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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 280 of 371)
Moderators: Dennis

Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Jan 19, 2012 06:01 PM    Msg. 9766 of 12975       
spiral 770?

its 779 isn't it.
yes it is if that's me.
not much textured btw everyone


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Jan 19, 2012 06:02 PM    Msg. 9767 of 12975       
That looks atrocious.
I'd rather die than use that in the team's map


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 19, 2012 07:29 PM    Msg. 9768 of 12975       
http://www.xfire.com/video/53307a/
Updated DMR animations. Redid/edited the fire-1, overlays, grenade throw, reload-full, and reload-empty.

Now to put OS back into CE and then play Halo 2.

If you wanna say anything about the animations (ie: it sucks, fix this) or whatever please do.


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Jan 19, 2012 07:34 PM    Msg. 9769 of 12975       
may i ask can you teach me about animation please also any news on focus rifle?


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Jan 19, 2012 07:36 PM    Msg. 9770 of 12975       
314, 314, 314
You've come a long way, but still have a long way to go.
I'm no hard core seasoned animation vet, but that reload is too choppy robotic, and "pointa to point b to point c"
There's no motion in it at all except for the gun moving clumsily to position.
Wait till you get better with motion for the bolt pull, imo

Grenade throw and ready look fine,l or better at least.


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Jan 19, 2012 09:33 PM    Msg. 9771 of 12975       
Quote: --- Original message by: Spartan314
http://www.xfire.com/video/53307a/
Updated DMR animations. Redid/edited the fire-1, overlays, grenade throw, reload-full, and reload-empty.

Holy crap...just realised how massive the DMR looks in Halo 1...eep


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 21, 2012 07:36 PM    Msg. 9772 of 12975       
Quote: --- Original message by: Bottletopman
Quote: --- Original message by: Spartan314
http://www.xfire.com/video/53307a/
Updated DMR animations. Redid/edited the fire-1, overlays, grenade throw, reload-full, and reload-empty.

Holy crap...just realised how massive the DMR looks in Halo 1...eep

lol that's because of the FOV... it looks better with the OS fix.


Nvm, it was conflicting bitmaps in the shader.



I just need it properly textured. CHEDDAARRSS
XD
Edited by Spartan314 on Jan 21, 2012 at 11:07 PM


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Jan 22, 2012 12:11 PM    Msg. 9773 of 12975       


nice!


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 22, 2012 02:46 PM    Msg. 9774 of 12975       
A still bitmap. :(
I'm an animator not a unwrapper so I just got a texture and slapped it on.
Although I guess I should start learning soon..


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jan 22, 2012 02:54 PM    Msg. 9775 of 12975       
Why is that warthog so huge?


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jan 22, 2012 04:31 PM    Msg. 9776 of 12975       
Quote: --- Original message by: Sergeant 1337
Why is that warthog so huge?


'cause it's floating, so the suspension isn't activated, so it looks like it's sitting higher because it's floating and the suspension is dangling below.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Jan 22, 2012 06:36 PM    Msg. 9777 of 12975       
West Coast Custom !


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jan 22, 2012 06:51 PM    Msg. 9778 of 12975       
And how the heck does everyone have the reach spartan?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 22, 2012 07:08 PM    Msg. 9779 of 12975       
Quote: --- Original message by: grunt_eater
And how the heck does everyone have the reach spartan?

?


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jan 22, 2012 07:14 PM    Msg. 9780 of 12975       
Quote: --- Original message by: grunt_eater
Quote: --- Original message by: Sergeant 1337
Why is that warthog so huge?


'cause it's floating, so the suspension isn't activated, so it looks like it's sitting higher because it's floating and the suspension is dangling below.


No, actually it isn't floating. Either the Spartan is smaller, or the Warthog is huge. Which is it, Spartan314?


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Jan 23, 2012 02:06 AM    Msg. 9781 of 12975       
Quote: --- Original message by: Sergeant 1337
Quote: --- Original message by: grunt_eater
Quote: --- Original message by: Sergeant 1337
Why is that warthog so huge?


'cause it's floating, so the suspension isn't activated, so it looks like it's sitting higher because it's floating and the suspension is dangling below.


No, actually it isn't floating. Either the Spartan is smaller, or the Warthog is huge. Which is it, Spartan314?


What does that have anything to do with the energy sword? (Topic)


olly12345
Joined: Jul 30, 2008


Posted: Jan 23, 2012 08:15 AM    Msg. 9782 of 12975       
Quote: --- Original message by: Sergeant 1337
Quote: --- Original message by: grunt_eater
Quote: --- Original message by: Sergeant 1337
Why is that warthog so huge?


'cause it's floating, so the suspension isn't activated, so it looks like it's sitting higher because it's floating and the suspension is dangling below.


No, actually it isn't floating. Either the Spartan is smaller, or the Warthog is huge. Which is it, Spartan314?

It's on a hill, it's an optical illusion, the warthog is in a position that means it looks much larger than the spartan.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Jan 25, 2012 12:56 PM    Msg. 9783 of 12975       
Quote: --- Original message by: Spartan314

Quote: --- Original message by: Bottletopman
Quote: --- Original message by: Spartan314
http://www.xfire.com/video/53307a/
Updated DMR animations. Redid/edited the fire-1, overlays, grenade throw, reload-full, and reload-empty.

Holy crap...just realised how massive the DMR looks in Halo 1...eep

lol that's because of the FOV... it looks better with the OS fix.


Nvm, it was conflicting bitmaps in the shader.
http://screenshot.xfire.com/s/121087494-3.jpg
http://screenshot.xfire.com/s/121087499-3.jpg

I just need it properly textured. CHEDDAARRSS
XD
Edited by Spartan314 on Jan 21, 2012 at 11:07 PM


Check this out:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=7906550&player=Shockwave%20M33

This is my video


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 25, 2012 02:00 PM    Msg. 9784 of 12975       
Quote: --- Original message by: Shockwave
Quote: --- Original message by: Spartan314

Quote: --- Original message by: Bottletopman
Quote: --- Original message by: Spartan314
http://www.xfire.com/video/53307a/
Updated DMR animations. Redid/edited the fire-1, overlays, grenade throw, reload-full, and reload-empty.

Holy crap...just realised how massive the DMR looks in Halo 1...eep

lol that's because of the FOV... it looks better with the OS fix.


Nvm, it was conflicting bitmaps in the shader.
http://screenshot.xfire.com/s/121087494-3.jpg
http://screenshot.xfire.com/s/121087499-3.jpg

I just need it properly textured. CHEDDAARRSS
XD
Edited by Spartan314 on Jan 21, 2012 at 11:07 PM


Check this out:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=7906550&player=Shockwave%20M33

This is my video

Oh God... I saw this vid a long time ago when you linked it. You don't know how LONG I searched for this. Thanks!


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Jan 25, 2012 02:58 PM    Msg. 9785 of 12975       
You're welcome :)
If you want, I've the same video for humans weapons, and an other with the armor lock.
Edited by Shockwave on Jan 26, 2012 at 12:36 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 26, 2012 05:20 PM    Msg. 9786 of 12975       
That would be absolutely great!

E: Energy Sword animations WIP. Still need to make the overlays, but I'll do that when I'm less tired..
http://www.xfire.com/video/538365/

Iffy on the grenade throw. Hate doing those.. :/
Edited by Spartan314 on Jan 26, 2012 at 09:38 PM


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Jan 27, 2012 03:04 AM    Msg. 9787 of 12975       


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jan 28, 2012 05:42 AM    Msg. 9788 of 12975       
lol I took my SP laser sounds on this video, didnt know it was you :)


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 29, 2012 11:36 AM    Msg. 9789 of 12975       
Cool stuff!


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jan 29, 2012 11:38 AM    Msg. 9790 of 12975       
Quote: --- Original message by: Higuy
Cool stuff!

lolty

Lil update on my DMR, I optimised the model :




Something to flame on/crit ?

And I need any tip you have about unrwapping.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jan 29, 2012 11:51 AM    Msg. 9791 of 12975       
Okay. I wanted to remake a squarish scope that doesnt breaks the shape of the gun, i'll give it a try, if anyone wants to draw me a concept i'd be happy to look at it.

Also mb you'll understand it looks more like a DMR on those pics... But it's a new kind of DMR
https://picasaweb.google.com/geneste.thibault/DMR?authuser=0&feat=directlink


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Jan 29, 2012 11:54 AM    Msg. 9792 of 12975       
Warning Bourrin, there are few quad face. you must have only triangles !


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jan 29, 2012 11:56 AM    Msg. 9793 of 12975       
I thought planar quads were ok ? Damn


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Jan 29, 2012 12:10 PM    Msg. 9794 of 12975       
No. Engines of video games is composed triangles.
That's I learned at school.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 29, 2012 01:54 PM    Msg. 9795 of 12975       
You should work in quads, the game will always convert it to triangles but that is ok.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Jan 29, 2012 02:25 PM    Msg. 9796 of 12975       
Oh thank you. I didn't know ;)
WARNING ! If you want download my videos, do it now. Bungie will close Halo's stats from its website, the 31st march.
Edited by Shockwave on Jan 31, 2012 at 04:59 PM


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Feb 4, 2012 01:48 AM    Msg. 9797 of 12975       
working on the h3 energy sword how can i make the blade activate


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 4, 2012 01:52 AM    Msg. 9798 of 12975       
animations.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 4, 2012 07:14 PM    Msg. 9799 of 12975       
The blade and handle would be noded separately. For the ready you just have the blade way off the screen, and bring it back to it's origin position when you want it to show up.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Feb 5, 2012 12:13 AM    Msg. 9800 of 12975       
I have been working on making a model of my Mosin Nagant for a while now, and I finally got around to finishing it up. Here are some renders of the model. Any criticizm/advice would be appreciated.

I hope to unwrap and texture it soon, if I have the time, and then start work on animating and tagging.









EDIT:
I almost forgot to add wireframe renders. Again... advice/crit is welcome.




Edited by Yoda on Feb 5, 2012 at 10:55 AM

 
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