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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 51 of 305)
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Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Dec 24, 2011 04:42 PM    Msg. 1751 of 10646       
It's a song. Rainbow colors by Three 6 Mafia


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Dec 24, 2011 05:36 PM    Msg. 1752 of 10646       
here's a question (well not really), I've seen loadouts done before, an I had an idea pertaining to them. Is it possible we could have loadouts to choose from a the start of certain campaign maps? like maybe on a map like b30 the player could choose between an assault rifle and brg, an assault rifle and a spartan laser, an smg and a shotgun, or a sniper and pistol. That way the player can start off missions that are big assault missions with the weapons they want to use. I'm not suggesting it for every level, though, because it wouldn't make sense on levels like a30 and a10. But it could work for levels like b30, b40, c10, and maybe a50, where you're inserted via pelican so it'd make sense that you'd have access to weapon choices before the start of the mission. I think it's a better system than having to scavenge for a gun you wanted but until you find it you'd be forced to use the other weapons.
Edited by Delicon20 on Dec 24, 2011 at 05:37 PM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 26, 2011 03:22 PM    Msg. 1753 of 10646       
Maybe what they meant about the shotgun was that it changes with the amount of ammo you have left :/.


Loadouts would be nice, in my opinion, it would add a little something. Make it more fun to play with the weapons you perform best with.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 26, 2011 03:36 PM    Msg. 1754 of 10646       
I like the idea of a few basic loadouts tailored to each particular campaign level.

Like "Silent Cartographer," for example, could have the default loadout, maybe some sort of Battle Rifle class, and a Support Gunner class where you only have the H2 machine gun turret and four frags. Whereas "Truth and Reconcilliation" could have something like silenced SMG + silenced pistol, a Battle Rifle class, and the default loadout. Ya know, a few classes suited to the level that would offer the player a few different methods of playing the level.
Edited by Echo77 on Dec 26, 2011 at 03:43 PM


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Dec 26, 2011 03:58 PM    Msg. 1755 of 10646       
What are you guys smoking? Loadouts are a terrible idea for Halo. This is not Modern Warfare 3.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 26, 2011 04:14 PM    Msg. 1756 of 10646       
Lol like i said, just my opinion :P


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Dec 26, 2011 04:16 PM    Msg. 1757 of 10646       
i dont think load outs are good for campaign... if so bungie would have add them in mission like new alexandria or winter contingency


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Dec 26, 2011 04:24 PM    Msg. 1758 of 10646       
Loadouts per sé are far from a "terrible" idea. They could work as long as you don't make any extreme starter kits with power weapons.

Not that I think it's really a necesary addition for SP in general. But it's NOT a "terrible" idea once again.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Dec 26, 2011 05:15 PM    Msg. 1759 of 10646       
Quote: --- Original message by: ChocolateNugget
What are you guys smoking? Loadouts are a terrible idea for Halo. This is not Modern Warfare 3.


funny, im pretty sure mw3 didn't have campaign loadouts. what are YOU smoking?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 26, 2011 06:10 PM    Msg. 1760 of 10646       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: ChocolateNugget
What are you guys smoking? Loadouts are a terrible idea for Halo. This is not Modern Warfare 3.


funny, im pretty sure mw3 didn't have campaign loadouts. what are YOU smoking?

Lol he's smoking Chocolate Nuggets.


Arteen
Joined: Mar 8, 2008

...


Posted: Dec 26, 2011 06:49 PM    Msg. 1761 of 10646       
Quote: --- Original message by: LMT Heretic
i dont think load outs are good for campaign... if so bungie would have add them in mission like new alexandria or winter contingency

Reach was a mess, so there isn't a reason to put much stock in "how Bungie did it".


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Dec 26, 2011 07:43 PM    Msg. 1762 of 10646       
well in missions like winter contingency load outs would have as much use as in levels like assault on the room control but no its a terrible idea because... example the truth and recon level is of major sniping on ground and someone could yet choose the shotgun as primary gun which isnt as usefull as sniper in the map


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 26, 2011 08:09 PM    Msg. 1763 of 10646       
Quote: --- Original message by: LMT Heretic
well in missions like winter contingency load outs would have as much use as in levels like assault on the room control but no its a terrible idea because... example the truth and recon level is of major sniping on ground and someone could yet choose the shotgun as primary gun which isnt as usefull as sniper in the map


That's why they customize the loadouts to suit each level.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Dec 26, 2011 08:34 PM    Msg. 1764 of 10646       
I don't think loadouts are a good idea for a campaign, they go fine with MP and firefights. I just don't think it would mix to well with campaign.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 26, 2011 08:56 PM    Msg. 1765 of 10646       
Loadouts were the worst thing to happen to Halo. Ever.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 26, 2011 09:05 PM    Msg. 1766 of 10646       
Quote: --- Original message by: Masters1337
Loadouts were the worst thing to happen to Halo. Ever.


Besides Halo 2 Vista?


olly12345
Joined: Jul 30, 2008


Posted: Dec 26, 2011 10:40 PM    Msg. 1767 of 10646       
Quote: --- Original message by: Masters1337
Loadouts were the worst thing to happen to Halo. Ever.

MLG.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Dec 26, 2011 11:11 PM    Msg. 1768 of 10646       
Quote: --- Original message by: Masters1337
Loadouts were the worst thing to happen to Halo. Ever.

The Halo Anniversary related Reach Multiplayer title update.

Edit: And the M6C
Edited by Spartan 279 on Dec 26, 2011 at 11:11 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 26, 2011 11:19 PM    Msg. 1769 of 10646       
Quote: --- Original message by: Spartan 279
And the M6C


You take that back! *strangles*


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Dec 26, 2011 11:39 PM    Msg. 1770 of 10646       
Quote: --- Original message by: Echo77
Quote: --- Original message by: Spartan 279
And the M6C


You take that back! *strangles*

M6C-S was good though
the M6C was ugly and bad D:
Worse than the M6G-B, M6G-C, M6D, and the M6C-S


AND ALL THE OTHER ONES LIKE THE M6A, M6B, M6K, M6J, M6F, and every other handgun in the M6 series.;

Edit: How do you strangle someone wearing MJOLNIR MKVI Armor.

Edited by Spartan 279 on Dec 26, 2011 at 11:40 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 26, 2011 11:53 PM    Msg. 1771 of 10646       
Quote: --- Original message by: Spartan 279

Quote: --- Original message by: Echo77
Quote: --- Original message by: Spartan 279
And the M6C


You take that back! *strangles*

Edit: How do you strangle someone wearing MJOLNIR MKVI Armor.

Edited by Spartan 279 on Dec 26, 2011 at 11:40 PM


Well you start by firmly grasping at the neck, and oxygen deprivation sorta takes over from there.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Dec 27, 2011 01:58 AM    Msg. 1772 of 10646       
But
the armor
isnt it like impossible for someone to actually do that with the armor on it because the armor wont bend that easily? or ?
and i could strangle you too at the same time.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Dec 27, 2011 02:24 AM    Msg. 1773 of 10646       
Quote: --- Original message by: Masters1337
Loadouts were the worst thing to happen to Halo. Ever.


how about you read my post and use your brain before spitting out a single sentence. I'm pretty sure you read loadouts and dismissed immediately or you're too prejudiced to put any thought into what it can do in potential campaign levels. I personally think they're horrible for MP, but we're NOT talking about goddam multiplayer, we're talking about SINGLE PLAYER, at the START of CERTAIN missions, because maybe people who are uncoordinated with a sniper, such as myself, don't want to start off with a stupid sniper rifle on some missions, and would much rather start off with a shotgun so I don't have to go to hell and back to find one. Or maybe on silent cartographer I want to start off with an smg and shotgun rather than a battle rifle and assault rifle. This way people have a few seconds to choose how they want to start the level, which also adds replay value because, as in levels like b40, you could go awhile without finding weapons to switch out, meaning you have around 4 different options on how to play that first part of the level. After you choose your starting loadout, that's it, you play through the level normally. now tell me how that is ruining halo. How can adding a little choice to the beginning of the mission a bad thing?
Edited by Delicon20 on Dec 27, 2011 at 02:27 AM


Zenzarxus
Joined: May 7, 2010


Posted: Dec 27, 2011 03:33 AM    Msg. 1774 of 10646       
NEED PICS


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 27, 2011 03:43 AM    Msg. 1775 of 10646       
Personally I was supporting the idea of a loadout for campaign missions, until I read what vampire girl had to say. I think it's true in this case, because what if you're supposed to start off with an AR and you're meant to find BRs later in the game, but you choose a BR to start wih instead. It would make the placed BRs somewhat more useless, and I doubt the team would re-configure the entire weapons placement just to balance against your chosen loadout, making two (or more) instances of one map for multiple loadouts. Lot of unnecessary work there.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Dec 27, 2011 06:24 AM    Msg. 1776 of 10646       
Quote: --- Original message by: Masters1337
Loadouts were the worst thing to happen to Halo. Ever.


I'd say bloom, armor lock, halo reach elites, etc were even worse :p


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 27, 2011 06:41 AM    Msg. 1777 of 10646       
What about stories with no plot? Or just pretty much everything in Reach.
Edited by Masters1337 on Dec 27, 2011 at 06:42 AM


olly12345
Joined: Jul 30, 2008


Posted: Dec 27, 2011 07:24 AM    Msg. 1778 of 10646       
Quote: --- Original message by: Masters1337

What about stories with no plot? Or just pretty much everything in Reach.
Edited by Masters1337 on Dec 27, 2011 at 06:42 AM

Reach had a plot, it was just terrible and unoriginal.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Dec 27, 2011 07:33 AM    Msg. 1779 of 10646       
I still wonder what happened to that Rifleman Spartan who guided Halsey, I think Jun was his name?


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Dec 27, 2011 07:38 AM    Msg. 1780 of 10646       
Quote: --- Original message by: Masters1337
Loadouts were the worst thing to happen to Halo. Ever.


I disagree. They're a great idea, Bungie just didn't implement them very well. Having loadouts before you spawn somewhere random, nowhere near a UNSC base is stupid.

However, at the start of Silent Cartographer, you come from a UNSC base in a pelican, so loadouts should work well there. Additionally, in UNSC camps(Which you should add because the lack of them makes no sense to me), they could have weapons drop down in drop pods, allowing loadouts, though they wouldn't be menu loadouts, instead they'd be sets of weapons arranged in 'barracks tents'.


olly12345
Joined: Jul 30, 2008


Posted: Dec 27, 2011 08:01 AM    Msg. 1781 of 10646       
Quote: --- Original message by: TM_updates
I still wonder what happened to that Rifleman Spartan who guided Halsey, I think Jun was his name?

I think it's explained in the reprint of "Fall of Reach".


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Dec 27, 2011 11:31 AM    Msg. 1782 of 10646       
Quote: --- Original message by: vampire_girl
Considering the encounters in Halo are designed around working with the weapons supplied nearby, getting to use the weapons of your choice right at the start of the level could HORRIBLY break gameplay.
And I doubt CMT will rebalance the encounters to match with the weapons you choose.


if ai and encounters both are done well, they will react tastefully and differently to different situations. I've worked with both unique sp and campaign modding enough to know that it's horrible gameplay to have encounters set up for one type of weapon set and one scenario. Also, you're not putting enough stock into what halo 1's ai system is capable of. If you work the ai just right, they will react perfectly to any combat situation you can throw at them, I know mine do, and it just took a little tinkering. If CMT hasn't even bothered working on the ai and encounters enough to allow combat leniency, then I'd postpone the entire mod for awhile before you perfect that, because that right there can and probably will cause cmt's campaign to crash and burn. I always work my encounters without a single combat engagement mindset. I put thought into at least five different ways to approach combat. I make sure each encounter has been tailored enough and that each ai is smart and challenging enough that combat will be explosive, dangerous and risky, intense, and above all: open to different approaches on the scenario. Being close-minded to all different situations in combat is a horrible way to design encounters, and if that's how cmt's designing their new bsp encounters, then they should redo every encounter completely, regardless of whether they add loadouts or not.

In conclusion, if a campaign mod's ai and ai encounters are too fragile to support loadouts with successful gameplay, then you'd better fix both your ai and encounters or your gameplay will break with or without loadouts. Because I know I approach combat scenarios differently than they were meant to be, and everyone else probably will too. and THAT'S when you're gameplay will fall apart


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Dec 27, 2011 01:45 PM    Msg. 1783 of 10646       
Halo is based around different themed encounters, and while there is always multiple ways to approach encounters in the game, they normally stick to a set theme, which carry out throughout some encounters and parts of the level, and then switches to a different theme. Trying to combine a stealthy encounter with an assaulting encounter with a bunch of different vehicles running around will usually result in something not so great. And considering the fact that CMT is modding the campaign itself, it would be stupid to go back and have to redo every encounter due to their new weapons, when they could instead balance the weapons for the encounters, OR just create their own single player series of missions.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 27, 2011 02:27 PM    Msg. 1784 of 10646       
Two different opinions? You all know how this ends
3
2
1 fight! (until thread is locked)

But seriously, I think CMT will make the right choice.


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Dec 27, 2011 04:54 PM    Msg. 1785 of 10646       
load outs in campaign are not really useful it would be better if you put more weapons hidden in the map in multiplayer they are nice(its usefull to start up with a Br or pistol if the map weapons are weapons that are like sniper or m6c)

 
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