
olly12345
Joined: Jul 30, 2008
|
Posted: Dec 30, 2012 08:19 PM
Msg. 3851 of 10646
For that animation, you could have the player lose their current weapon, and have it replaced by a weapon that looks the same, but has a different animation set? no need for projectiles or effects, or any of that mumbojumbo, then just switch it back after the scene finishes.
Alternatively, they lose their primary weapon, then pick up the one with different animations, then lose that again after the cutscene ends.
Idk whether either of those will work.
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Dec 30, 2012 10:10 PM
Msg. 3852 of 10646
Why would you do that when this way's so much easier? Lol.
|
|
|

Ubergoober
Joined: Oct 11, 2010
|
Posted: Dec 31, 2012 03:57 AM
Msg. 3853 of 10646
ur idea sounds great grunt eater, cant wait to see it
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Dec 31, 2012 08:16 AM
Msg. 3854 of 10646
Thanks :) it's coming along nicely, and animating from two viewports(third and first person) is looking pretty nice. I'm making the basic movements first, then going back and adding the shock\bumps where they're needed. Then going to first person view and adding the looking movement and reanimating anything that doesn't suit me there. But anyway, since i'm going to be gone 'till tonight because of new years, i won't be able to get any work done on it today. But i'll have something for you will be next year :)
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Dec 31, 2012 02:31 PM
Msg. 3855 of 10646
You are free to do whatever you want, but what area of the ship are you even animating this for? The POA only has one area with windows, and it's stock. AFAIK, you can't manipulate the stock BSP tags to have breakable surfaces.
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Jan 1, 2013 01:32 PM
Msg. 3856 of 10646
It's a pain in the ass, but by all means go ahead.
|
|
|

il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
|
Posted: Jan 3, 2013 02:10 PM
Msg. 3857 of 10646
CMT should have always used the ability to rip and set up the stock bsps in max and modify them a bit to help create a better and unique transition to custom bsps.
|
|
|

K_I_D
Joined: Nov 27, 2008
If you are cool, this will be your avatar quote.
|
Posted: Jan 3, 2013 04:22 PM
Msg. 3858 of 10646
Quote: --- Original message by: il Duce Primo CMT should have always used the ability to rip and set up the stock bsps in max and modify them a bit to help create a better and unique transition to custom bsps. HEY DUCE, WHY DON'T YOU JUST LEAVE!!!!!!!!!!!!!!!!!!!!
|
|
|

il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
|
Posted: Jan 3, 2013 08:00 PM
Msg. 3859 of 10646
If someone rigged up some of the stock bsps in max it would allow you to slightly modify the existing bsp, it would also allow you to modify geometry around encounters no one has ever even really imagined changing.
|
|
|

Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
|
Posted: Jan 3, 2013 10:03 PM
Msg. 3860 of 10646
But thats now how b30 and most of our maps run its all custom now.
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Jan 3, 2013 11:46 PM
Msg. 3861 of 10646
Quote: --- Original message by: Choclate Thunda But thats now how b30 and most of our maps run its all custom now.  re-imagined edited for lodex Edited by MatthewDratt on Jan 4, 2013 at 01:25 AM
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Jan 3, 2013 11:48 PM
Msg. 3862 of 10646
B30 is all custom, A10 and A30 have new areas, A50 sucks so its all stock areas.
|
|
|

The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
|
Posted: Jan 4, 2013 01:12 AM
Msg. 3863 of 10646
It's not custom since it's reusing the entire existing b30 idea. Custom means a mission you customly crafted, this is not the case since it is just a re-imagining of b30. So call it what it is, a re-imagining. It's slightly above "mod" in terms of "custom".
|
|
|

Nickster5000
Joined: Dec 11, 2010
|
Posted: Jan 4, 2013 03:29 AM
Msg. 3864 of 10646
Quote: --- Original message by: The Lodeman It's not custom since it's reusing the entire existing b30 idea. Custom means a mission you customly crafted, this is not the case since it is just a re-imagining of b30. So call it what it is, a re-imagining. It's slightly above "mod" in terms of "custom". How about a "modification of an idea with new re-designed aspects, objects, and areas that are custom-made."
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Jan 4, 2013 04:34 AM
Msg. 3865 of 10646
Or a custom version of B30. Since that what it is.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Jan 4, 2013 06:30 AM
Msg. 3866 of 10646
It's basically just a mod. It's not a custom level with a custom story. It's sad to see that CMT still does this stuff. If they have the effort to mod an entire level to the extent they are doing with b30, you'd think they would have the effort to make a full blown custom map, where they would have the freedom of not being limited to a stock map and design.
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Jan 4, 2013 09:36 AM
Msg. 3867 of 10646
Quote: --- Original message by: Higuy It's basically just a mod. It's not a custom level with a custom story. It's sad to see that CMT still does this stuff. If they have the effort to mod an entire level to the extent they are doing with b30, you'd think they would have the effort to make a full blown custom map, where they would have the freedom of not being limited to a stock map and design. He never said it's a custom level with a custom story. It's a customised version of B30. It's redesigned. You could call it a mod because that's what it is, yes, but all maps and campaigns are mods. So your point is?
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: Jan 4, 2013 10:22 AM
Msg. 3868 of 10646
nice job hiralis it looks great so far.
personally i think cmt should ditch the campaign remake's if they are still around after spv3. they should try a custom campaign/story or work more on the halo 2 stuff. though i do like the idea of custom bsp's for the campaign maps.
on the other hand, how is tsc evolved coming along?
|
|
|

The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
|
Posted: Jan 4, 2013 11:35 AM
Msg. 3869 of 10646
Quote: --- Original message by: Masters1337 Or a re-imagined version of B30. Since that what it is. I completely agree.
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Jan 4, 2013 01:16 PM
Msg. 3870 of 10646
Quote: --- Original message by: Higuy It's basically just a mod. It's not a custom level with a custom story. It's sad to see that CMT still does this stuff. If they have the effort to mod an entire level to the extent they are doing with b30, you'd think they would have the effort to make a full blown custom map, where they would have the freedom of not being limited to a stock map and design. Um, it is a custom level, there is no modding of the original B30. What we're doing gives us the freedom to do whatever we want with our gameplay, design, environment and encounters.
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Jan 4, 2013 01:38 PM
Msg. 3871 of 10646
Once again,Higuy comes and offers critique. Then,someone comes and corrects him.
This seems familiar.
|
|
|

The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
|
Posted: Jan 4, 2013 01:57 PM
Msg. 3872 of 10646
Quote: --- Original message by: Masters1337Quote: --- Original message by: Higuy It's basically just a mod. It's not a custom level with a custom story. It's sad to see that CMT still does this stuff. If they have the effort to mod an entire level to the extent they are doing with b30, you'd think they would have the effort to make a full blown custom map, where they would have the freedom of not being limited to a stock map and design. Um, it is a custom level, there is no modding of the original B30. What we're doing gives us the freedom to do whatever we want with our gameplay, design, environment and encounters. It's a custom BSP, not a custom level. If it was a custom level, it wouldn't even be named after b30. Come on Masterz, you know you don't know what you're talking about..you're still constrained to the setting of b30, constricting the story, plausible scenarios and environmental design.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Jan 4, 2013 02:59 PM
Msg. 3873 of 10646
Quote: --- Original message by: JazQuote: --- Original message by: Higuy It's basically just a mod. It's not a custom level with a custom story. It's sad to see that CMT still does this stuff. If they have the effort to mod an entire level to the extent they are doing with b30, you'd think they would have the effort to make a full blown custom map, where they would have the freedom of not being limited to a stock map and design. He never said it's a custom level with a custom story. It's a customised version of B30. It's redesigned. You could call it a mod because that's what it is, yes, but all maps and campaigns are mods. So your point is? Yes that is true all maps and levels are "mods" of Halo 1, however, this one is not a "custom" level, its just saying it is because it has new bsp's. The facts are though however, that its still the same story, and environment setting, it looks exactly like b30 and even retains some parts of it. It is a [modification] of b30, and not something original from the mind. It's restricted by the original versions aspect and original design. Quote: --- Original message by: Masters1337Quote: --- Original message by: Higuy It's basically just a mod. It's not a custom level with a custom story. It's sad to see that CMT still does this stuff. If they have the effort to mod an entire level to the extent they are doing with b30, you'd think they would have the effort to make a full blown custom map, where they would have the freedom of not being limited to a stock map and design. Um, it is a custom level, there is no modding of the original B30. What we're doing gives us the freedom to do whatever we want with our gameplay, design, environment and encounters. Uh no. If you take a look at your very own trailer, there are plenty of aspects in it that have been ripped straight from the original b30 BSPs. Like I said above, it isn't custom when your retaining the same exact design, story, and flow of the original. If you would like true freedom, perhaps create a custom map for once, and then perhaps you will know what your talking about. Face it - the very fact that its still "b30 revamped" is that it is still limiting you and your team's design and creativity, when a real, custom new map would let your teams talent actually be shown to its fullest extent and unrestricted by a map that you've previously modified twice.
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Jan 4, 2013 03:18 PM
Msg. 3874 of 10646
Hasn't CMT made custom maps before(mp maps)?
So obviously they already have experience with custom maps.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Jan 4, 2013 03:40 PM
Msg. 3875 of 10646
Quote: --- Original message by: Jaz Hasn't CMT made custom maps before(mp maps)?
So obviously they already have experience with custom maps. Basically every one of their multiplayer maps was made by Arteen who had released them before they had created the CMT variant. They have not made a custom SP though. Edited by Higuy on Jan 4, 2013 at 03:41 PM
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Jan 4, 2013 05:32 PM
Msg. 3876 of 10646
Quote: --- Original message by: Mootjuh As long as it's fun, it's fine by me. I second this.
|
|
|

teh lag
Joined: May 6, 2008
|
Posted: Jan 4, 2013 05:40 PM
Msg. 3877 of 10646
cmt's attempts at 'custom' all belong in the toilet imo
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Jan 4, 2013 06:28 PM
Msg. 3878 of 10646
I'm pretty sure he was credited in the A10 public beta, which is the only official SPV2 release.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jan 4, 2013 06:29 PM
Msg. 3879 of 10646
Quote: --- Original message by: Esteban I still wonder why l283023 wasn't credited for the Spv2 menu. I still wonder why you're still here.
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Jan 4, 2013 06:38 PM
Msg. 3880 of 10646
Quote: --- Original message by: teh lag cmt's attempts at 'custom' all belong in the toilet imo profile pic..... I'm sure CMT could easily produce a 100% custom SP campaign if you took the right production path.
|
|
|

The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
|
Posted: Jan 5, 2013 04:54 AM
Msg. 3881 of 10646
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: teh lag cmt's attempts at 'custom' all belong in the toilet imo profile pic..... I'm sure CMT could easily produce a 100% custom SP campaign if you took the right production path. I don't think the word "easily" belongs there. Even with their immense manpower, they don't have someone on their team who's great at level design. And then there's the other factors such as getting custom dialog set up, custom cutscenes, etc. But asset-wise they should have an easier time than anyone else. Ah, the epic things we could have done if I was the leader of CMT :-) That said, I recall lag once telling me at one point he had his own plans for a custom project. Perhaps now is the time to push that idea forward!
|
|
|

The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
|
Posted: Jan 5, 2013 06:55 AM
Msg. 3882 of 10646
Nah, I just meant...well, imagine having had the focus, level design and clear vision of the small lumoria team, combined with the wealth of talented CMT artists and asset creators. Oh my indeed.
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Jan 5, 2013 08:03 AM
Msg. 3883 of 10646
Imagine having me as the level design leader. Oh my indeed.
No, believe me, it'd be impossible to get anything done. I have tons of concepts just flying through my head. I'd have you making ten levels a day. Do not have me as your level design leader.
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Jan 5, 2013 10:06 AM
Msg. 3884 of 10646
I'd suggest CMT to succeed where 343 failed. But that's too hard.
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Jan 5, 2013 12:14 PM
Msg. 3885 of 10646
Quote: --- Original message by: TheHiralisIt's a shame really, but hey, at least it makes the current campaign a bit fresher :P  Just for those who care. Finished cryobay w/ halls. Last screenshot until I'm finished up to the first escape pod bay :P When you finish the lifepod deck, could you send me a .3ds or PM me your xfire so i could friend you and talk about it? I've got an idea for something and i wanted to see if we could do it. Lol. PS: Animations almost completely done :D
|
|
|