't hindered by as much atmosphere as earth is. areas that receive large amounts of light reflect that light into the surroundings, which in turn reflect that light into more surroundings and essentially light up the entire area. and the whole "this isn't finished" thing is the reason I'm pointing this all out now. that way these things can be tested/implemented/fixed before the actual release, where they would have to constantly pull back and re-release the map until everything works.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 2, 2013 04:52 PM
Msg. 4697 of 10646
Well it's pointless to keep complaining about the lighting. When the map is done it will all be done in max rather than through tool, where we have full control over how bright we want certain areas of the map. The recording process also makes everything darker than normal, but it is presently much brighter than the video would lead you to believe.
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boogerlad
Joined: Jun 18, 2009
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Posted: Jul 2, 2013 05:40 PM
Msg. 4698 of 10646
Do brutes still have sheilds? From the video, it didn't appear to be so.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 2, 2013 06:10 PM
Msg. 4699 of 10646
Quote: --- Original message by: Masters1337 Well it's pointless to keep complaining about the lighting. When the map is done it will all be done in max rather than through tool, where we have full control over how bright we want certain areas of the map. The recording process also makes everything darker than normal, but it is presently much brighter than the video would lead you to believe. Rather than saying, "its pointless to critique our work!" how about say, okay, and use it your advantage and be open minded about it. One of the many things I've come to realize over recent years that really help!
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 2, 2013 06:31 PM
Msg. 4700 of 10646
By all means, feel free to critique our work, but what he is addressing is something I am telling you now, was already planned to be replaced. He can go on about it, but I'm telling you now what you see is not planned to be final nor is representational of what it will look like.
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P3
Joined: Dec 2, 2011
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Posted: Jul 2, 2013 07:51 PM
Msg. 4701 of 10646
Ok. Here was a bit of a problem I had with Halo 1 The silent cartographer level. So you fly onto this island that has no other land mass near it, you activate map room, and then you fly into this little floor opening not even big enough for a pelican to go through, but then it somehow grows big enough to do it, and it then leads into this large underground place that will then shortly lead you to this large snowy open area?
Can you guys add land somewhere in the semi-near distant, and make the ground door at the top of the island wider? I just thought it was really inaccurate how they did the level change. The weather i understand because Cortana said that it seems like the climate system thingy was malfunctioning, but the random huge new open area that just somehow appeared after going into the island with no land around it was just mystery to me. Has anyone other then me ever noticed this huge level design plot hole? It was the number one thing that bugged me when i first played it.
"Cortana, I've a feeling we are not in Halo anymore." That's because we're actually in Narnia! :D ^ A reference to the Wizard of Oz phrase - "Toto, I've a feeling we're not in Kansas anymore."
Also, why a swamp? How did a small stream get up there? Sure it's cool and all, but a swamp on an island? Why not palm trees and tropical plants?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 2, 2013 08:01 PM
Msg. 4702 of 10646
Quote: --- Original message by: P3 Ok. Here was a bit of a problem I had with Halo 1 The silent cartographer level. So you fly onto this island that has no other land mass near it, you activate map room, and then you fly into this little floor opening not even big enough for a pelican to go through, but then it somehow grows big enough to do it, and it then leads into this large underground place that will then shortly lead you to this large snowy open area?
Can you guys add land somewhere in the semi-near distant, and make the ground door at the top of the island wider? I just thought it was really inaccurate how they did the level change. The weather i understand because Cortana said that it seems like the climate system thingy was malfunctioning, but the random huge new open area that just somehow appeared after going into the island with no land around it was just mystery to me. Has anyone other then me ever noticed this huge level design plot hole? It was the number one thing that bugged me when i first played it.
"Cortana, I've a feeling we are not in Halo anymore." That's because we're actually in Narnia! :D ^ A reference to the Wizard of Oz phrase - "Toto, I've a feeling we're not in Kansas anymore."
Also, why a swamp? How did a small stream get up there? Sure it's cool and all, but a swamp on an island? Why not palm trees and tropical plants? I need to correct you on that. It should be something like "Cortana, I've a feeling we are not on Halo anymore" They were on the surface and now they're somewhere inside.
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P3
Joined: Dec 2, 2011
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Posted: Jul 2, 2013 08:05 PM
Msg. 4703 of 10646
Quote: --- Original message by: Dumb AIQuote: --- Original message by: P3 Ok. Here was a bit of a problem I had with Halo 1 The silent cartographer level. So you fly onto this island that has no other land mass near it, you activate map room, and then you fly into this little floor opening not even big enough for a pelican to go through, but then it somehow grows big enough to do it, and it then leads into this large underground place that will then shortly lead you to this large snowy open area?
Can you guys add land somewhere in the semi-near distant, and make the ground door at the top of the island wider? I just thought it was really inaccurate how they did the level change. The weather i understand because Cortana said that it seems like the climate system thingy was malfunctioning, but the random huge new open area that just somehow appeared after going into the island with no land around it was just mystery to me. Has anyone other then me ever noticed this huge level design plot hole? It was the number one thing that bugged me when i first played it.
"Cortana, I've a feeling we are not in Halo anymore." That's because we're actually in Narnia! :D ^ A reference to the Wizard of Oz phrase - "Toto, I've a feeling we're not in Kansas anymore."
Also, why a swamp? How did a small stream get up there? Sure it's cool and all, but a swamp on an island? Why not palm trees and tropical plants? I need to correct you on that. It should be something like "Cortana, I've a feeling we are not on Halo anymore" They were on the surface and now they're somewhere inside. It's supposed to be an almost exact quote phrase reference from the Wizard of Oz.... Just kill the mood why don't you. l:3
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 2, 2013 08:30 PM
Msg. 4704 of 10646
Quote: --- Original message by: P3Quote: --- Original message by: Dumb AIQuote: --- Original message by: P3 Ok. Here was a bit of a problem I had with Halo 1 The silent cartographer level. So you fly onto this island that has no other land mass near it, you activate map room, and then you fly into this little floor opening not even big enough for a pelican to go through, but then it somehow grows big enough to do it, and it then leads into this large underground place that will then shortly lead you to this large snowy open area?
Can you guys add land somewhere in the semi-near distant, and make the ground door at the top of the island wider? I just thought it was really inaccurate how they did the level change. The weather i understand because Cortana said that it seems like the climate system thingy was malfunctioning, but the random huge new open area that just somehow appeared after going into the island with no land around it was just mystery to me. Has anyone other then me ever noticed this huge level design plot hole? It was the number one thing that bugged me when i first played it.
"Cortana, I've a feeling we are not in Halo anymore." That's because we're actually in Narnia! :D ^ A reference to the Wizard of Oz phrase - "Toto, I've a feeling we're not in Kansas anymore."
Also, why a swamp? How did a small stream get up there? Sure it's cool and all, but a swamp on an island? Why not palm trees and tropical plants? I need to correct you on that. It should be something like "Cortana, I've a feeling we are not on Halo anymore" They were on the surface and now they're somewhere inside. It's supposed to be an almost exact quote phrase reference from the Wizard of Oz.... Just kill the mood why don't you. l:3 Sir, yes, sir.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 2, 2013 10:08 PM
Msg. 4705 of 10646
I like the dark, lol make it glow! also, you might have forgotten that they may have been in tunnels for a while, could've went a distance maybe
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 2, 2013 10:10 PM
Msg. 4706 of 10646
Quote: --- Original message by: rcghalohell I like the dark, lol make it glow! we already have B10 for that, go please yourself there.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 2, 2013 10:15 PM
Msg. 4707 of 10646
while im at it, ill write my name with bullet holes
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Jul 3, 2013 12:54 AM
Msg. 4708 of 10646
In addition to Noobs comment about the dark, I agree. The covenant would likely use torches to light up the area, so why not do that? It's better than walking in poo and thinking it's mud.
Also, the weapons sound really weak :/ Beef them up! Don't make them sound like "ping ping ping" make them sound like "bam bam bam!"
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jul 3, 2013 01:15 AM
Msg. 4709 of 10646
Quote: --- Original message by: master noob the art style should never hinder the gameplay, we have real life for that. for an island with a few hundred feet between shores, there really shouldn't be a swampy part. 343 guilty spark and subsequent areas were dark to build upon the suspense and the illumination from the flood's bodies. everything that needed attention drew attention to it in the form of glowy lights. since the brutes seem to lack the glowy bits, they are near invisible at glance since they hardly move in their idle animation. dark armor on dark skin in the dark is not a good idea. and about sunlight not reaching the whole island, look into global illumination, especially since the sunlight isn't hindered by as much atmosphere as earth is. areas that receive large amounts of light reflect that light into the surroundings, which in turn reflect that light into more surroundings and essentially light up the entire area.
and the whole "this isn't finished" thing is the reason I'm pointing this all out now. that way these things can be tested/implemented/fixed before the actual release, where they would have to constantly pull back and re-release the map until everything works. The art style isn't hindering gameplay in any way here. We don't know how large or small the island may or may not be in the CMT version. There is plenty of glowing scenery visible in what was shown. Also, the brutes glow when they are hit as damage is done to their armor. Have you stopped to think that maybe this particular environment was meant to be dark? Also, sunlight doesn't reflect well off of rock, dirt or much of anything else visible here. You are trying way too hard to justify nit picking something that is an aesthetic that you personally don't like :P Edited by Bobblehob on Jul 3, 2013 at 01:18 AM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jul 3, 2013 01:40 AM
Msg. 4710 of 10646
Quote: --- Original message by: Bobblehob The art style isn't hindering gameplay in any way here. evidence against? you say that, but you've yet to disprove my points. Quote: --- Original message by: Bobblehob We don't know how large or small the island may or may not be in the CMT version.
I don't think the BSP change would be that drastic, at least above ground. Quote: --- Original message by: Bobblehob There is plenty of glowing scenery visible in what was shown. Also, the brutes glow when they are hit as damage is done to their armor.
and how do you hit those brutes? by seeing and shooting? think. actually, let's play a game of Spot the Brute. zoom in as much as you want. you know what I see? only 3 pieces of glowing scenery, but apparently that's what you would consider "plenty". Quote: --- Original message by: Bobblehob Have you stopped to think that maybe this particular environment was meant to be dark? Also, sunlight doesn't reflect well off of rock, dirt or much of anything else visible here. You are trying way too hard to justify nit picking something that is an aesthetic that you personally don't like :P evidence? depending on the rock, light can reflect all over the entire island. also, where is your evidence that the environment is to be dark? I see a blue sky, not black nor dark. and who are you to say that I cannot complain about something I personally do not like? isn't that the whole point of the debate? how about this, don't complain about something I like because you don't like it. is that fair? is that really a valid argument against what I said? the hypocrisy in your argument is astoundingly obvious, I can't see how you could miss it.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jul 3, 2013 05:07 AM
Msg. 4711 of 10646
//Shows blurry screenshot of already low-quality video. //Thinks it can actually work as evidence. I do agree with your point on lighting though. If you were actually playing, you could probably see brutes fine, but regardless the aesthetic is a bit dark and unrealistic. Though Halo doesn't have real earth for light to pass/reflect all the way through. It's mostly artificial so there wouldn't be that much light in sheltered places, except in the entrances. Remember, we don't actually know how much of the ring is artificial so whether the rock is actually really all rock can only be answered by the forerunners :/ (or a missile if the environment was destructible :P)
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Jul 3, 2013 09:36 AM
Msg. 4712 of 10646
Quote: --- Original message by: Higuy
Rather than saying, "its pointless to critique our work!" how about say, okay, and use it your advantage and be open minded about it. One of the many things I've come to realize over recent years that really help! It's funny to see this coming from you...
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TailsTheGamer
Joined: Mar 7, 2013
Meow
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Posted: Jul 3, 2013 01:58 PM
Msg. 4713 of 10646
Quote: --- Original message by: Jaz//Shows blurry screenshot of already low-quality video. //Thinks it can actually work as evidence. I do agree with your point on lighting though. If you were actually playing, you could probably see brutes fine, but regardless the aesthetic is a bit dark and unrealistic. Though Halo doesn't have real earth for light to pass/reflect all the way through. It's mostly artificial so there wouldn't be that much light in sheltered places, except in the entrances. Remember, we don't actually know how much of the ring is artificial so whether the rock is actually really all rock can only be answered by the forerunners :/ (or a missile if the environment was destructible :P) Actually from looking at the sky and seeing a bit of orange determines it's either late in the day or early in the morning meaning that th sun wouldn't be directly in that area making it dark. Edited by TailsTheGamer on Jul 3, 2013 at 01:59 PMEdited by TailsTheGamer on Jul 3, 2013 at 01:59 PM
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Jul 3, 2013 02:29 PM
Msg. 4714 of 10646
Quote: --- Original message by: Thorolf Kveldulfsson [✔] Lumoria is the best. [✔] Lumoria has no flaws. [✔] Lumoria is not to be critiqued.. I'm sorry, what?
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jul 3, 2013 02:40 PM
Msg. 4715 of 10646
Quote: --- Original message by: GLaDOSQuote: --- Original message by: Thorolf Kveldulfsson [✔] Lumoria is the best. [✔] Lumoria has no flaws. [✔] Lumoria is not to be critiqued.. I'm sorry, what? Pretty sure he's joking (by harshly pointing out TM's members' attitudes) And yeah, they've always been exceptionally bad at taking criticism. While CMT's been working hard on fixing SPV3's problems despite not being paid, Lodex and Higuy have consistently pulled the 'we don't have a budget' argument, yet still attacked others for doing the same thing. (and a lot of Lumoria's issues could have been solved with time. Money(or lack thereof) wasn't really the cause for the major problems such as the horrendous final boss) So far, CMT's actually been very good at taking criticism, especially in comparison to Lodex and Higuy. Edited by Jaz on Jul 3, 2013 at 02:42 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jul 3, 2013 03:24 PM
Msg. 4716 of 10646
Nice to see everyone still has the "My work is better than others'" attitude here.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 3, 2013 07:38 PM
Msg. 4717 of 10646
Quote: --- Original message by: JazQuote: --- Original message by: GLaDOSQuote: --- Original message by: Thorolf Kveldulfsson [✔] Lumoria is the best. [✔] Lumoria has no flaws. [✔] Lumoria is not to be critiqued.. I'm sorry, what? Pretty sure he's joking (by harshly pointing out TM's members' attitudes) And yeah, they've always been exceptionally bad at taking criticism. While CMT's been working hard on fixing SPV3's problems despite not being paid, Lodex and Higuy have consistently pulled the 'we don't have a budget' argument, yet still attacked others for doing the same thing. (and a lot of Lumoria's issues could have been solved with time. Money(or lack thereof) wasn't really the cause for the major problems such as the horrendous final boss) So far, CMT's actually been very good at taking criticism, especially in comparison to Lodex and Higuy. Edited by Jaz on Jul 3, 2013 at 02:42 PM Does this simply not make what I pointed out towards CMT not valid? This is about CMT's level and not Lumoria; I won't even bother arguing over something so stupid. I won't deny that Lumoria had it's issues here and there but I found it as the creator and co-developer to be a fun, worthwhile experience and I'm sure others can also appreciate it for what it is. But like I said, my criticism was towards the CMT level. If I was someone else, would my points somehow be more or less credible? Quote: --- Original message by: GLaDOSQuote: --- Original message by: Higuy
Rather than saying, "its pointless to critique our work!" how about say, okay, and use it your advantage and be open minded about it. One of the many things I've come to realize over recent years that really help! It's funny to see this coming from you... Did you bother to read the last sentence of what I had said? Edited by Higuy on Jul 3, 2013 at 07:40 PM
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Jul 3, 2013 08:14 PM
Msg. 4718 of 10646
Quote: --- Original message by: HiguyQuote: --- Original message by: GLaDOSQuote: --- Original message by: Higuy
Rather than saying, "its pointless to critique our work!" how about say, okay, and use it your advantage and be open minded about it. One of the many things I've come to realize over recent years that really help! It's funny to see this coming from you... Did you bother to read the last sentence of what I had said? Edited by Higuy on Jul 3, 2013 at 07:40 PM
Yes. I did bothered... But i assumed that you lied because of your actitude...
Edited by GLaDOS on Jul 3, 2013 at 08:17 PM
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teh lag
Joined: May 6, 2008
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Posted: Jul 3, 2013 08:58 PM
Msg. 4719 of 10646
Hello Halomaps Friends  it's wednesday and ifafudafi has some words and pictures about some stuff we did, read them for the following information:
- how do you do change-colors on a weapon's display like the ar without animations?
- unlock the secrets of a Better Burst Fire
- Scripts, with code, of ghost boosting powered by Open Sauce
the words are available here for your reading, and viewing pleasure.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Jul 4, 2013 06:22 PM
Msg. 4720 of 10646
i know that the argument of weapon sounds has been brought up before, and i don't know if any of u guys mod L4D2, but this is the video of a new sound set that got released that i believe u guys could really learn from, especially the shotgun. http://www.youtube.com/watch?feature=player_embedded&v=TP95yzdpYwY on a further note, please pay attention to how u can hear the action cycle in many of the weapons, as well as how the sound echos. additionally, note that suppressed weapons do not make a "little click" or a "little whistle", it dampens the sound and takes the edge of, if u want a quieter shot, u use subsonic rounds. even then however, a 12.7x40 or a 14.5x114 will still make a heckuva lotta noise, unless your suppressor is longer than the gun. subsonic rounds have much less recoil so they can be fired quicker and more accurately, however they have less stopping power and momentum, they won't hit as hard and travel slower, but again, u can sling them out a lot faster with more accuracy. so anyways, hope this helps. I'M SERIOUS, FIX YOUR "SUPPRESSED" WEAPONS OR TAKE THEM OUT.
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Jul 4, 2013 07:16 PM
Msg. 4721 of 10646
Keep in mind that this is 500 years in the future, science fiction, and a videogame. I don't think realism is that much of a problem here.
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Jul 4, 2013 08:06 PM
Msg. 4722 of 10646
Quote: --- Original message by: xnx Keep in mind that this is 500 years in the future, science fiction, and a videogame. I don't think realism is that much of a problem here. Best answer ever...
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Jul 4, 2013 08:16 PM
Msg. 4723 of 10646
How about we try this: We don't argue and we try to help out CMT by giving them decent feedback, instead of others attacking your feedback. Yes, not everyone can be pleased, but if we stopped this negative form of "democracy" we have here, where we argue among ourselves, we can produce far better quality content thanks to greater contribution.
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Jul 4, 2013 08:24 PM
Msg. 4724 of 10646
Quote: --- Original message by: Storm How about we try this: We don't argue and we try to help out CMT by giving them decent feedback, instead of others attacking your feedback. Yes, not everyone can be pleased, but if we stopped this negative form of "democracy" we have here, where we argue among ourselves, we can produce far better quality content thanks to greater contribution. That's like asking Dsalimander to stop beign an *censored because of the lovely profanity filter*
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Jul 5, 2013 12:17 PM
Msg. 4725 of 10646
i'm not trying to rage at CMT, i love them and what they're doing. however i'm also very passionate about suppressed and tactical gear. i'm trying to offer them a way to make their guns more realistic, AND even have them balanced against the unsuppressed variants. also at whoever said "hurr durr its duh future they no haz realism" sure, maybe they don't use gunpowder, BECAUSE ITS THE GUNPOWDER AND THE SONIC BOOM THAT CAUSES THE NOISE, something that suppressed rounds virtually eliminate. c'mon masters, for the love of halo, it's worth it. p.s. i'm not upset, the all caps is for emphasis.
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