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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 108 of 305)
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Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 17, 2012 11:04 PM    Msg. 3746 of 10646       
Iffy was wrong to classify this as a "brute weapon". It's a covenant grenade that it exclusively used by the Brutes. Or at least that's how it was discussed when the idea came up. There was no intention for this to be a piece of "brute tech"


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Dec 17, 2012 11:07 PM    Msg. 3747 of 10646       
so it's in the same category as a brute plasma rifle you're saying?


I can roll with that


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Dec 17, 2012 11:08 PM    Msg. 3748 of 10646       
Quote: --- Original message by: Masters1337
Iffy was wrong to classify this as a "brute weapon". It's a covenant grenade that it exclusively used by the Brutes. Or at least that's how it was discussed when the idea came up. There was no intention for this to be a piece of "brute tech"

still, it is very opaque and lingers for a long time, in which the AI can act like it's not even there while the player would struggle seeing through a massive white blob.


BobtheGreatII
Joined: Feb 27, 2006

Meh


Posted: Dec 18, 2012 02:37 AM    Msg. 3749 of 10646       
Quote: --- Original message by: master noob
Quote: --- Original message by: Masters1337
Iffy was wrong to classify this as a "brute weapon". It's a covenant grenade that it exclusively used by the Brutes. Or at least that's how it was discussed when the idea came up. There was no intention for this to be a piece of "brute tech"

still, it is very opaque and lingers for a long time, in which the AI can act like it's not even there while the player would struggle seeing through a massive white blob.


Honestly, it works very well during gameplay. Don't let the video fool you.


Ubergoober
Joined: Oct 11, 2010


Posted: Dec 18, 2012 06:26 AM    Msg. 3750 of 10646       
looks awesome, personally i think the power-drain in h3 had too greater radius, but the radius of that nade looks great. does it stick to, and demobilise, vehicles?
in the emp nade video there were 4 grenade icons, im guessing frag, sticky, the third was emp, but what was the last one? spike nade?
Edited by Ubergoober on Dec 18, 2012 at 07:39 AM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 21, 2012 01:53 AM    Msg. 3751 of 10646       
It currently doesn't disable vehicles, or stick, but those are both things we can experiment with. The 4th grenade, we had a lot of ideas, from auto turrets to proximity grenades, but we're going to try to use OS to do something new, very similar in fact to one of the cut pieces of H3 equipment.


Ubergoober
Joined: Oct 11, 2010


Posted: Dec 21, 2012 02:24 AM    Msg. 3752 of 10646       
will there still be charged plasma pistol vehicle disabling? http://www.youtube.com/watch?v=QSU8nL-mmAg


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 21, 2012 02:27 AM    Msg. 3753 of 10646       
Yep. a few other weapons may also be able to disable vehicles as well.


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Dec 21, 2012 02:37 AM    Msg. 3754 of 10646       
I also have a question will you guys be lowering the amount of damage you take from being rammed by a vehicle or will it still be a instant kill when being hit by the slightest touch?because it would make it harder to highjack if you died instantly from being rammed.I think the damage last time I checked was 10000.
Edited by Spark on Dec 21, 2012 at 02:58 AM


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Dec 23, 2012 07:58 AM    Msg. 3755 of 10646       
Quote: --- Original message by: Spark

I also have a question will you guys be lowering the amount of damage you take from being rammed by a vehicle or will it still be a instant kill when being hit by the slightest touch?because it would make it harder to highjack if you died instantly from being rammed.I think the damage last time I checked was 10000.
Edited by Spark on Dec 21, 2012 at 02:58 AM


I think (not programmer speaking here) that since the vehicle speed is binary (you cannot adjust the going speed) the damage counts as when you are moving the fastest you can. Not sure, but common sense dictates that that would be it.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Dec 23, 2012 08:46 AM    Msg. 3756 of 10646       
Quote: --- Original message by: LegionofShadows
Quote: --- Original message by: Spark

I also have a question will you guys be lowering the amount of damage you take from being rammed by a vehicle or will it still be a instant kill when being hit by the slightest touch?because it would make it harder to highjack if you died instantly from being rammed.I think the damage last time I checked was 10000.
Edited by Spark on Dec 21, 2012 at 02:58 AM


vehicle speed is binary

Nope. Binary is a notation system that has 2 rather than 10 as a base.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 23, 2012 10:05 AM    Msg. 3757 of 10646       
Erherm...


Thought the newest version of OS was only supposed to allow you to have 4 grenade types.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Dec 23, 2012 10:15 AM    Msg. 3758 of 10646       
The number is obviously telling you how many grenades you have of the one you have selected.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 23, 2012 10:22 AM    Msg. 3759 of 10646       
Right click, open image in new tab. You can clearly see that I've circled 5 different grenade symbols and labeled them each by number in bright red. I'm not talking about the number of grenades, i'm talking about the number of options to choose from, bro.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Dec 23, 2012 10:26 AM    Msg. 3760 of 10646       
Quote: --- Original message by: grunt_eater
Right click, open image in new tab. You can clearly see that I've circled 5 different grenade symbols and labeled them each by number in bright red. I'm not talking about the number of grenades, i'm talking about the number of options to choose from, bro.


There's 4 grenades and the number 3.

Perhaps you need glasses?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Dec 23, 2012 10:26 AM    Msg. 3761 of 10646       
Quote: --- Original message by: grunt_eater
Erherm...
http://img805.imageshack.us/img805/2039/erherm.png

Thought the newest version of OS was only supposed to allow you to have 4 grenade types.


*cough*NUMBERS*cough*


XlzQwerty1
Joined: Aug 6, 2009


Posted: Dec 23, 2012 10:34 AM    Msg. 3762 of 10646       
You can clearly see that the plasma grenade is selected, with THREE of them left. It's only 4 grenades.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 23, 2012 11:44 AM    Msg. 3763 of 10646       
Yeah, it's only 4 grenades, plus the number to signify how many grenades you have of the type selected.


Scott
Joined: Apr 4, 2005

No.


Posted: Dec 23, 2012 11:45 AM    Msg. 3764 of 10646       
Can't say I'm a fan of the grenade indicator.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 23, 2012 11:48 AM    Msg. 3765 of 10646       
Design us a new one that's better and we'll use that :).


Scott
Joined: Apr 4, 2005

No.


Posted: Dec 23, 2012 11:50 AM    Msg. 3766 of 10646       
Ill think about it.

Edited by Scott on Dec 23, 2012 at 11:52 AM


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Dec 23, 2012 12:27 PM    Msg. 3767 of 10646       
Wow, just wow guys, this is why I don't even try to post much on here or upload anything. Because when I do try something you just throw it out the window, I tried to make the design work with the rest of the HUD while still making it work with how it was intended to work.


Nickster5000
Joined: Dec 11, 2010


Posted: Dec 23, 2012 12:52 PM    Msg. 3768 of 10646       
Quote: --- Original message by: Choclate Thunda
Wow, just wow guys, this is why I don't even try to post much on here or upload anything. Because when I do try something you just throw it out the window, I tried to make the design work with the rest of the HUD while still making it work with how it was intended to work.


Haters gun hate, bro. Not much you can do about it.

If you and your team enjoys it (Btw, I ALSO think it looks good, and I am not alone) then that's all that matters right? Take it for what it's worth :P


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Dec 23, 2012 01:26 PM    Msg. 3769 of 10646       
I think it's a good design.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Dec 23, 2012 01:38 PM    Msg. 3770 of 10646       
Quote: --- Original message by: Choclate Thunda
Wow, just wow guys, this is why I don't even try to post much on here or upload anything. Because when I do try something you just throw it out the window, I tried to make the design work with the rest of the HUD while still making it work with how it was intended to work.


Are you referring to CMT throwing your design out the window or critics criticising your design?

Imo the HUD looks awesome except for the grenade count. The number shouldn't be in a circle of it's own. It should just be left as a number on the overall background of the grenade selection.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 23, 2012 01:40 PM    Msg. 3771 of 10646       
Thats exactly how it is.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Dec 23, 2012 01:40 PM    Msg. 3772 of 10646       
Quote: --- Original message by: Jaz
Quote: --- Original message by: Choclate Thunda
Wow, just wow guys, this is why I don't even try to post much on here or upload anything. Because when I do try something you just throw it out the window, I tried to make the design work with the rest of the HUD while still making it work with how it was intended to work.


Are you referring to CMT throwing your design out the window or critics criticising your design?

Imo the HUD looks awesome except for the grenade count. The number shouldn't be in a circle of it's own. It should just be left as a number on the overall background of the grenade selection.

I'm obligated to agree with Jaz on this one. It just doesn't fit on its own circle.


Ubergoober
Joined: Oct 11, 2010


Posted: Dec 23, 2012 02:04 PM    Msg. 3773 of 10646       
Quote: --- Original message by: Dumb AI
I think it's a good design.


we likes it, we just trying to make grunt eater feel better :P


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Dec 23, 2012 02:33 PM    Msg. 3774 of 10646       
Quote: --- Original message by: HaloExtreme117
Quote: --- Original message by: Jaz
Quote: --- Original message by: Choclate Thunda
Wow, just wow guys, this is why I don't even try to post much on here or upload anything. Because when I do try something you just throw it out the window, I tried to make the design work with the rest of the HUD while still making it work with how it was intended to work.


Are you referring to CMT throwing your design out the window or critics criticising your design?

Imo the HUD looks awesome except for the grenade count. The number shouldn't be in a circle of it's own. It should just be left as a number on the overall background of the grenade selection.

I'm obligated to agree with Jaz on this one. It just doesn't fit on its own circle.


It would be too clunky, and were leaving it as is.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Dec 23, 2012 02:39 PM    Msg. 3775 of 10646       
Quote: --- Original message by: Choclate Thunda
Quote: --- Original message by: HaloExtreme117
Quote: --- Original message by: Jaz
Quote: --- Original message by: Choclate Thunda
Wow, just wow guys, this is why I don't even try to post much on here or upload anything. Because when I do try something you just throw it out the window, I tried to make the design work with the rest of the HUD while still making it work with how it was intended to work.


Are you referring to CMT throwing your design out the window or critics criticising your design?

Imo the HUD looks awesome except for the grenade count. The number shouldn't be in a circle of it's own. It should just be left as a number on the overall background of the grenade selection.

I'm obligated to agree with Jaz on this one. It just doesn't fit on its own circle.


It would be too clunky, and were leaving it as is.


It would be less clunky...


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 23, 2012 06:32 PM    Msg. 3776 of 10646       
I am happy to announce that based on the latest tests conducted, SPV3A10 gets similar FPS to that of of SPV2's A10 public beta, if the player disables OS graphics in their shortcut. The FPS is likely to only improve, as we continue to optimize our content.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 23, 2012 07:18 PM    Msg. 3777 of 10646       
You're on to optimizing now? Goodie! So we can expect a release sometime January?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 23, 2012 07:27 PM    Msg. 3778 of 10646       
haha... no. Everything hangs on B30:Evolved. When that is done, then the goodies will flow.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Dec 23, 2012 07:55 PM    Msg. 3779 of 10646       
The most optmizing I bet CMT will ever do is just downsize their textures....

edit: I meant to actually say, what arte you doing to the content that is optmizing it? Can we get some real examples of what you have been doing that have caused massive optmization.
Edited by il Duce Primo on Dec 23, 2012 at 07:56 PM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 23, 2012 08:27 PM    Msg. 3780 of 10646       
Quote: --- Original message by: Jaz
Quote: --- Original message by: grunt_eater
Right click, open image in new tab. You can clearly see that I've circled 5 different grenade symbols and labeled them each by number in bright red. I'm not talking about the number of grenades, i'm talking about the number of options to choose from, bro.


There's 4 grenades and the number 3.

Perhaps you need glasses?


I do need glasses, i just wasn't wearing them XD

 
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