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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 131 of 305)
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Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 5, 2013 10:58 PM    Msg. 4551 of 10646       
I really liked H4 before this update. I still think the campaign is the best one since the first halo, despite it's faults.


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Jun 5, 2013 11:09 PM    Msg. 4552 of 10646       
Quote: --- Original message by: Masters1337
I really liked H4 before this update. I still think the campaign is the best one since the first halo, despite it's faults.


Cue flame war.

In my opinion, the main problem with Halo 4's story is that it was too rushed. I mean seriously, the rush from Requiem, to Installation 03 (I think), to Earth was way too quick. Usually Halo stories take longer to flesh out the storylines. This can be seen in Halo 2, where the chief was on Earth, then you were sent to Threshold as the Arbiter. Then you both went to the new ring that was discovered.

These events all had reasons, told reasons that weren't easily guessed. Did you guess Regret was going to jump to another Halo when he was running from the UNSC on Earth? I know I didn't. When the Didact was leaving, it was obvious he was going somewhere Forerunner related to get the "Composer". However, the ring was a little surprising, but the UNSC facility wasn't. Earlier in the game, Lasky mentions they recently came from a Halo ring. Voila, instant obvious story plot.

Other than that, it was a fun storyline, but just rushed.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jun 5, 2013 11:18 PM    Msg. 4553 of 10646       
New Carbine Scope/HUD:



olly12345
Joined: Jul 30, 2008


Posted: Jun 5, 2013 11:52 PM    Msg. 4554 of 10646       
Quote: --- Original message by: Choclate Thunda
New Carbine Scope/HUD:

http://imageshack.us/a/img20/7160/haloce2013060519403544.png

It looks awesome :D
But seems a bit off centre... I don't know why but the centre reticle seems a bit to the right.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Jun 5, 2013 11:55 PM    Msg. 4555 of 10646       
Quote: --- Original message by: Choclate Thunda
New Carbine Scope/HUD:

http://imageshack.us/a/img20/7160/haloce2013060519403544.png


I'd smooth out the outer rings, make it more organic


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 6, 2013 12:11 AM    Msg. 4556 of 10646       
Also do note, the Carbine is currently for TSC:Evolved, not SPV3. Some of you may have seen in the youtube comments for some of the vidocs that the carbine is being replaced in SPV3 with a new weapon with similar functionality. The reticule and scope are going to be reused from this for it however.


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Jun 6, 2013 12:21 AM    Msg. 4557 of 10646       
Quote: --- Original message by: master noob
Quote: --- Original message by: greg079
all they made are overly detailed things with tons of bloom, give it an awful sound, rip bungies content, screw it up worse than (insert bad spanish speaking map team name here), give everything random stats, make sure ALL THE GUNS ARE POWER WEAPONS... no more than 2 shots per kill, call it a day.

sounds a lot like halo 2.


HAHA YES
Regardless of public opinion I am sick of people putting Halo 2 on a pedestal. I've played through it and find it generally unimpressive, the campaign is lacking, and the environments/graphics are hideous. Except for one or two campaign levels I liked I don't have much of a drive to play it again.
This could be because either a) I missed the massive and presumably incredibly fun Halo 2 online MP hype once the game first came out or b) the PC port is terrible.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 6, 2013 12:33 AM    Msg. 4558 of 10646       
I agree that things seem too dark in halo 2 graphics wise.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 6, 2013 12:48 AM    Msg. 4559 of 10646       
Halo 2 sucked overall, the real reason it's remembered fondly is the mp. I dare anyone to take a week and play each campaign on legendary, and tell me they had a good time in h2.


olly12345
Joined: Jul 30, 2008


Posted: Jun 6, 2013 01:43 AM    Msg. 4560 of 10646       
Quote: --- Original message by: Tiel
It's funny because I tried that very thing once.

I put the game on legendary for my second playthrough and restarted the campaign every time I made Chief perish, because Spartans never die.

I never made it past Cairo station.

That first part where they come out of the sealed door, fun on normal, unforgiving on legendary.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 6, 2013 03:20 AM    Msg. 4561 of 10646       
H2 legendary was ridiculous.

H4 on LE was fun

reach was tough

H1 was easy

H3 was easy but a challenge


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Jun 6, 2013 03:22 AM    Msg. 4562 of 10646       
Quote: --- Original message by: olly12345
Quote: --- Original message by: Tiel
It's funny because I tried that very thing once.

I put the game on legendary for my second playthrough and restarted the campaign every time I made Chief perish, because Spartans never die.

I never made it past Cairo station.

That first part where they come out of the sealed door, fun on normal, unforgiving on legendary.


If you know how to bypass them, easy as hell :P

To be honest, Halo 2 would have to be the best campaign for Legendary because there are so many ways you can avoid/skip encounters.


olly12345
Joined: Jul 30, 2008


Posted: Jun 6, 2013 04:20 AM    Msg. 4563 of 10646       
Quote: --- Original message by: Storm
Quote: --- Original message by: olly12345
Quote: --- Original message by: Tiel
It's funny because I tried that very thing once.

I put the game on legendary for my second playthrough and restarted the campaign every time I made Chief perish, because Spartans never die.

I never made it past Cairo station.

That first part where they come out of the sealed door, fun on normal, unforgiving on legendary.


If you know how to bypass them, easy as hell :P

To be honest, Halo 2 would have to be the best campaign for Legendary because there are so many ways you can avoid/skip encounters.


But the player should never want to skip an encounter, even if its hard.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 6, 2013 07:56 AM    Msg. 4564 of 10646       
So good gameplay is when you use exploits and skip parts of the game?


AllySuzumiya
Joined: Feb 27, 2013

"Kotae wa itsumo watashi no mune ni.."


Posted: Jun 6, 2013 09:31 AM    Msg. 4565 of 10646       
Quote: --- Original message by: Storm
Quote: --- Original message by: Masters1337
I really liked H4 before this update. I still think the campaign is the best one since the first halo, despite it's faults.


Cue flame war.

In my opinion, the main problem with Halo 4's story is that it was too rushed. I mean seriously, the rush from Requiem, to Installation 03 (I think), to Earth was way too quick. Usually Halo stories take longer to flesh out the storylines. This can be seen in Halo 2, where the chief was on Earth, then you were sent to Threshold as the Arbiter. Then you both went to the new ring that was discovered.

These events all had reasons, told reasons that weren't easily guessed. Did you guess Regret was going to jump to another Halo when he was running from the UNSC on Earth? I know I didn't. When the Didact was leaving, it was obvious he was going somewhere Forerunner related to get the "Composer". However, the ring was a little surprising, but the UNSC facility wasn't. Earlier in the game, Lasky mentions they recently came from a Halo ring. Voila, instant obvious story plot.

Other than that, it was a fun storyline, but just rushed.


That WAS my biggest problem with Halo 2 in the long run. It was a 'long game' that played like a short game and really only existed to serve as the linking of Halo 1 to Halo 3. It was a decent length but it rarely delivered in the campaign. I liked the scarab scene and I liked fighting tartarus but most of the levels in that game were lack luster. What I did like, however, was that the game looked like a claymation version of Halo 3.. Oh, and that damn sword lunge was the most OP weapon in any game. I could aim it at someone from across Sanctuary and still kill them.

By the way, @Guywhosaiddon't343itup you do realize that weapon balancing is something that CMT always struggled with? From the grenade launcher battlerifle, where the Battlerifle shot paper rounds and the grenade launcher would send you flying off the map to the assault rifle.. *shudders*
_______________________________________________________________________

Oh, and very much like 343, they're recycling Halo. Like, have you ever thought about Halo 4's striking resemblance to Halo 1? People are hating on 4, 5, and 6 yet they can't see that the game LITERALLY carries the same narrative from a different angle.



  • Start the game with Covenant boarding your ship

  • Crash land on a new planet

  • Both have scenes where the music cues in upon seeing the landscape (Requiem and a30)
  • Both have 'ancient evils'

  • The third levels of both games are both espionage

  • No duel wielding

  • Fall damage

  • 'We must destroy Halo!' 'We need to destroy the composer!'

  • Both have the 'OMGBADASS' scenes where you have access to every vehicle

  • Both have a 'race against time

  • 'Halo, it's finished.. No.. I think we're just getting started..' 'The reclamation has begun.'


_______________________________________________________________________

I can't be the only one who caught that. Don't be surprised If Halo 4 Anniversary comes out in 2022


Edited by AllySuzumiya on Jun 6, 2013 at 09:36 AM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jun 6, 2013 10:39 AM    Msg. 4566 of 10646       
no boom ?


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jun 6, 2013 12:25 PM    Msg. 4567 of 10646       
halo 2 was rushed, I saw the story behind it


GLaDOS
Joined: Dec 6, 2011

Testing you.


Posted: Jun 6, 2013 02:00 PM    Msg. 4568 of 10646       
Please, get back on topic: CMT RETURNS!


SAS
Joined: Feb 26, 2013

I comment every once in a while


Posted: Jun 6, 2013 02:06 PM    Msg. 4569 of 10646       
Quote: --- Original message by: AllySuzumiya

Oh, and very much like 343, they're recycling Halo. Like, have you ever thought about Halo 4's striking resemblance to Halo 1? People are hating on 4, 5, and 6 yet they can't see that the game LITERALLY carries the same narrative from a different angle.



  • Start the game with Covenant boarding your ship

  • Crash land on a new planet

  • Both have scenes where the music cues in upon seeing the landscape (Requiem and a30)
  • Both have 'ancient evils'

  • The third levels of both games are both espionage

  • No duel wielding

  • Fall damage

  • 'We must destroy Halo!' 'We need to destroy the composer!'

  • Both have the 'OMGBADASS' scenes where you have access to every vehicle

  • Both have a 'race against time

  • 'Halo, it's finished.. No.. I think we're just getting started..' 'The reclamation has begun.'


_______________________________________________________________________

I can't be the only one who caught that. Don't be surprised If Halo 4 Anniversary comes out in 2022


Edited by AllySuzumiya on Jun 6, 2013 at 09:36 AM

Didn't 343 say that the first level was intended to be nostalgic for veteran players?

Also, I feel like the ghost run was actually more remnant of Halo 3's warthog run, as the terrain changes dynamically.

And as for a "Halo 4 Anniversary", (not to sound harsh or anything) no. It's the same reason there won't be a Halo 2 Anniversary. CEA was not necessarily about the anniversary of halo 1, it was about the ten year anniversary of the entire franchise (hence the halo 1, pc, and 2 maps in the map pack).


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 6, 2013 02:24 PM    Msg. 4570 of 10646       
Quote: --- Original message by: SAS
Quote: --- Original message by: AllySuzumiya

Oh, and very much like 343, they're recycling Halo. Like, have you ever thought about Halo 4's striking resemblance to Halo 1? People are hating on 4, 5, and 6 yet they can't see that the game LITERALLY carries the same narrative from a different angle.



  • Start the game with Covenant boarding your ship

  • Crash land on a new planet

  • Both have scenes where the music cues in upon seeing the landscape (Requiem and a30)
  • Both have 'ancient evils'

  • The third levels of both games are both espionage

  • No duel wielding

  • Fall damage

  • 'We must destroy Halo!' 'We need to destroy the composer!'

  • Both have the 'OMGBADASS' scenes where you have access to every vehicle

  • Both have a 'race against time

  • 'Halo, it's finished.. No.. I think we're just getting started..' 'The reclamation has begun.'


_______________________________________________________________________

I can't be the only one who caught that. Don't be surprised If Halo 4 Anniversary comes out in 2022


Edited by AllySuzumiya on Jun 6, 2013 at 09:36 AM

Didn't 343 say that the first level was intended to be nostalgic for veteran players?

Also, I feel like the ghost run was actually more remnant of Halo 3's warthog run, as the terrain changes dynamically.

And as for a "Halo 4 Anniversary", (not to sound harsh or anything) no. It's the same reason there won't be a Halo 2 Anniversary. CEA was not necessarily about the anniversary of halo 1, it was about the ten year anniversary of the entire franchise (hence the halo 1, pc, and 2 maps in the map pack).


then we remember how much Microsoft loves money. Hell, they'll probably do a halo 3 ODST anniversary when the time comes. They'll do anything to make a quick buck


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Jun 6, 2013 07:56 PM    Msg. 4571 of 10646       
Quote: --- Original message by: Masters1337
So good gameplay is when you use exploits and skip parts of the game?


No; I said it was the best for legendary because of the shortcuts. Good gameplay is when mostly everything is balanced and fun to play. This is seen on normal in Halo 2, ODST and 4. Yes, I said it. Halo 4 had decent gameplay in campaign on normal, not in SpOps though. SpOps normal was just spamming AI everywhere and expecting you to kill them because you're bored with a "story" behind it.


Bobblehob
Joined: Aug 29, 2010


Posted: Jun 6, 2013 08:45 PM    Msg. 4572 of 10646       
FFS, go back to the actual topic...


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jun 6, 2013 09:00 PM    Msg. 4573 of 10646       
Quote: --- Original message by: Tiel
Something I found severely lacking in Halo, though, is that there's not much in the way of choice. Very linear. No, I'm not saying it should be Mass Effect, but the way the encounters are designed in the games I've played makes up front shooting the only viable option. There's no surprise, no stealth advantage, nothing like that - you'd better start popping your AR the second you see a grunt or you're gonna end up a corpse.

What I'm trying to say here, is that perhaps being able to slip past groups of enemies isn't necessarily a bad thing; in fact that's something SpecOps should have capitalized on, seeing as they aren't exactly in a scenario where it's 'kill everything or humanity dies'.

SpecOps? I thought it was Spartan Ops.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jun 6, 2013 09:43 PM    Msg. 4574 of 10646       
I've been replaying the campaigns of the Halo trilogy, and I've noticed that in Halo 2 and 3, there are some slightly out-of-the-way areas in the level with cached weapons, such as a sniper rifle or what-have-you, which gives the player an alternate means of approaching a particular encounter. Might we see anything like this in upcoming CMT levels?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 6, 2013 10:13 PM    Msg. 4575 of 10646       
Quote: --- Original message by: Tiel
Something I found severely lacking in Halo, though, is that there's not much in the way of choice. Very linear. No, I'm not saying it should be Mass Effect, but the way the encounters are designed in the games I've played makes up front shooting the only viable option. There's no surprise, no stealth advantage, nothing like that - you'd better start popping your AR the second you see a grunt or you're gonna end up a corpse.

What I'm trying to say here, is that perhaps being able to slip past groups of enemies isn't necessarily a bad thing; in fact that's something SpecOps should have capitalized on, seeing as they aren't exactly in a scenario where it's 'kill everything or humanity dies'.

Halo 1 gives you a lot of ways to approach encounters. That was one of the things H4 did very well too. For levels like A10, your options are limited as it is by design a linear level. A30 we've put a lot of time into making sure the 2 new bsps have lots of ways to be approached. For the Alpha Base area, I can think of 12 ways off the top of my head you can capture the base. A50 has no new areas, and B30:E is slightly more linear than the stock version, but still has plenty of wide open areas and encounters with multiple approaches.

Quote: --- Original message by: Echo77
I've been replaying the campaigns of the Halo trilogy, and I've noticed that in Halo 2 and 3, there are some slightly out-of-the-way areas in the level with cached weapons, such as a sniper rifle or what-have-you, which gives the player an alternate means of approaching a particular encounter. Might we see anything like this in upcoming CMT levels?

Yep, and we plan to have skulls and secret switches that will activate certain abilities, weapons and vehicles that wouldn't normally appear normally. After the initial "pure" playthroughs, people who want to explore should be able to find lots of cool things.
Edited by Masters1337 on Jun 6, 2013 at 10:17 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 6, 2013 10:22 PM    Msg. 4576 of 10646       
It was announced last summer, June or Julish iirc


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jun 6, 2013 11:09 PM    Msg. 4577 of 10646       
make a sputnik skull! screw cowbell that skull sucked, also can you make sure to give an upgrade to the old environment designs that remain like the a50 interior walls or the a10 floor

also how about something for when you get to the library where its kind of like halo 2's quarantine zone, lol flood vehicles!!! vehicle warfare!!!
Edited by rcghalohell on Jun 6, 2013 at 11:52 PM
Edited by rcghalohell on Jun 7, 2013 at 03:18 PM


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Jun 7, 2013 03:31 PM    Msg. 4578 of 10646       
Can we get a few pictures from a30? I would like to see some teasers from the new bsps.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 9, 2013 03:10 PM    Msg. 4579 of 10646       
It's still quite ugly and needs polish, hopefully soon we can show it since they layout is more or less done.

Some fun facts though.

Stock a30 is 2,413 lines long.

SPV3 A30 is currently 3,754 (and will only be getting longer)

And then our unit and global scripts are 622 and 746 respectively. (and our globals are going to be massively rewritten too)
Edited by Masters1337 on Jun 9, 2013 at 03:18 PM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jun 9, 2013 03:39 PM    Msg. 4580 of 10646       
can you make a way to exchange weapons with allies? I wanna give power weapons to my warthog passengers.

also for flood can you add a weakness? and add infection form infections? like halo 3 does? ik its possible since the old danger canyon models have it


Danger_zone_98
Joined: Nov 26, 2012


Posted: Jun 9, 2013 04:07 PM    Msg. 4581 of 10646       
Quote: --- Original message by: Masters1337
soon

Yeah... sure... just like the past 5 times... Where's my O_O


Mooseknuckle
Joined: Jun 8, 2013


Posted: Jun 9, 2013 09:00 PM    Msg. 4582 of 10646       
I hate to ask this because I get the feeling it's probably been answered somewhere before, but are the BSP's and objects in maps other than TSC:E going to be fully retextured in HD? I've noticed some that seem higher resolution than normal, and the normals look really good, but in some areas of T&R, especially inside the Covenant ship, there's a pretty stark contrast between the beautiful textures of the new models and those of the map itself.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 10, 2013 01:55 AM    Msg. 4583 of 10646       
The goal is to have no stock textures remaining.


Mooseknuckle
Joined: Jun 8, 2013


Posted: Jun 10, 2013 05:05 AM    Msg. 4584 of 10646       
Quote: --- Original message by: Masters1337
The goal is to have no stock textures remaining.


Woohoo! I've played through T&R a couple of times already. Definitely looking forward to more stuff from you guys. :D
Edited by Mooseknuckle on Jun 10, 2013 at 05:08 AM


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Jun 10, 2013 06:12 AM    Msg. 4585 of 10646       
CMT SPV3 is going to be DLC for Half Life 2: Episode 3

 
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