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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 220 of 371)
Moderators: Dennis

IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jan 19, 2011 10:49 PM    Msg. 7666 of 12975       
That's it, I quit modelling.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jan 19, 2011 11:16 PM    Msg. 7667 of 12975       
holy crap broke looks like it came from infinity ward them self
Edited by Hydrogen on Jan 19, 2011 at 11:17 PM


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Jan 19, 2011 11:36 PM    Msg. 7668 of 12975       
ohshi- again

Is that what the brass deflector really looks like? I've never been close enough to an AR-15 to tell...


milkkookie
Joined: Aug 10, 2010

:)


Posted: Jan 19, 2011 11:40 PM    Msg. 7669 of 12975       
Quote: --- Original message by: Hydrogen

holy crap broke looks like it came from infinity ward them self
Edited by Hydrogen on Jan 19, 2011 at 11:17 PM

looks even better than infinity ward


anonymous_2009
Joined: Jun 13, 2009


Posted: Jan 19, 2011 11:45 PM    Msg. 7670 of 12975       
looks good, soften the edges though, they are way too sharp. other than that it looks nice and clean :)


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 20, 2011 12:10 AM    Msg. 7671 of 12975       
Quote: --- Original message by: milkkookie
Quote: --- Original message by: Hydrogen

holy crap broke looks like it came from infinity ward them self
Edited by Hydrogen on Jan 19, 2011 at 11:17 PM

looks even better than infinity ward


I can compare a highpoly model to a lowpoly ingame blah blah blah. ladies, pro, etc.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Jan 20, 2011 12:40 AM    Msg. 7672 of 12975       
Quote: --- Original message by: ImBrokeRU
It`s best to just ignore trolls and get on topic.
-pic-

WIP of a M4 variant I am attempting to make. 2nd attempt at sub-d modeling (I`m not making it any easier for my dying laptop :V)

I am still quite new to sub-d modeling, and details on round surfaces is really giving me a headache. There are some pinching here and there (the round section in the upper receiver, where there are details) that I am having trouble with. From what I`ve searched, it seems that details on round surfaces in subd-modeling is bugged, since it was designed for organic and semi organic modeling.

Some details are heavily customized by me, partly because i don`t know how to sub-d that part and made it so that it`s possible, and partly because it looks better.

Maybe someone can help me out?


Considering the amount of detail that appears to have gone into it, it looks like a pretty boring gun.

Weird, huh?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 20, 2011 12:48 AM    Msg. 7673 of 12975       
Quote: --- Original message by: doompig444
Quote: --- Original message by: ImBrokeRU
It`s best to just ignore trolls and get on topic.
-pic-

WIP of a M4 variant I am attempting to make. 2nd attempt at sub-d modeling (I`m not making it any easier for my dying laptop :V)

I am still quite new to sub-d modeling, and details on round surfaces is really giving me a headache. There are some pinching here and there (the round section in the upper receiver, where there are details) that I am having trouble with. From what I`ve searched, it seems that details on round surfaces in subd-modeling is bugged, since it was designed for organic and semi organic modeling.

Some details are heavily customized by me, partly because i don`t know how to sub-d that part and made it so that it`s possible, and partly because it looks better.

Maybe someone can help me out?


Considering the amount of detail that appears to have gone into it, it looks like a pretty boring gun.

Weird, huh?


Needs a cool looking scope\sight.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jan 20, 2011 01:05 AM    Msg. 7674 of 12975       
Quote: --- Original message by: Julian
Quote: --- Original message by: Hydrogen

holy crap broke looks like it came from infinity ward them self
Edited by Hydrogen on Jan 19, 2011 at 11:17 PM

The hell does infinity ward have to do with it?

Great model, I guess. Never made it past that "epic" line in modeling skill.


its a m4 variant if you have the ripped mw2 m4a1 model you can see that they are close looking brokes looks a bit better though


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jan 20, 2011 01:08 AM    Msg. 7675 of 12975       
Quote: --- Original message by: Julian
Quote: --- Original message by: Hydrogen
Quote: --- Original message by: Julian
Quote: --- Original message by: Hydrogen

holy crap broke looks like it came from infinity ward them self
Edited by Hydrogen on Jan 19, 2011 at 11:17 PM

The hell does infinity ward have to do with it?

Great model, I guess. Never made it past that "epic" line in modeling skill.


its a m4 variant if you have the ripped mw2 m4a1 model you can see that they are close looking brokes looks a bit better though

So apparently Infinity Ward invented the M4 Carbine? Cool beanz...


im not saying that im just saying it looks close to infinty wards model


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jan 20, 2011 01:23 AM    Msg. 7676 of 12975       
Quote: --- Original message by: Hydrogen
im not saying that im just saying it looks close to infinty wards model


Do not look at infinity ward's model


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jan 20, 2011 02:16 AM    Msg. 7677 of 12975       
im referring to this one icee


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 20, 2011 05:58 AM    Msg. 7678 of 12975       
more m16s please I dont think anybody 's ever modeled one other than broke. ever


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 20, 2011 11:04 AM    Msg. 7679 of 12975       
Quote: --- Original message by: AGLion
Is that what the brass deflector really looks like? I've never been close enough to an AR-15 to tell...


Umm as far as I can tell yes that is like the one on the AR-15. Not the exact same as the one I used but pretty much the same.

Also does anyone have a tut on sub-d modeling?


PenGuin1362
Joined: Feb 4, 2008


Posted: Jan 20, 2011 12:31 PM    Msg. 7680 of 12975       
Quote: more m16s please I dont think anybody 's ever modeled one other than broke. ever


The m16/m4 family (and any variant there of) has been the single most over done model of the modeling community. I don't know of anyone who models well who HASN'T made an m16/m4

But that's not to say it isn't good practice since the receiver has some unique shapes. Anyway, you seem to have a good handle on it so far, you want to soften up those edges a bit, they're very harsh right now.

Loot at your details. first, you details have some inaccuracies so look over your references again. Second, think about how your details work on the gun. Remember they're not just there for looks, think about the indentations around certain objects protruding from the gun. In real life we'd see these rounded edges because remember, there's still a hole around that pin sticking out.

This is what I'm referring to. It makes a huge difference.



anonymous_2009
Joined: Jun 13, 2009


Posted: Jan 20, 2011 02:11 PM    Msg. 7681 of 12975       
I haven't modelled one lmao.

just a bit of new's for you'all, im modelling something original!!

gotta model WW2 tank for University assignment, highpoly + lowpoly. so I'm making the T-28 Tank, people can stop moaning about Halo copies then as well :)



Keep it up on that M4, it's looking awesome


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 20, 2011 02:37 PM    Msg. 7682 of 12975       
You should model either the M10 or the Tiger Hunter.



Also at the M4 thing: What is that thing behind the dustcover and in front of the round ejector? I don't know how I missed it but what is it?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 20, 2011 02:53 PM    Msg. 7683 of 12975       
Quote: --- Original message by: anonymous_2009
I haven't modelled one lmao.

just a bit of new's for you'all, im modelling something original!!

gotta model WW2 tank for University assignment, highpoly + lowpoly. so I'm making the T-28 Tank, people can stop moaning about Halo copies then as well :)


MOAR WWII PLZ! :D


anonymous_2009
Joined: Jun 13, 2009


Posted: Jan 20, 2011 03:07 PM    Msg. 7684 of 12975       
I have already done extensive research into the T-28 and I like the look of it as it is a right beast so I'm going to do that one lol.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 20, 2011 03:17 PM    Msg. 7685 of 12975       
Wim?


anonymous_2009
Joined: Jun 13, 2009


Posted: Jan 20, 2011 03:42 PM    Msg. 7686 of 12975       
You know what I mean, people can't complain saying that "Oh, but you can copy the way Bungie modelled theirs!!111!1".


G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Jan 20, 2011 06:06 PM    Msg. 7687 of 12975       
the 1's added alot of emPHAsis!!2!11
i dont know why people make such a big deal about models looking like other models.. you can only be so creative. most ideas are heavily inspired by existing ones anyways, and sometimes the modeler doesnt even realize it...


ImBrokeRU
Joined: May 28, 2009

Quadratics have roots. Therefore they are plants.


Posted: Jan 20, 2011 06:52 PM    Msg. 7688 of 12975       
Quote: Loot at your details. first, you details have some inaccuracies so look over your references again. Second, think about how your details work on the gun. Remember they're not just there for looks, think about the indentations around certain objects protruding from the gun. In real life we'd see these rounded edges because remember, there's still a hole around that pin sticking out.


I'm just wondering however, you do use floaters for that right? Main problem I have with floaters is that it doesn't look nice in renders, but I suppose that doesn't matter once you bake the normals.

There are HUGE amounts of inaccuracies in the detail. Some of them are there because of my limited sub-d modeling knowledge, and some of them are for looks. Of course, if you have any good links for tuts, I would be happy :D


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jan 20, 2011 07:47 PM    Msg. 7689 of 12975       
whos m16 and mp5 weapons are those in the weapons section, they rips?

just wonderin


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jan 20, 2011 08:02 PM    Msg. 7690 of 12975       
Quote: --- Original message by: Julian
Those, and most of the modern weapons, are rips from a game called Battlefield 2


u sure? looks more lik COD than BF to me http://hce.halomaps.org/index.cfm?fid=5725


anonymous_2009
Joined: Jun 13, 2009


Posted: Jan 20, 2011 08:35 PM    Msg. 7691 of 12975       
Quote: --- Original message by: ImBrokeRU
Quote: Loot at your details. first, you details have some inaccuracies so look over your references again. Second, think about how your details work on the gun. Remember they're not just there for looks, think about the indentations around certain objects protruding from the gun. In real life we'd see these rounded edges because remember, there's still a hole around that pin sticking out.


I'm just wondering however, you do use floaters for that right? Main problem I have with floaters is that it doesn't look nice in renders, but I suppose that doesn't matter once you bake the normals.

There are HUGE amounts of inaccuracies in the detail. Some of them are there because of my limited sub-d modeling knowledge, and some of them are for looks. Of course, if you have any good links for tuts, I would be happy :D


I have always been told to avoid using floats, if possible. Much like floaters you may find in the swimming pool, they can make a mess of your bakes if not done correctly.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 20, 2011 09:13 PM    Msg. 7692 of 12975       
Quote: --- Original message by: ImBrokeRU
Quote: Loot at your details. first, you details have some inaccuracies so look over your references again. Second, think about how your details work on the gun. Remember they're not just there for looks, think about the indentations around certain objects protruding from the gun. In real life we'd see these rounded edges because remember, there's still a hole around that pin sticking out.


I'm just wondering however, you do use floaters for that right? Main problem I have with floaters is that it doesn't look nice in renders, but I suppose that doesn't matter once you bake the normals.

There are HUGE amounts of inaccuracies in the detail. Some of them are there because of my limited sub-d modeling knowledge, and some of them are for looks. Of course, if you have any good links for tuts, I would be happy :D


http://www.vimeo.com/10941211
Edited by Maniac1000 on Jan 20, 2011 at 09:14 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jan 20, 2011 09:27 PM    Msg. 7693 of 12975       
Quote: --- Original message by: Julian
Most likely not then. Anything by Kingfish999 are rips from BF2.

The MP5 is ripped from Black Ops, I remember running around like a retard with that thing.


This MP5 http://hce.halomaps.org/index.cfm?fid=5725
And this M16 http://hce.halomaps.org/index.cfm?fid=5724

Are from Call of Duty 4. Animations by Broke I believe. Spartan094 did the tagging. They were originally for Blood Creek RC3.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 20, 2011 09:49 PM    Msg. 7694 of 12975       
I don't see how much an MP5 and MP5k should change. Aside from length and size differences. They should be basically the same, aside from different attachments.


ImBrokeRU
Joined: May 28, 2009

Quadratics have roots. Therefore they are plants.


Posted: Jan 20, 2011 11:37 PM    Msg. 7695 of 12975       
Quote: http://www.vimeo.com/10941211


The maniac has made my day :D


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 21, 2011 12:27 AM    Msg. 7696 of 12975       
You are very welcome, i learned quite a lot from the tutorial.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 21, 2011 01:17 AM    Msg. 7697 of 12975       
Quote: --- Original message by: PenGuin1362
Quote: more m16s please I dont think anybody 's ever modeled one other than broke. ever


The m16/m4 family (and any variant there of) has been the single most over done model of the modeling community. I don't know of anyone who models well who HASN'T made an m16/m4


Not sure if you caught my sarcasm or not, but that was indeed the point I was making


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 21, 2011 07:14 PM    Msg. 7698 of 12975       
In addition to that tutorial, you should also watch these great tuts by our friend rooster
http://vimeo.com/user3618217/videos
these will give you a full comprehension of high poly to low poly next gen stuffs.


teh lag
Joined: May 6, 2008


Posted: Jan 21, 2011 09:30 PM    Msg. 7699 of 12975       
I'm making stuff again. Come one, come all to see the amazing Plasma Rifle.

http://www.youtube.com/watch?v=5ImMhlecZeY
http://dl.dropbox.com/u/10778064/Alternate%20PR%20Animations.rar


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Jan 21, 2011 09:35 PM    Msg. 7700 of 12975       
Quote: --- Original message by: teh lag
I'm making stuff again. Come one, come all to see the amazing Plasma Rifle.

http://www.youtube.com/watch?v=5ImMhlecZeY
http://dl.dropbox.com/u/10778064/Alternate%20PR%20Animations.rar

Reload able plasma rifle?

Great!

 
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