
Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 4, 2012 02:24 PM
Msg. 4446 of 6707
Visor looks great.
I noticed on the chest plate it looks... bland. Is there a detail map on there?
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 4, 2012 02:46 PM
Msg. 4447 of 6707
Quote: --- Original message by: CheddarsQuote: --- Original message by: qwertyuiop15 I know what you were thinking bobble XD their she blows @waffles thanks :) edit: visor shader. is it good? specular maps really make a difference lol. credits to bourrin for his cubemap since i am still learning how to make. http://screenshot.xfire.com/s/120643641-4.jpg Edited by Cheddars on Jan 4, 2012 at 07:35 AM Decal = fail model = fail (smoothing groups, rig) shaders = really good. Maybe some more fakebump on the visor but please, please, dont release this on that rig.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 4, 2012 04:42 PM
Msg. 4448 of 6707
Quote: --- Original message by: bourrin33Quote: --- Original message by: CheddarsQuote: --- Original message by: qwertyuiop15 I know what you were thinking bobble XD their she blows @waffles thanks :) edit: visor shader. is it good? specular maps really make a difference lol. credits to bourrin for his cubemap since i am still learning how to make. http://screenshot.xfire.com/s/120643641-4.jpg Edited by Cheddars on Jan 4, 2012 at 07:35 AM Decal = fail model = fail (smoothing groups, rig) shaders = really good. Maybe some more fakebump on the visor but please, please, dont release this on that rig. ok maybe i should wait till someone elses rig is released
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 4, 2012 10:07 PM
Msg. 4449 of 6707
I'd fix the rigging problems, but i don't have the rigged model, otherwise i'd be all over it...
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 4, 2012 10:46 PM
Msg. 4450 of 6707
A rigged model to rig a model?
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 4, 2012 11:01 PM
Msg. 4451 of 6707
I don't have the rigged model, otherwise i'd fix the rigging errors, that's easier then rigging the whole thing myself, plus i don't know how to rig from scratch.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 4, 2012 11:45 PM
Msg. 4452 of 6707
if you wanna have a go at fixing ill pm you the gbx model though i have to make sure people will not leak it lol (not that i dont trust you). I might also just wait for 094s rig and put my shaders on that. tried to rig and made church. the helmet model is crap and im thinking of maybe having ago at remodeling it. Edited by Cheddars on Jan 5, 2012 at 07:17 AM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 7, 2012 12:16 PM
Msg. 4453 of 6707
Does anyone know where I could find some good Halo 2 Marines? I downloaded some, but their skins are kinda fail.
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Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Jan 7, 2012 06:59 PM
Msg. 4454 of 6707
New visor cube, new visor, new metal cube, new detail. Going for an oiled corroded metal look.  
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 7, 2012 07:14 PM
Msg. 4455 of 6707
Well, you've achieved that..
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jan 7, 2012 07:39 PM
Msg. 4456 of 6707
They look like they're from an anime or from a comic for some reason...
Other than that, NICE.
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Jan 7, 2012 08:28 PM
Msg. 4457 of 6707
wow, really nice.
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Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Jan 8, 2012 02:58 AM
Msg. 4458 of 6707
different, now you might see why I wanted the dark diffuse bitmaps, I know not everyone likes it, but I do, and yes, working on new sky too:  
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 8, 2012 03:00 AM
Msg. 4459 of 6707
nice sky + nice bipeds + nice shaders = total win
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Jan 8, 2012 03:27 AM
Msg. 4460 of 6707
Well you've definitely got your own unique style slap 2 da happ :)
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Jan 8, 2012 03:37 AM
Msg. 4461 of 6707
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 10, 2012 12:39 AM
Msg. 4462 of 6707
bump. made a custom bitmap thats wip and needs to be divided like reach. light shaders are also wip. what do you guys think?. i rigged the illum and needs to be adjusted.
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Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Jan 10, 2012 01:57 AM
Msg. 4463 of 6707
I like it very much. Maybe change the shoulder decal to be a charcoal/silver so it's less bold but still appears. If you can, make the shoulder and triangular thigh decals part of the diffuse bitmap, and low brightness on the blue channel (so it will reflect, but not as much as armor) then make the multi with similar attribute (low brightness) and maybe a grey/opaque alpha mask - it will then illuminate, but not reflect as much as the steel. The horizontal line of the visor makes it look like a mouth line, lighten the shadow, or thin the line a bit. Make the lights with a definite edge, it looks blurry at the ends of the rectangle. Lookin great. That shoulder decal reminds me of this: http://www.youtube.com/watch?v=X2cs8gnb42A
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olly12345
Joined: Jul 30, 2008
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Posted: Jan 10, 2012 02:51 AM
Msg. 4464 of 6707
Quote: --- Original message by: Cheddarsbump. made a custom bitmap thats wip and needs to be divided like reach. http://screenshot.xfire.com/s/120800433-4.jpg light shaders are also wip. what do you guys think?. i rigged the illum and needs to be adjusted. It looks good! just that decal on the armour looks really jarring. Needs to be less opaque and be a lighter grey colour.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 10, 2012 05:21 AM
Msg. 4465 of 6707
Ok thanks guys :) @slaphappy I'll try fix up the decals tonight :)
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 10, 2012 08:00 AM
Msg. 4466 of 6707
Wow. I wonder how could I make something better...
#1 shader to me. I'll need that cubemap for my DMR ;)
Really good !! Other colors plox ?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 10, 2012 08:30 AM
Msg. 4467 of 6707
this is red and im done doing the illum. lol the cube maps cubemap shiny i found in h3 style containment. armor may look wiered cause its in a different angle. After this project I'll think I'll have ago at modeling this lol. Looks reasonable except the face will be a girl dog for me. Edited by Cheddars on Jan 10, 2012 at 09:06 AMEdited by Cheddars on Jan 10, 2012 at 09:08 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 10, 2012 01:27 PM
Msg. 4468 of 6707
AWW YEAH. Buzz Lightyear to the goddamn rescue.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 10, 2012 05:09 PM
Msg. 4469 of 6707
They are awesome, I like them ;) Nice job slap happy :D
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Jan 10, 2012 06:06 PM
Msg. 4470 of 6707
Quote: --- Original message by: Cheddarshttp://screenshot.xfire.com/s/120803072-4.jpg this is red and im done doing the illum. lol the cube maps cubemap shiny i found in h3 style containment. armor may look wiered cause its in a different angle. awesome shaders.. but, the helmet have more color than the armor.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 10, 2012 06:08 PM
Msg. 4471 of 6707
Yeah but I actually think that's caused by a bad spec. I'll fix it tonight.
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P3
Joined: Dec 2, 2011
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Posted: Jan 10, 2012 06:10 PM
Msg. 4472 of 6707
Hey, about when do you think you're going to be releasing this?
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jan 10, 2012 06:11 PM
Msg. 4473 of 6707
when he finishes
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Jan 10, 2012 06:11 PM
Msg. 4474 of 6707
when he wants to
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 10, 2012 06:12 PM
Msg. 4475 of 6707
Quote: --- Original message by: P3 Hey, about when do you think you're going to be releasing this? Idk, probably when I fix the shaders which are almost done and fix the hands and shoulder rig after I learn more rigging tutorials.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Jan 11, 2012 02:47 AM
Msg. 4476 of 6707
She must have a really bad back.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jan 11, 2012 03:59 PM
Msg. 4477 of 6707
great, someone else who just rips and shows them... and the point of this is? you going to put them in Halo or what?
Bandwagon...
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 11, 2012 05:38 PM
Msg. 4478 of 6707
good job L2, i still laugh when the zombie lashes out, it looks great :)
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jan 11, 2012 05:38 PM
Msg. 4479 of 6707
Dead Space, or something totally different?
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jan 11, 2012 06:00 PM
Msg. 4480 of 6707
Gonna guess it was L4D/L4D2
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