
P3
Joined: Dec 2, 2011
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Posted: Nov 26, 2012 05:59 PM
Msg. 5321 of 9951
Quote: --- Original message by: master noobnot posting this to showcase the render (that's half of the reason though) but to show that the technique I used works. http://i.imgur.com/F2WWa.jpg by using a shortcut method, I made the helmet see-through and the face visible with minimal changes to the textures and models :D once I get back to my work computer sometime next week or so, I'll post the changed textures/models since demonstration and example are better teachers than a wall of text.(unless you want a wall of text) So you got any more renders? :) And also i know you already did a wall of text, but i want to see a demonstration too. :) I like visuals.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Nov 26, 2012 08:32 PM
Msg. 5322 of 9951
Ki11er, send a .max 2010 my way and I shall bring unto you rendering magic :P also, modeling a custom AR. don't point out the handle; I know it's ugly. top AR is from halo 3. edit: now with more lighting. old: http://i.imgur.com/yFjPI.jpgEdited by master noob on Nov 26, 2012 at 09:31 PM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Nov 27, 2012 01:25 PM
Msg. 5323 of 9951
I'll just leave the comment that it's an ugly and quick port, based on already existing stuff. You didnt even make correct shaders. Minor edits + ripz = <3 Edited by bourrin33 on Nov 27, 2012 at 01:26 PM
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Nov 27, 2012 09:01 PM
Msg. 5324 of 9951
Quote: --- Original message by: FX0042
Animations are not done ImBrokeRU, it's done by ODX. Why is the scope blue-sh. Beat me to it. Make scope orange. 
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 27, 2012 09:04 PM
Msg. 5325 of 9951
Halo 4 sounds are unfitting.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 27, 2012 10:09 PM
Msg. 5326 of 9951
and then says "man you suck at this" if you miss. then go "heh heh heh heh!!!" in that God awful annoying voice. 
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Nov 27, 2012 11:11 PM
Msg. 5327 of 9951
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 27, 2012 11:15 PM
Msg. 5328 of 9951
Why do people use cubemaps that look like environments?
Not really sure why,since they look out place if the objects themselves are not in those places. Edited by Dumb AI on Nov 27, 2012 at 11:16 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Nov 27, 2012 11:25 PM
Msg. 5329 of 9951
Quote: --- Original message by: Dumb AI
Why do people use cubemaps that look like environments?
Not really sure why,since they look out place if the objects themselves are not in those places. Edited by Dumb AI on Nov 27, 2012 at 11:16 PM I assume that the point is to put them on objects in those levels :P visors especially.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 28, 2012 01:25 AM
Msg. 5330 of 9951
REAL-TIME REFLECTIONS FTW!!! :D
lag from real-time reflections FTL :'(
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 28, 2012 02:18 PM
Msg. 5331 of 9951
Halo's cubemaps are blurry for a reason. If you put a cubemap on a visor that simulates realtime reflection, and you step inside a base, its going to look rather silly. Mostly the cubemaps are designed to simulate how the actual object would reflect things, and are not really about the surrounding environment. Nice cubes though.
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ReconNinja117
Joined: Nov 11, 2011
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Posted: Nov 28, 2012 04:07 PM
Msg. 5332 of 9951
Quote: --- Original message by: Maniac1000 If you put a cubemap on a visor that simulates realtime reflection, and you step inside a base, its going to look rather silly. Imagine what it would do if you put two visors next to each other. Yo dawg, I herd u like reflections, so I put yo reflection in yo reflection in yo reflection in yo reflection... Yeah. I suppose if the cubemap was made to not reflect other cubemaps, you could avoid that, but that's not as much fun.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Nov 28, 2012 07:33 PM
Msg. 5333 of 9951
they're more for scenery objects, like the water, the ladders, the structures, or (with a ton of tweaking to make it look good) the ground and rocks themselves. if it is preferable, I will post a blurred version of any future cubemap work.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Nov 28, 2012 07:39 PM
Msg. 5334 of 9951
Quote: --- Original message by: FX0042Animations are not done ImBrokeRU, it's done by ODX. The bad shaders made me cry and so is the melee. Why is the scope blue-sh. Sorry about the melee, that one wasn't even supposed to be part of the set. Heck, in my opinion everything but the reload shouldn't have been in the set.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 28, 2012 08:46 PM
Msg. 5335 of 9951
Quote: --- Original message by: master noob they're more for scenery objects, like the water, the ladders, the structures, or (with a ton of tweaking to make it look good) the ground and rocks themselves. if it is preferable, I will post a blurred version of any future cubemap work. You are correct, for static objects it is a good idea to place the center of the panorama in the place that the object is to be. Please dont blur your images, i was just passing on info, i like big clear images. To whoever said something about infinite mirror reflections: The cubemaps are not mirrors, they are faked reflections. What you are talking about is mirror or dynamic mirror surfaces/materials.
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Nov 28, 2012 10:36 PM
Msg. 5336 of 9951
Quote: --- Original message by: master 34 ooooooooooooooooooo h4 style banshee halo 3 marines i want them so much h3 style odst special want i want all h3 reach and h4 style tags :( :D i cant wait for h5 style tags :) :( :D D:
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 28, 2012 10:53 PM
Msg. 5337 of 9951
I have Halo 1 tags :) :( :D D: :o
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Nov 28, 2012 11:09 PM
Msg. 5338 of 9951
u srs?
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Nov 28, 2012 11:25 PM
Msg. 5339 of 9951
why not post said textures instead of a vague screenshot?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 29, 2012 12:34 AM
Msg. 5340 of 9951
Vague means the same as unclear, not clear, ambiguous, not obvious, blah blah...
I even put my sentence into format you understand.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 29, 2012 02:34 AM
Msg. 5341 of 9951
Looks like crud without OS.
Painting the detail bitmaps into the diffuse might be a good idea... Use a set amount of repeats and mirror that in the detailmap scale, then the detail maps will have simulated spec :o :) :D :(
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Nov 30, 2012 07:56 PM
Msg. 5342 of 9951
So yeah, I really don't think I'm ever really going to finish the Halo Reach HUD for a while since I have no energy to really complete it, especially with Halo 4 out now, and I have been working on the CMT HUD lately. "Pop": http://www.mediafire.com/?m3mw4stdw21w4gb So I'm just gonna give what I have, not much, but it has all the base stuff like vitals/radar, aa, and grenades. I'll add new links if by a miracle I decide to actually continue/finish this HUD, but for right the time being its not even on my to do list. Any way have fun and don't forget to give me the creds if you use it. Also just drag and drop the "huds" folder into your main tag folder unless you want to redirect everything... Edited by Choclate Thunda on Nov 30, 2012 at 08:00 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Nov 30, 2012 11:07 PM
Msg. 5343 of 9951
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Dec 3, 2012 07:20 PM
Msg. 5344 of 9951
Quote: --- Original message by: sshers1 grass texture
http://i707.photobucket.com/albums/ww79/sshers1/Untitled-19.png Isn't that Dano's texture from a long while back?
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Dec 3, 2012 07:43 PM
Msg. 5345 of 9951
It's a shame you didn't make this. No need to show it off when others already have this.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Dec 3, 2012 07:57 PM
Msg. 5346 of 9951
Quote: --- Original message by: DisasterQuote: --- Original message by: sshers1 grass texture http://i707.photobucket.com/albums/ww79/sshers1/Untitled-19.png Isn't that Dano's texture from a long while back? Precisely.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Dec 3, 2012 08:12 PM
Msg. 5347 of 9951
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 3, 2012 08:29 PM
Msg. 5348 of 9951
Dano made that texture along with a plenty of other nice looking ones way back in 2007 or 2008 like ODX pointed out. Like ODX said if you've been here long enough you tend to see people from time to time using older assets that clearly others made.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 4, 2012 12:25 AM
Msg. 5349 of 9951
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Dec 4, 2012 09:03 AM
Msg. 5350 of 9951
No. He is not. He's Australian. People can sometimes be mistakenly, or intentionally, told to be the creator of something when it's really somebody else's work. (I experienced it in the past in the HaloPC modding community before it died and EVERYONE thought this popular item was made by someone else rather than me)
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Dec 4, 2012 12:15 PM
Msg. 5351 of 9951
Quote: --- Original message by: sshers1Quote: --- Original message by: Invader Veex No. He is not. He's Australian. People can sometimes be mistakenly, or intentionally, told to be the creator of something when it's really somebody else's work. (I experienced it in the past in the HaloPC modding community before it died and EVERYONE thought this popular item was made by someone else rather than me) Mmm is dano still around? Yeah he still is. He keeps a low profile though. Last I know is he was helping with some textures and assets for SPV3.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 4, 2012 03:06 PM
Msg. 5352 of 9951
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 4, 2012 05:08 PM
Msg. 5353 of 9951
that actually looks pretty nice
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Dec 4, 2012 06:09 PM
Msg. 5354 of 9951
Not really..
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 4, 2012 06:12 PM
Msg. 5355 of 9951
It looks pretty cool.
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