
clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Dec 18, 2012 06:09 PM
Msg. 5426 of 9951
PLZ TAG AND RELEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 18, 2012 06:33 PM
Msg. 5427 of 9951
Hey guys, a few of you have been asking about the UI I've been working on. Here's a little sneek peek at what's going into this.    All the pictures for the Classic Campaign and Multiplayer have been redone for a clean, larger size. Other singleplayer maps, such as firefight, are getting their own images and descriptions as well. I'm hoping to make this much more smooth, inclusive, and consistent than my previous project. Edited by MoooseGuy on Dec 18, 2012 at 06:47 PM
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Dec 18, 2012 06:41 PM
Msg. 5428 of 9951
Looks great Mooseman.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Dec 18, 2012 06:53 PM
Msg. 5429 of 9951
I see you have a light in the center of the Halo, if you're keeping it I would suggest making it look something like one of these. I do like your UIs overall, though.' While I'm here, I found this texture in my imageshack, and I think i might revamp it and release Edited by Invader Veex on Dec 18, 2012 at 07:19 PM
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Dec 19, 2012 03:43 AM
Msg. 5430 of 9951
HK MK23 I started working on a long time ago but never took the time to finish until now.  Need to tone down the grime on the grip but I think its getting there. The mesh is sitting at about 3600 triangles. Edited by Disaster on Dec 19, 2012 at 03:43 AM
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Dec 19, 2012 06:38 AM
Msg. 5431 of 9951
Love that pistol. keep at it.
I like the grime: keep it that way.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Dec 19, 2012 01:52 PM
Msg. 5432 of 9951
Think it is done.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Dec 19, 2012 11:55 PM
Msg. 5433 of 9951
yet another cubemap :O and another! accidentally saved with opacity, but oh well. Edited by master noob on Dec 19, 2012 at 11:56 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Dec 20, 2012 07:58 AM
Msg. 5434 of 9951
HOW DO YOU DO TIHS!!?!>!?!?!??!?!
By the way, for yer reach elite render. It seems I can't open it without fumefx... Edited by XlzQwerty1 on Dec 20, 2012 at 07:59 AM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 20, 2012 10:16 AM
Msg. 5435 of 9951
Quote: --- Original message by: XlzQwerty1
HOW DO YOU DO TIHS!!?!>!?!?!??!?!
By the way, for yer reach elite render. It seems I can't open it without fumefx... Edited by XlzQwerty1 on Dec 20, 2012 at 07:59 AM In the maps section of the material, click the reflection slot. Add a reflect/refract material. Add your cubemap. To render out 6 images for making a cubemap you just add a cube to where you want the shot taken from. Apply the reflect refract material. Select the something from file check box. Select where to save it. Hit the select object and render button at bottom and click on the cube. You can not cancel these renders so start small :)
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Dec 20, 2012 02:51 PM
Msg. 5436 of 9951
Quote: --- Original message by: XlzQwerty1 By the way, for yer reach elite render. It seems I can't open it without fumefx... Edited by XlzQwerty1 on Dec 20, 2012 at 07:59 AM I'll have to reupload the file later today; I think it's saved on a USB. also, making a cubemap is as easy as making random shapes and rendering using 3ds max mental ray's 360 degree camera shader. I'll upload some 3ds max files for that too.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 20, 2012 09:17 PM
Msg. 5437 of 9951
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Dec 20, 2012 10:49 PM
Msg. 5438 of 9951
Thanks maniac and pronoob :)
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 20, 2012 11:01 PM
Msg. 5439 of 9951
You are welcome. There are numerous ways to do this from the basic that i showed to realtime shaders in max. Edited by Maniac1000 on Dec 20, 2012 at 11:02 PM
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Dec 21, 2012 12:25 AM
Msg. 5440 of 9951
Quote: --- Original message by: Maniac1000
You are welcome. There are numerous ways to do this from the basic that i showed to realtime shaders in max. Edited by Maniac1000 on Dec 20, 2012 at 11:02 PM Realtime shaders are probably the easiest because you can have live feedback. If you look at the Mk-23 I posted above, I used a reflection mask in the alpha of the diffuse to reflect a cubemap on the slide of the gun. Edited by Disaster on Dec 21, 2012 at 12:26 AM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Dec 21, 2012 10:13 PM
Msg. 5441 of 9951
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Dec 21, 2012 11:09 PM
Msg. 5442 of 9951
those shaders look disgusting
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 21, 2012 11:10 PM
Msg. 5443 of 9951
Oh God... that needs some serious help.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Dec 22, 2012 12:28 AM
Msg. 5444 of 9951
Quote: --- Original message by: Esteban Those were CAD's shaders ( Spartan metal and rubber ), i didn't touch them yet. The visor shaders are mine. What the hell did you do to that armor!? Why does he have swords all over him, like he is some idiotic porcupine?
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Bobblehob
Joined: Aug 29, 2010
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Posted: Dec 22, 2012 12:37 AM
Msg. 5445 of 9951
Quote: --- Original message by: Esteban Samurai Spartans Yes, because a steel sword is really going to be useful for a spartan. You should focus on fixing those god awful shaders before you worry about making it into a hedgehog.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 22, 2012 12:40 AM
Msg. 5446 of 9951
Quote: --- Original message by: BobblehobQuote: --- Original message by: Esteban Samurai Spartans Yes, because a steel sword is really going to be useful for a spartan. You should focus on fixing those god awful shaders before you worry about making it into a hedgehog. why are you being so abrasive? @Altheros, he really only needs one sword, can you make it a modified energy sword? (before that, you should probably fix your shaders :P)
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Bobblehob
Joined: Aug 29, 2010
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Posted: Dec 22, 2012 12:42 AM
Msg. 5447 of 9951
Quote: --- Original message by: SilentJacket
why are you being so abrasive?
@Altheros, he really only needs one sword, can you make it a modified energy sword?
(before that, you should probably fix your shaders :P) Because he is generally abrasive and idiotic, its a habit. Either way, fix the shaders.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Dec 22, 2012 10:42 AM
Msg. 5448 of 9951
Quote: --- Original message by: waffles Reach helmet on the h3 body, am i the only one that took notice to that over everything else? That didn't matter because of the three swords attached to the armor.
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ReconNinja117
Joined: Nov 11, 2011
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Posted: Dec 22, 2012 11:17 AM
Msg. 5449 of 9951
Quote: --- Original message by: waffles Reach helmet on the h3 body, am i the only one that took notice to that over everything else? I noticed that too, but I personally think it looks better. The black visor (not the faceplate, the visor) offers much-needed contrast, you know?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 22, 2012 12:04 PM
Msg. 5450 of 9951
The helmet looks fine. Compared to the shiny-ness and the 3 swords.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 22, 2012 01:14 PM
Msg. 5451 of 9951
Throw some sauce on that!
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 22, 2012 03:02 PM
Msg. 5452 of 9951
If it's that unsatisfactory with no Sauce,I don't think it will be any better with Sauce.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Dec 22, 2012 03:26 PM
Msg. 5453 of 9951
somebody wanted me to make a signature featuring their name and minecraft building, so I did the first thing that came to mind. 
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Scott
Joined: Apr 4, 2005
No.
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Posted: Dec 23, 2012 11:49 AM
Msg. 5454 of 9951
Quote: --- Original message by: Choclate ThundaQuote: --- Original message by: Dumb AILooks like the HCEA HUD to me. I never said it wasn't the anniversary HUD... but I wanted to do this HUD. Left and right sides dont look proportional in size, but it may just be me.
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Dec 23, 2012 12:33 PM
Msg. 5455 of 9951
its based on the anniversary hud's size and such, so blame 343.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 23, 2012 12:35 PM
Msg. 5456 of 9951
Quote: --- Original message by: Johnlex2 Warning Warning Warning ESTEBAN IS ALTHEROS NAAAAAWWW!!!??? REALLY?! Ho only openly admitted it on another thread already.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 23, 2012 01:27 PM
Msg. 5457 of 9951
Quote: --- Original message by: Johnlex2 Warning Warning Warning ESTEBAN IS ALTHEROS "We know." -Burnie Burns
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Dec 23, 2012 02:09 PM
Msg. 5458 of 9951
Quote: --- Original message by: Johnlex2 Warning Warning Warning ESTEBAN IS ALTHEROS cept most of us don't give a rat's petunias who esteban or anyone else is secretly I'm Bill Murray
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 25, 2012 06:31 PM
Msg. 5459 of 9951
And so it goes... 
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 25, 2012 06:49 PM
Msg. 5460 of 9951
gusta, does it auto update? (add new sp maps as they are found)
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