
Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 4, 2011 09:13 PM
Msg. 7876 of 12975
that gun is lookin' shmexy. wish i could model like that...
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Alexis
Joined: Nov 22, 2010
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Posted: Feb 4, 2011 09:21 PM
Msg. 7877 of 12975
Any updates on the Gauss Sniper?
After seeing the awesome reload, I'd hate to see it forgotten!
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 4, 2011 09:22 PM
Msg. 7878 of 12975
Broke only made a simple firing for it, I don't recall anyone ever having shown off a reload...
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Alexis
Joined: Nov 22, 2010
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Posted: Feb 4, 2011 09:29 PM
Msg. 7879 of 12975
Oh, yeah... That's right. Bolt action, Duh!
So, Has anyone touched it since, assuming no?
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Feb 4, 2011 10:09 PM
Msg. 7880 of 12975
@ Yoda,
I think you should move the taped magazine down a little bit,and smoothen some parts,other than that i think its looking great for a low poly m4
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 4, 2011 10:24 PM
Msg. 7881 of 12975
http://www.youtube.com/watch?v=lHkhT8bzUc4 I've already heard that the firing needs more recoil. However in truth, I was pretty generous with the recoil seeing that it's a 9mm. For my next trick: The AK47 from medal of honor, using medal of honor's FP arms. Edited by ICEE on Feb 4, 2011 at 10:26 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 4, 2011 11:43 PM
Msg. 7882 of 12975
can we get some camo on the m4a1?
also @ icee that is sexeh
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Feb 5, 2011 12:43 AM
Msg. 7883 of 12975
Quote: --- Original message by: Hydrogen can we get some camo on the m4a1? I had considered doing a camo texture for it as well just for fun, but right now I am working on other things. I have to go back later and make some other textures for it anyway (like a snow texture for the mod I am working on) so maybe I will make a camo one too. I have a pair of FP arms that I have to get around to finishing, then I will be animating the m4. Edited by Yoda on Feb 5, 2011 at 12:44 AM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 5, 2011 07:14 AM
Msg. 7884 of 12975
made a one handed deagle origin >.> 
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Feb 5, 2011 11:21 AM
Msg. 7885 of 12975
Quote: --- Original message by: Hydrogenmade a one handed deagle origin >.>  Looks nice, did you make that desert ealge? I have been working on a desert ealge: Although I havn't textured it yet. What do you think, should I make it black or chrome?
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G TheFlea
Joined: Sep 19, 2008
CANADIAN
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Posted: Feb 5, 2011 11:31 AM
Msg. 7886 of 12975
im really curious where you're getting these textures from..
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Feb 5, 2011 12:01 PM
Msg. 7887 of 12975
Quote: --- Original message by: G TheFlea im really curious where you're getting these textures from.. I don't know about everyone else, but I make all of mine from scratch.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Feb 5, 2011 04:22 PM
Msg. 7888 of 12975
Quote: --- Original message by: Hydrogenmade a one handed deagle origin >.>  Hope you ain't gonna miss your face after you fire that thing...
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 5, 2011 04:49 PM
Msg. 7889 of 12975
Quote: --- Original message by: YodaQuote: --- Original message by: Hydrogen made a one handed deagle origin >.>
picture Looks nice, did you make that desert ealge?I have been working on a desert ealge: picAlthough I havn't textured it yet. What do you think, should I make it black or chrome? no I ripped it from mw2
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 5, 2011 04:58 PM
Msg. 7890 of 12975
Compare your origin to the MW2 origin. Modify at will.
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Feb 5, 2011 06:02 PM
Msg. 7891 of 12975
lol my version of the deagle :D ima re-re-re-re-make it :P i know some of yalll already saw the above but w/e :D
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 5, 2011 11:28 PM
Msg. 7892 of 12975
Quote: --- Original message by: Gamma927 Compare your origin to the MW2 origin. Modify at will. im not really going for exact.. more of the l4d2 style origin :P better? 
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 5, 2011 11:58 PM
Msg. 7893 of 12975
L4D2's origins were horribly done. The gun shouldn't be literally AT YOUR CHEEK. I liked the original's origins and walking animations too, it just felt unique and nice but in the 2nd game they just made it boring...
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 6, 2011 12:02 AM
Msg. 7894 of 12975
You should hold pistols outward more, and more centered. Also, if you fired a .50 deagle with one hand in reality you'd earn a hospital trip... but who cares
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Feb 6, 2011 12:34 AM
Msg. 7895 of 12975
Quote: --- Original message by: HydrogenQuote: --- Original message by: YodaQuote: --- Original message by: Hydrogen made a one handed deagle origin >.>
picture Looks nice, did you make that desert ealge?I have been working on a desert ealge: picAlthough I havn't textured it yet. What do you think, should I make it black or chrome? no I ripped it from mw2 lol, why does everyone in this forum rip their weapons from other games? Does anyone here actually make their own weapons?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 6, 2011 12:52 AM
Msg. 7896 of 12975
I do, but only because I don't know how to rip.  nah, just kidding, but my models always come out really weird. so i never really post them
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Feb 6, 2011 01:03 AM
Msg. 7897 of 12975
Quote: --- Original message by: spartan314I do, but only because I don't know how to rip.  nah, just kidding, but my models always come out really weird. so i never really post them I personally wouldn't want to rip anything, whats the fun in making a mod that isn't actually your own work? If you want to learn to model in 3ds max 2010 I could send you a link to the tutorial that I used to learn. It is techinically a source weapon tutorial, but the modelling techniques are really helpful. Athough the tutorial is REALLY REALLY REALLY long.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Feb 6, 2011 01:16 AM
Msg. 7898 of 12975
Quote: --- Original message by: ICEE You should hold pistols outward more, and more centered. Also, if you fired a .50 deagle with one hand in reality you'd earn a hospital trip... but who cares definitely not the 3 million people that bought the game, that's for sure. anybody who thinks severe realism makes a game better is horribly mistaken. related: http://www.youtube.com/watch?v=prt_OD10KT4Edited by HaloIsAHorribleGane on Feb 6, 2011 at 01:18 AM
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olly12345
Joined: Jul 30, 2008
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Posted: Feb 6, 2011 09:30 AM
Msg. 7899 of 12975
Quote: --- Original message by: HaloIsAHorribleGaneQuote: --- Original message by: ICEE You should hold pistols outward more, and more centered. Also, if you fired a .50 deagle with one hand in reality you'd earn a hospital trip... but who cares definitely not the 3 million people that bought the game, that's for sure. anybody who thinks severe realism makes a game better is horribly mistaken. related: http://www.youtube.com/watch?v=prt_OD10KT4Edited by HaloIsAHorribleGane on Feb 6, 2011 at 01:18 AM Yeah they're funny, but didn't they do the halo diorama parody too? That's kinda dickish though.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Feb 6, 2011 05:48 PM
Msg. 7900 of 12975
Quote: --- Original message by: YodaQuote: --- Original message by: spartan314I do, but only because I don't know how to rip.  nah, just kidding, but my models always come out really weird. so i never really post them I personally wouldn't want to rip anything, whats the fun in making a mod that isn't actually your own work? If you want to learn to model in 3ds max 2010 I could send you a link to the tutorial that I used to learn. It is techinically a source weapon tutorial, but the modelling techniques are really helpful. Athough the tutorial is REALLY REALLY REALLY long. Link plox?
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Feb 6, 2011 09:41 PM
Msg. 7901 of 12975
Quote: --- Original message by: Skidrow925Quote: --- Original message by: YodaQuote: --- Original message by: spartan314I do, but only because I don't know how to rip.  nah, just kidding, but my models always come out really weird. so i never really post them I personally wouldn't want to rip anything, whats the fun in making a mod that isn't actually your own work? If you want to learn to model in 3ds max 2010 I could send you a link to the tutorial that I used to learn. It is techinically a source weapon tutorial, but the modelling techniques are really helpful. Athough the tutorial is REALLY REALLY REALLY long. Link plox? it comes in 3 sections, Part 1, modelling: http://www.moddb.com/downloads/model-a-3d-glock-weaponPart 2, unwrapping and texturing: http://www.moddb.com/downloads/creating-a-weapon-for-sourcePart 3, Animating: http://www.moddb.com/downloads/creating-a-weapon-for-source-part-3I would suggest that you at least go through parts 1 and 2.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Feb 6, 2011 10:37 PM
Msg. 7902 of 12975
Quote: --- Original message by: olly12345Quote: --- Original message by: HaloIsAHorribleGaneQuote: --- Original message by: ICEE You should hold pistols outward more, and more centered. Also, if you fired a .50 deagle with one hand in reality you'd earn a hospital trip... but who cares definitely not the 3 million people that bought the game, that's for sure. anybody who thinks severe realism makes a game better is horribly mistaken. related: http://www.youtube.com/watch?v=prt_OD10KT4Edited by HaloIsAHorribleGane on Feb 6, 2011 at 01:18 AM Yeah they're funny, but didn't they do the halo diorama parody too? That's kinda dickish though. yes, they did, and it was freaking hilarious http://www.youtube.com/watch?v=SkNskXnd4soand let's be honest, any parody out there based on anything else could be considered "dickish" anybody who takes offense to a parody, especially a parody of a video game, needs to re-evaluate their priorities Edited by HaloIsAHorribleGane on Feb 6, 2011 at 10:52 PM
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olly12345
Joined: Jul 30, 2008
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Posted: Feb 6, 2011 11:05 PM
Msg. 7903 of 12975
never said i took offense, i just don't see why they'd do it so blatantly obvious. it would have been better if it was more subtle.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Feb 6, 2011 11:07 PM
Msg. 7904 of 12975
uh, why wouldn't they parodies and satire tend to be blatantly obviously based on the source Edited by HaloIsAHorribleGane on Feb 6, 2011 at 11:09 PM
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 7, 2011 02:54 AM
Msg. 7905 of 12975
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Feb 7, 2011 05:00 AM
Msg. 7906 of 12975
decent enough
you should try animating characters
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 7, 2011 12:51 PM
Msg. 7907 of 12975
I have. Its boring
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 7, 2011 06:26 PM
Msg. 7908 of 12975
Quote: --- Original message by: ICEE I have. Its boring From what I've seen with character animation videos, i can see why. It's a timely process and the ultimate result can take too long to be exactly satisfying without ulterior motifs. ICEE, why don't you try making a scene of animated characters instead of just one? It may provide more purpose as to why your animating and can offer some fun opportunities.
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PenGuin1362
Joined: Feb 4, 2008
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Posted: Feb 7, 2011 06:39 PM
Msg. 7909 of 12975
On the flip side, character animation is more profitable. And significantly harder.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Feb 7, 2011 07:34 PM
Msg. 7910 of 12975
I'm surprised there's no blender plugin for animating in 3rd person with kinect...
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