
bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Nov 23, 2012 12:41 PM
Msg. 5286 of 9951
Quote: --- Original message by: waffles Seriously? Did everybody ignore my post? REACH cubemaps are extractable... takes like 2 minutes to compile them... Dunno why i bother anymore. I highly doubt reach cubemaps will be really useful...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 23, 2012 02:02 PM
Msg. 5287 of 9951
Well,it would help make the tags look more Reach-like.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 23, 2012 03:27 PM
Msg. 5288 of 9951
Was working on some stuff for the high poly group, came to a rut, created new, then this happened. May have to use that later on. 
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 23, 2012 03:28 PM
Msg. 5289 of 9951
Is that Haven?
also, that section is way to small, you should have at least half a spartan of clearance from the roof Edited by SilentJacket on Nov 23, 2012 at 03:29 PM
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Nov 23, 2012 08:13 PM
Msg. 5290 of 9951
Just out of curiosity, what problems would there be if there isn't a half-Spartan clearance? (Like say there's a map with a hallway that has barely enough ceiling clearance for the Chief to walk through. Besides not being able to jump, what problems would come up?)
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KingFisher
Joined: Jun 10, 2011
Creativity is the main element of level design.
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Posted: Nov 23, 2012 08:23 PM
Msg. 5291 of 9951
You would get stuck...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 23, 2012 08:38 PM
Msg. 5292 of 9951
Probably because of the collision model.
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Nov 24, 2012 12:48 AM
Msg. 5293 of 9951
So even if you can enter the hallway, you won't be able to move through it? That's really counterintuitive... But okay, thanks.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Nov 24, 2012 02:45 PM
Msg. 5294 of 9951
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 24, 2012 03:01 PM
Msg. 5295 of 9951
3 of them have artifacts. The bloodgulch one i posted was done in 3ds max.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Nov 24, 2012 03:10 PM
Msg. 5296 of 9951
Quote: --- Original message by: Maniac1000 3 of them have artifacts. that's how the HDR images were. Quote: --- Original message by: Maniac1000 The bloodgulch one i posted was done in 3ds max. I knew that but ok. this is relevant how?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 24, 2012 03:13 PM
Msg. 5297 of 9951
To making your own custom ones and not using random ones found on the internet.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Nov 24, 2012 03:20 PM
Msg. 5298 of 9951
Mister @Maniac, your bloodgulch cubemap looks pretty awesome ! Nice job as always ;) If it was a girl, I will married with her ! x)
Spartan094, that's odst looks great ! as always the same awnser, do you will release it ? probaly not.
@master noob nice job we need some custom cubemap yay !
@Eliteslasher, that's look cool, can't wait to see more about the highres mapping team :) ! Edited by darksoldier on Nov 24, 2012 at 03:22 PM Edited by darksoldier on Nov 24, 2012 at 03:23 PM
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Spartan_094
Joined: Jan 8, 2008
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Posted: Nov 25, 2012 03:17 AM
Msg. 5299 of 9951
Quote: --- Original message by: darksoldier Spartan094, that's odst looks great ! as always the same awnser, do you will release it ? probaly not. Wrong acutely. I'm trying to port a decent amount of bipeds first from Reach to H1. Right now I'll leave the ODST alone (the ODST parts shares from reachs marines so its easy to port the marines over) and focus on other bipeds, after I get a decent amount ported I'll refine the shaders and anything else. Shocker I'm going to release things :o
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Nov 25, 2012 03:31 AM
Msg. 5300 of 9951
been doing these non os shaders for spartan 314 Idk why the head is cut off. I cant extract the illum right so that is why the alpha channel is blended. 
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Nov 25, 2012 05:44 AM
Msg. 5301 of 9951
Quote: --- Original message by: Spartan_094Quote: --- Original message by: darksoldier Spartan094, that's odst looks great ! as always the same awnser, do you will release it ? probaly not. Wrong acutely. I'm trying to port a decent amount of bipeds first from Reach to H1. Right now I'll leave the ODST alone (the ODST parts shares from reachs marines so its easy to port the marines over) and focus on other bipeds, after I get a decent amount ported I'll refine the shaders and anything else. Shocker I'm going to release things :o That's nice :) Can't wait to see more ! Keep it up !
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Nov 25, 2012 01:31 PM
Msg. 5302 of 9951
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Nov 25, 2012 06:39 PM
Msg. 5303 of 9951
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 25, 2012 07:49 PM
Msg. 5304 of 9951
Make the ammo canister disappear more quickly.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Nov 25, 2012 11:19 PM
Msg. 5305 of 9951
Was considering a release on some random tags since i haven't worked on anything in so long. Last compiled February-March.
(Don't even ask about this one, it was a placeholder that was never replaced. Made in 10 minutes the day after footage of it was released) Edited by Invader Veex on Nov 26, 2012 at 09:21 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 25, 2012 11:34 PM
Msg. 5306 of 9951
Oh gawds,I wanna vomit.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 25, 2012 11:46 PM
Msg. 5307 of 9951
OMG that cliff texture. I may join you in that vomit.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 25, 2012 11:52 PM
Msg. 5308 of 9951
That has no relevance in this situation. The textures/shaders don't look very good to me at all. Edited by Dumb AI on Nov 25, 2012 at 11:59 PM
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Nov 26, 2012 12:03 AM
Msg. 5309 of 9951
There's a reason this crap was never released guys. Never finished.
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Nov 26, 2012 01:16 AM
Msg. 5310 of 9951
Been getting into rendering again.. this took little effort but i'll post anyway. 
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Nov 26, 2012 01:47 AM
Msg. 5311 of 9951
and heres the banshee with a little flavor of h4. Edited by Ki11erFTW on Nov 26, 2012 at 01:51 AM
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KingFisher
Joined: Jun 10, 2011
Creativity is the main element of level design.
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Posted: Nov 26, 2012 01:50 AM
Msg. 5312 of 9951
Looks great, I think the lights look fine. :o
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Nov 26, 2012 01:52 AM
Msg. 5313 of 9951
i just edited my post and tuned them down a bit anyway to be on the safeside, if they looked better brighter then i will change again lol.
E: If people are at-all interested in these I will post more. Edited by Ki11erFTW on Nov 26, 2012 at 02:18 AM
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Nov 26, 2012 05:11 AM
Msg. 5314 of 9951
Please god don't make that. Halo 4 is bad enough.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Nov 26, 2012 05:40 AM
Msg. 5315 of 9951
Did you have to flip any normals or was the model exported perfectly?
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Nov 26, 2012 09:22 AM
Msg. 5316 of 9951
Quote: --- Original message by: Ki11erFTW E: If people are at-all interested in these I will post more.
Feel free to continue.
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Nov 26, 2012 02:25 PM
Msg. 5317 of 9951
Quote: --- Original message by: CheddarsDid you have to flip any normals or was the model exported perfectly? All of the assets have their issues when first ported (flipped faces for example). All the models I'm posting are model's I've already set-up and tagged for in-game use. So all I am doing is going back to the rig's I made for them a while back and setting up the lighting/materials. I'm not a big fan of "showing off" ripped content, just showing off my render work:) Here's the focus rifle. 
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Nov 26, 2012 02:38 PM
Msg. 5318 of 9951
I recall the focus rifle not having such color patterns. Perhaps I am just getting old though.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 26, 2012 02:38 PM
Msg. 5319 of 9951
effects should be more blue/yellow/white
then turn to pink/purple/white
then red/white
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Nov 26, 2012 04:46 PM
Msg. 5320 of 9951
I apologies for mis-coloring with the light. Right now I'm using it as a covenant sniper rifle for my maps. I dont have halo reach so I'm kinda doing my own thing for the moment. Think of it as a beam rifle i guess right now. Also @waffles, its just some exposure control combined with raytraced lighting and reflection, rendered from a camera with a 90 degree fov. Not really doing anything to special.
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