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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 132 of 305)
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sshers4
Joined: Apr 28, 2013


Posted: Jun 10, 2013 09:30 AM    Msg. 4586 of 10646       
Quote: --- Original message by: Choclate Thunda
New Carbine Scope/HUD:

http://imageshack.us/a/img20/7160/haloce2013060519403544.png








GLaDOS
Joined: Dec 6, 2011

Testing you.


Posted: Jun 10, 2013 11:04 AM    Msg. 4587 of 10646       
Quote: --- Original message by: Oskarmandude
CMT SPV3 is going to be DLC for Half Life 2: Episode 3


And Portal 3..


Mooseknuckle
Joined: Jun 8, 2013


Posted: Jun 10, 2013 06:19 PM    Msg. 4588 of 10646       
I have another question, something I've been thinking about lately. It's been mentioned a few times before that TSC:E and SPV3 will have separate tagsets. What is the logic behind this compared to having a single, unified tagset for both? If this is meant to be a single, cohesive CMT experience that can be played all the way through from start to finish, why have one map that is inconsistent with the rest of the campaign? I don't doubt that both tagsets will be polished and fun to use, but what about consistency? It would be incredibly off-putting for one map to have different bipeds, models, animations, textures, behaviors, etc.


OrangeJuice
Joined: Jan 29, 2009

I hand-paint bumpmaps! ❤ desaturate is baad


Posted: Jun 10, 2013 06:32 PM    Msg. 4589 of 10646       
To prove a point that this is a Halo Custom Edition campaign and not just some sort of swap-this-for-that mod :)

.


P3
Joined: Dec 2, 2011


Posted: Jun 10, 2013 06:44 PM    Msg. 4590 of 10646       
Quote: --- Original message by: Mooseknuckle
I have another question, something I've been thinking about lately. It's been mentioned a few times before that TSC:E and SPV3 will have separate tagsets. What is the logic behind this compared to having a single, unified tagset for both? If this is meant to be a single, cohesive CMT experience that can be played all the way through from start to finish, why have one map that is inconsistent with the rest of the campaign? I don't doubt that both tagsets will be polished and fun to use, but what about consistency? It would be incredibly off-putting for one map to have different bipeds, models, animations, textures, behaviors, etc.


Maybe they couldn't decide which tags and stuff looked better and are more fun, but also didn't want to scrap some tags and work that were done or were already pretty good; so they decided to make two separate maps.
Just my guess. Or maybe they just wanted to play the same level that they have created but with a different feel.


Mooseknuckle
Joined: Jun 8, 2013


Posted: Jun 10, 2013 07:14 PM    Msg. 4591 of 10646       
AH. I just found this. Please disregard my previous post, or rather, think of this as me finding the answer to my own question and posting it here:

Quote: --- Original message by: Ifafudafi
Quote: --- Original message by: Masters1337
right now we have 2 tagsets, we have one designed by Iffy where all weapons are completely independent from their H1 tag values (think of how H2 did it's weapon behaviors), and we have mine where everything is built to retain what I believe people love and want from Halo CE.


I don't want to start something here but one could draw a couple of misleading conclusions from this, so I'd like to try and clarify a bit

Several different variations on weapon stats, behavior, etc. are being presented to testers simultaneously, mostly along the lines of a varation crafted by myself in our b30 test-builds and another by Masterz in his SPv3 test-builds, with the idea that the good bits and the bad bits of each will be able to be more easily identified (and then be converged or eliminated) by comparison and contrast. In combining the theoretical high points of two seperate methodoligies while removing the disadvantages, the end product would ideally then be a deliciously marbled gameplay cake.

However, in both cases, the goal is to "retain what [whoever] believe[s] people love and want from Halo CE;" the difference is how "what makes Halo 1 Halo 1" is interpreted -- and believe me there are differences. It's easy to see why 343 left the gameplay completely untouched for Anniversary.

This is still a very ongoing and very not-finished process, though, so I don't want to get too into detail until we've got things more solidified on our end

Edited by Mooseknuckle on Jun 10, 2013 at 07:15 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jun 10, 2013 07:22 PM    Msg. 4592 of 10646       
Quote: --- Original message by: Mooseknuckle

AH. I just found this. Please disregard my previous post, or rather, think of this as me finding the answer to my own question and posting it here:

Quote: --- Original message by: Ifafudafi
Quote: --- Original message by: Masters1337
right now we have 2 tagsets, we have one designed by Iffy where all weapons are completely independent from their H1 tag values (think of how H2 did it's weapon behaviors), and we have mine where everything is built to retain what I believe people love and want from Halo CE.


I don't want to start something here but one could draw a couple of misleading conclusions from this, so I'd like to try and clarify a bit

Several different variations on weapon stats, behavior, etc. are being presented to testers simultaneously, mostly along the lines of a varation crafted by myself in our b30 test-builds and another by Masterz in his SPv3 test-builds, with the idea that the good bits and the bad bits of each will be able to be more easily identified (and then be converged or eliminated) by comparison and contrast. In combining the theoretical high points of two seperate methodoligies while removing the disadvantages, the end product would ideally then be a deliciously marbled gameplay cake.

However, in both cases, the goal is to "retain what [whoever] believe[s] people love and want from Halo CE;" the difference is how "what makes Halo 1 Halo 1" is interpreted -- and believe me there are differences. It's easy to see why 343 left the gameplay completely untouched for Anniversary.

This is still a very ongoing and very not-finished process, though, so I don't want to get too into detail until we've got things more solidified on our end

Edited by Mooseknuckle on Jun 10, 2013 at 07:15 PM

Which would no longer be necessary when the final release comes.


P3
Joined: Dec 2, 2011


Posted: Jun 10, 2013 08:03 PM    Msg. 4593 of 10646       
I'm just waiting to see something interesting...


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 10, 2013 09:23 PM    Msg. 4594 of 10646       
Quote: --- Original message by: Mooseknuckle
I have another question, something I've been thinking about lately. It's been mentioned a few times before that TSC:E and SPV3 will have separate tagsets. What is the logic behind this compared to having a single, unified tagset for both? If this is meant to be a single, cohesive CMT experience that can be played all the way through from start to finish, why have one map that is inconsistent with the rest of the campaign? I don't doubt that both tagsets will be polished and fun to use, but what about consistency? It would be incredibly off-putting for one map to have different bipeds, models, animations, textures, behaviors, etc.


It stems from a misunderstanding and also because both teams worked so long and hard on their respective tagsets. Initially, some of us understood one would be chosen for all maps, but others were under the impression the B30:E map and tagset were independent . However, it eventually came to a point where the SPV3 maps wouldn't play well with the Evolved tag set if that were to be the sole tagset (SPV3 is many maps and encounters, while B30 is just a single but awesome map), and the B30 team didn't want to get rid of their weapon balance, after designing the mission with it in mind for about a year.

What's ultimately going to happen is B30:Evolved with the Evolved weapon set is going to be released, followed by "Phase 1" of SPV3 a month or so later, which includes SPV3 A10, A30, A50, and concludes with SPV3 B30:E (Which is B30:E with the SPV3 tagset). In short, B30:E is a map with a custom tweak and tailored tagset, and SPV3 is meant to play out as an expanded H1 Campaign, while incorporating the all new B30.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jun 10, 2013 09:32 PM    Msg. 4595 of 10646       
will you guys redo A50 T&R? I really feel that it needs redoing.


Mooseknuckle
Joined: Jun 8, 2013


Posted: Jun 10, 2013 09:32 PM    Msg. 4596 of 10646       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: Mooseknuckle
I have another question, something I've been thinking about lately. It's been mentioned a few times before that TSC:E and SPV3 will have separate tagsets. What is the logic behind this compared to having a single, unified tagset for both? If this is meant to be a single, cohesive CMT experience that can be played all the way through from start to finish, why have one map that is inconsistent with the rest of the campaign? I don't doubt that both tagsets will be polished and fun to use, but what about consistency? It would be incredibly off-putting for one map to have different bipeds, models, animations, textures, behaviors, etc.


It stems from a misunderstanding and also because both teams worked so long and hard on their respective tagsets. Initially, some of us understood one would be chosen for all maps, but others were under the impression the B30:E map and tagset were independent . However, it eventually came to a point where the SPV3 maps wouldn't play well with the Evolved tag set if that were to be the sole tagset (SPV3 is many maps and encounters, while B30 is just a single but awesome map), and the B30 team didn't want to get rid of their weapon balance, after designing the mission with it in mind for about a year.

What's ultimately going to happen is B30:Evolved with the Evolved weapon set is going to be released, followed by "Phase 1" of SPV3 a month or so later, which includes SPV3 A10, A30, A50, and concludes with SPV3 B30:E (Which is B30:E with the SPV3 tagset). In short, B30:E is a map with a custom tweak and tailored tagset, and SPV3 is meant to play out as an expanded H1 Campaign, while incorporating the all new B30.


Ahhhh. Thank you so much for clearing this up! So B30:E and SPV3 are technically separate experiences, but a version of B30:E with the same tagset as the rest of SPV3 will also be included in the Phase 1 release.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 10, 2013 09:33 PM    Msg. 4597 of 10646       
@noob: It's part of "Phase 1", I agree, the A50 release we have out there is quite abysmal. Outside of graphics, I prefer the SPV2 version of it.

@Moose: Yep.
Edited by Masters1337 on Jun 10, 2013 at 09:35 PM


P3
Joined: Dec 2, 2011


Posted: Jun 10, 2013 09:35 PM    Msg. 4598 of 10646       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: Mooseknuckle
I have another question, something I've been thinking about lately. It's been mentioned a few times before that TSC:E and SPV3 will have separate tagsets. What is the logic behind this compared to having a single, unified tagset for both? If this is meant to be a single, cohesive CMT experience that can be played all the way through from start to finish, why have one map that is inconsistent with the rest of the campaign? I don't doubt that both tagsets will be polished and fun to use, but what about consistency? It would be incredibly off-putting for one map to have different bipeds, models, animations, textures, behaviors, etc.


It stems from a misunderstanding and also because both teams worked so long and hard on their respective tagsets. Initially, some of us understood one would be chosen for all maps, but others were under the impression the B30:E map and tagset were independent . However, it eventually came to a point where the SPV3 maps wouldn't play well with the Evolved tag set if that were to be the sole tagset (SPV3 is many maps and encounters, while B30 is just a single but awesome map), and the B30 team didn't want to get rid of their weapon balance, after designing the mission with it in mind for about a year.

What's ultimately going to happen is B30:Evolved with the Evolved weapon set is going to be released, followed by "Phase 1" of SPV3 a month or so later, which includes SPV3 A10, A30, A50, and concludes with SPV3 B30:E (Which is B30:E with the SPV3 tagset). In short, B30:E is a map with a custom tweak and tailored tagset, and SPV3 is meant to play out as an expanded H1 Campaign, while incorporating the all new B30.


How about giving us a release date?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jun 10, 2013 09:50 PM    Msg. 4599 of 10646       
Quote: --- Original message by: P3How about giving us a release date?

As often as people ask this question, I would think that, if they had a release date in mind, they would have given it to us.


Mooseknuckle
Joined: Jun 8, 2013


Posted: Jun 10, 2013 09:53 PM    Msg. 4600 of 10646       
btw, I thought CMT might like this concept art I found while browsing Isaac Hannaford's stuff:
http://i7.photobucket.com/albums/y290/kingronster/odst_gun.jpg

I thought something similar to it might make for a more interesting design than the original MA5K, since you guys discussed changing the ammo count to something other than 30, and since the MA5K is quite similar to a scopeless BR. Also, it'd be the only CMT weapon so far with a reflex sight, which would be cool to have.

Maybe a 48-round weapon with similar characteristics to CMT's old MA5K, with that new design and a new MA5-series designation?

Edit: How about calling it the MA5T Carbine, the T being short for "tactical"?
Edited by Mooseknuckle on Jun 10, 2013 at 11:47 PM


P3
Joined: Dec 2, 2011


Posted: Jun 10, 2013 10:05 PM    Msg. 4601 of 10646       
Quote: --- Original message by: Echo77
Quote: --- Original message by: P3How about giving us a release date?

As often as people ask this question, I would think that, if they had a release date in mind, they would have given it to us.


Well, they could at least tell us an estimation of how long it might take them. Maybe tell us what it is that needs to be worked on other then telling us, " it needs polishing." What is it that needs too? If everything, then at least tell us or show us something interesting to keep us from being tired of waiting.


Mooseknuckle
Joined: Jun 8, 2013


Posted: Jun 10, 2013 10:11 PM    Msg. 4602 of 10646       
Quote: --- Original message by: P3
Quote: --- Original message by: Echo77
Quote: --- Original message by: P3How about giving us a release date?

As often as people ask this question, I would think that, if they had a release date in mind, they would have given it to us.


Well, they could at least tell us an estimation of how long it might take them. Maybe tell us what it is that needs to be worked on other then telling us, " it needs polishing." What is it that needs too? If everything, then at least tell us or show us something interesting to keep us from being tired of waiting.


The more time they spend taking, uploading, and posting cute screenshots, the less time they have to do actual work. It'll be done when it's done, or in the event that they somehow know exactly when they'll be done, they'll tell us. Begging for a release date is a fruitless endeavor.
Edited by Mooseknuckle on Jun 10, 2013 at 10:17 PM


Danger_zone_98
Joined: Nov 26, 2012


Posted: Jun 10, 2013 10:23 PM    Msg. 4603 of 10646       
Quote: --- Original message by: Mooseknuckle
The more time they spend taking, uploading, and posting cute screenshots, the less time they have to do actual work. It'll be done when it's done, or in the event that they somehow know exactly when they'll be done, they'll tell us. Begging for a release date is a fruitless endeavor.
Edited by Mooseknuckle on Jun 10, 2013 at 10:17 PM

I understand that maybe some maps are not even close to be finished to show some nice pics, but "The more time they spend taking, uploading, and posting cute screenshots, the less time they have to do actual work." Really? Oh come on, taking, uploading and posting pics isn't hard at all.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 10, 2013 10:26 PM    Msg. 4604 of 10646       
Yeah, but when you need to show and explain stuff it can be quite the chore. I'd show some of our A30 stuff, but it isn't pretty and I don't want to show something that hasn't received the slightest bit of care in the visuals just yet.


Danger_zone_98
Joined: Nov 26, 2012


Posted: Jun 10, 2013 10:35 PM    Msg. 4605 of 10646       
Quote: --- Original message by: Masters1337
Yeah, but when you need to show and explain stuff it can be quite the chore. I'd show some of our A30 stuff, but it isn't pretty and I don't want to show something that hasn't received the slightest bit of care in the visuals just yet.

Yup, and that's what I was trying to say here:
Quote: --- Original message by: Danger_zone_98
I understand that maybe some maps are not even close to be finished to show some nice pics.

But please... don't say "soon" and "soon" and "soon" if it's not 100% sure to then make us still wait...
Quote: --- Original message by: Masters1337
It will depend. Sorry for the lack of updates everyone. We will have something to show soon, and I promise it will result in O_O.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jun 10, 2013 10:39 PM    Msg. 4606 of 10646       
Quote: --- Original message by: Danger_zone_98
But please... don't say "soon" and "soon" and "soon" if it's not 100% sure to then make us still wait...

"Soon" is a relative term. If you don't want them to say "soon", and they don't have a definite release date yet, would you prefer for them to simply say "later" or "at some point in the future"?


Danger_zone_98
Joined: Nov 26, 2012


Posted: Jun 10, 2013 10:44 PM    Msg. 4607 of 10646       
Quote: --- Original message by: Echo77
Quote: --- Original message by: Danger_zone_98
But please... don't say "soon" and "soon" and "soon" if it's not 100% sure to then make us still wait...

"Soon" is a relative term. If you don't want them to say "soon", and they don't have a definite release date yet, would you prefer for them to simply say "later" or "at some point in the future"?

Well... that seems like some better terms to me.


P3
Joined: Dec 2, 2011


Posted: Jun 10, 2013 11:14 PM    Msg. 4608 of 10646       
Quote: --- Original message by: Danger_zone_98
Quote: --- Original message by: Echo77
Quote: --- Original message by: Danger_zone_98
But please... don't say "soon" and "soon" and "soon" if it's not 100% sure to then make us still wait...

"Soon" is a relative term. If you don't want them to say "soon", and they don't have a definite release date yet, would you prefer for them to simply say "later" or "at some point in the future"?

Well... that seems like some better terms to me.


Agreed.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 11, 2013 12:41 AM    Msg. 4609 of 10646       
You're taking quotes from the wrong thread bud.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 11, 2013 04:46 AM    Msg. 4610 of 10646       
CMT does not really have a release date. Who would? When making Foundry, I never had a release date. I would always look at the map and think "gee, only one moar week of work and it will be releaseable!" But that ended up being a good two months.

If you pressure CMT too much, the final result would be a shoddy map due to a rushing to release the map on a certain date.

This will be worth the wait.


P3
Joined: Dec 2, 2011


Posted: Jun 11, 2013 06:39 AM    Msg. 4611 of 10646       
Quote: --- Original message by: Masters1337
You're taking quotes from the wrong thread bud.

Wait, you talking to me?
Also, i don't really care much anymore. Do your best and stop saying soon when it isn't... >.>
That phrase is almost like cake....


Xtralaos
Joined: Jun 1, 2013

"I AM THE GREATEST!"


Posted: Jun 11, 2013 09:46 AM    Msg. 4612 of 10646       
So, the A50 from the Phase 1 will be the already released A50?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 11, 2013 09:52 AM    Msg. 4613 of 10646       
No, that will be replaced by a new A50 that contains the latest tags and content. The current release of A50 is more of a demo of what we can do. Ultimately, there will be 5 releases.

A50: Demo (Already released)
B30: Evolved
SPV3: Phase 1| A10, A30, A50 (re-release), B30:E
SPV3: Phase 2| (Phase 1 re-release of maps), C10, C20, D20, D40
SPV3: Phase 3| (Phase 1 and 2 re-release of maps) B40, C40.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jun 11, 2013 10:32 AM    Msg. 4614 of 10646       
Quote: --- Original message by: Masters1337
No, that will be replaced by a new A50 that contains the latest tags and content. The current release of A50 is more of a demo of what we can do. Ultimately, there will be 5 releases.

A50: Demo (Already released)
(several months later)
B30: Evolved
(many months later)
SPV3: Phase 1| A10, A30, A50 (re-release), B30:E
(many months later)
SPV3: Phase 2| (Phase 1 re-release of maps), C10, C20, D20, D40
(many months later)
SPV3: Phase 3| (Phase 1 and 2 re-release of maps) B40, C40.

Is that right?
Not complaining about the CMT's progress or anything. That's just how I think it will be.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jun 11, 2013 11:12 AM    Msg. 4615 of 10646       
Quote: --- Original message by: P3
Quote: --- Original message by: Masters1337
You're taking quotes from the wrong thread bud.

Wait, you talking to me?
Also, i don't really care much anymore. Do your best and stop saying soon when it isn't... >.>
That phrase is almost like cake....

It could be that you are simply impatient. I have no idea why everyone gets so hung up over time frames and release dates when the knowledge of either will not make the final product come any faster.


Xtralaos
Joined: Jun 1, 2013

"I AM THE GREATEST!"


Posted: Jun 11, 2013 11:40 AM    Msg. 4616 of 10646       
Quote: --- Original message by: Masters1337
No, that will be replaced by a new A50 that contains the latest tags and content. The current release of A50 is more of a demo of what we can do. Ultimately, there will be 5 releases.

A50: Demo (Already released)
B30: Evolved
SPV3: Phase 1| A10, A30, A50 (re-release), B30:E
SPV3: Phase 2| (Phase 1 re-release of maps), C10, C20, D20, D40
SPV3: Phase 3| (Phase 1 and 2 re-release of maps) B40, C40.


Can I ask why will you Redo The maps 2 times (A50 3 times)?


P3
Joined: Dec 2, 2011


Posted: Jun 11, 2013 12:30 PM    Msg. 4617 of 10646       
Quote: --- Original message by: Echo77
Quote: --- Original message by: P3
Quote: --- Original message by: Masters1337
You're taking quotes from the wrong thread bud.

Wait, you talking to me?
Also, i don't really care much anymore. Do your best and stop saying soon when it isn't... >.>
That phrase is almost like cake....

It could be that you are simply impatient. I have no idea why everyone gets so hung up over time frames and release dates when the knowledge of either will not make the final product come any faster.


Or it could be from the false hope of saying soon as an answer to the questions. The knowledge having the release date yes, wouldn't help, but, it would at least make a person feel less impatient without updates for a period of time. Just me? No?


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jun 11, 2013 12:56 PM    Msg. 4618 of 10646       
Quote: --- Original message by: P3
Quote: --- Original message by: Echo77
Quote: --- Original message by: P3
Quote: --- Original message by: Masters1337
You're taking quotes from the wrong thread bud.

Wait, you talking to me?
Also, i don't really care much anymore. Do your best and stop saying soon when it isn't... >.>
That phrase is almost like cake....

It could be that you are simply impatient. I have no idea why everyone gets so hung up over time frames and release dates when the knowledge of either will not make the final product come any faster.


Or it could be from the false hope of saying soon as an answer to the questions. The knowledge having the release date yes, wouldn't help, but, it would at least make a person feel less impatient without updates for a period of time. Just me? No?


How impatient you feel is up to you.

I'm sure you can find something else to do while you wait for a Halo mod.


P3
Joined: Dec 2, 2011


Posted: Jun 11, 2013 01:02 PM    Msg. 4619 of 10646       
Quote: --- Original message by: Jaz
Quote: --- Original message by: P3
Quote: --- Original message by: Echo77
Quote: --- Original message by: P3
Quote: --- Original message by: Masters1337
You're taking quotes from the wrong thread bud.

Wait, you talking to me?
Also, i don't really care much anymore. Do your best and stop saying soon when it isn't... >.>
That phrase is almost like cake....

It could be that you are simply impatient. I have no idea why everyone gets so hung up over time frames and release dates when the knowledge of either will not make the final product come any faster.


Or it could be from the false hope of saying soon as an answer to the questions. The knowledge having the release date yes, wouldn't help, but, it would at least make a person feel less impatient without updates for a period of time. Just me? No?


How impatient you feel is up to you.

I'm sure you can find something else to do while you wait for a Halo mod.


I do have something else to do. :) I'll post it in a while when i think it looks better.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 11, 2013 01:27 PM    Msg. 4620 of 10646       
Quote: --- Original message by: Xtralaos
Quote: --- Original message by: Masters1337
No, that will be replaced by a new A50 that contains the latest tags and content. The current release of A50 is more of a demo of what we can do. Ultimately, there will be 5 releases.

A50: Demo (Already released)
B30: Evolved
SPV3: Phase 1| A10, A30, A50 (re-release), B30:E
SPV3: Phase 2| (Phase 1 re-release of maps), C10, C20, D20, D40
SPV3: Phase 3| (Phase 1 and 2 re-release of maps) B40, C40.


Can I ask why will you Redo The maps 2 times (A50 3 times)?


It's simply us recompiling the map to make sure it has the latest art assets and most recent tags. It's not like there will be a huge overhaul to it.

 
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