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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 129 of 305)
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Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 29, 2013 04:12 AM    Msg. 4481 of 10646       
With the skirmishers, can we assume that they jump down from high places to catch players off guard? Or do they have the same bland gameplay as they did in Reach?


P3
Joined: Dec 2, 2011


Posted: May 29, 2013 06:15 AM    Msg. 4482 of 10646       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: P3
So is there any visual updates?
There's got to be something presentable right now. Also how close are you guys to releasing any more campaign maps? Maybe give us a little heads up on what you guys have gotten done and what you guys still need to work on before release.


We just got some vidocs a while ago. I mean, since then it hasn't been that long


Really? Hmm... I need to go backwards. I only recently got internet back so i guess i haven't seen them. Sorry. :p


AllySuzumiya
Joined: Feb 27, 2013

"Kotae wa itsumo watashi no mune ni.."


Posted: May 29, 2013 10:11 AM    Msg. 4483 of 10646       
Quote: --- Original message by: Jesse
I dislike brutes in Halo 2, those are the worst. In Halo 3 they're not so tough, no more than elites in any other game.

Halo 1 elites on legendary with no pistol or plasma pistol.
Is it just me or was the halo 1 Ma5D a bit.. Weak? Best fire rate in the series but.. Very Weak. It wasn't until halo 3 that I accepted it.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: May 29, 2013 11:37 AM    Msg. 4484 of 10646       
Quote: --- Original message by: AllySuzumiya
Quote: --- Original message by: Jesse
I dislike brutes in Halo 2, those are the worst. In Halo 3 they're not so tough, no more than elites in any other game.

Halo 1 elites on legendary with no pistol or plasma pistol.
Is it just me or was the halo 1 Ma5D a bit.. Weak? Best fire rate in the series but.. Very Weak. It wasn't until halo 3 that I accepted it.

The MA5B in Combat Evolved is comparable to the M7 submachine gun featured in Halo 2 (which is why the MA5 was excluded from that game).

"One of the comments on the weapon changes in Halo 2 revolved around the fact that in Halo 1, 'the assault rifle handled like an SMG and the pistol handled like a rifle.' In Halo 2, the altered weapon loadout featured 'a rifle that handles like a rifle, a pistol that handles like a pistol, and an SMG that handles like an SMG.'" - Halopedia
Edited by Echo77 on May 29, 2013 at 12:01 PM


ReconNinja117
Joined: Nov 11, 2011


Posted: May 30, 2013 09:58 AM    Msg. 4485 of 10646       
Quote: --- Original message by: AllySuzumiya
Quote: --- Original message by: Jesse
I dislike brutes in Halo 2, those are the worst. In Halo 3 they're not so tough, no more than elites in any other game.

Halo 1 elites on legendary with no pistol or plasma pistol.
Is it just me or was the halo 1 Ma5D a bit.. Weak? Best fire rate in the series but.. Very Weak. It wasn't until halo 3 that I accepted it.

Technically the MA5B is similar to the rest of the MA5 series in terms of firepower (it's actually a little more powerful than the MA5C; it takes 15 rounds to kill in multiplayer than 16), but it's so inaccurate that you can't effectively use all of its power unless your enemy is quite literally within spitting distance.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 30, 2013 10:30 AM    Msg. 4486 of 10646       
Quote: --- Original message by: ReconNinja117
Quote: --- Original message by: AllySuzumiya
Quote: --- Original message by: Jesse
I dislike brutes in Halo 2, those are the worst. In Halo 3 they're not so tough, no more than elites in any other game.

Halo 1 elites on legendary with no pistol or plasma pistol.
Is it just me or was the halo 1 Ma5D a bit.. Weak? Best fire rate in the series but.. Very Weak. It wasn't until halo 3 that I accepted it.

Technically the MA5B is similar to the rest of the MA5 series in terms of firepower (it's actually a little more powerful than the MA5C; it takes 15 rounds to kill in multiplayer than 16), but it's so inaccurate that you can't effectively use all of its power unless your enemy is quite literally within spitting distance.

Mainly because of it's extremely large magazine.

If it was as accurate as the MA5C, it would kill enemies very quickly.
Edited by Dumb AI on May 30, 2013 at 10:31 AM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 31, 2013 01:40 AM    Msg. 4487 of 10646       
CMT sux monkey tenticles


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: May 31, 2013 03:16 PM    Msg. 4488 of 10646       
Quote: --- Original message by: Tiel
monkey testicles are too good for them


...I thought we were discussing monkey TENTACLES. This escalated very quickly!


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: May 31, 2013 04:46 PM    Msg. 4489 of 10646       
get it because monkeys don't have tentacles

get it

it's funny right?


Ranger Silver 6
Joined: May 6, 2013

are you sure you're serious?


Posted: May 31, 2013 05:34 PM    Msg. 4490 of 10646       
why does CMT get so much hate on here anyway. Seems a bit pointless from my perspective


Ranger Silver 6
Joined: May 6, 2013

are you sure you're serious?


Posted: May 31, 2013 07:06 PM    Msg. 4491 of 10646       
Quote: --- Original message by: Tiel
...way to pick up on joking, buddy.

I know in this case it was a joke, it was horribly obvious. But I was meaning in general, not this one time. Poor timing on my part I suppose


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: May 31, 2013 09:28 PM    Msg. 4492 of 10646       
Quote: --- Original message by: Ranger Silver 6
Quote: --- Original message by: Tiel
...way to pick up on joking, buddy.

I know in this case it was a joke, it was horribly obvious. But I was meaning in general, not this one time. Poor timing on my part I suppose


From what I've gathered from my observations of cmt over the years, it seems to be because:

-CMT creates less "custom" content than they did back in the day (not custom as in custom models and textures, I mean custom as in weapons such as the anti air rocket launcher, brg, t850 chaingun, jackal plasma rifle, apparition, the list goes on) (this hate usually comes from old school cmt fans)

-They are modding the default campaign rather than creating something completely fresh and new (this hate usually comes from Lumoria lovers)

-They've fully embraced OpenSauce (some people aren't fond of amarillo map files)

-They're new design styles/work ethic (content resembles that of other halo games rather than spectacular original designs that feel new and fresh)

these are just the tip of the iceburg, but honestly a team like CMT will never be able to please everyone, They're project has too many elements that can and have lead to displeasure among certain people, while greatly pleasing others.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 31, 2013 10:28 PM    Msg. 4493 of 10646       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Ranger Silver 6
Quote: --- Original message by: Tiel
...way to pick up on joking, buddy.

I know in this case it was a joke, it was horribly obvious. But I was meaning in general, not this one time. Poor timing on my part I suppose


From what I've gathered from my observations of cmt over the years, it seems to be because:

-CMT creates less "custom" content than they did back in the day (not custom as in custom models and textures, I mean custom as in weapons such as the anti air rocket launcher, brg, t850 chaingun, jackal plasma rifle, apparition, the list goes on) (this hate usually comes from old school cmt fans)

-They are modding the default campaign rather than creating something completely fresh and new (this hate usually comes from Lumoria lovers)

-They've fully embraced OpenSauce (some people aren't fond of amarillo map files)

-They're new design styles/work ethic (content resembles that of other halo games rather than spectacular original designs that feel new and fresh)

these are just the tip of the iceburg, but honestly a team like CMT will never be able to please everyone, They're project has too many elements that can and have lead to displeasure among certain people, while greatly pleasing others.

The tip of the iceburger?


Xtralaos
Joined: Jun 1, 2013

"I AM THE GREATEST!"


Posted: Jun 1, 2013 05:54 AM    Msg. 4494 of 10646       
I would love to see some custom weapons like the chaingun and many other custom weapons you did in the past, but I am pleased with what you have done and will do as everything so far is incredible.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 1, 2013 11:40 AM    Msg. 4495 of 10646       
Quote: --- Original message by: Dumb AI

The tip of the iceburger?



oh no no NO, burgers have been known to spontaneously combust when frozen. Entire neighborhoods have been lost due to this tragic law of science

It's called the McNasty Burger Effect tm
Edited by Delicon20 on Jun 1, 2013 at 11:41 AM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 1, 2013 11:56 AM    Msg. 4496 of 10646       
The funny thing about custom weapons (new ideas or new takes on old ones) is often the testers have a negative reaction to them. That said, there will be some in the SPV3 Tagset, some are new takes on ideas and concepts shown in H:R and H4.


OrangeJuice
Joined: Jan 29, 2009

I hand-paint bumpmaps! ❤ desaturate is baad


Posted: Jun 1, 2013 12:50 PM    Msg. 4497 of 10646       
it's hard to make good weapon sounds without spending on decent equipment, or learning like a madman how to do it through software.


Xtralaos
Joined: Jun 1, 2013

"I AM THE GREATEST!"


Posted: Jun 1, 2013 12:52 PM    Msg. 4498 of 10646       
Looking forward to seeing them


miguel_antf
Joined: Jul 23, 2012


Posted: Jun 1, 2013 01:24 PM    Msg. 4499 of 10646       
It's been almost a year since was annouced TSC: Evolved. Although, the only visual info we have on the map is from the project trailer and the opensauce 3.1 trailer.

Masters1337, can you tell us when do we get to play?

And can you share some images from this map?


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jun 1, 2013 02:11 PM    Msg. 4500 of 10646       
Quote: --- Original message by: Storm
With the skirmishers, can we assume that they jump down from high places to catch players off guard? Or do they have the same bland gameplay as they did in Reach?


It would be badarse if you're walking through a canyon with some ODST's in front of you and they drop in from the top, or a phantom, and assassinate them like this http://www.youtube.com/watch?v=zmEUBGnKFIg&t=11s Lol.


BobtheGreatII
Joined: Feb 27, 2006

Meh


Posted: Jun 1, 2013 05:59 PM    Msg. 4501 of 10646       
You'll see it when we're ready to show it off.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jun 1, 2013 06:07 PM    Msg. 4502 of 10646       
i know that this isn't what people are discussing right now in this thread, but regarding the brutes, could CMT add in a berserking behavior like the one from halo 2, where the brute will recklessly charge and shoulder bash players? however instead of just having the last brute in the pack berserk (like in H2) or having all brutes berserk after their armor breaks (like in H3), why not add in a new berserk activation script, perhaps something like this:
-say the average brute pack is in groups of 8
-the script creates an integer, lets say 15
-upon the brutes first sighting the player, they each run the script independently
-the chance to go into berserking mode is "integer" out of 100
-if one of the brutes berserk, 20 is subtracted from the integer
-after a brute is killed 10 is added to the integer and each of the brutes runs the script again
-if the integer is ever less than 0, then the script is no longer valid, and doesn't affect that particular brute pack anymore
-after all brutes in a pack are killed, the integer resets to 15

potential rules:
-chieftains are immune to berserking
-while berserking, the affected brute receives an additional 20% health, and is immune to stun/stagger/taunting/interruptions/disorientation
-brutes will exit berserking mode after 15 seconds with no visual contact of any enemies
-(just for fun, perhaps have berserking brutes begin attacking nearby grunts if they have no visual contact of any enemies, and grunts will flee from berserking brutes. grunts are not considered an enemy to berserking brutes and won't attack them or affect the visual contact cooldown.)

just my thoughts, i figure u could run this by kirby and your testing team and get their opinions. have a nice day masters
Edited by greg079 on Jun 1, 2013 at 06:08 PM


Kal825B
Joined: Jan 16, 2012

Last son of Krypt... Oh wait, i'm a clone.


Posted: Jun 1, 2013 06:23 PM    Msg. 4503 of 10646       
Thats... Thats not a bad idea, but i'm sure they already have system for the brutes. But seriously though... Thats not a bad idea...


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jun 1, 2013 06:50 PM    Msg. 4504 of 10646       
glad people seem to like my idea so far. i was mostly trying to make a suggestion to masters since he is the most frequent posting CMT member here. i'm open to suggestions, or just shutting the fck up, whatever works.


olly12345
Joined: Jul 30, 2008


Posted: Jun 1, 2013 07:37 PM    Msg. 4505 of 10646       
Quote: --- Original message by: waffles
The stupid beserk system in h2 for the brutes was awful. Cool idea, but the minute amount of damage the idiots did, all the while trapping you in a corner was just annoying. not to mention the lack of visual appeal, wasn't invoking at all watching a brute shoulder you to death...

Halo 3 had the best System for Berserk i think, but it was also kinda predictable, so you could plan around it.

That said, when a fully shielded one went Berserk on legendary, Everything went through the roof, and backpedaling was now your favorite thing in the world.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 1, 2013 08:01 PM    Msg. 4506 of 10646       
I think it'd be interesting if they charged you like in halo 2, but then did a 2 hit melee similar to h1 hunters (like maybe slam into you then follow with a headbutt), then broke off into berserking behaviour like that of halo 3, headbutting, kicking, and jumping at opponents while not being bullet sponges that trap you in a corner
Edited by Delicon20 on Jun 1, 2013 at 08:02 PM


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jun 1, 2013 08:12 PM    Msg. 4507 of 10646       
Quote: --- Original message by: Delicon20

...it'd be interesting if they charged you like in halo 2, but then did a 2 hit melee...
Edited by Delicon20 on Jun 1, 2013 at 08:02 PM

as neat as that would be, maybe a two hit combo of the famous H2 shoulder tackle, then very quickly slam the player with their forearm. it would be very quick, and very effective. i mean, come on, brutes were meant to be brawler/grenadier shock troopers, they should be good at CQC instead of mediocre attacks.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jun 1, 2013 09:01 PM    Msg. 4508 of 10646       
Quote: --- Original message by: greg079
Quote: --- Original message by: Delicon20

...it'd be interesting if they charged you like in halo 2, but then did a 2 hit melee...
Edited by Delicon20 on Jun 1, 2013 at 08:02 PM

as neat as that would be, maybe a two hit combo of the famous H2 shoulder tackle, then very quickly slam the player with their forearm. it would be very quick, and very effective. i mean, come on, brutes were meant to be brawler/grenadier shock troopers, they should be good at CQC instead of mediocre attacks.

A 3 hit combo would probably be a bit more more fair to the player.


Xtralaos
Joined: Jun 1, 2013

"I AM THE GREATEST!"


Posted: Jun 2, 2013 10:40 AM    Msg. 4509 of 10646       
Will Captain Keyes/Cortana/Other Marines get new textures and models as well? Cause it won't look very good if everything will have awesome new textures and models but the marines looked the same.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 2, 2013 03:20 PM    Msg. 4510 of 10646       
I was never really crazy about the Brute rage modes in the games. The worst thing I think you can do is have enemies that run at you shooting who don't react to weapon fire. Our brutes do prefer close range combat and melee attacks, but you won't be seeing the SPV3 ones go into a rage like the other games.


roviet1337
Joined: Feb 6, 2011

Lord of Admirals


Posted: Jun 2, 2013 04:01 PM    Msg. 4511 of 10646       
hey guys i know this has probably been covered but brute chieftains are not scary without either a fuel rod or a hammer. the fuel rod is do-able but the hammer? can you please add it in and make it not usable? i know it would be more work but brutes arent brutes without hammers.. i dont care if one cant use them its just {begin rant: okay so ive always been a halo ce fan. ive played it since i was ten and recently ive hooked up my surround sound, bought a new laptop, hooked it up to my 42 inch and bought a xbox 360 controller, ive been playing spv3 and i gotta say the feeling is awesome. its prefferable even to playing reach or halo 4 at times. i would really enjoy having that authentic scary brute hammer feel in your custom campaigns. so please atleast consider? otherwise always great to see teams like this alive and putting out new fresh content! great job and keep it up! /rant}


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 2, 2013 05:00 PM    Msg. 4512 of 10646       
The problem with the Hammer is that we would need to generate an effect on a keyframe in the animation for the damage effect. However, we cant do that, so the best we could do is a regular hammer.


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Jun 2, 2013 05:08 PM    Msg. 4513 of 10646       
If you decide to add the hammer, it should look like this.


olly12345
Joined: Jul 30, 2008


Posted: Jun 3, 2013 03:07 AM    Msg. 4514 of 10646       
Quote: --- Original message by: Masters1337
The problem with the Hammer is that we would need to generate an effect on a keyframe in the animation for the damage effect. However, we cant do that, so the best we could do is a regular hammer.


Just have an early version of the Hammer we see in H2+, relics from the brute days of old.


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Jun 3, 2013 06:17 AM    Msg. 4515 of 10646       
Personally, I vote no gravity hammer.

That, or a new style of Hammer that is an "energy Hammer" where it fires plasma grenade like projectiles as a right click and is similar to the energy sword.

Or perhaps a double ended energy pole?

Here's a proof of concept.



Very basic, yes. Thoughts?
Edited by Storm on Jun 3, 2013 at 07:26 AM

 
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