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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 86 of 305)
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Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 5, 2012 10:43 PM    Msg. 2976 of 10646       
http://media.moddb.com/images/mods/1/15/14898/AvP_Classic_2010-06-13_14-30-55-56.jpg

Better yet, an icon similar to the one above; the silhouette of a man shown in the array of colors used in thermal imaging.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Aug 6, 2012 06:46 AM    Msg. 2977 of 10646       
^thats from AvP LOL, game is good btw.

make the other biped Sgt. Johnson instead of just and ODST :D.
complete with interactive voices eg. "reloading" or when he kills covies or flood :D


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 6, 2012 11:50 AM    Msg. 2978 of 10646       
Quote: --- Original message by: CorpseManTS
^thats from AvP LOL, game is good btw.

make the other biped Sgt. Johnson instead of just and ODST :D.
complete with interactive voices eg. "reloading" or when he kills covies or flood :D


If they used Johnson, they'd have to revise all the levels so as to match up to where Johnson was canonically at the time.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 7, 2012 03:13 AM    Msg. 2979 of 10646       
...or they could just be oblivious of Canon and just place Johnson where they like.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Aug 7, 2012 03:43 AM    Msg. 2980 of 10646       
Quote: --- Original message by: Echo77
Quote: --- Original message by: CorpseManTS
^thats from AvP LOL, game is good btw.

make the other biped Sgt. Johnson instead of just and ODST :D.
complete with interactive voices eg. "reloading" or when he kills covies or flood :D


If they used Johnson, they'd have to revise all the levels so as to match up to where Johnson was canonically at the time.

Thats a quick second job, just remove the johnson perm from the marine biped..


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Aug 8, 2012 02:56 AM    Msg. 2981 of 10646       
i was thinking about the ODST variant of Johnson.

but in the end, what CMT wants/does is what we get.
Edited by CorpseManTS on Aug 8, 2012 at 02:57 AM


Ubergoober
Joined: Oct 11, 2010


Posted: Aug 8, 2012 03:54 AM    Msg. 2982 of 10646       
awesome, lovin power ups, reminds me of the good ol' days playing serious sam :)

can i just say though that those packs look a little small compared to the OS and invis
Edited by Ubergoober on Aug 8, 2012 at 03:59 AM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 8, 2012 05:59 PM    Msg. 2983 of 10646       
Quote: --- Original message by: Echo77
Quote: --- Original message by: CorpseManTS
^thats from AvP LOL, game is good btw.

make the other biped Sgt. Johnson instead of just and ODST :D.
complete with interactive voices eg. "reloading" or when he kills covies or flood :D


If they used Johnson, they'd have to revise all the levels so as to match up to where Johnson was canonically at the time.


yes because that's why there weren't spartan ai in spv1 -.-

I'm pretty sure cmt isn't that concerned with being canonically accurate


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 8, 2012 11:27 PM    Msg. 2984 of 10646       
Yeah, I'm not to concerned with cannon. I suppose if tag slots ever becomes an issue, we could more selectively use Johnson. But for now there's no plans.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 14, 2012 12:17 PM    Msg. 2985 of 10646       
Quote: --- Original message by: Private Caboose
Any updates? Especially on the flood?

They've already said they have no progress on The Flood right now.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 14, 2012 12:39 PM    Msg. 2986 of 10646       
Quote: --- Original message by: Private Caboose
Any updates? Especially on the flood?

Yes, the updates are in the big long huge announcement post you didn't read that people have spent the last few pages talking about, including the status on the flood.

Honestly, why give updates when people don't read them? :(


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 14, 2012 12:55 PM    Msg. 2987 of 10646       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: Private Caboose
Any updates? Especially on the flood?

Yes, the updates are in the big long huge announcement post you didn't read that people have spent the last few pages talking about, including the status on the flood.

Honestly, why give updates when people don't read them? :(


He probably read them, but wants more updates.

just thinking out loud here


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Aug 24, 2012 06:52 PM    Msg. 2988 of 10646       
wow its been a while since anyone has posted anything whats up with that.


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 24, 2012 07:25 PM    Msg. 2989 of 10646       
Quote: --- Original message by: Spartan314
...or they could just be oblivious of Canon and just place Johnson where they like.


But we're all too dedicated to do something none-cannon.

Or atleast I'm too dedicated to play something that couldn't be canon. I'll make slight exceptions in what I play in that regards (Halo wars was pretty fun)


teh lag
Joined: May 6, 2008


Posted: Aug 24, 2012 07:30 PM    Msg. 2990 of 10646       
Quote: --- Original message by: Spark
wow its been a while since anyone has posted anything whats up with that.


Well, we have been hard at work these last few days on a lot of important stuff, and we haven't had time recently to put something pretty together for people to look at. Soon you may see some of it.
Edited by teh lag on Aug 24, 2012 at 07:30 PM


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 24, 2012 07:32 PM    Msg. 2991 of 10646       
Quote: --- Original message by: teh lag

Quote: --- Original message by: Spark
wow its been a while since anyone has posted anything whats up with that.


Well, we have been hard at work these last few days on a lot of important stuff, and we haven't had time recently to put something pretty together for people to look at. Soon you may see some of it.
Edited by teh lag on Aug 24, 2012 at 07:30 PM


I have a question that may have been answered before but I haven't particularly had the time to look through several pages to find out.

Do you have any plans on upgrading the grunt biped? (I used to jokingly say it's because they look cute in low res) because It kind of kills the mood to see all this great work with normal mapping and high res textures and then looking at the poor little grunt.
Edited by Suprememessage on Aug 24, 2012 at 07:33 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 24, 2012 07:41 PM    Msg. 2992 of 10646       
Quote: --- Original message by: Suprememessage
Quote: --- Original message by: Spartan314
...or they could just be oblivious of Canon and just place Johnson where they like.


But we're all too dedicated to do something none-cannon.

Or atleast I'm too dedicated to play something that couldn't be canon. I'll make slight exceptions in what I play in that regards (Halo wars was pretty fun)

Personally I would sacrifice Canon for aesthetics and gameplay.


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 24, 2012 07:43 PM    Msg. 2993 of 10646       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Suprememessage
Quote: --- Original message by: Spartan314
...or they could just be oblivious of Canon and just place Johnson where they like.


But we're all too dedicated to do something none-cannon.

Or atleast I'm too dedicated to play something that couldn't be canon. I'll make slight exceptions in what I play in that regards (Halo wars was pretty fun)

Personally I would sacrifice Canon for aesthetics and gameplay.


Can't we have both?


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 24, 2012 07:44 PM    Msg. 2994 of 10646       
Quote: --- Original message by: Suprememessage

Quote: --- Original message by: teh lag

Quote: --- Original message by: Spark
wow its been a while since anyone has posted anything whats up with that.


Well, we have been hard at work these last few days on a lot of important stuff, and we haven't had time recently to put something pretty together for people to look at. Soon you may see some of it.
Edited by teh lag on Aug 24, 2012 at 07:30 PM


I have a question that may have been answered before but I haven't particularly had the time to look through several pages to find out.

Do you have any plans on upgrading the grunt biped? (I used to jokingly say it's because they look cute in low res) because It kind of kills the mood to see all this great work with normal mapping and high res textures and then looking at the poor little grunt.
Edited by Suprememessage on Aug 24, 2012 at 07:33 PM


I'm pretty sure it has been answered before.

Wasn't there an issue with someone not bothering to send CMT the custom biped they asked him to model?


teh lag
Joined: May 6, 2008


Posted: Aug 24, 2012 07:45 PM    Msg. 2995 of 10646       
Quote: --- Original message by: Suprememessage

I have a question that may have been answered before but I haven't particularly had the time to look through several pages to find out.

Do you have any plans on upgrading the grunt biped? (I used to jokingly say it's because they look cute in low res) because It kind of kills the mood to see all this great work with normal mapping and high res textures and then looking at the poor little grunt.
Edited by Suprememessage on Aug 24, 2012 at 07:33 PM


A guy was in the process of making a high-res Grunt, but then he ran away and has not been heard from in like half a year. We do not have his source files so we can't finish what he started. So for the time being, upgrading the Grunt is on hold since we can use our time on other stuff.
Edited by teh lag on Aug 24, 2012 at 07:47 PM


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 24, 2012 07:47 PM    Msg. 2996 of 10646       
Quote: --- Original message by: teh lag

Quote: --- Original message by: Suprememessage

I have a question that may have been answered before but I haven't particularly had the time to look through several pages to find out.

Do you have any plans on upgrading the grunt biped? (I used to jokingly say it's because they look cute in low res) because It kind of kills the mood to see all this great work with normal mapping and high res textures and then looking at the poor little grunt.
Edited by Suprememessage on Aug 24, 2012 at 07:33 PM


A guy was in the process of making a high-res Grunt, but then he ran away and has not been heard from in like half a year. We do not have his source files so we can't finish what he started. So for the time being, upgrading the Grunt is on hold since we can use our time on other stuff.
Edited by teh lag on Aug 24, 2012 at 07:47 PM


Man if I was better at modeling I'd do it myself but meh.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 24, 2012 07:58 PM    Msg. 2997 of 10646       
Have you tried asking Hunter to model a grunt?
I know he's kinda left Halo modding, but he might take this one request, and being admittedly the best modeller here, he could provide a high quality model.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 24, 2012 08:28 PM    Msg. 2998 of 10646       
Well,sir,would you like to show us how it's done?


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Aug 24, 2012 11:27 PM    Msg. 2999 of 10646       
Quote: --- Original message by: ItEndsTonight
You guys are horrible at offering advice...

what makes you say that? we dont see you offering "your" kind of advice

anyways, will CMT let us wield the energy sword? i like me some sword action on the flood.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 24, 2012 11:58 PM    Msg. 3000 of 10646       
The day we do a fp energy sword is the day I quit.


P3
Joined: Dec 2, 2011


Posted: Aug 25, 2012 12:03 AM    Msg. 3001 of 10646       
Why? D: Do you hate energy swords?


P3
Joined: Dec 2, 2011


Posted: Aug 25, 2012 12:15 AM    Msg. 3002 of 10646       
I knew that. But still...


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Aug 25, 2012 12:17 AM    Msg. 3003 of 10646       
So that explains the unfinished hammer tags on the spv1 tagset. well ok, the hammer is much better than the sword, HAVE AT THEE!!!


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 25, 2012 12:37 AM    Msg. 3004 of 10646       
Quote: --- Original message by: Masters1337
The day we do a fp energy sword is the day I quit.


you should make an energy sword weapon that explodes when the player tries to pick it up :P


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 25, 2012 12:44 AM    Msg. 3005 of 10646       
Isn't there some kind of .yelo tagwork that could be done?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 25, 2012 12:48 AM    Msg. 3006 of 10646       
They can be def done with OS, there's no question about it.

I do like the sword for mp, but in sp it just encourages the player to rush towards the enemy and ruins the gameplay. Encounters and enemies are based on interesting gameplay, there's nothing interesting about getting in as close as you can and mashing a button. I rarely use swords or hammers unless the encounters call for it in anything h2+.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 25, 2012 12:56 AM    Msg. 3007 of 10646       
Quote: --- Original message by: Masters1337
They can be def done with OS, there's no question about it.

I do like the sword for mp, but in sp it just encourages the player to rush towards the enemy and ruins the gameplay. Encounters and enemies are based on interesting gameplay, there's nothing interesting about getting in as close as you can and mashing a button. I rarely use swords or hammers unless the encounters call for it in anything h2+.


but isn't it preferable for flood encounters where they combat forms are rushing you anyway? I mean in levels like the library it would definitely make sense to have a powerful melee weapon to combat the flood's melee rushing attacks


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Aug 25, 2012 01:07 AM    Msg. 3008 of 10646       
an idea to balance the gameplay, why not increase the melee dmg of your enemies and reduce the AoE damage of the hammer. the closer you are, the higher the dmg dealt but when atleast 2.5 world units away, you only ping the attacker with a slight amount of damage + knockback.

you know sometimes other players panic and pops the hammer when the enemy is not even close enough. effin dead space gave me that trauma
Edited by CorpseManTS on Aug 25, 2012 at 01:08 AM


olly12345
Joined: Jul 30, 2008


Posted: Aug 25, 2012 02:33 AM    Msg. 3009 of 10646       
I wouldn't add the Energy Sword in the sense we know now.
I'd be more inclined to add it as a bayonet type thing underneath a weapons such as the Brute Plasma Pistol.


Ubergoober
Joined: Oct 11, 2010


Posted: Aug 25, 2012 03:57 AM    Msg. 3010 of 10646       
after seeing ff descent, i thought it might be cool to have bubble shields in cmt's next project. i also think the sword and hammer might be a nice addition.

 
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