
HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 26, 2011 11:03 PM
Msg. 7771 of 12975
Quote: --- Original message by: SlappyThePirate If works fine for me, you must have tagged the markers or effects wrong. uhhh really? because it's wierd for me, it only works properly when I'm camo'd. are your two nodes named differently or something? Edited by HaloIsAHorribleGane on Jan 26, 2011 at 11:04 PM
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jan 26, 2011 11:13 PM
Msg. 7772 of 12975
Quote: --- Original message by: anonymous_2009
Why not use UT3 which is good, that looks like crap, more or less the same quality as CE tbh. Whoah omg good idea, Unreal would be epic!
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 26, 2011 11:44 PM
Msg. 7773 of 12975
Ehh ._. For future reference, quality does matter. I actually quite like HaloIsAHorribleGane's dual plasma pistol animations. However, if you're going to show that making animations is easy, you might want to make something that looks better than what you're criticizing.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 27, 2011 12:13 AM
Msg. 7774 of 12975
better? if yes it's final, I'm not going to get super nit picky going to work on a posing, then after the light gets fixed that's gonna be it, this'll get released Edited by HaloIsAHorribleGane on Jan 27, 2011 at 12:17 AM
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Jan 27, 2011 12:18 AM
Msg. 7775 of 12975
Definitely looks better. I could go for it.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 27, 2011 12:21 AM
Msg. 7776 of 12975
awesome work hiag,dual in halo ce i thought this wasn't possible? im no animator but that's impressive right there.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Jan 27, 2011 12:52 AM
Msg. 7777 of 12975
It's not, technically. You either pick both of the pistols up at once, or you don't at all. same thing as the dual weildable weapons in h2_coagulation by CMT.
i think the orgin should have the guns further back.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jan 27, 2011 01:29 AM
Msg. 7778 of 12975
1/26/11 - Never Forget - The Day HIAHG Did Something Positively Constructive
He's quite the animator too.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jan 27, 2011 01:56 AM
Msg. 7779 of 12975
@HIAHG you should animate more often :D
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 27, 2011 02:41 AM
Msg. 7780 of 12975
HIAHG producing great content? Blasphemy!
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 27, 2011 03:41 AM
Msg. 7781 of 12975
Quote: --- Original message by: Invader Veex It's not, technically. You either pick both of the pistols up at once, or you don't at all. same thing as the dual weildable weapons in h2_coagulation by CMT.
i think the orgin should have the guns further back. this isn't dual wielding in the halo 2/3 sense, but you wouldn't consider this to be dual wielding at all? ugh cmt's old dual weapons were eye-gougingly horrible. they used two triggers for two different projectiles, and the animations got all screwey and overlapped Quote: --- Original message by: Hydrogen @HIAHG you should animate more often :D planning on learning more about character animation as a hobby Quote: --- Original message by: MoooseGuy HIAHG producing great content? Blasphemy! inorite and here everyone thought I didn't know crap about the engine because I was an unrealfag :L :L :L Edited by HaloIsAHorribleGane on Jan 27, 2011 at 05:22 AM
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 27, 2011 06:26 AM
Msg. 7782 of 12975
well then, any actual criticism or pointers? or are you just going to stick with a completely useless, vague, unconstructive, unhelpful advancebo post? Edited by HaloIsAHorribleGane on Jan 27, 2011 at 06:41 AM
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 27, 2011 07:12 AM
Msg. 7783 of 12975
better. now was that so hard? granted this is the final product, the animations are sketchy as this was only meant to be a proof of concept of this approach at dual wielding. I will keep that in mind next time I do any more animations of any type: "don't try to copy halo 2/3/odst/reach's hideous walking animations" anything else? I'm sort of surprised you didn't bring up the terrible, jerky, unnatural transition between the overheat animations Edited by HaloIsAHorribleGane on Jan 27, 2011 at 07:14 AM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 27, 2011 07:27 AM
Msg. 7784 of 12975
Yeah, they're good, but like Lodex says the arms and movement look restrained/restricted/strained/stiff. If you were trotting in a half-ton of armor, the movement would be more fluid or loose.
Edited by DarkHalo003 on Jan 27, 2011 at 07:33 AM
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jan 27, 2011 07:31 AM
Msg. 7785 of 12975
Quote: --- Original message by: Hydrogen^ nice so Ive been watching brokes anims tut and I decided to rip this from BO. http://i.imgur.com/HJEr9.jpggonna animate it later Why so late to the party brosf?
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 27, 2011 07:42 AM
Msg. 7786 of 12975
oh, that makes more sense then Quote: --- Original message by: DarkHalo003
Yeah, they're good, but like Lodex says the arms and movement look restrained/restricted/strained/stiff. If you were trotting in a half-ton of armor, the movement would be more fluid or loose.
Edited by DarkHalo003 on Jan 27, 2011 at 07:33 AM if you were in a half ton of armor that enhances strength, stamina, dexterity and agility and somehow magically makes you three feet taller, probably by stretching your limbs in unnatural, uncomfortable ways, you also wouldn't get kickback from firing a gun or feel any burn from a weapon overheating. the animations in halo are nothing more than eye candy Edited by HaloIsAHorribleGane on Jan 27, 2011 at 07:47 AM
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 27, 2011 08:26 AM
Msg. 7787 of 12975
I'd probably have a try at it, but I couldn't guarantee anything. I've actually got a few books I need to read through concerning animation before I'd feel comfortable tackling an entire character. first person animations are only a tiny fraction of a whole character
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 27, 2011 10:41 AM
Msg. 7788 of 12975
Quote: --- Original message by: TM_L0d3man You wouldn't happen to have an xfire or MSN profile by any chance? For potential further discussion concerning, things. This made me think of something... EDIT: a hahahahaha I missed almost the entire last page.... Anyway: Quote: --- Original message by: Reaper 201 Anyone seen this before, MA1B assault rifle with grenade or flame attachment Edited by Reaper 201 on Jan 26, 2011 at 09:20 PMEdited by Reaper 201 on Jan 26, 2011 at 09:21 PM That is a really sweet gun. Kinda look's like the M8 a little. Quote: --- Original message by: doompig444Ladies and gentlemen - I present thee, Halo 3 CE: Reach. Biped: New "Serpent" Vehicle: New Sniper Rifle: That's all I have for now. Edited by doompig444 on Jan 26, 2011 at 10:29 PM What part of "WEAPONS W.I.P." didn't you understand? Bipeds go in biped thread and vehicles go in vehi thread... Quote: --- Original message by: Gamma927Ehh ._. For future reference, quality does matter. I actually quite like HaloIsAHorribleGane's dual plasma pistol animations. However, if you're going to show that making animations is easy, you might want to make something that looks better than what you're criticizing. Those were just to show that it is relatively easy. And I didn't have much time on my hands. and I only had really REALLY crappy FP arms. So yeah. Quote: --- Original message by: doompig444 1/26/11 - Never Forget - The Day HIAHG Did Something Positively Constructive
He's quite the animator too. Yup. Make's yah wonder... Quote: --- Original message by: MoooseGuy HIAHG producing great content? Blasphemy! This is Madness. Edited by Skidrow925 on Jan 27, 2011 at 11:01 AM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 27, 2011 10:53 AM
Msg. 7789 of 12975
I'll send you my gbxmodel so you can see how my markers are like. Also, when you release these, I would like to work on some dual rifles, unless you're doing that already.
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Cheshyre Parrot
Joined: Jan 27, 2011
Lol im hemurhaging
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Posted: Jan 27, 2011 03:00 PM
Msg. 7790 of 12975
Hey, new guy here.
I got some Paint.Net sketches of gun I would like to be modeled.
http://i700.photobucket.com/albums/ww2/freakyfartface/LAGLRvariants.png
The 1415 Light And German Looking Rifle.
Whaddya think for a first time?
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jan 27, 2011 06:01 PM
Msg. 7791 of 12975
Quote: --- Original message by: Spartan_094Quote: --- Original message by: Hydrogen^ nice so Ive been watching brokes anims tut and I decided to rip this from BO. http://i.imgur.com/HJEr9.jpggonna animate it later Why so late to the party brosf? :P you beat me to it i know... The only reason im late is because I got my brand new pc with blackops on the first of this month and I didnt think about ripping it until a couple days ago
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 27, 2011 06:04 PM
Msg. 7792 of 12975
Quote: --- Original message by: Skidrow925Quote: --- Original message by: Reaper 201 Anyone seen this before, MA1B assault rifle with grenade or flame attachment I'm almost completely certain that this is from enemy territory quake wars. It's the assault rifle with the grenade launcher unlocked for the engineer class, iirc. Fake edit:  Quote: --- Original message by: Skidrow925Quote: --- Original message by: Gamma927Ehh ._. For future reference, quality does matter. I actually quite like HaloIsAHorribleGane's dual plasma pistol animations. However, if you're going to show that making animations is easy, you might want to make something that looks better than what you're criticizing. Those were just to show that it is relatively easy. And I didn't have much time on my hands. and I only had really REALLY crappy FP arms. So yeah. The thing is, he did it WELL ._. Anyone can animate. It takes maybe ten seconds to move a ball two units over the course of three frames. This argument is stupid anyway >>
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 27, 2011 06:43 PM
Msg. 7793 of 12975
Quote: --- Original message by: Gamma927Quote: --- Original message by: Skidrow925Quote: --- Original message by: Reaper 201 Anyone seen this before, MA1B assault rifle with grenade or flame attachment I'm almost completely certain that this is from enemy territory quake wars. It's the assault rifle with the grenade launcher unlocked for the engineer class, iirc. Fake edit:  Quote: --- Original message by: Skidrow925Quote: --- Original message by: Gamma927Ehh ._. For future reference, quality does matter. I actually quite like HaloIsAHorribleGane's dual plasma pistol animations. However, if you're going to show that making animations is easy, you might want to make something that looks better than what you're criticizing. Those were just to show that it is relatively easy. And I didn't have much time on my hands. and I only had really REALLY crappy FP arms. So yeah. The thing is, he did it WELL ._. Anyone can animate. It takes maybe ten seconds to move a ball two units over the course of three frames. This argument is stupid anyway >> Yes... Yes it is... You aren't mutually online with gane are ya?
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Cheshyre Parrot
Joined: Jan 27, 2011
Lol im hemurhaging
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Posted: Jan 27, 2011 07:55 PM
Msg. 7794 of 12975
I'm not paying any attention to what is being posted about the Quake look-alike, I made another paint.NET. http://i700.photobucket.com/albums/ww2/freakyfartface/FIM201.pngThe box with the logo on it is really a cylinder barrel. I hope you understand what I mean. The ammo goes in the revolveresque bulletholderthingy to the right of the cylinder. The stock folds out in a SPAS-12esque. You can interpret what the iron sights are. I'm close to calling it the HAR, Homaging Assualt Rifle. I'm going to call it the HAR. If you actually model and put textures on it, leave the logo off the cylinder barrel, (I REALLY hope you understand what I mean.)
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Jan 28, 2011 07:49 PM
Msg. 7795 of 12975
 because the CSS rig sucks gorilla testicles. Tried something different with the thumb.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 28, 2011 07:50 PM
Msg. 7796 of 12975
Purdy.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jan 28, 2011 08:14 PM
Msg. 7797 of 12975
Quote: --- Original message by: AGLion because the CSS rig sucks gorilla testicles. Tried something different with the thumb. dont use those spartan hands there ugly >.> use the mw2 ones :P
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 28, 2011 08:19 PM
Msg. 7798 of 12975
Quote: --- Original message by: TM_L0d3man You wouldn't happen to have an xfire or MSN profile by any chance? For potential further discussion concerning, things. negative. I do however have a working inbox Edited by HaloIsAHorribleGane on Jan 28, 2011 at 08:20 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jan 28, 2011 09:09 PM
Msg. 7799 of 12975
Quote: --- Original message by: Skidrow925 Purdy. It really, really isn't... Quote: --- Original message by: Hydrogen dont use those spartan hands there ugly >.> use the mw2 ones :P Spartan hands are better than the MW2 ones to be honest, mainly in terms of the thumb and it's flexibility. Here I think he's using the beta rig though which is seriously screwed up in the thumb unless you know how to use it (which he doesn't). Your thumb should not be slammed into the gun like it is now, and the padded part of the thumb is actually facing down ffs. You should either have it directed at around a 45 degree angle between the side of the gun and vertically up or somewhere around there. Need to learn how to rotate the forearms too, since that one little "nitch" on the wrist should be pointing inwards.
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Jan 28, 2011 09:22 PM
Msg. 7800 of 12975
I know how to rotate the forearms, I'm just not positive at what position it should be in. Illustrate how you want the thumb to be (screenies).
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 28, 2011 09:29 PM
Msg. 7801 of 12975
forearms are wierd to work with since the bones twist. google search shows this twist. you've got to take into account the way the skin is affected by this. oddly enough, the closer to the wrist, the more the skin is affected by the twist. unless there's canonical information out there on the way the armor actually attaches to the forearm, there's no real 100% way it "should" be rotated. I mean the armor can't rotate perfectly with the bones and skin, because it's made out of freaking vizorium titanium uranium super mega hella ultra alloy, right? though I'm sure you could study various images and screenshots and try to get a rough estimate. and I don't just mean from first person perspectives either, look at cutscenes and concept art and learn from it Edited by HaloIsAHorribleGane on Jan 28, 2011 at 09:39 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 28, 2011 09:47 PM
Msg. 7802 of 12975
Well, that's interesting. It seems true, the skin near the wrist moves with the wrist more.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 28, 2011 11:06 PM
Msg. 7803 of 12975
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jan 29, 2011 01:28 AM
Msg. 7804 of 12975
Quote: --- Original message by: Gamma927 the mp5k has a built in grip i thought
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 29, 2011 07:44 AM
Msg. 7805 of 12975
Quote: --- Original message by: HaloIsAHorribleGaneoh, that makes more sense then Quote: --- Original message by: DarkHalo003
Yeah, they're good, but like Lodex says the arms and movement look restrained/restricted/strained/stiff. If you were trotting in a half-ton of armor, the movement would be more fluid or loose.
Edited by DarkHalo003 on Jan 27, 2011 at 07:33 AM if you were in a half ton of armor that enhances strength, stamina, dexterity and agility and somehow magically makes you three feet taller, probably by stretching your limbs in unnatural, uncomfortable ways, you also wouldn't get kickback from firing a gun or feel any burn from a weapon overheating. the animations in halo are nothing more than eye candy Edited by HaloIsAHorribleGane on Jan 27, 2011 at 07:47 AM
I realize it's eyecandy, but that doesn't dismiss my criticism. Just trying to help improve the animations.
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