
Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
|
Posted: Jan 19, 2012 06:01 PM
Msg. 9766 of 12975
spiral 770?
its 779 isn't it. yes it is if that's me. not much textured btw everyone
|
|
|

TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
|
Posted: Jan 19, 2012 06:02 PM
Msg. 9767 of 12975
That looks atrocious. I'd rather die than use that in the team's map
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jan 19, 2012 07:29 PM
Msg. 9768 of 12975
http://www.xfire.com/video/53307a/ Updated DMR animations. Redid/edited the fire-1, overlays, grenade throw, reload-full, and reload-empty. Now to put OS back into CE and then play Halo 2. If you wanna say anything about the animations (ie: it sucks, fix this) or whatever please do.
|
|
|

LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
|
Posted: Jan 19, 2012 07:34 PM
Msg. 9769 of 12975
may i ask can you teach me about animation please also any news on focus rifle?
|
|
|

TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
|
Posted: Jan 19, 2012 07:36 PM
Msg. 9770 of 12975
314, 314, 314 You've come a long way, but still have a long way to go. I'm no hard core seasoned animation vet, but that reload is too choppy robotic, and "pointa to point b to point c" There's no motion in it at all except for the gun moving clumsily to position. Wait till you get better with motion for the bolt pull, imo
Grenade throw and ready look fine,l or better at least.
|
|
|

Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
|
Posted: Jan 19, 2012 09:33 PM
Msg. 9771 of 12975
Quote: --- Original message by: Spartan314http://www.xfire.com/video/53307a/ Updated DMR animations. Redid/edited the fire-1, overlays, grenade throw, reload-full, and reload-empty. Holy crap...just realised how massive the DMR looks in Halo 1...eep 
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jan 21, 2012 07:36 PM
Msg. 9772 of 12975
Quote: --- Original message by: BottletopmanQuote: --- Original message by: Spartan314http://www.xfire.com/video/53307a/ Updated DMR animations. Redid/edited the fire-1, overlays, grenade throw, reload-full, and reload-empty. Holy crap...just realised how massive the DMR looks in Halo 1...eep  lol that's because of the FOV... it looks better with the OS fix. Nvm, it was conflicting bitmaps in the shader. I just need it properly textured. CHEDDAARRSS XD Edited by Spartan314 on Jan 21, 2012 at 11:07 PM
|
|
|

Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
|
Posted: Jan 22, 2012 12:11 PM
Msg. 9773 of 12975
nice!
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jan 22, 2012 02:46 PM
Msg. 9774 of 12975
A still bitmap. :( I'm an animator not a unwrapper so I just got a texture and slapped it on. Although I guess I should start learning soon..
|
|
|

Sergeant 1337
Joined: May 1, 2010
Do you even lift?
|
Posted: Jan 22, 2012 02:54 PM
Msg. 9775 of 12975
Why is that warthog so huge?
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Jan 22, 2012 04:31 PM
Msg. 9776 of 12975
Quote: --- Original message by: Sergeant 1337 Why is that warthog so huge? 'cause it's floating, so the suspension isn't activated, so it looks like it's sitting higher because it's floating and the suspension is dangling below.
|
|
|

Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
|
Posted: Jan 22, 2012 06:36 PM
Msg. 9777 of 12975
West Coast Custom !
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Jan 22, 2012 06:51 PM
Msg. 9778 of 12975
And how the heck does everyone have the reach spartan?
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jan 22, 2012 07:08 PM
Msg. 9779 of 12975
Quote: --- Original message by: grunt_eater And how the heck does everyone have the reach spartan? ?
|
|
|

Sergeant 1337
Joined: May 1, 2010
Do you even lift?
|
Posted: Jan 22, 2012 07:14 PM
Msg. 9780 of 12975
Quote: --- Original message by: grunt_eaterQuote: --- Original message by: Sergeant 1337 Why is that warthog so huge? 'cause it's floating, so the suspension isn't activated, so it looks like it's sitting higher because it's floating and the suspension is dangling below. No, actually it isn't floating. Either the Spartan is smaller, or the Warthog is huge. Which is it, Spartan314?
|
|
|

iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
|
Posted: Jan 23, 2012 02:06 AM
Msg. 9781 of 12975
Quote: --- Original message by: Sergeant 1337Quote: --- Original message by: grunt_eaterQuote: --- Original message by: Sergeant 1337 Why is that warthog so huge? 'cause it's floating, so the suspension isn't activated, so it looks like it's sitting higher because it's floating and the suspension is dangling below. No, actually it isn't floating. Either the Spartan is smaller, or the Warthog is huge. Which is it, Spartan314? What does that have anything to do with the energy sword? (Topic)
|
|
|

olly12345
Joined: Jul 30, 2008
|
Posted: Jan 23, 2012 08:15 AM
Msg. 9782 of 12975
Quote: --- Original message by: Sergeant 1337Quote: --- Original message by: grunt_eaterQuote: --- Original message by: Sergeant 1337 Why is that warthog so huge? 'cause it's floating, so the suspension isn't activated, so it looks like it's sitting higher because it's floating and the suspension is dangling below. No, actually it isn't floating. Either the Spartan is smaller, or the Warthog is huge. Which is it, Spartan314? It's on a hill, it's an optical illusion, the warthog is in a position that means it looks much larger than the spartan.
|
|
|

Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
|
Posted: Jan 25, 2012 12:56 PM
Msg. 9783 of 12975
Quote: --- Original message by: Spartan314Quote: --- Original message by: BottletopmanQuote: --- Original message by: Spartan314http://www.xfire.com/video/53307a/ Updated DMR animations. Redid/edited the fire-1, overlays, grenade throw, reload-full, and reload-empty. Holy crap...just realised how massive the DMR looks in Halo 1...eep  lol that's because of the FOV... it looks better with the OS fix. Nvm, it was conflicting bitmaps in the shader. http://screenshot.xfire.com/s/121087494-3.jpg http://screenshot.xfire.com/s/121087499-3.jpg I just need it properly textured. CHEDDAARRSS XD Edited by Spartan314 on Jan 21, 2012 at 11:07 PM Check this out: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=7906550&player=Shockwave%20M33 This is my video
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jan 25, 2012 02:00 PM
Msg. 9784 of 12975
Quote: --- Original message by: ShockwaveQuote: --- Original message by: Spartan314Quote: --- Original message by: BottletopmanQuote: --- Original message by: Spartan314http://www.xfire.com/video/53307a/ Updated DMR animations. Redid/edited the fire-1, overlays, grenade throw, reload-full, and reload-empty. Holy crap...just realised how massive the DMR looks in Halo 1...eep  lol that's because of the FOV... it looks better with the OS fix. Nvm, it was conflicting bitmaps in the shader. http://screenshot.xfire.com/s/121087494-3.jpg http://screenshot.xfire.com/s/121087499-3.jpg I just need it properly textured. CHEDDAARRSS XD Edited by Spartan314 on Jan 21, 2012 at 11:07 PM Check this out: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=7906550&player=Shockwave%20M33 This is my video Oh God... I saw this vid a long time ago when you linked it. You don't know how LONG I searched for this. Thanks!
|
|
|

Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
|
Posted: Jan 25, 2012 02:58 PM
Msg. 9785 of 12975
You're welcome :) If you want, I've the same video for humans weapons, and an other with the armor lock. Edited by Shockwave on Jan 26, 2012 at 12:36 PM
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jan 26, 2012 05:20 PM
Msg. 9786 of 12975
That would be absolutely great! E: Energy Sword animations WIP. Still need to make the overlays, but I'll do that when I'm less tired.. http://www.xfire.com/video/538365/Iffy on the grenade throw. Hate doing those.. :/ Edited by Spartan314 on Jan 26, 2012 at 09:38 PM
|
|
|

Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
|
Posted: Jan 27, 2012 03:04 AM
Msg. 9787 of 12975
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jan 28, 2012 05:42 AM
Msg. 9788 of 12975
lol I took my SP laser sounds on this video, didnt know it was you :)
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Jan 29, 2012 11:36 AM
Msg. 9789 of 12975
Cool stuff!
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jan 29, 2012 11:38 AM
Msg. 9790 of 12975
Quote: --- Original message by: Higuy Cool stuff! lolty Lil update on my DMR, I optimised the model : Something to flame on/crit ? And I need any tip you have about unrwapping.
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jan 29, 2012 11:51 AM
Msg. 9791 of 12975
|
|
|

Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
|
Posted: Jan 29, 2012 11:54 AM
Msg. 9792 of 12975
Warning Bourrin, there are few quad face. you must have only triangles !
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jan 29, 2012 11:56 AM
Msg. 9793 of 12975
I thought planar quads were ok ? Damn
|
|
|

Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
|
Posted: Jan 29, 2012 12:10 PM
Msg. 9794 of 12975
No. Engines of video games is composed triangles. That's I learned at school.
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: Jan 29, 2012 01:54 PM
Msg. 9795 of 12975
You should work in quads, the game will always convert it to triangles but that is ok.
|
|
|

Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
|
Posted: Jan 29, 2012 02:25 PM
Msg. 9796 of 12975
Oh thank you. I didn't know ;) WARNING ! If you want download my videos, do it now. Bungie will close Halo's stats from its website, the 31st march. Edited by Shockwave on Jan 31, 2012 at 04:59 PM
|
|
|

The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
|
Posted: Feb 4, 2012 01:48 AM
Msg. 9797 of 12975
working on the h3 energy sword how can i make the blade activate
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Feb 4, 2012 01:52 AM
Msg. 9798 of 12975
animations.
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Feb 4, 2012 07:14 PM
Msg. 9799 of 12975
The blade and handle would be noded separately. For the ready you just have the blade way off the screen, and bring it back to it's origin position when you want it to show up.
|
|
|

Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
|
Posted: Feb 5, 2012 12:13 AM
Msg. 9800 of 12975
I have been working on making a model of my Mosin Nagant for a while now, and I finally got around to finishing it up. Here are some renders of the model. Any criticizm/advice would be appreciated. I hope to unwrap and texture it soon, if I have the time, and then start work on animating and tagging.     EDIT: I almost forgot to add wireframe renders. Again... advice/crit is welcome.  Edited by Yoda on Feb 5, 2012 at 10:55 AM
|
|
|