
Joddy
Joined: Jul 3, 2010
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Posted: Dec 2, 2011 10:15 AM
Msg. 4341 of 6707
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 2, 2011 12:20 PM
Msg. 4342 of 6707
Joddy ? Any chance to fix the hands rig ?
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olly12345
Joined: Jul 30, 2008
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Posted: Dec 3, 2011 12:42 AM
Msg. 4343 of 6707
HIAHG, you should do a whole sequence. It's a pretty unique take on the Elite design.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Dec 3, 2011 03:01 AM
Msg. 4344 of 6707
ehhh maybe at some point, though I wouldn't count on it
I never really see projects to their end. too damn ADD
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 3, 2011 08:38 AM
Msg. 4345 of 6707
Quote: --- Original message by: waffleslolol fix ur decals nub :d tell me the name of the dang texture so i can rip it later. Make a blue square and you're done.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Dec 3, 2011 09:08 AM
Msg. 4346 of 6707
Quote: --- Original message by: HaloIsAHorribleGane ehhh maybe at some point, though I wouldn't count on it
I never really see projects to their end. too damn ADD Do it son. Make us proud. We shall all consume nice cream on your success :OOO
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 3, 2011 05:07 PM
Msg. 4347 of 6707
Quote: --- Original message by: wafflesQuote: --- Original message by: bourrin33Quote: --- Original message by: waffleslolol fix ur decals nub :d tell me the name of the dang texture so i can rip it later. Make a blue square and you're done. LOL NOOB i did that at first. spartan stated that there was an actual bitmap. Oh I must really suck !
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 3, 2011 07:00 PM
Msg. 4348 of 6707
darklord has still to come on xfire and give me my spartan before release lol. Edited by Cheddars on Dec 3, 2011 at 07:01 PM
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God_Man
Joined: Mar 18, 2011
UMAD!
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Posted: Dec 3, 2011 10:55 PM
Msg. 4349 of 6707
Quote: --- Original message by: Cheddars
darklord has still to come on xfire and give me my spartan before release lol. Edited by Cheddars on Dec 3, 2011 at 07:01 PM Is that a problem,I thought you werent going to use DarkLord's stuff.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 3, 2011 10:59 PM
Msg. 4350 of 6707
Quote: --- Original message by: God_ManQuote: --- Original message by: Cheddars
darklord has still to come on xfire and give me my spartan before release lol. Edited by Cheddars on Dec 3, 2011 at 07:01 PM Is that a problem,I thought you werent going to use DarkLord's stuff. no. sorry. please i dont want any more flaming on this topic. i was an idiot for saying that and i regret it.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Dec 3, 2011 11:33 PM
Msg. 4351 of 6707
Quote: --- Original message by: goldkilla88 I'll honestly say this: The Halo Reach Spartan armor sucks. :P I dont care for reach either,and I linked cheddars to the download of what he wanted.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 4, 2011 02:15 AM
Msg. 4352 of 6707
The problem is no one really cares the reach spartan, but it's freaking hard to rig. To me, at last
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 4, 2011 03:01 AM
Msg. 4353 of 6707
I Thought people liked it lol... Or am I just forever alone?
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Metadude
Joined: Oct 17, 2011
"Some believe it's better to be feared than loved"
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Posted: Dec 5, 2011 05:22 AM
Msg. 4354 of 6707
My attempt at custom shaders :) Edited by Metadude on Dec 5, 2011 at 05:22 AM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Dec 5, 2011 08:26 AM
Msg. 4355 of 6707
That looks nice, too bad the visor sucks.
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Metadude
Joined: Oct 17, 2011
"Some believe it's better to be feared than loved"
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Posted: Dec 5, 2011 09:12 AM
Msg. 4356 of 6707
heres an update- not sure if I should keep the armor reflection as green- or switch back to silver 
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Dec 5, 2011 12:46 PM
Msg. 4357 of 6707
The silver looked really good.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 5, 2011 03:47 PM
Msg. 4358 of 6707
Awesome! Are you using a custom cubemap or what? Switch back to the silver reflection and also make your visor a bit better :).
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Metadude
Joined: Oct 17, 2011
"Some believe it's better to be feared than loved"
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Posted: Dec 5, 2011 06:39 PM
Msg. 4359 of 6707
The visor looks much better ingame- so, keep blue visor... and switch armor reflection back to silver?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 6, 2011 05:11 AM
Msg. 4360 of 6707
Quote: --- Original message by: Metadude The visor looks much better ingame- so, keep blue visor... and switch armor reflection back to silver? We I personally I like that smelly silver
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Metadude
Joined: Oct 17, 2011
"Some believe it's better to be feared than loved"
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Posted: Dec 6, 2011 05:25 AM
Msg. 4361 of 6707
Any tips to make them better guys?
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Metadude
Joined: Oct 17, 2011
"Some believe it's better to be feared than loved"
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Posted: Dec 6, 2011 07:14 AM
Msg. 4362 of 6707
Can do
EDIT: Although these were designed for a night-time themed map Edited by Metadude on Dec 6, 2011 at 07:15 AM
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Metadude
Joined: Oct 17, 2011
"Some believe it's better to be feared than loved"
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Posted: Dec 6, 2011 09:11 AM
Msg. 4363 of 6707
I'll see what I can do- Although maybe I should put some shots up of them In engine- not sapien ha ha
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Actual
Joined: Dec 5, 2011
Dennis has seen some pretty nice asses
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Posted: Dec 6, 2011 06:34 PM
Msg. 4364 of 6707
Anyone know how to make like permutations on players after they pcik up weps?
like Kits in BF, pick up RL and get a different model? can you at least change textures?
bump_possession wont work, already tried.
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Metadude
Joined: Oct 17, 2011
"Some believe it's better to be feared than loved"
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Posted: Dec 6, 2011 06:55 PM
Msg. 4365 of 6707
Ugh, I think i've seen something like this where players spawn with random weapons. Not sure how to do it though...
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Dec 6, 2011 08:39 PM
Msg. 4366 of 6707
Quote: --- Original message by: Actual Anyone know how to make like permutations on players after they pcik up weps?
like Kits in BF, pick up RL and get a different model? can you at least change textures?
bump_possession wont work, already tried. Yes you can but it will require scripting. Something like: (global object_definition ar "weapons\assault rifle\assault rifle") (script continuous playermodel_a (if (= (unit_has_weapon_readied (unit (list_get (players) 0)) ar) 1) (object_set_permutation (unit (list_get (players) 0)) "" "name of permutation") ) )Now of course you'll have to repeat this for each different weapon and player. Also, I did not test the script so it might need a little debugging/modification.
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Actual
Joined: Dec 5, 2011
Dennis has seen some pretty nice asses
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Posted: Dec 6, 2011 09:15 PM
Msg. 4367 of 6707
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Dec 7, 2011 08:52 AM
Msg. 4368 of 6707
Yes, that script "should" work with as many weapons as you want. And as far as I know you can have as many model permutations as you want.
As for the script, place it in the data folder that would match with your .scenario. For instance, if you scenario is located in:
tags\levels\test\bloodgulch\bloodgulch.scenario
You would save it:
data\levels\test\bloodgulch\scriptname.hsc
Then open sapien, click file, then compile scripts. If there are any problems, it will show them in the game window and print them to the debug.txt file as well.
As for repeating it 16 times. You might be able to shorten it like this:
(global object_definition ar "weapons\assault rifle\assault rifle") (global object_definition sg "weapons\shotgun\shotgun") (global object_definition sr "weapons\sniper rifle\sniper rifle") (global object_definition ft "weapons\flamethrower\flamethrower")
(global short pnumber 0)
(script continuous playermodels (if (= (unit_has_weapon_readied (unit (list_get (players) pnumber)) ar) 1) (object_set_permutation (unit (list_get (players) pnumber)) "" "name of permutation") ) (if (= (unit_has_weapon_readied (unit (list_get (players) pnumber)) sg) 1) (object_set_permutation (unit (list_get (players) pnumber)) "" "name of permutation") ) (if (= (unit_has_weapon_readied (unit (list_get (players) pnumber)) sr) 1) (object_set_permutation (unit (list_get (players) pnumber)) "" "name of permutation") ) (if (= (unit_has_weapon_readied (unit (list_get (players) pnumber)) ft) 1) (object_set_permutation (unit (list_get (players) pnumber)) "" "name of permutation") ) (set pnumber (= pnumber + 1)) (if (= pnumber > 16) (set pnumber 0)) )
Again, I have not tested it, so there may be a few issues to resolve.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Dec 17, 2011 08:00 PM
Msg. 4369 of 6707
Long time no bump, any news on the reach bips, chedds? Or anything else, for that matter :P.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Dec 18, 2011 05:42 PM
Msg. 4370 of 6707
Quote: --- Original message by: wafflesQuote: --- Original message by: Private Caboose Reduce the dynamic lights on the elite. tard. you have no clue what your saying half the time. Edited by waffles on Dec 18, 2011 at 05:01 PM lol
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 19, 2011 07:54 PM
Msg. 4371 of 6707
Quote: --- Original message by: grunt_eater Long time no bump, any news on the reach bips, chedds? Or anything else, for that matter :P. I'm in Bali in a Australian backpacker area. I'll finish when I'm back lol. (if I get back safe).
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Dec 20, 2011 10:50 AM
Msg. 4372 of 6707
Quote: --- Original message by: wafflesQuote: --- Original message by: Private Caboose Reduce the dynamic lights on the elite. tard. you have no clue what your saying half the time. Edited by waffles on Dec 18, 2011 at 05:01 PM Meh. At least he tries. Perhaps you shouldn't use biased crit and actually put aside what you think on somebody when you crit them.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Dec 22, 2011 11:34 PM
Msg. 4373 of 6707
Make the texture higher res possibly?
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Bobblehob
Joined: Aug 29, 2010
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Posted: Dec 22, 2011 11:49 PM
Msg. 4374 of 6707
yeah, the texture at the moment doesn't really seem to go with the geometry of the thing itself :P
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olly12345
Joined: Jul 30, 2008
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Posted: Dec 23, 2011 08:23 AM
Msg. 4375 of 6707
Give the texture a downwards feel, like it's been pushed up through the ground, or stretch marks from growing on a surface.
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