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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 87 of 305)
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Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Aug 25, 2012 08:28 AM    Msg. 3011 of 10646       
Quote: --- Original message by: Masters1337
Encounters and enemies are based on interesting gameplay, there's nothing interesting about getting in as close as you can and mashing a button.


If this was the case the shotgun would have zero appeal, when in reality it's probably one of the most sought-after weapons. If you mean in terms of the sword, personally, it's because it doesn't have enough of a draw-back that it appears to 'ruin gameplay'. But, you could argue, it's creating it's own gameplay by doing so.

It's opinions really. If you restrict a player so he can't get "up close and personal" with a weapon, you are in essence, restricting a form of gameplay.

Personally I find it very satisfying to get up close to say, an elite, and put a ton of shotgun shells straight into his face.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Aug 25, 2012 08:39 AM    Msg. 3012 of 10646       
I loved the arbiter levels in halo 2 where you would get up close to a brute, and slice them to proverbial pieces. It was difficult because it meant getting in close to a tough enemy with alot of brute force, but oh so satisfying. You were also limited to your battery lifetime, so I did not find it to be overpowered in single player.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Aug 25, 2012 09:34 AM    Msg. 3013 of 10646       
^agreed

but, its their decision whether to put it in or not considering what Masterz said " TAG SPACE "

and also means making new anims for the other biped. do they use the same?
Edited by CorpseManTS on Aug 25, 2012 at 09:35 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 25, 2012 12:59 PM    Msg. 3014 of 10646       
It would be nice in Flood levels,since most melee attacks don't seem to affect the Flood Combat Forms.Seriously,they're tough as metal when comes to melee attacks with guns.
Edited by Dumb AI on Aug 25, 2012 at 12:59 PM


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Aug 25, 2012 01:04 PM    Msg. 3015 of 10646       
Quote: --- Original message by: Dumb AI

It would be nice in Flood levels,since most melee attacks don't seem to affect the Flood Combat Forms.Seriously,they're tough as metal when comes to melee attacks with guns.
Edited by Dumb AI on Aug 25, 2012 at 12:59 PM

They are not working on any flood levels as of now, sadly.
With OS realtime infections, we could have a pretty epic flood setup.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 25, 2012 01:15 PM    Msg. 3016 of 10646       
The Energy Sword is perfect for Flood attacks.It's super powerful and it can kill things faster than a gun melee.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 25, 2012 02:18 PM    Msg. 3017 of 10646       
Quote: --- Original message by: Lone Warrior
Quote: --- Original message by: Masters1337
Encounters and enemies are based on interesting gameplay, there's nothing interesting about getting in as close as you can and mashing a button.


If this was the case the shotgun would have zero appeal, when in reality it's probably one of the most sought-after weapons. If you mean in terms of the sword, personally, it's because it doesn't have enough of a draw-back that it appears to 'ruin gameplay'. But, you could argue, it's creating it's own gameplay by doing so.

It's opinions really. If you restrict a player so he can't get "up close and personal" with a weapon, you are in essence, restricting a form of gameplay.

Personally I find it very satisfying to get up close to say, an elite, and put a ton of shotgun shells straight into his face.

Not really... with a shotgun you can use cover, you can attack at range, rarely do you end up in melee range with a shotgun, unless you have stunned an enemy with it and are out of ammo so want to go in for the quick melee kill. Our melee's have always been 1 hit kills on flood that don't have energy shields, and we have the spiker and BS for anyone who does want an extra powerful melee.

@lodex, the Elite is our most powerful enemy, and are infinitely more fun to fight with guns than instant lunge weapons.


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 25, 2012 02:27 PM    Msg. 3018 of 10646       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: Lone Warrior
Quote: --- Original message by: Masters1337
Encounters and enemies are based on interesting gameplay, there's nothing interesting about getting in as close as you can and mashing a button.


If this was the case the shotgun would have zero appeal, when in reality it's probably one of the most sought-after weapons. If you mean in terms of the sword, personally, it's because it doesn't have enough of a draw-back that it appears to 'ruin gameplay'. But, you could argue, it's creating it's own gameplay by doing so.

It's opinions really. If you restrict a player so he can't get "up close and personal" with a weapon, you are in essence, restricting a form of gameplay.

Personally I find it very satisfying to get up close to say, an elite, and put a ton of shotgun shells straight into his face.

Not really... with a shotgun you can use cover, you can attack at range, rarely do you end up in melee range with a shotgun, unless you have stunned an enemy with it and are out of ammo so want to go in for the quick melee kill. Our melee's have always been 1 hit kills on flood that don't have energy shields, and we have the spiker and BS for anyone who does want an extra powerful melee.

@lodex, the Elite is our most powerful enemy, and are infinitely more fun to fight with guns than instant lunge weapons.


Really? The flood are one hit kills with melee? Does that hold true on legendary because I seem to remember in SPV2's D40 (Those flood tags were fantastic and I hope to see more of them, although the instant human explosion got old) I see to remember that while minor and major flood elites took one hit melee that any higher took like three melee hits.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Aug 25, 2012 03:39 PM    Msg. 3019 of 10646       
Quote: --- Original message by: Masters1337
Not really... with a shotgun you can use cover, you can attack at range,


You can do the same with a sword? They were both designed to be close quarters weapons, the only difference, as you said, that the shotgun has a larger range. That's the trade-off. Larger range, but needs to reload, and has slight wait between firing (Sword also has a good wait time after striking too).

Quote: --- Original message by: Masters1337
rarely do you end up in melee range with a shotgun,


If you're not getting in someones face with the shotgun, then you're doing it wrong. There's a reason it has a shell spread. So that the closer you get, the more damage capable you are. This bringing it back to it being designed as a close quarter weapon.

Quote: --- Original message by: Masters1337
Our melee's have always been 1 hit kills on flood that don't have energy shields,


pls no :(


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 25, 2012 03:56 PM    Msg. 3020 of 10646       
Quote: --- Original message by: Lone Warrior
Quote: --- Original message by: Masters1337
Not really... with a shotgun you can use cover, you can attack at range,


You can do the same with a sword? They were both designed to be close quarters weapons, the only difference, as you said, that the shotgun has a larger range. That's the trade-off. Larger range, but needs to reload, and has slight wait between firing (Sword also has a good wait time after striking too).

Quote: --- Original message by: Masters1337
rarely do you end up in melee range with a shotgun,


If you're not getting in someones face with the shotgun, then you're doing it wrong. There's a reason it has a shell spread. So that the closer you get, the more damage capable you are. This bringing it back to it being designed as a close quarter weapon.

Quote: --- Original message by: Masters1337
Our melee's have always been 1 hit kills on flood that don't have energy shields,


pls no :(


Actually canon wise the melee makes sense since the flood's liquify the organs and the body starts to weaken so a melee strike would do a considerable amount of damage. Also in the newer Halo games melee does a lot to flood.




Quote: --- Original message by: Lone Warrior
Quote: --- Original message by: Masters1337
Encounters and enemies are based on interesting gameplay, there's nothing interesting about getting in as close as you can and mashing a button.


If this was the case the shotgun would have zero appeal, when in reality it's probably one of the most sought-after weapons. If you mean in terms of the sword, personally, it's because it doesn't have enough of a draw-back that it appears to 'ruin gameplay'. But, you could argue, it's creating it's own gameplay by doing so.

It's opinions really. If you restrict a player so he can't get "up close and personal" with a weapon, you are in essence, restricting a form of gameplay.

Personally I find it very satisfying to get up close to say, an elite, and put a ton of shotgun shells straight into his face.

Not really... with a shotgun you can use cover, you can attack at range, rarely do you end up in melee range with a shotgun, unless you have stunned an enemy with it and are out of ammo so want to go in for the quick melee kill. Our melee's have always been 1 hit kills on flood that don't have energy shields, and we have the spiker and BS for anyone who does want an extra powerful melee.

@lodex, the Elite is our most powerful enemy, and are infinitely more fun to fight with guns than instant lunge weapons.


Also just because you said that about the shotgun you lost a little bit of my respect.
Edited by Suprememessage on Aug 25, 2012 at 04:02 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 25, 2012 05:13 PM    Msg. 3021 of 10646       
The shotgun in H1 (and reach as well to an extent) was never an in your face weapon, that came with the abomination that was H2 and was slightly fixed in H3.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Aug 25, 2012 06:28 PM    Msg. 3022 of 10646       
Quote: --- Original message by: Suprememessage
Actually canon wise the melee makes sense since the flood's liquify the organs and the body starts to weaken so a melee strike would do a considerable amount of damage. Also in the newer Halo games melee does a lot to flood.


Aye I know what happens to an organism when they get turned into a Flood. But parts of their structure also becomes rather solid (such as tentacles if you want to use Halo 3 as an example. Or you could argue that the armour on the Flood also makes it more 'solid'.)

The problem I have with a one hit melee kill is that it just makes it easy to mash the melee button when Flood get in close.

Imo, just make it like a normal enemy. 2-3 hits for melee, and they're down.

Quote: --- Original message by: Suprememessage
Also just because you said that about the shotgun you lost a little bit of my respect.
Edited by Suprememessage on Aug 25, 2012 at 04:02 PM


Mind elaborating who that was directed to?

Quote: --- Original message by: Masters1337
The shotgun in H1 (and reach as well to an extent) was never an in your face weapon, that came with the abomination that was H2 and was slightly fixed in H3.


This is quickly turning into :opinions: but the H1 shotgun was a short-range/in-your-face weapon. The shell spread proves that. On-top of that, it becomes pretty useless at further range (Although, I'll give you that the shells individually are bloody OP, so even if most of the scatter misses, it'll still do a lot of damage. However, one could argue that Bungie tried rectified this in Halo 2/3.)

In the end, I think we're straying from the initial point... I was arguing in favour of adding the sword in as an alt. weapon, which would always add to the gameplay, but, if it's of your opinion it'll only ruin it, then by all means, don't add it. It is your mod after-all :).

Personally, I know myself, and quite a number of people probably want the sword to be added, and might be disappointed if you don't.

Just my two cents. If in the end run it does actually ruin gameplay, you can always remove it. I mean from what I can gather you're not releasing all the levels at the same time. So you have room for re-balancing and improvement in the future.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 25, 2012 06:29 PM    Msg. 3023 of 10646       
Shotguns have always been best for quick fire-reload-fire action. I don't see why range should come into the equation at all. No matter how wide the fire radius, the use of shotguns is always the same.

Shotguns in H1 are rarely used for melee by experienced players. Try using a shotgun in melee, and then try using an AR or, better(though a little slower), a needler. Shotguns are one of the worst weapons for melee. If you use them for in-the-face melee action, you're using them wrong.

H1 shotguns' primary use is for taking out large groups of enemies efficiently.

Imo, energy swords should be left out entirely. I agree with Masters. Not because they're not good weapons. But because they're useless on most of the campaign maps. Especially on SPV3's extended BSPs. If you get an energy sword, you'll be wasting time meleeing a few enemies, and then you'll be wiped out while you try to switch to a gun as a large group charges towards you. On maps with unpredictable AI, energy swords are a stupid idea.
They're useful if you've already played the campaign and can predict encounters, but if all encounters are unpredictable to you; it's not a good idea to charge in with an energy sword to kill a few enemies when you might need a gun at hand a few seconds later.


Kal825B
Joined: Jan 16, 2012

Last son of Krypt... Oh wait, i'm a clone.


Posted: Aug 25, 2012 06:54 PM    Msg. 3024 of 10646       
Masterz ....

He has a point.
Edited by Caboose 14 on Aug 25, 2012 at 06:55 PM


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Aug 25, 2012 07:00 PM    Msg. 3025 of 10646       
Quote: --- Original message by: Jaz
Shotguns have always been best for quick fire-reload-fire action. I don't see why range should come into the equation at all. No matter how wide the fire radius, the use of shotguns is always the same.


First-off, the idea that a shotgun can be used as a medium range weapon shouldn't have facilitated itself at all imo (This is what I meant about :opinions:).

From what I said before, it can be argued that the Bungie 'fixed' (I use that term loosely as always) the problem Halo 1 had with the shotgun, by making it less lethal at distances in Halo 2/3, while still making it extremely dangerous close-quarters. The whole point of a shotgun is to get up close and personal with an opponent, this is why it's classed as a CQB weapon.

Quote: --- Original message by: Jaz
Shotguns in H1 are rarely used for melee by experienced players. Try using a shotgun in melee, and then try using an AR or, better(though a little slower), a needler. Shotguns are one of the worst weapons for melee. If you use them for in-the-face melee action, you're using them wrong.


Tbqh, I'm not up-to-date on how 'l33t' (not intended as an insult) players use it on MP. But when it comes down to balance in SP maps, I have a bit of experience.

Why would you need to use a shotgun in melee, then switch to another weapon to finish the job? If you've down the job correctly, that shouldn't happen. If you meant switching to a weapon with long-range capabilities, then I'd direct you to the devastating shotgun/sniper combo.

Quote: --- Original message by: Jaz
H1 shotguns' primary use is for taking out large groups of enemies efficiently.


I'm not gonna contradict this, because it's true, but you could also say the same for the AR due to its large magazine-size and spray-and-pray ability.

Quote: --- Original message by: Jaz
Imo, energy swords should be left out entirely. I agree with Masters. Not because they're not good weapons. But because they're useless on most of the campaign maps. Especially on
SPV3's extended BSPs.


We're straying into opinions again. One man's useless weapon, is another man's ceremonial killing-machine after-all.

Quote: --- Original message by: Jaz
If you get an energy sword, you'll be wasting time meleeing a few enemies, and then you'll be wiped out while you try to switch to a gun as a large group charges towards you. On maps with unpredictable AI, energy swords are a stupid idea.


If you do this with an energy sword then you're dying for a good reason. Probably because you rushed yourself into a stupid situation. Like I said before; the sword was meant to be a fancy way at doing melee, as well as taking down other melee-inclined opponents (Flood/Brutes).

I see where you're coming from, and that's that you think the energy sword is a very situational weapon. I.e that you can only use it sometimes without opening yourself up to dying. That is where knowing when and where to use a weapon comes in.

If you rush into a melee duel with a bunch of hunters with nought but a plasma pistol you're probably gonna die if you don't know how to deal with them. Each weapon has its purpose, and the sword has its own too.

Quote: --- Original message by: Jaz
They're useful if you've already played the campaign and can predict encounters, but if all encounters are unpredictable to you; it's not a good idea to charge in with an energy sword to kill a few enemies when you might need a gun at hand a few seconds later.


It's not a good idea to rush into any fight not knowing what you're up against.
Edited by Lone Warrior on Aug 25, 2012 at 07:01 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 25, 2012 07:03 PM    Msg. 3026 of 10646       
That's why Bungie allowed us to have 2 weapons in the first place.Have the right pair of weapons for the right situation.


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 25, 2012 07:07 PM    Msg. 3027 of 10646       
Quote: --- Original message by: Lone Warrior
Quote: --- Original message by: Suprememessage
Actually canon wise the melee makes sense since the flood's liquify the organs and the body starts to weaken so a melee strike would do a considerable amount of damage. Also in the newer Halo games melee does a lot to flood.


Aye I know what happens to an organism when they get turned into a Flood. But parts of their structure also becomes rather solid (such as tentacles if you want to use Halo 3 as an example. Or you could argue that the armour on the Flood also makes it more 'solid'.)

The problem I have with a one hit melee kill is that it just makes it easy to mash the melee button when Flood get in close.

Imo, just make it like a normal enemy. 2-3 hits for melee, and they're down.

Quote: --- Original message by: Suprememessage
Also just because you said that about the shotgun you lost a little bit of my respect.
Edited by Suprememessage on Aug 25, 2012 at 04:02 PM


Mind elaborating who that was directed to?

Quote: --- Original message by: Masters1337
The shotgun in H1 (and reach as well to an extent) was never an in your face weapon, that came with the abomination that was H2 and was slightly fixed in H3.


This is quickly turning into :opinions: but the H1 shotgun was a short-range/in-your-face weapon. The shell spread proves that. On-top of that, it becomes pretty useless at further range (Although, I'll give you that the shells individually are bloody OP, so even if most of the scatter misses, it'll still do a lot of damage. However, one could argue that Bungie tried rectified this in Halo 2/3.)

In the end, I think we're straying from the initial point... I was arguing in favour of adding the sword in as an alt. weapon, which would always add to the gameplay, but, if it's of your opinion it'll only ruin it, then by all means, don't add it. It is your mod after-all :).

Personally, I know myself, and quite a number of people probably want the sword to be added, and might be disappointed if you don't.

Just my two cents. If in the end run it does actually ruin gameplay, you can always remove it. I mean from what I can gather you're not releasing all the levels at the same time. So you have room for re-balancing and improvement in the future.


I was directing my comment towards Masters1337


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 25, 2012 07:28 PM    Msg. 3028 of 10646       
Quote: --- Original message by: Masters1337
The shotgun in H1 (and reach as well to an extent) was never an in your face weapon, that came with the abomination that was H2 and was slightly fixed in H3.


uhh In halo 1 and reach they are ONLY in your face weapons, because their scatter is ridiculous otherwise. idk if I just play halo completely different from anyone else, but there have been very few times when I've ever fired a shotgun at any distance but point blank range in any halo game, ESPECIALLY in reach and halo one, because I always follow up a shotgun shot with a melee, with devastating results


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 25, 2012 07:34 PM    Msg. 3029 of 10646       
Quote: --- Original message by: Lone Warrior

Quote: --- Original message by: Jaz
Shotguns in H1 are rarely used for melee by experienced players. Try using a shotgun in melee, and then try using an AR or, better(though a little slower), a needler. Shotguns are one of the worst weapons for melee. If you use them for in-the-face melee action, you're using them wrong.


Tbqh, I'm not up-to-date on how 'l33t' (not intended as an insult) players use it on MP. But when it comes down to balance in SP maps, I have a bit of experience.

Why would you need to use a shotgun in melee, then switch to another weapon to finish the job? If you've down the job correctly, that shouldn't happen. If you meant switching to a weapon with long-range capabilities, then I'd direct you to the devastating shotgun/sniper combo.



I meant try using a shotgun in melee, and then try doing the same with an AR or an a needler. ARs are almost equivelant and might be slightly better in melee than shotguns. And needlers are slow but 1 hit kill melee by default.

Quote: --- Original message by: Lone Warrior


Quote: --- Original message by: Jaz
They're useful if you've already played the campaign and can predict encounters, but if all encounters are unpredictable to you; it's not a good idea to charge in with an energy sword to kill a few enemies when you might need a gun at hand a few seconds later.


It's not a good idea to rush into any fight not knowing what you're up against.


My point is if you're playing through the campaign for the first time, or with new/fresh encounters, then you can't possibly know what you're up against until you've actually started the fight. There are encounters in which you take out a few enemies, and then a large group appears in a dropship, by elevator, or otherwise. In these situations, it wouldn't be a good idea to have an energy sword in hand unless you have time to switch weapons, which you might not in some situations.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 25, 2012 07:39 PM    Msg. 3030 of 10646       
How long would it even take to switch?It's not like you're disassembling and assembling a laser cannon.
Edited by Dumb AI on Aug 25, 2012 at 07:40 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 25, 2012 07:42 PM    Msg. 3031 of 10646       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Masters1337
The shotgun in H1 (and reach as well to an extent) was never an in your face weapon, that came with the abomination that was H2 and was slightly fixed in H3.


uhh In halo 1 and reach they are ONLY in your face weapons, because their scatter is ridiculous otherwise. idk if I just play halo completely different from anyone else, but there have been very few times when I've ever fired a shotgun at any distance but point blank range in any halo game, ESPECIALLY in reach and halo one, because I always follow up a shotgun shot with a melee, with devastating results


You must play differently, because the H1 shotty has ridiculous range and power. The only time I use a shotty at point blank range on targets is when they are elites on legendary and red or above.
Edited by Masters1337 on Aug 25, 2012 at 07:43 PM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 25, 2012 07:43 PM    Msg. 3032 of 10646       
If the encounters are done well, especially for Legendary, then you could easily be taken surprise by an ambush that gets within fire ranging before you can switch. Thus an energy sword would be useless unless you have Sprint, which Masterchief doesn't. (ODST does though I guess)

E: Although I suppose I'm assuming the energy sword is slow to sheathe. If it could be sheathed at a normal speed, then I suppose I would be entirely wrong as you could switch easily.



Edited by Jaz on Aug 25, 2012 at 07:46 PM


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Aug 25, 2012 07:48 PM    Msg. 3033 of 10646       
Quote: --- Original message by: Jaz
I meant try using a shotgun in melee, and then try doing the same with an AR or an a needler. ARs are almost equivelant and might be slightly better in melee than shotguns. And needlers are slow but 1 hit kill melee by default.


If I used a shotgun in melee it will one-hit KO anything (even a hunter if used right). ARs are good at short range and dealing with multiple squishy targets before reloading. Needlers are good at medium and short range.

The way I see it is like this:

Shotgun - Close Range; rapes anything
AR - Good at Short and Medium range
Needler - Good at medium, but better at short range. Offsetted by the fact that its melee does more damage. Once the player realises this he'll be more inclined to fight battles at short range, this is where the weapon begins to shine.


Quote: --- Original message by: Jaz
My point is if you're playing through the campaign for the first time, or with new/fresh encounters, then you can't possibly know what you're up against until you've actually started the fight.


And as Dumb AI pointed out earlier, that's why you've got 2 weapons, each weapon is situational. You choose your tool, and you choose how to fight the encounter. That's part of the freedom of gameplay.

Quote: --- Original message by: Jaz
There are encounters in which you take out a few enemies, and then a large group appears in a dropship, by elevator, or otherwise. In these situations, it wouldn't be a good idea to have an energy sword in hand unless you have time to switch weapons, which you might not in some situations.


You're making it seem like switching weapons takes about 5 minutes, when in fact it takes mere seconds.

If you've got a smart level designer at the helm, he'll place weapons accordingly to what encounter you're going to face. From there on in, it's up to the player how he wants to deal with it.

Whether he wants to camp the bottom of said dropship/elevator with a sword or not is entirely up to him.

Quote: --- Original message by: Jaz

If the encounters are done well, especially for Legendary, then you could easily be taken surprise by an ambush that gets within fire ranging before you can switch. Thus an energy sword would be useless unless you have Sprint, which Masterchief doesn't. (ODST does though I guess)

E: Although I suppose I'm assuming the energy sword is slow to sheathe. If it could be sheathed at a normal speed, then I suppose I would be entirely wrong as you could switch easily.



Edited by Jaz on Aug 25, 2012 at 07:46 PM


If the encounters are done well the player should get a fighting chance and not get gang banged in the first few seconds. You're also assuming that this encounter has absolutely no cover at all, and therefore the player wouldn't be able to take cover, switch, and continue fighting. A lack of cover would be a symptom of poor level design in an encounter as hard as you're making out.

The Energy Sword was never really slow to sheathe in H2/3, you could switch weapons fairly easily iirc.
Edited by Lone Warrior on Aug 25, 2012 at 07:51 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 25, 2012 07:54 PM    Msg. 3034 of 10646       
In fact,all it takes is a few seconds and a press of a single key.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 25, 2012 08:01 PM    Msg. 3035 of 10646       
In some H1 mods containing the energy sword, it was very slow to sheathe.

Though yes, it's easy to sheathe in H3. Not a very good example of something against the energy sword, I'll admit.

But Lone, does a shotgun really kill elites on Legendary better than an AR or needler in melee? In MP(I don't play much SP), shotguns are pretty inaccurate and not very strong in melee.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Aug 25, 2012 08:15 PM    Msg. 3036 of 10646       
Quote: --- Original message by: Jaz
does a shotgun really kill elites on Legendary better than an AR or needler in melee? In MP(I don't play much SP), shotguns are pretty inaccurate and not very strong in melee.


AR is fairly useless against elite energy shields, and as I pointed out earlier, a shotgun in melee range is a one hit kill for anything (Although in Legendary, I'm not entirely sure. But it is definitely still the better option over the AR.). As for the Needler.... if you're point blank and a supercombine needler explosion goes off you can damage yourself. Although this only occurs at melee range.
Edited by Lone Warrior on Aug 25, 2012 at 08:15 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 25, 2012 08:18 PM    Msg. 3037 of 10646       
H1 shotgun has crazy range.
Melee times for most weapons is fairly similar.
My two cents.


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Aug 25, 2012 09:57 PM    Msg. 3038 of 10646       
Quote: --- Original message by: Jesse
H1 shotgun has realistic range.
Melee times for most weapons is fairly similar.
My two cents.


Fix'd.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Aug 26, 2012 01:05 AM    Msg. 3039 of 10646       
this... sword thing... escalated quickly.

let's make it like this : the E-sword handle only recognizes Sangheilian hands. scratch the sword and give the hammer!


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Aug 26, 2012 02:55 AM    Msg. 3040 of 10646       
Quote: --- Original message by: Masters1337
Not really... with a shotgun you can use cover, you can attack at range, rarely do you end up in melee range with a shotgun, unless you have stunned an enemy with it and are out of ammo so want to go in for the quick melee kill. Our melee's have always been 1 hit kills on flood that don't have energy shields, and we have the spiker and BS for anyone who does want an extra powerful melee.

@lodex, the Elite is our most powerful enemy, and are infinitely more fun to fight with guns than instant lunge weapons.


Ah yes the great gameplay master himself enlightens me.

Lone warrior is alot more experienced with gameplay than you are. I value his opnion over yours anyday and you should too. It's good that you guys will be getting pepzee on your team in the near future, since it is once again clear that you people need a person who knows what nice gameplay is all about.

Now having that rant about your inexperience out of the way, this is a more detailed analysis of the Shotgun in halo 1. The shotgun was mostly featured in levels with flood. This meant of course that it was mostly to be used in situations where the flood are rushing you and getting into close range. Essentially when you shoot them in the face, you could have room for a fast powerful melee based weapon.

If you people have made all your weapons insta-kill flood with a melee, then that is just unexciting and too easy. It would be much better if the flood stayed true to their spunge like reputation, requiring at least several blows from normal weapons to beat it down. Then you include the energy sword, and you get that awesome ninja-like experience when surrounded by flood. Slicing and dicing them into oblivion.

THAT is cool. I recommend you listen to the advice given by people who know what they are talking about. But in the end you do what you want, and its your map's quality that will bear the consequences.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 26, 2012 02:59 AM    Msg. 3041 of 10646       
Quote: --- Original message by: vampire_girl
Or how about we don't have melee weapons at all in a SHOOTER?

psh... a-psh... that would be no fun! :P


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Aug 26, 2012 04:11 AM    Msg. 3042 of 10646       
Quote: --- Original message by: vampire_girl
Or how about we don't have melee weapons at all in a SHOOTER?

Nope.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 26, 2012 12:12 PM    Msg. 3043 of 10646       
What genre does all other Halo games belong to?
Edited by Dumb AI on Aug 26, 2012 at 12:12 PM


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Aug 26, 2012 12:30 PM    Msg. 3044 of 10646       
Quote: --- Original message by: Dumb AI

What genre does all other Halo games belong to?
Edited by Dumb AI on Aug 26, 2012 at 12:12 PM

2: Hip-hop
3: R&B
Reach: Porno

:P


Kal825B
Joined: Jan 16, 2012

Last son of Krypt... Oh wait, i'm a clone.


Posted: Aug 26, 2012 12:41 PM    Msg. 3045 of 10646       
Quote: --- Original message by: haloextreme117
Quote: --- Original message by: Dumb AI

What genre does all other Halo games belong to?
Edited by Dumb AI on Aug 26, 2012 at 12:12 PM

2: Hip-hop
3: R&B
Reach: Porno

:P


Couldn't of put it better myself.

 
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