
TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Aug 28, 2012 07:33 PM
Msg. 3081 of 10646
No it's a Ghost that fires assault rifle rounds.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 28, 2012 07:36 PM
Msg. 3082 of 10646
Quote: --- Original message by: TM_updates No it's a Ghost that fires assault rifle rounds. Ah ha. Darn, took another wrong guess. Thanks for re-informing me Lodex. :)
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nihao123456ftw
Joined: Mar 24, 2012
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Posted: Aug 28, 2012 07:38 PM
Msg. 3083 of 10646
Quote: --- Original message by: Jaz Didn't play very much of CMT SPV1/2 so haven't seen the needler ghost. Got any vids?
I assume it's just a ghost that fires needler rounds though, right? Yes, and secondary trigger fired a needler round that explodes on impact Quote: --- Original message by: TM_updates I support Ghost needler. Although a Ghost with dual energy swords could create awesome "slice-the-flood" gameplay ;-) That maybe should be more of a brute vehicle rather than covenant
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Aug 28, 2012 07:41 PM
Msg. 3084 of 10646
Quote: --- Original message by: Jaz Didn't play very much of CMT SPV1/2 so haven't seen the needler ghost. Got any vids?
I assume it's just a ghost that fires needler rounds though, right? If I recall it was called the Aeth- something (Aetherial? Could be entirely wrong) but it was pretty neat to drive. I liked the idea of using a vehicle with needler combine explosion for a weapon. It'd be a neat alternative to gameplay too, a more heavily armed scout vehicle. Edited by Lone Warrior on Aug 28, 2012 at 07:41 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 28, 2012 07:59 PM
Msg. 3085 of 10646
Quote: --- Original message by: nihao123456ftwQuote: --- Original message by: TM_updates I support Ghost needler. Although a Ghost with dual energy swords could create awesome "slice-the-flood" gameplay ;-) That maybe should be more of a brute vehicle rather than covenant It is. The Chopper is a scout vehicle with blades on the front.
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Aug 28, 2012 08:09 PM
Msg. 3086 of 10646
Quote: --- Original message by: Private Caboose Why doesn't CMT make a custom lightweight tank that is about 3/4 the size of a scorpion, and fires Gauss rounds? Last i checked Halomods, they were thinking about putting a grizzly tank ingame.
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Aug 28, 2012 08:17 PM
Msg. 3087 of 10646
Quote: --- Original message by: Lone WarriorQuote: --- Original message by: Jaz Didn't play very much of CMT SPV1/2 so haven't seen the needler ghost. Got any vids?
I assume it's just a ghost that fires needler rounds though, right? If I recall it was called the Aeth- something (Aetherial? Could be entirely wrong) but it was pretty neat to drive. I liked the idea of using a vehicle with needler combine explosion for a weapon. It'd be a neat alternative to gameplay too, a more heavily armed scout vehicle. Edited by Lone Warrior on Aug 28, 2012 at 07:41 PM The apparation. I remember.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 28, 2012 09:26 PM
Msg. 3088 of 10646
Quote: --- Original message by: VergilQuote: --- Original message by: Lone WarriorQuote: --- Original message by: Jaz Didn't play very much of CMT SPV1/2 so haven't seen the needler ghost. Got any vids?
I assume it's just a ghost that fires needler rounds though, right? If I recall it was called the Aeth- something (Aetherial? Could be entirely wrong) but it was pretty neat to drive. I liked the idea of using a vehicle with needler combine explosion for a weapon. It'd be a neat alternative to gameplay too, a more heavily armed scout vehicle. Edited by Lone Warrior on Aug 28, 2012 at 07:41 PM The apparation. I remember. who could forget it? it was boss, I was crushed when it was cut :'( Edited by Delicon20 on Aug 28, 2012 at 09:26 PM
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CRXxSkillzxXRC
Joined: Jul 1, 2012
Seriously, why look at MY quote of all people?
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Posted: Aug 29, 2012 01:06 AM
Msg. 3089 of 10646
Came across this comment on the TSCE Announcement Trailer on Youtube "What to do in the CMT : -More weapons with attachments like the BR Grenade Launcher -New music posibly from Halo Aniversary or Halo Reach? or both? -New Elites, Grunts and Brutes, because they look too mutch like Halo 2, and we need new stuff here, not old stuff -New easter eggs like in A50 and Skulls from Aniversary with effects when equiped?" New music would be nice, although some may argue that the old music is just fine. Weapon attachments: meh. New Grunts: Yes. CMT have made some amazingly good Elites and Brutes already. What do you guys think?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 29, 2012 03:07 AM
Msg. 3090 of 10646
Quote: --- Original message by: CRXxSkillzxXRC Came across this comment on the TSCE Announcement Trailer on Youtube "What to do in the CMT : -More weapons with attachments like the BR Grenade Launcher -New music posibly from Halo Aniversary or Halo Reach? or both? -New Elites, Grunts and Brutes, because they look too mutch like Halo 2, and we need new stuff here, not old stuff -New easter eggs like in A50 and Skulls from Aniversary with effects when equiped?" New music would be nice, although some may argue that the old music is just fine. Weapon attachments: meh. New Grunts: Yes. CMT have made some amazingly good Elites and Brutes already. What do you guys think? Well they did have a really awesome grunt in the works, but the guy making it disappeared.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 29, 2012 03:42 AM
Msg. 3091 of 10646
Quote: --- Original message by: CRXxSkillzxXRC Came across this comment on the TSCE Announcement Trailer on Youtube "What to do in the CMT : -More weapons with attachments like the BR Grenade Launcher -New music posibly from Halo Aniversary or Halo Reach? or both? -New Elites, Grunts and Brutes, because they look too mutch like Halo 2, and we need new stuff here, not old stuff -New easter eggs like in A50 and Skulls from Aniversary with effects when equiped?" New music would be nice, although some may argue that the old music is just fine. Weapon attachments: meh. New Grunts: Yes. CMT have made some amazingly good Elites and Brutes already. What do you guys think? -Nothing is set in stone for the new weapons, but we certainly are experimenting with some new things. -No plans for reach or Ani music. -It's difficult to make new bipeds, even for us. The grunts will hopefully one/someday be replaced. -There are some cool easter eggs. Some scary Quote: --- Original message by: vampire_girl I saw a Phantom in the TSCE teaser, could you shed some light on this? Is it a placeholder/alternative/replacement for the spirit ect. The plan now is to get rid of the Spirits for Phantoms. We're using a ripped one right now for a placeholder, but we will be having our own soon. With Phantoms we can do a lot more, such as reloading the dropship with more troops if we use the grav lift, or we can use it like the Spirit with the side doors. It's also a better vehicle to have destroyable, than the Spirit which falls apart awkwardly. I don't know what our plans for A50 will be with it, we'll probably edit the cutscene so that the guns on the phantom fire at the hunters at the end, or we'll have the spirit there i Edited by Masters1337 on Aug 29, 2012 at 03:48 AM
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Aug 29, 2012 04:52 AM
Msg. 3092 of 10646
just blacked out watching TSCE.
Lol. i'd like to see how the phantom runs those hunters over.
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CRXxSkillzxXRC
Joined: Jul 1, 2012
Seriously, why look at MY quote of all people?
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Posted: Aug 30, 2012 03:22 AM
Msg. 3093 of 10646
Quote: -There are some cool easter eggs. Some scary Yeah I seen a video of a Captain Keyes outside easter egg on youtube and he came right at the camera and was like 10ft tall so I screamed when that happened Edited by CRXxSkillzxXRC on Aug 30, 2012 at 03:23 AM
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Aug 30, 2012 04:51 AM
Msg. 3094 of 10646
I don't like the phantom idea. To me, the Spirit was always a more unique dropship, a design that is perfect for the covenant but totally un-reasonable.
Then again, the phantom does seem more like a gunship, so that may be a better choice for firefight situations.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 30, 2012 06:24 AM
Msg. 3095 of 10646
Why not have both.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Aug 30, 2012 11:03 AM
Msg. 3096 of 10646
I thought OS got rid of tagspace issues, or is that just a myth?
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 30, 2012 11:06 AM
Msg. 3097 of 10646
Quote: --- Original message by: TM_updates I thought OS got rid of tagspace issues, or is that just a myth? Nobody's ever said OS completely removes tagspace issues. Just reduces tagspace issues. :/
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Aug 30, 2012 11:35 AM
Msg. 3098 of 10646
Damnit Jaz, don't reply to questions that aren't directed to you when you do not know the full answer. Seriously, you do it often and you make yourself look stupid each time lmao.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 30, 2012 11:55 AM
Msg. 3099 of 10646
Quote: --- Original message by: TM_updates Damnit Jaz, don't reply to questions that aren't directed to you when you do not know the full answer. Seriously, you do it often and you make yourself look stupid each time lmao. But it's a strange question and I'm pretty certain I'm right. I've never seen anybody say that OS removes tagspace issues ever. Besides, I have full right to give an answer to any question unless somebody who deserves respect is offended. You lost all the respect I had for you a long time ago and recently lost your chance to regain any respect. So there's my answer. Take it or leave it.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Aug 30, 2012 12:22 PM
Msg. 3100 of 10646
Excellent, I've been waiting to use this and you are the perfect puppet. Quote: Lone: Arguing on the internet is like playing chess with a pigeon. Doesn't matter whether you win or lose, because that pigeon is gonna strut across the table like it won anyway. You Jaz, are that pigeon. Congrats!
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 30, 2012 12:26 PM
Msg. 3101 of 10646
Quote: --- Original message by: TM_updatesExcellent, I've been waiting to use this and you are the perfect puppet. Quote: Lone: Arguing on the internet is like playing chess with a pigeon. Doesn't matter whether you win or lose, because that pigeon is gonna strut across the table like it won anyway. You Jaz, are that pigeon. Congrats! *Laughs* Yeah, I'm the pigeon? Look in the mirror, sir.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Aug 30, 2012 12:38 PM
Msg. 3102 of 10646
Jazzers gonna play Jaz.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 30, 2012 01:14 PM
Msg. 3103 of 10646
Maybe you guys should do that using PM's instead.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 30, 2012 01:47 PM
Msg. 3104 of 10646
Last I checked Jaz is correct. The limit's on tagspace are much higher, but they are still there. And yes, playing chess with a pigeon is not really easy. It doesn't matter whether you win or not. If you lose chess to a pigeon.... you just plain suck....
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 30, 2012 01:51 PM
Msg. 3105 of 10646
Quote: --- Original message by: Skidrow925 Last I checked Jaz is correct. The limit's on tagspace are much higher, but they are still there. And yes, playing chess with a pigeon is not really easy. It doesn't matter whether you win or not. If you lose chess to a pigeon.... you just plain suck.... Agreed. Oh, and the new tagspace limit is 512 last time I checked.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Aug 30, 2012 02:37 PM
Msg. 3106 of 10646
That's pretty high for a white guy.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 30, 2012 02:41 PM
Msg. 3107 of 10646
Dayum, lets hope no map reaches 512MB xD That's massive.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Aug 30, 2012 03:27 PM
Msg. 3108 of 10646
Quote: --- Original message by: MoooseGuy Dayum, lets hope no map reaches 512MB xD That's massive. *looks in map folder* Sorry, its too late, 560MB map file sitting in here.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 30, 2012 04:20 PM
Msg. 3109 of 10646
Quote: --- Original message by: kirby_422 *looks in map folder* Sorry, its too late, 560MB map file sitting in here. "Only in Halo: Custom Edition."
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 30, 2012 05:05 PM
Msg. 3110 of 10646
The tag space with OS may be extended but I myself have had considerable trouble with the dreaded *dramatic pause* "NO MORE FREE TAG SLOTS" error *gasps in the audience at the fact that I dare say the name of that error out loud*.
that error doesn't give a flying fladoodle about whether you have a ton of tagspace or not Edited by Delicon20 on Aug 30, 2012 at 05:07 PM
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 30, 2012 05:12 PM
Msg. 3111 of 10646
Quote: --- Original message by: Delicon20
The tag space with OS may be extended but I myself have had considerable trouble with the dreaded *dramatic pause* "NO MORE FREE TAG SLOTS" error *gasps in the audience at the fact that I dare say the name of that error out loud*.
that error doesn't give a flying fladoodle about whether you have a ton of tagspace or not Edited by Delicon20 on Aug 30, 2012 at 05:07 PM Am I the only person who has never had that error?
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 30, 2012 05:14 PM
Msg. 3112 of 10646
Quote: --- Original message by: haloextreme117Quote: --- Original message by: Delicon20
The tag space with OS may be extended but I myself have had considerable trouble with the dreaded *dramatic pause* "NO MORE FREE TAG SLOTS" error *gasps in the audience at the fact that I dare say the name of that error out loud*.
that error doesn't give a flying fladoodle about whether you have a ton of tagspace or not Edited by Delicon20 on Aug 30, 2012 at 05:07 PM Am I the only person who has never had that error? wait till you try to create a single player or campaign mod, it'll jump out, rip your head from your shoulders, and spit down your throat. Edited by Delicon20 on Aug 30, 2012 at 05:15 PM
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 30, 2012 05:24 PM
Msg. 3113 of 10646
Quote: --- Original message by: Delicon20Quote: --- Original message by: haloextreme117Quote: --- Original message by: Delicon20
The tag space with OS may be extended but I myself have had considerable trouble with the dreaded *dramatic pause* "NO MORE FREE TAG SLOTS" error *gasps in the audience at the fact that I dare say the name of that error out loud*.
that error doesn't give a flying fladoodle about whether you have a ton of tagspace or not Edited by Delicon20 on Aug 30, 2012 at 05:07 PM Am I the only person who has never had that error? wait till you try to create a single player or campaign mod, it'll jump out, rip your head from your shoulders, and spit down your throat. Edited by Delicon20 on Aug 30, 2012 at 05:15 PM Ah. SP is something I've never worked with, so that's probably why.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 30, 2012 07:03 PM
Msg. 3114 of 10646
Quote: --- Original message by: vampire_girl Tagspace bro. Oh and Masterz, you gonna be using OS resource storage? (cmt_bitmaps.map etc) Yeah, we're going to be doing shared maps (cmt_bitmaps.map ect) Tagspace is not an issue, but the overall size of the maps is. We have all new content, with not only higher res bitmaps than we had before but also 2x as many bitmaps per object (diffuse, multi, specular, normal. Doing shared maps fixes this problem. Tagslots are still a problem for us. The decision to make Phantoms is more about manpower and our own resources than space issues though. We need a new covie dropship, and the phantom is more versatile in function for us. Edited by Masters1337 on Aug 30, 2012 at 07:04 PM
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Sep 1, 2012 05:07 PM
Msg. 3115 of 10646
SMG HUD done: Edited by Choclate Thunda on Sep 1, 2012 at 05:08 PM
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