
LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Dec 27, 2011 04:28 AM
Msg. 4411 of 6707
OO, Christmas Lights.
Right now, with the added lioght, I think they look perfect. They just look beautiful, and fit in with the Covenan'ts colorful stuff.
I give you a thumbs up.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 27, 2011 05:01 AM
Msg. 4412 of 6707
you could get really close results using a shader water with no OS.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 27, 2011 05:16 AM
Msg. 4413 of 6707
Quote: --- Original message by: Private Caboose Please, elaborate. No. I wont do anything for you, make research. I'm not sure how to do, but I'm sure you can make something similar. Try putting a shader water. Period.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Dec 27, 2011 06:35 AM
Msg. 4414 of 6707
I must say I actually quite like the jackal shields in your last pictures now. Nice job :-)
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Dec 27, 2011 07:34 AM
Msg. 4415 of 6707
Quote: --- Original message by: bourrin33Quote: --- Original message by: Private Caboose Please, elaborate. No. I wont do anything for you, make research. I'm not sure how to do, but I'm sure you can make something similar. Try putting a shader water. Period. That's super helpful. 'shader water' is such a specific title for a tagging method, you're amazing at descriptions. (I'm being sarcastic)
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Dec 27, 2011 10:26 AM
Msg. 4416 of 6707
I REALLY dig those Blue and purple. The rest still look like transparent colored leather that emit light. :|
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Dec 30, 2011 12:11 AM
Msg. 4417 of 6707
we came up with the same idea lol but i havent change them since a while lol nice btw Edited by LMT Heretic on Dec 30, 2011 at 12:11 AM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Dec 30, 2011 12:39 AM
Msg. 4418 of 6707
Quote: --- Original message by: Private Caboose Well I've decided to keep the Green (They will wield plasma pistols) Blue (Plasma Rifle) and Purple (needler). I like that idea.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 30, 2011 07:36 PM
Msg. 4419 of 6707
i got the colour i want to desaturate the alpha to but i cant do it. the colour change just stops working. Is it possible anyone could help me with this? i have done everything to try and do it like replacing colour etc and even filling in the white parts with gray but lol it doesnt do anything.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 30, 2011 07:49 PM
Msg. 4420 of 6707
Mb save the bitmap as 32 bit colors ? But it takes a lot of space
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Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Dec 30, 2011 07:53 PM
Msg. 4421 of 6707
your have to first de-select the rgb channels to edit the alpha channel - which is already desaturated to black and white gradients. If you are actually referring to the rgb channels, the red channel acts as a mask for the detail bitmap, and blue is reflection, green is illumination. see thelags thread on that. As far as photoshop goes, the desaturate command normally removes all color on the selected layer and does not affect the alpha channel. I use CS3 and CS5
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 31, 2011 06:04 AM
Msg. 4422 of 6707
Quote: --- Original message by: bourrin33 Mb save the bitmap as 32 bit colors ? But it takes a lot of space It worked. Thanks. I really am that dumb.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 31, 2011 07:41 AM
Msg. 4423 of 6707
Quote: --- Original message by: CheddarsQuote: --- Original message by: bourrin33 Mb save the bitmap as 32 bit colors ? But it takes a lot of space It worked. Thanks. I never gave it a try. Ftfy. If you say that some people will think they are average while they arent.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Dec 31, 2011 08:08 AM
Msg. 4424 of 6707
Quote: --- Original message by: bourrin33Quote: --- Original message by: CheddarsQuote: --- Original message by: bourrin33 Mb save the bitmap as 32 bit colors ? But it takes a lot of space It worked. Thanks. I never gave it a try. Ftfy. If you say that some people will think they are average while they arent. I like this post. (y)
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 31, 2011 10:34 AM
Msg. 4425 of 6707
 probably to plasticy but i cant get a hood cubemap. I will staft to learn how to make my own. Edited by Cheddars on Dec 31, 2011 at 10:58 AM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 31, 2011 02:01 PM
Msg. 4426 of 6707
Bad rig and smoothing groups. Bad rip. Bad model.
Good shaders, Mb a bit more contrasted cubemap
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 31, 2011 06:00 PM
Msg. 4427 of 6707
Quote: --- Original message by: bourrin33 Bad rig and smoothing groups. Bad rip. Bad model.
Good shaders, Mb a bit more contrasted cubemap Thanks. I cant fix the model since shadowslayer rigged it but i will try and get a good cubemap on it wether its my own or someobe elses.Maniac ages ago gave me some cube maps (thanks man). Ill have a look at them.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Dec 31, 2011 06:02 PM
Msg. 4428 of 6707
The red and blue still look a bit too shiny in my opinion, probably because of the cubemap. Looking good so far!
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Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Jan 1, 2012 03:10 AM
Msg. 4429 of 6707
try mine, soft cube with low contrast: http://www.mediafire.com/?q0g5wfqzd8ar6g3   Set your perp color to grey set your paralell color to charcoal:  My diffuse is dark, so you may need to play with your brightness, here's another for contrast: Edited by Slap Happy on Jan 1, 2012 at 03:24 AM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 1, 2012 05:08 AM
Msg. 4430 of 6707
Doesnt beats my mark V. >:) This reflection makes it look too bland to me. I have a good idea for a cube that I'll make and give you soon before mid january Edited by bourrin33 on Jan 1, 2012 at 05:11 AM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 1, 2012 05:16 AM
Msg. 4431 of 6707
Thanks guys for the help :D
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jan 1, 2012 11:33 PM
Msg. 4432 of 6707
too dark.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 2, 2012 12:00 AM
Msg. 4433 of 6707
slappy your cube looks great :). just wondering though for the visor. would anybody be able to rip the halo 3 visor and make a good cube out of that. i tried today but one of the squares is like pure white and i cant edit it.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jan 2, 2012 12:14 AM
Msg. 4434 of 6707
Credits: GRUNTS for the goddamnmodelyouidiot
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 2, 2012 12:49 AM
Msg. 4435 of 6707
OMFGWTFBBQ THAT LOOKS AWESOME
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Jan 2, 2012 01:16 AM
Msg. 4436 of 6707
Nice work, keep at it. Don't forget the smoothing groups. What are you planning for the rest of the chest area? Also, this area: Doesn't need that many bevels or the inset light(?). You should always think about how it looks on the silhouette. If it doesn't really make a difference whether it's there or not, it can probably go. Edited by ChocolateNugget on Jan 2, 2012 at 01:19 AM
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jan 2, 2012 01:24 AM
Msg. 4437 of 6707
Quote: --- Original message by: ChocolateNugget Nice work, keep at it. Don't forget the smoothing groups. What are you planning for the rest of the chest area? Edited by ChocolateNugget on Jan 2, 2012 at 01:19 AM 
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Jan 2, 2012 01:33 AM
Msg. 4438 of 6707
Ah, sorry. I haven't played Reach at all yet. Well, in that case the only real crit I have right now is that you should get rid of the loop in between these other two right here: 
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Jan 2, 2012 03:24 PM
Msg. 4439 of 6707
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Jan 3, 2012 07:13 AM
Msg. 4440 of 6707
I think the fingers and arms look a tad too long compared with that ref picture. Otherwise it's pretty nice so far.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 3, 2012 02:39 PM
Msg. 4441 of 6707
I just want an energy blade/knife for assassination :D
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Derpfish23
Joined: Dec 28, 2011
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Posted: Jan 4, 2012 03:55 AM
Msg. 4442 of 6707
I'll just leave this here. 
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jan 4, 2012 04:22 AM
Msg. 4443 of 6707
what the... is it just me or.... nevermind xP
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 4, 2012 06:17 AM
Msg. 4444 of 6707
Quote: --- Original message by: qwertyuiop15 I know what you were thinking bobble XD their she blows @waffles thanks :) edit: visor shader. is it good? specular maps really make a difference lol. credits to bourrin for his cubemap since i am still learning how to make. Edited by Cheddars on Jan 4, 2012 at 07:35 AM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 4, 2012 11:18 AM
Msg. 4445 of 6707
Cheddars, it looks amazing...So beautiful, Plan on releasing when it's done? *he said being hopeful*
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