A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »CMT RETURNS! New project and team details inside!

Page 52 of 305 Go to page: · 1 · ... · 49 · 50 · 51 · [52] · 53 · 54 · 55 · ... · 305 · Prev · Next
Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 52 of 305)
Moderators: Dennis

Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Dec 27, 2011 05:03 PM    Msg. 1786 of 10646       
Loadout menus are stupid. Loadout areas on the other hand are a brilliant idea.

For example, the PoA and the covenant ship (Is the ship itself the T&R or has it got a different name?) should both have fairly large barracks with a variety of weapon sets available. Additionally, warthogs could carry weapons on the back, and so could pelicans.

E: Btw, what happened to some of the people on CMT's team? I just looked at the original first post's team roster, and then compared it to the new roster, and noticed that Sin0w, ShadowSpartan and Conscars are missing. Mistake or have they actually left?
Edited by Jaz on Dec 27, 2011 at 05:11 PM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 27, 2011 06:43 PM    Msg. 1787 of 10646       
http://www.youtube.com/watch?v=58Pw-4t146w&feature=player_embedded

So a thought i had for the shotgun was maybe add a little screen shake to the firing effect. In the weapon tag you'll see firing damage, in there add a screen shake(just a little one).


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Dec 27, 2011 06:46 PM    Msg. 1788 of 10646       
No screen shake for any weapons I say, at least not in CE. The old technique ruins usability, functionality, and makes it less enjoyable to use, at least big time for me.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Dec 27, 2011 07:09 PM    Msg. 1789 of 10646       


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Dec 27, 2011 07:10 PM    Msg. 1790 of 10646       
awesome...nice work


XlzQwerty1
Joined: Aug 6, 2009


Posted: Dec 27, 2011 07:20 PM    Msg. 1791 of 10646       
The HUD looks too close to the middle of the screen... Well mostly the radar


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 27, 2011 08:09 PM    Msg. 1792 of 10646       
Is the green knob supposed to look like it's glowing? because if not then it's WAY to bright. And even if it is then you should darken it and put in where the light would catch on the plastic surface. Just my opinion :P


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 27, 2011 08:36 PM    Msg. 1793 of 10646       
Quote: --- Original message by: TM_updates
I still wonder what happened to that Rifleman Spartan who guided Halsey, I think Jun was his name?

He's the guy who always wanted to know about his cooking right?


THEFEAR
Joined: Jan 20, 2009

I can make this pencil dissapear...


Posted: Dec 27, 2011 08:51 PM    Msg. 1794 of 10646       
Always meant to ask; why is the shotgun reticule larger than the original? Don't want to see it changed or anything, but just curious. Happy holidays.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Dec 27, 2011 10:03 PM    Msg. 1795 of 10646       
Apparently the spread is bigger than the original, so that is why I made it bigger, but I think it increases damage.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 27, 2011 10:48 PM    Msg. 1796 of 10646       
Quote: --- Original message by: Choclate Thunda
Apparently the spread is bigger than the original, so that is why I made it bigger, but I think it increases damage.


A wider spread would decrease damage, sorta. There'd be less pellets hitting a specific target. Unless you meant you'd increased the damage in order to compensate for that, in which case, pay no mind to the previous statement.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Dec 27, 2011 11:11 PM    Msg. 1797 of 10646       
That's because it's in widescreen and Yelo fixes the HUD stretching. It would b harder to see on the far edges of the screen anyway.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Dec 28, 2011 01:11 AM    Msg. 1798 of 10646       
I liked the previous shotgun anims better.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 28, 2011 01:50 AM    Msg. 1799 of 10646       
Oh, I think Jesse made glowing iron sights for the Halo 3 Shotgun. Do you think you could do something like that for this one?


Slyr_Bleach
Joined: Feb 10, 2008


Posted: Dec 28, 2011 02:07 AM    Msg. 1800 of 10646       
Bring back the original shotgun reticule please.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 28, 2011 02:51 AM    Msg. 1801 of 10646       
Quote: --- Original message by: qwertyuiop15
I think the shotgun's reticule is a little too big now.


Quote: --- Original message by: Slyr_Bleach
Bring back the original shotgun reticule please.


I think they widened the spread. This reticle would give you a better idea of where the shot was going.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Dec 28, 2011 03:05 AM    Msg. 1802 of 10646       
Quote: --- Original message by: Choclate Thunda
Apparently the spread is bigger than the original, so that is why I made it bigger, but I think it increases damage.
http://img28.imageshack.us/img28/7198/newweaponhuds.png


I don't see why your posting the same HUD again, still has the original painpoints.


THEFEAR
Joined: Jan 20, 2009

I can make this pencil dissapear...


Posted: Dec 28, 2011 03:26 AM    Msg. 1803 of 10646       
... Clever, never noticed this until now, but there is a fainter and somewhat smaller reticule inside of the larger reticule. So I'm guessing the reticule on the inside would be to help you deal with enemies at somewhat longer ranges for more accurate shots, and the larger for aiming at close range and dispatching multiple enemies at once? A reticule within a reticule- didn't think RETICULE-ception was possible :D (OK not funny). But on a more serious note great job, look forward to seeing what you guys will think of next.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Dec 28, 2011 03:57 AM    Msg. 1804 of 10646       
Quote: --- Original message by: qwertyuiop15

that's what she said




JLtheking
Joined: Mar 4, 2009

imma


Posted: Dec 28, 2011 04:45 AM    Msg. 1805 of 10646       
In my opinion, I'm ok with the larger shotgun reticle, if it does mean that the shotgun has a spread as large as the reticle, as well as a greater power. The new shotgun sounds and animations give it a nice cohesion as well, giving the shotgun a powerful punch.

I think it reminds me of the Gears 3 sawn off shotgun. With a reticle that covers the entire screen :D


XlzQwerty1
Joined: Aug 6, 2009


Posted: Dec 28, 2011 09:25 AM    Msg. 1806 of 10646       
Keep consistent.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 28, 2011 10:50 AM    Msg. 1807 of 10646       
My honest opinion: The stock halo one shotgun had a spread that was too wide, i mean it's a militarily grade shotgun it should have a pretty close pattern, so why would you make it bigger? I mean if you put a little thought into it then you'll realize that the halo one shotgun was pretty crappy, you fire and it has a 10 foot spread from 4 feet away. That may be an exaggeration, but still. I think that the shotgun should have a tighter spread, it is a close ranged weapon after all, and a smaller spread would make it more accurate for longer ranges, not a sniping weapon but it would give it a little variety. Just what i would do.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Dec 28, 2011 05:18 PM    Msg. 1808 of 10646       
The shotgun is for up-close-and-personal use. If you made the shotgun more accurate, the SMG would have no point anymore because the shotgun would eclipse its power.

Also, reticules are designed to better reflect the weapon itself (range and spread), so that's why the shotgun reticule is bigger now. I personally like it, as it gives each weapon even more of a new feel instead of just being more of a "reskin" to weapons from Halo games you already know.
Edited by ODX on Dec 28, 2011 at 05:51 PM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 28, 2011 05:28 PM    Msg. 1809 of 10646       
All i'm saying is i don't think any country, or planet for that matter, would make a weapon like that. They'd try to make it more useful, Any military grade shotgun would have a tighter pattern. Just saying.


I'm not bashing the reticle, i'm saying that i think they need to fix the spread of the shotgun itself and then you would have to make the reticle match.
Edited by grunt_eater on Dec 28, 2011 at 05:29 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Dec 28, 2011 05:41 PM    Msg. 1810 of 10646       
Quote: --- Original message by: grunt_eater

All i'm saying is i don't think any country, or planet for that matter, would make a weapon like that. They'd try to make it more useful, Any military grade shotgun would have a tighter pattern. Just saying.


I'm not bashing the reticle, i'm saying that i think they need to fix the spread of the shotgun itself and then you would have to make the reticle match.
Edited by grunt_eater on Dec 28, 2011 at 05:29 PM


ever heard of gears of wars' sawed off? nuff said


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 28, 2011 05:45 PM    Msg. 1811 of 10646       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: grunt_eater

All i'm saying is i don't think any country, or planet for that matter, would make a weapon like that. They'd try to make it more useful, Any military grade shotgun would have a tighter pattern. Just saying.


ever heard of gears of wars' sawed off? nuff said


These are all done for gameplay purposes. Any military in 2552 would be using automatic shotguns, not pump-actions, with a tight spread and a variety of ammunition designed for the sole purpose of ruining you and everything in the room. But, for gameplay purposes, a pump-action is used, and the spread is widened, so as not to go around perforating everything you see.
Edited by Echo77 on Dec 28, 2011 at 05:50 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Dec 28, 2011 05:51 PM    Msg. 1812 of 10646       
Quote: --- Original message by: grunt_eater
All i'm saying is i don't think any country, or planet for that matter, would make a weapon like that. They'd try to make it more useful, Any military grade shotgun would have a tighter pattern. Just saying.
Seeing as this is a video game (read: made for entertainment) loosely based on anything realistic...

Well, I'll just let you reason out the rest xD


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 28, 2011 06:00 PM    Msg. 1813 of 10646       
But that's a SAWED OFF BARREL, meaning it starts to spread out sooner, it doesn't have the long barrel to get it going in a closer patter and hold it there as long. The elongated barrel holds the pattern tighter, and once it finally get's to the end it's gotten used to being held there, so it doesn't spread out much.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Dec 28, 2011 06:16 PM    Msg. 1814 of 10646       
but the point is that it is used by all three major factions in the game, despite the fact that if it isn't fired at point blank range, the target won't be hit. however, if they do hit, the damage will send the target off in a blur of red. So it's not unheard of to have weapons, that realisticly would be considered too inefficient to be used in our militaries, used in video games. The fact that 500 years in the future we're still using a pump action shotgun rather than a quick loading semi-automatic shotgun is more unrealistic than its large spread, so I honestly don't think we should start picking at what's realistic and what's not here.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 28, 2011 06:24 PM    Msg. 1815 of 10646       
Meh. Maybe it's just me, but i prefer to play a game that's more realistic.


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Dec 28, 2011 06:36 PM    Msg. 1816 of 10646       
Quote: --- Original message by: grunt_eater
Meh. Maybe it's just me, but i prefer to play a game that's more realistic.



WOW THEN GET OFF HALOMAPS AND GO PLAY COD!


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 28, 2011 06:42 PM    Msg. 1817 of 10646       
Quote: --- Original message by: K_I_D
Quote: --- Original message by: grunt_eater
Meh. Maybe it's just me, but i prefer to play a game that's more realistic.


WOW THEN GET OFF HALOMAPS AND GO PLAY COD!


Call of Duty isn't very realistic either, to be honest. They have the AK-74 classified as a submachine gun, and based their model off of an airsoft gun.
Edited by Echo77 on Dec 28, 2011 at 06:44 PM


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Dec 28, 2011 07:09 PM    Msg. 1818 of 10646       
Quote: --- Original message by: K_I_D
Quote: --- Original message by: grunt_eater
Meh. Maybe it's just me, but i prefer to play a game that's more realistic.



WOW THEN GET OFF HALOMAPS AND GO PLAY AMERICAS ARMY 3 /quote]


olly12345
Joined: Jul 30, 2008


Posted: Dec 28, 2011 07:31 PM    Msg. 1819 of 10646       
Quote: --- Original message by: ODX

The shotgun is for up-close-and-personal use. If you made the shotgun more accurate, the SMG would have no point anymore because the shotgun would eclipse its power.
Edited by ODX on Dec 28, 2011 at 05:51 PM

This is what happened with half life 1, the shotgun was better at pretty much any range because it was more powerful and accurate than the MP5.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 28, 2011 08:16 PM    Msg. 1820 of 10646       
That's the problem. I like realism, but i Love Sci-Fi. Cod is boring and lame, imo. What i really want is to try out Crysis 2, but i don't have 60 bucks. Anyway, that's off topic. So i'll let it go.



I just think that halo would be more fun if the characters and weapons acted like they would in real life, i mean it's like the characters have no training at all, just my opinion.

 
Page 52 of 305 Go to page: · 1 · ... · 49 · 50 · 51 · [52] · 53 · 54 · 55 · ... · 305 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 8:51 AM 828 ms.
A Halo Maps Website