A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

Page 284 of 371 Go to page: · 1 · ... · 281 · 282 · 283 · [284] · 285 · 286 · 287 · ... · 371 · Prev · Next
Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 284 of 371)
Moderators: Dennis

The Final Windego
Joined: Jul 10, 2011

Tarantula Spec., Toxicologist, What are you?!?


Posted: Mar 12, 2012 06:03 PM    Msg. 9906 of 12975       
Quote: --- Original message by: anonymous_2009

Im going to guess you like spiders lmao

Edit:
Should the triangles on the side - which have been present on all of the Battle Rifles apart from Halo 4 - be added back do you think?

http://dl.dropbox.com/u/63494571/Models/Halo%204/BR55%20HB/h4_br_prog5.jpg
Brief example, not final.
Edited by anonymous_2009 on Mar 12, 2012 at 03:19 PM

Like them? I collect an assortment of arachnid species, which I feed, and take most of my time to attend too. I love them.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Mar 12, 2012 09:09 PM    Msg. 9907 of 12975       
I think the triangles give a feel of the older battle rifle, but I don't think it fits with the new model. You're choice to leave it in though, Hunter.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 12, 2012 09:55 PM    Msg. 9908 of 12975       
Personally i have always hated the triangles.
Great looking model Martyn, nice work.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 12, 2012 10:22 PM    Msg. 9909 of 12975       
Ah thanks guys, no triangles for this Battle Rifle! :P Just doing the scope now, don't know when I will do the lowpoly.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 12, 2012 11:44 PM    Msg. 9910 of 12975       
personally I have always hated detail in weapons without purpose. little squares and odd shapes without. I know these are video games, but really are we so ridiculously graphics hungry in detail that we have to MAKE unnecessary detail in our so called "futuristic" weapons?


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 13, 2012 06:46 PM    Msg. 9911 of 12975       
Finished, well, apart from a stupid detail I forgot near the middle... also the clip. But these renders will do for now.







Download (Not complete, but suppose you can take a look at it)


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 13, 2012 07:44 PM    Msg. 9912 of 12975       
Magmagmagmagmagmagmagmagmagmagmagmagmagmagmagmag
not clip
mag
not clip
MAGAZINE!!!!
A clip is something you clip.
A mag carries bullets and is put into a gun.
Please say mag/magazine.

Cool gun though dude. Frick'in awesome. (And there IS no fick' in chocolate in the shop. Check down the street.)


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 13, 2012 08:00 PM    Msg. 9913 of 12975       
Oh yeaaa, I usually call it a magazine lol :P

And cheers :D

And what?
Quote:
And there IS no fick' in chocolate in the shop. Check down the street


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 13, 2012 08:03 PM    Msg. 9914 of 12975       
I was talking to someone (telling a joke rather) and didn't realize i was typing what I was saying.
oh well.
It should be "frick" anyway.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 13, 2012 08:11 PM    Msg. 9915 of 12975       
LMAO, ive done that afew times, rather funny :L

Edit:


I'm debating on trying to put the iron sights on actually, especially the additional parts on the barrel, I think it will work with this...
Edited by anonymous_2009 on Mar 13, 2012 at 08:21 PM


Bobblehob
Joined: Aug 29, 2010


Posted: Mar 13, 2012 09:03 PM    Msg. 9916 of 12975       
Looks quite nice :D

Forgot to fix this part though xP


Edited by Bobblehob on Mar 13, 2012 at 09:03 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 13, 2012 09:37 PM    Msg. 9917 of 12975       
Oh yeah, about that. I don't think it's worth watesing time over, as this model is used for baking normal maps. So floating geometry is used a lot. The surrounding edges behind them 3 indents won't support creating the indents :/

So I don't know if I could actually get them in easily, I could take another look and try another approach though.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 13, 2012 11:06 PM    Msg. 9918 of 12975       
Quote: --- Original message by: Tiel
You finished that quick.

I know right?!


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Mar 14, 2012 07:30 AM    Msg. 9919 of 12975       


I need thougts and ideas about this. To enhance the model for example...


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: Mar 14, 2012 12:16 PM    Msg. 9920 of 12975       
Quote: --- Original message by: bourrin33
https://lh4.googleusercontent.com/-Abb304l_MBA/T2CA6qMRl8I/AAAAAAAAAyY/RCrk3kzZD3c/s518/DMR%2520scope.png

I need thougts and ideas about this. To enhance the model for example...

Can we see a profile and an example of the FP view? That will give a clearer idea of the silhouette and how its gonna look to the player :) My first response is that it doesn't feel quite big enough, perhaps a little too 'thin', if you see what I mean? I like the general gist of what's going on.

I think making the whole thing scaled up a bit might look okay, so that it sticks out a bit from the rail - else it is pretty small. It's kinda hard to tell with the renders so zoomed in though!

Was also gonna say, the render on the other page is looking pretty neat :D

EDIT
Sorry, trying to be a bit more clear - its not that its too small, but I feel like the proportions are off. It seems a bit long and thin to me.
Edited by Diaboy on Mar 14, 2012 at 12:22 PM


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Mar 14, 2012 02:45 PM    Msg. 9921 of 12975       
Quote: --- Original message by: anonymous_2009
Finished, well, apart from a stupid detail I forgot near the middle... also the clip. But these renders will do for now.

http://dl.dropbox.com/u/63494571/Models/Halo%204/BR55%20HB/h4_br_prog6.jpg
http://dl.dropbox.com/u/63494571/Models/Halo%204/BR55%20HB/h4_br_prog7.jpg
http://dl.dropbox.com/u/63494571/Models/Halo%204/BR55%20HB/h4_br_prog8.jpg
http://dl.dropbox.com/u/63494571/Models/Halo%204/BR55%20HB/h4_br_prog9.jpg
http://dl.dropbox.com/u/63494571/Models/Halo%204/BR55%20HB/h4_br_prog10.jpg

<a href="http://dl.dropbox.com/u/63494571/Models/Halo%204/BR55%20HB/BR55%20HB.max" target="_blank">Download (Not complete, but suppose you can take a look at it)



Edited by Shockwave on Mar 14, 2012 at 02:46 PM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Mar 14, 2012 05:35 PM    Msg. 9922 of 12975       

Fp view...
Standard scope :


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 14, 2012 11:19 PM    Msg. 9923 of 12975       

The standard scope looks nice, just seems bigger proportionally than the rest of the gun.
Try making the scope size sort of like the first one.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Mar 16, 2012 07:04 PM    Msg. 9924 of 12975       


Edited by Shockwave on Mar 18, 2012 at 10:22 AM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 16, 2012 10:15 PM    Msg. 9925 of 12975       
NO. IT CAN'T BE! THAT LOOKS TOO REAL!!!!!1


P3
Joined: Dec 2, 2011


Posted: Mar 16, 2012 10:25 PM    Msg. 9926 of 12975       
It's funny how you guys got the Halo 4 weapons faster than the reach weapons. :)


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 16, 2012 11:17 PM    Msg. 9927 of 12975       
Quote: --- Original message by: P3
It's funny how you guys got the Halo 4 weapons faster than the reach weapons. :)

Not us. Just Martyn...


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Mar 17, 2012 12:24 AM    Msg. 9928 of 12975       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: P3
It's funny how you guys got the Halo 4 weapons faster than the reach weapons. :)

Not us. Just Martyn...


I made a Halo 4 battle rifle and had it ingame a couple days after the video was out.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 17, 2012 12:27 AM    Msg. 9929 of 12975       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: P3
It's funny how you guys got the Halo 4 weapons faster than the reach weapons. :)

Not us. Just Martyn and Veex...

ftfm


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Mar 17, 2012 12:56 PM    Msg. 9930 of 12975       
Texturing: worst step


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Mar 17, 2012 03:02 PM    Msg. 9931 of 12975       
Quote: --- Original message by: Shockwave
Texturing: worst step

Unwrapping is even worst.
I maed cool render with colors.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Mar 17, 2012 03:24 PM    Msg. 9932 of 12975       
Quote: --- Original message by: waffles
DUDE! seriously!? how the frick was this done so fast as compared to the reach stuff? not to mention it looks realllly nice! i mustttt seeee theee texturesss!!!!

Quote: --- Original message by: P3
It's funny how you guys got the Halo 4 weapons faster than the reach weapons. :)
You're kidding, right?

You do know that's just an actual picture of the real Halo 4 battle rifle...right?

Edited by ODX on Mar 17, 2012 at 07:21 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 20, 2012 11:49 AM    Msg. 9933 of 12975       
Ive integrated the 3 holes into the rest of the mesh so they are no longer floating. Just adding afew bits and bobs and I will put a download link up, bored of it now. Then just need to do the lowpoly version of it.



Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 20, 2012 02:18 PM    Msg. 9934 of 12975       
Looks great.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Mar 20, 2012 02:23 PM    Msg. 9935 of 12975       
whats the poly/vert count?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 20, 2012 02:31 PM    Msg. 9936 of 12975       
Will be in the millions for that high poly model, or hundreds of thousands.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Mar 20, 2012 02:32 PM    Msg. 9937 of 12975       
yea. about what i thought. it looks awesome though.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 20, 2012 06:58 PM    Msg. 9938 of 12975       
Quote: --- Original message by: abkarch
whats the poly/vert count?


It doesn't matter... but last time I checked roughly 1,700,000 triangles :P

Will get the lowpoly done soon, was going to do it earlier but had to go work.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 20, 2012 08:25 PM    Msg. 9939 of 12975       
Do what i do and skip work but also dont do what i do and do nothing while skipping work :)
almost forgot here are 2 comma's , , place them as needed.
Edited by Maniac1000 on Mar 20, 2012 at 09:14 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 20, 2012 09:26 PM    Msg. 9940 of 12975       
...?

 
Page 284 of 371 Go to page: · 1 · ... · 281 · 282 · 283 · [284] · 285 · 286 · 287 · ... · 371 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 1:50 AM 1,344 ms.
A Halo Maps Website