A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »CMT RETURNS! New project and team details inside!

Page 92 of 305 Go to page: · 1 · ... · 89 · 90 · 91 · [92] · 93 · 94 · 95 · ... · 305 · Prev · Next
Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 92 of 305)
Moderators: Dennis

Svanke Svans
Joined: Apr 3, 2012


Posted: Sep 7, 2012 02:47 PM    Msg. 3186 of 10646       
give em laser sights or don't make them instant kill


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Sep 7, 2012 03:19 PM    Msg. 3187 of 10646       
Can't do laser sights. A sniper is a high powered rifle, and while we would never make it kill instantly, even 2-3 shots that instantly hit you and do major damage would be really annoying. Not to mention its really strange if your weapon does more damage to your enemies than it does to you.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 7, 2012 04:00 PM    Msg. 3188 of 10646       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: CorpseManTS
You're CMT, you could always make your own custom covenant sniper rifle.

how does the Forerunner Light Rifle fire?

3 Round burst unzoomed, a single shot with the strength of the 3 round burst when zoomed.

And Sniper rifles are never good weapons for enemies. There is nothing fun about a weapon that instantly hits you and kills you in 1-2 hits without any warning.


That is extremely disagreeable.

See half life 1 or even mirrors edge for many examples on how this was done correctly and in a very good way.
Edited by Higuy on Sep 7, 2012 at 04:00 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Sep 7, 2012 04:14 PM    Msg. 3189 of 10646       
any links to vids? I don't really play that many games.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 7, 2012 04:23 PM    Msg. 3190 of 10646       
you could just do it completely differently and make it shoot a beam round for like a second allowing the weapon to hit multiple targets with one shot, and a cool off slightly longer than the br. that way it'd resemble sentinel weapons, and you could make a sentinel drone that uses it and drops it, similarly to the sentinel beam. Nerf the power of the weapon a bit and maybe add a shockwave that slightly damages nearby enemies and it'd be a weapon completely different from the carbine and the br, and would prolly be a game changer

it'd also be cool to have a sentinel that shot those needle like projectiles that the promethian crawlers and sentinel enforcers use. they could hover low to the ground like the geist that was cut from spv2. <-- that's just my own suggestion


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Sep 9, 2012 02:37 AM    Msg. 3191 of 10646       
I don't know about you guys, but I find this pretty.




Still a work in progress of course.
Edited by Masters1337 on Sep 9, 2012 at 02:38 AM


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Sep 9, 2012 02:55 AM    Msg. 3192 of 10646       
Pelican sure looks pretty


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 9, 2012 03:11 AM    Msg. 3193 of 10646       
Quote: --- Original message by: Masters1337

I don't know about you guys, but I find this pretty.

*pic*
*pic*
Still a work in progress of course.
Edited by Masters1337 on Sep 9, 2012 at 02:38 AM

who wouldn't??? i mean look at em!
i think my nVidia9400GT wont cut it.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 9, 2012 03:13 AM    Msg. 3194 of 10646       
Oh gosh. So so pretty.


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Sep 9, 2012 03:13 AM    Msg. 3195 of 10646       
That is gorgeous.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Sep 9, 2012 03:13 AM    Msg. 3196 of 10646       
i think the impact in the second pic (under the warthog) could look more like an explosion and less like a star. other than that, good work!


Bobblehob
Joined: Aug 29, 2010


Posted: Sep 9, 2012 03:33 AM    Msg. 3197 of 10646       
That ground map is really nasty looking, but other than that, it is definitely looking amazing :)
Edited by Bobblehob on Sep 9, 2012 at 03:40 AM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Sep 9, 2012 03:34 AM    Msg. 3198 of 10646       
Quote: --- Original message by: CorpseManTS
Quote: --- Original message by: Masters1337

I don't know about you guys, but I find this pretty.

*pic*
*pic*
Still a work in progress of course.
Edited by Masters1337 on Sep 9, 2012 at 02:38 AM

who wouldn't??? i mean look at em!
i think my nVidia9400GT wont cut it.


Actually, I installed CE and OS on my friends 3 year old 13" macbook, with has a 9400m with I believe 256 ram, and I was able to play all the CMT maps with some pretty decent FPS, except in areas that still require serious optimization. I had some new graphical effects off, but it's completely playable, and pretty gorgeous as well, although the screen on the macbook is amazing, looked better in some areas than my new 1080p Samsung monitor.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 9, 2012 07:40 AM    Msg. 3199 of 10646       
It looks alright but the post processing looks pretty disgusting along with the ground map, like Bobble said. Pelican looks nice though.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Sep 9, 2012 08:26 AM    Msg. 3200 of 10646       
That pelican looks awesome and so does the warthog.

Everything else looks weird though. And way too much bloom. :/

The rocks look cool, but look a bit too papery to me.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 9, 2012 08:37 AM    Msg. 3201 of 10646       
what post-process settings do you use Masterz? motion/bloom amount.
Mine looks like I dont use OS, i can only see the normal maps clearly.


Kal825B
Joined: Jan 16, 2012

Last son of Krypt... Oh wait, i'm a clone.


Posted: Sep 9, 2012 08:45 AM    Msg. 3202 of 10646       
Awesome.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 9, 2012 11:27 AM    Msg. 3203 of 10646       
I wonder if 343 can do the same with same tools we have.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Sep 9, 2012 11:30 AM    Msg. 3204 of 10646       
Quote: --- Original message by: Dumb AI
I wonder if 343 can do the same with same tools we have.

343 Have the source, they can do so much more than we can.
Although, what we've managed so far is rather good, considering what we where given.


Kal825B
Joined: Jan 16, 2012

Last son of Krypt... Oh wait, i'm a clone.


Posted: Sep 9, 2012 01:35 PM    Msg. 3205 of 10646       
Quote: --- Original message by: haloextreme117
Quote: --- Original message by: Dumb AI
I wonder if 343 can do the same with same tools we have.

343 Have the source, they can do so much more than we can.
Although, what we've managed so far is rather good, considering what we where given.


Don't forget extra tools made by other people, for example Kornman and OS.
Edited by Caboose 14 on Sep 9, 2012 at 01:37 PM


P3
Joined: Dec 2, 2011


Posted: Sep 9, 2012 08:34 PM    Msg. 3206 of 10646       
You guys need a better forerunner structure modeling. Also better ground and structure textures. I think the ground and cliff textures don't really go, and the forerunner structure texture is way to grimy and dirty. I know it's been a very long time since someone has been there, but i just think it would look better cleaner. And another thing, the grass on the ground is way darker then the green edges of the cliff, making the cliff and everything else not darker stick out. Unless that's a good thing.
Edited by P3 on Sep 9, 2012 at 08:35 PM


Ubergoober
Joined: Oct 11, 2010


Posted: Sep 10, 2012 12:27 AM    Msg. 3207 of 10646       
looks awesome, nice to see the new hog in-game


P3
Joined: Dec 2, 2011


Posted: Sep 10, 2012 11:39 PM    Msg. 3208 of 10646       
But really, everything looks new and Halo reach/cea style (Cea, as in with the new models and stuff. Not with the old Halo 1 models.) ..... and then there is the forerunner structures.... You guys are still making them look like Halo 1 style architecture. Unless that's what you guys are aiming for. I just think that it needs to have the reach/cea style also.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Sep 10, 2012 11:45 PM    Msg. 3209 of 10646       
Quote: --- Original message by: P3
But really, everything looks new and Halo reach/cea style (Cea, as in with the new models and stuff. Not with the old Halo 1 models.) ..... and then there is the forerunner structures.... You guys are still making them look like Halo 1 style architecture. Unless that's what you guys are aiming for. I just think that it needs to have the reach/cea style also.


agreed, the structures seem lacking, both in geometry and texture. instead of using cover-all texture patterns, could you make custom ones for each structure?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Sep 11, 2012 12:07 AM    Msg. 3210 of 10646       
Our forerunner structures for B30 Evolved are far superior to what you see here. Since these areas are extensions of the regular level, we want them to visually fit with the rest of the map, hence the lower quality BSPs and more basic texturing. If you like fancy forerunner stuff, you will be mightily impressed by B30 Evolved.


P3
Joined: Dec 2, 2011


Posted: Sep 11, 2012 09:05 AM    Msg. 3211 of 10646       
Ok, great! :) So these seen in the pictures will be subject to change? Or are you saying that they will be left as they are?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Sep 12, 2012 07:00 AM    Msg. 3212 of 10646       
It's always subject to change.

Does anyone have any complaints about the bloom other than the sky and water? Because those aren't problems with the bloom, those are problems with the elements themselves (placeholder water shader, and all white background on the sky)


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 12, 2012 12:59 PM    Msg. 3213 of 10646       
Quote: --- Original message by: Masters1337
It's always subject to change.

Does anyone have any complaints about the bloom other than the sky and water? Because those aren't problems with the bloom, those are problems with the elements themselves (placeholder water shader, and all white background on the sky)


The ground texture is pretty bad. Or at least the detail map that is being used, it seems like it may be due to a normal map or something with it.


OHunterO
Joined: May 24, 2012

.


Posted: Sep 12, 2012 02:39 PM    Msg. 3214 of 10646       
Quote: --- Original message by: Higuy
Quote: --- Original message by: Masters1337
It's always subject to change.

Does anyone have any complaints about the bloom other than the sky and water? Because those aren't problems with the bloom, those are problems with the elements themselves (placeholder water shader, and all white background on the sky)


The ground texture is pretty bad. Or at least the detail map that is being used, it seems like it may be due to a normal map or something with it.


I HIGHLY doubt that is final. Just a quick one stuck on to speed up compiling whilst they tested other assets?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 12, 2012 02:50 PM    Msg. 3215 of 10646       
Quote: --- Original message by: OHunterO
Quote: --- Original message by: Higuy
Quote: --- Original message by: Masters1337
It's always subject to change.

Does anyone have any complaints about the bloom other than the sky and water? Because those aren't problems with the bloom, those are problems with the elements themselves (placeholder water shader, and all white background on the sky)


The ground texture is pretty bad. Or at least the detail map that is being used, it seems like it may be due to a normal map or something with it.


I HIGHLY doubt that is final. Just a quick one stuck on to speed up compiling whilst they tested other assets?


You would hope so, but then again, they were showing off pictures. You would assume that most of the stuff in those pictures are at least somewhat "polished".


P3
Joined: Dec 2, 2011


Posted: Sep 12, 2012 04:52 PM    Msg. 3216 of 10646       
I'm guessing it's to make people have something to talk about in this thread while we wait for more.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 12, 2012 09:41 PM    Msg. 3217 of 10646       
Quote: --- Original message by: Masters1337
Our forerunner structures for B30 Evolved are far superior to what you see here. Since these areas are extensions of the regular level, we want them to visually fit with the rest of the map, hence the lower quality BSPs and more basic texturing. If you like fancy forerunner stuff, you will be mightily impressed by B30 Evolved.

OH. I thought that was B30 Evolved! Really nice work you guys have going here.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Sep 12, 2012 09:49 PM    Msg. 3218 of 10646       
Oh oops. Should have mentioned that was a new A30 area. It's one of the ones posted in the B-Team update, just now with revised scenery and shaders.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 12, 2012 11:21 PM    Msg. 3219 of 10646       
Quote: --- Original message by: l283023
Who's in The A-Team?


George Peppard,Dirk Benedict, Dwight Schultz, and Mr. T.
Edited by Echo77 on Sep 12, 2012 at 11:24 PM


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Sep 12, 2012 11:24 PM    Msg. 3220 of 10646       
Quote: --- Original message by: l283023
Who's in The A-Team?


CMT irl

 
Page 92 of 305 Go to page: · 1 · ... · 89 · 90 · 91 · [92] · 93 · 94 · 95 · ... · 305 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 10:11 AM 875 ms.
A Halo Maps Website