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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 285 of 371)
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Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Mar 21, 2012 01:53 AM    Msg. 9941 of 12975       
Quote: --- Original message by: anonymous_2009
Ive integrated the 3 holes into the rest of the mesh so they are no longer floating. Just adding afew bits and bobs and I will put a download link up, bored of it now. Then just need to do the lowpoly version of it.

http://dl.dropbox.com/u/63494571/Models/Halo%204/BR55%20HB/h4_br_prog11.jpg


Weeeeeeeeeoooooooowwwww, nice model!

And I just had an epiphany: anonymous IS Martyn Lee Ball :OOO

took me so damn long to realise LMAO


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 21, 2012 02:13 AM    Msg. 9942 of 12975       
Quote: --- Original message by: bourrin33
Quote: --- Original message by: Shockwave
Texturing: worst step

Unwrapping is even worst.
I maed cool render with colors.
https://lh6.googleusercontent.com/-pXKoJ7twMxE/T2SPPQy8xAI/AAAAAAAAAyw/9kjFlfZ3wBk/s1440/render03-17-12.png

Nice color scheme.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 21, 2012 08:10 AM    Msg. 9943 of 12975       
Quote: --- Original message by: Maniac1000

Do what i do and skip work but also dont do what i do and do nothing while skipping work :)
almost forgot here are 2 comma's , , place them as needed.
Edited by Maniac1000 on Mar 20, 2012 at 09:14 PM


cant be doing that haha, boss wont be impressed. im in the security industry, they cant be down on numbers :P


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Mar 21, 2012 09:38 AM    Msg. 9944 of 12975       
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: Maniac1000

Do what i do and skip work but also dont do what i do and do nothing while skipping work :)
almost forgot here are 2 comma's , , place them as needed.
Edited by Maniac1000 on Mar 20, 2012 at 09:14 PM


cant be doing that haha, boss wont be impressed. im in the security industry, they cant be down on numbers :P


You have missed your true calling... You should DEFINITELY be in the video game industry.

I think your model looks better than the actual Halo 4 battle rifle.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 21, 2012 10:17 AM    Msg. 9945 of 12975       
Quote: --- Original message by: Yoda
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: Maniac1000

Do what i do and skip work but also dont do what i do and do nothing while skipping work :)
almost forgot here are 2 comma's , , place them as needed.
Edited by Maniac1000 on Mar 20, 2012 at 09:14 PM


cant be doing that haha, boss wont be impressed. im in the security industry, they cant be down on numbers :P


You have missed your true calling... You should DEFINITELY be in the video game industry.

I think your model looks better than the actual Halo 4 battle rifle.


Forgot to mention i'm liking the look of that DMR, looking forward to seeing it in-game :)

Quote: --- Original message by: bourrin33
Quote: --- Original message by: Shockwave
Texturing: worst step

Unwrapping is even worst.
I maed cool render with colors.
https://lh6.googleusercontent.com/-pXKoJ7twMxE/T2SPPQy8xAI/AAAAAAAAAyw/9kjFlfZ3wBk/s1440/render03-17-12.png


Security job is only part time, at the moment 2 times a week. night clubs ect...


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Mar 21, 2012 06:16 PM    Msg. 9946 of 12975       

M65 Sanguinem Carbine. 5.56x45 NATO.

Anyway, I need a decent Unwrapping/Texturing tutorial so I can make a texture for this. I know the basics, but I really wanna learn how to make decent textures.
._.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Mar 21, 2012 08:46 PM    Msg. 9947 of 12975       
Quote: --- Original message by: waffles
just think about where detail would be on a weapon like that, what would get the most wear and tear? as for the texturing itself there are different methods ive seen done. mostly though its up to you. you could source images from real life, do sponge/noise filters for a base and mask/blend some random grunge brushes. and probably other stuff i cant remember :3

basically from what ive learned.

1. make base metal texture (the very bottom basic generic metal layer) layer in some color native to the material your trying to make (red/blue hues for iron/steel)
2. start adding in unique details to area specific regions (dirt, or oil, or whatever) paint layers if the gun has some kinda paint coloring.
3. start adding damage, such as rust (grunge brushes) and scratches (small pixel brush)

probably out of order a little ^ but you get the idea (i hope? :o)

oh and probably the best available tutorial i remember reading on texturing.

http://forums.cgsociety.org/showthread.php?t=373024

Danke Shan!
I was actually plannign on making the majority of it a shiny polished aluminum/chrome kind of weapon, with some variations and the little extrude down the center as a red painted stripe.
I need some brushes >.>


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Mar 21, 2012 09:57 PM    Msg. 9948 of 12975       
Quote: --- Original message by: anonymous_2009
Security job is only part time, at the moment 2 times a week. night clubs ect...


Are you leik.. buff or somethin?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 21, 2012 10:26 PM    Msg. 9949 of 12975       
Quote: --- Original message by: Sergeant 1337
Quote: --- Original message by: anonymous_2009
Security job is only part time, at the moment 2 times a week. night clubs ect...


Are you leik.. buff or somethin?


Boy, he's beyond buff.

Love the h4br so far! Can't wait to see lowpoly and textured


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Mar 21, 2012 11:06 PM    Msg. 9950 of 12975       
Quote: --- Original message by: XlzQwerty1
Love the h4br so far! Can't wait to see lowpoly and textured


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 23, 2012 10:40 PM    Msg. 9951 of 12975       
Ah... random thought, but why hasn't anyone made a portable rocket turret yet? The same has already been done with the standard Warthog gun, but why not the launcher?


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Mar 23, 2012 11:03 PM    Msg. 9952 of 12975       
Um, because we already have the rocket launcher... Stock halo 1 weapons... Yeah.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 23, 2012 11:23 PM    Msg. 9953 of 12975       
But I mean, for an explosive support weapon, or something. It'd be a decent model to use for say, handheld artillery or a missile pod-esque weapon, while still fitting with the aesthetics of the original tagset.


olly12345
Joined: Jul 30, 2008


Posted: Mar 24, 2012 03:50 AM    Msg. 9954 of 12975       
The Halo 1 Rocket launcher is more a frontline weapon, transforming man into tank.
I think he means an artillery type weapon, one used for area suppression or mortar attacks.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Mar 24, 2012 07:38 AM    Msg. 9955 of 12975       
How hard would it be to turn a standard Halo pistol into one like in the Halo 4 trailer that fires explosives like a flare gun or summat (in-game)?



*By this I obviously don't just mean projectile swaps*
Edited by Petera275 on Mar 24, 2012 at 07:39 AM


olly12345
Joined: Jul 30, 2008


Posted: Mar 24, 2012 08:47 AM    Msg. 9956 of 12975       
Quote: --- Original message by: Petera275

How hard would it be to turn a standard Halo pistol into one like in the Halo 4 trailer that fires explosives like a flare gun or summat (in-game)?

http://images1.wikia.nocookie.net/__cb20120305185842/halo/images/thumb/0/02/2mc2rockpistol.png/505px-2mc2rockpistol.png

*By this I obviously don't just mean projectile swaps*
Edited by Petera275 on Mar 24, 2012 at 07:39 AM

Add explody thing to end of model.
Make firing animation have the explody thing disappear.
Swap Projectile
though it'd be much tougher than this, if you knew what you were doing, it'd be pretty simple.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 24, 2012 12:06 PM    Msg. 9957 of 12975       
Quote: --- Original message by: olly12345
The Halo 1 Rocket launcher is more a frontline weapon, transforming man into tank.
I think he means an artillery type weapon, one used for area suppression or mortar attacks.


Aye, this. I'd like to have a human mortar weapon that fits in with the standard tag set, and a rocket turret seems like a better model to use than the standard launcher.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Mar 24, 2012 04:27 PM    Msg. 9958 of 12975       
Um, okay. I get in now. But i still think a missile pod would work fine for that. :P just my opinion.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 24, 2012 05:28 PM    Msg. 9959 of 12975       
Quote: --- Original message by: Petera275

How hard would it be to turn a standard Halo pistol into one like in the Halo 4 trailer that fires explosives like a flare gun or summat (in-game)?

http://images1.wikia.nocookie.net/__cb20120305185842/halo/images/thumb/0/02/2mc2rockpistol.png/505px-2mc2rockpistol.png

*By this I obviously don't just mean projectile swaps*
Edited by Petera275 on Mar 24, 2012 at 07:39 AM



If there was a better image I could make one, I cant see how it works or the design :P


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Mar 25, 2012 11:20 AM    Msg. 9960 of 12975       
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: Petera275

How hard would it be to turn a standard Halo pistol into one like in the Halo 4 trailer that fires explosives like a flare gun or summat (in-game)?

http://images1.wikia.nocookie.net/__cb20120305185842/halo/images/thumb/0/02/2mc2rockpistol.png/505px-2mc2rockpistol.png

*By this I obviously don't just mean projectile swaps*
Edited by Petera275 on Mar 24, 2012 at 07:39 AM



If there was a better image I could make one, I cant see how it works or the design :P



http://www.mediafire.com/?30qoek2mr237zb2

Thats about the best pics I could find.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 25, 2012 01:06 PM    Msg. 9961 of 12975       
Probs Private Caboose, can't be bothered yet though.

And I will have a look at the pictures in the rar.
Edit: Can't really do much tbqh with them pictures, I will wait for more solid references to be released.

Edit2: Added the magazine, couldn't really find any references to any BR magazines, so made it up. To be fair you won't see it anyway.

Edited by anonymous_2009 on Mar 25, 2012 at 01:15 PM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Mar 25, 2012 02:00 PM    Msg. 9962 of 12975       
looks decent :D
Quote: --- Original message by: Private Caboose
Reckon you could make this gauss LMG? http://cghub.com/files/Image/046001-047000/46380/421_realsize.jpg

Y u no model it yourself ? Use the plane modelling tut
Edited by bourrin33 on Mar 25, 2012 at 02:01 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 25, 2012 02:43 PM    Msg. 9963 of 12975       
Quote: --- Original message by: anonymous_2009

Probs Private Caboose, can't be bothered yet though.

And I will have a look at the pictures in the rar.
Edit: Can't really do much tbqh with them pictures, I will wait for more solid references to be released.

Edit2: Added the magazine, couldn't really find any references to any BR magazines, so made it up. To be fair you won't see it anyway.
http://dl.dropbox.com/u/63494571/Models/Halo%204/BR55%20HB/h4_br_prog12.jpg
Edited by anonymous_2009 on Mar 25, 2012 at 01:15 PM


Is that a bullet behind another bullet? I don't think that'd work unless it was using the Metal Storm system. The rear bullet would collide with the bullet in front of it when fired. You'd want something like this....

http://upload.wikimedia.org/wikipedia/commons/9/95/Double_row_box_magazine.svg

...with each round slightly staggered in the magazine.
Edited by Echo77 on Mar 25, 2012 at 02:44 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 25, 2012 03:53 PM    Msg. 9964 of 12975       
I doubt it would work, but this is a stupid amount of years in the future lol.

But I did that because I couldn't imagine the bullet being as long as the magazine is, you wont see it anyway tbh.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 25, 2012 05:23 PM    Msg. 9965 of 12975       
Quote: --- Original message by: anonymous_2009
I doubt it would work, but this is a stupid amount of years in the future lol.

But I did that because I couldn't imagine the bullet being as long as the magazine is, you wont see it anyway tbh.


Yeah, but I mean, even if it's in the future, the bullet has nowhere to go. You'd end up getting a lot of mangled bullet in your receiver. But it really doesn't matter, I guess, because you won't be able to see it, but I'd still kinda rather you not model the bullets in at all, instead of having one behind the other in a set up that wouldn't work.

I hope you don't read that in a way that makes me sound mean. :s

Edit: Or you could make the bullet bigger. Maybe a 7.62x51mm like the MA5. It would make a lot more sense, because for some reason they have the battle rifle firing a smaller bullet than the assault rifle, which would mean their designations are reversed....
Edited by Echo77 on Mar 25, 2012 at 05:33 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 25, 2012 05:31 PM    Msg. 9966 of 12975       
You dont sound mean at all, it's some good crit :)

I will look into it, might change it abit more. Got a bit of an idea, so I can just have just one column of bullets.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Mar 25, 2012 05:55 PM    Msg. 9967 of 12975       
I am with Echo77.

I don't know what the Halo Battle Rifle is technically "supposed" to be firing. But I have always kinda imagined that it would be firing a reletively large rifle round.

It is difficult to get an idea of the dimensions of the magazine, but it looks like it would hold a 7.62x54 quite nicely, and the 7.62x54 would be perfect for the battle rifle imo.

Here is an image with a few different rifle rounds including 7.62x51 and 7.62x54


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Mar 25, 2012 06:01 PM    Msg. 9968 of 12975       
http://halo.wikia.com/wiki/M634_Experimental_High-Powered_Semi-Armor-Piercing
(M634 X-HP-SAP)
Its metric dimensions are 9.5x40mm, compared to the 7.62x51mm NATO rounds used in the MA5 Series of UNSC assault rifles


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Mar 25, 2012 06:12 PM    Msg. 9969 of 12975       
Quote: --- Original message by: anonymous_2009
Edit2: Added the magazine, couldn't really find any references to any BR magazines, so made it up. To be fair you won't see it anyway.
._.

Meh, it looks pretty good actually. I kinda like it.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 26, 2012 12:14 AM    Msg. 9970 of 12975       
/Erased/
Edited by Echo77 on Mar 26, 2012 at 07:00 AM


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 26, 2012 10:45 AM    Msg. 9971 of 12975       
Why Challenging me? It's a nice design actually, im tempted.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Mar 27, 2012 10:46 AM    Msg. 9972 of 12975       
Quote: --- Original message by: Echo77

Quote: --- Original message by: anonymous_2009

Probs Private Caboose, can't be bothered yet though.

And I will have a look at the pictures in the rar.
Edit: Can't really do much tbqh with them pictures, I will wait for more solid references to be released.

Edit2: Added the magazine, couldn't really find any references to any BR magazines, so made it up. To be fair you won't see it anyway.
http://dl.dropbox.com/u/63494571/Models/Halo%204/BR55%20HB/h4_br_prog12.jpg
Edited by anonymous_2009 on Mar 25, 2012 at 01:15 PM


Is that a bullet behind another bullet? I don't think that'd work unless it was using the Metal Storm system. The rear bullet would collide with the bullet in front of it when fired. You'd want something like this....

http://upload.wikimedia.org/wikipedia/commons/9/95/Double_row_box_magazine.svg

...with each round slightly staggered in the magazine.
Edited by Echo77 on Mar 25, 2012 at 02:44 PM


Actually, it's not like the bullet is fired from the magazine. The gun scoops it into the chamber first. So what's to say that the gun doesn't scoop those up, one in the chamber and one in a separated compartment, so when the gun is fired the one in the chamber is fired and ejected, then the next is moved into place and fired. Then after the shot it chambers two more for the next shot.


Just to clarify, guns don't fire bullets from the mag. That would probably cause all of the pressure to detonate the rest of the bullets and blow up the magazine, and you.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Mar 27, 2012 03:23 PM    Msg. 9973 of 12975       
Quote: --- Original message by: grunt_eater

Actually, it's not like the bullet is fired from the magazine. The gun scoops it into the chamber first. So what's to say that the gun doesn't scoop those up, one in the chamber and one in a separated compartment, so when the gun is fired the one in the chamber is fired and ejected, then the next is moved into place and fired. Then after the shot it chambers two more for the next shot.


Just to clarify, guns don't fire bullets from the mag. That would probably cause all of the pressure to detonate the rest of the bullets and blow up the magazine, and you.


Well, that is theoretically possible... but it would be a WAY overcomplicated mechanism. I can't even imagine what the bolt would look like for somthing like that. When it comes to the inner workings of guns, the simpler the better. (just look inside an ak47, lol). Overcomplicated workings generally means more jams, more work to keep clean, and just overall lower reliability.

The problem with The current design of that mag isn't that is isn't possible... the problem is that it isn't practical.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 27, 2012 03:58 PM    Msg. 9974 of 12975       
HUD people, these any use to you? Someone on 405th asked for sideshots so I rendered these out (had to photoshop some details back on).


(PNG)


(PNG)


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Mar 27, 2012 04:12 PM    Msg. 9975 of 12975       
Oooooo thanks ! I need it !

 
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