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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 218 of 371)
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Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 15, 2011 12:03 PM    Msg. 7596 of 12975       
Quote: --- Original message by: ThetianSoldier
Quote: --- Original message by: Skidrow925
lolwut?

tsk tsk. Someone doesn't know about Halomaps's best meme.

What? What did I miss?


Quote: --- Original message by: IcePhoenix
Pretty nice, but looks more like a hair-dryer than any gun.

Call it the "Hair-drier". It can supplement the "pimp-action" luncher. And make it nonrefillable and undrinkable.


This is true.

Rotate the handle so it's back slanted like this / instead of | get it?

Also the gun looks umm... Kinda out of porportion.


Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Jan 15, 2011 12:43 PM    Msg. 7597 of 12975       



update on the gun, made some bars by the trigger and made the grip and trigger closer to front and I also made the gun shorter.
Edited by Halocombatevolved on Jan 15, 2011 at 12:57 PM

Edit: just uploaded new photo, put a little rocket/grenade launcher on the side, tell me if I should get rid of that or what else I should add.
Edited by Halocombatevolved on Jan 15, 2011 at 01:00 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 15, 2011 05:45 PM    Msg. 7598 of 12975       
Post renders rather than screencaps for higher quality.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 15, 2011 05:52 PM    Msg. 7599 of 12975       
Quote: --- Original message by: Gamma927
Post renders rather than screencaps for higher quality.


If it's GMax it can't render. And that look's like GMax.


Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Jan 15, 2011 06:13 PM    Msg. 7600 of 12975       
that is 3ds max, it's 8, and I have it in game, I took off the rocket launcher, and can't decide what the projectile should be so i'm sticking to pistol bullets with 15 per second and automatic, just a ausult rifle with pistol bullets, so... I'll post pictures soon in game.

Edit: got them up:








Edited by Halocombatevolved on Jan 15, 2011 at 09:32 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 16, 2011 02:34 AM    Msg. 7601 of 12975       
Benelli MR1.



Gonna add the magazine to the bottom soon, and add smoothing groups.
Edited by spartan314 on Jan 16, 2011 at 02:41 AM


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Jan 16, 2011 03:20 AM    Msg. 7602 of 12975       
Posting crappy looking things are part of the learning process, don't be discouraged.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Jan 16, 2011 08:01 AM    Msg. 7603 of 12975       
Quote: --- Original message by: Cocaine
Posting crappy looking things are part of the learning process, don't be discouraged.


ALL YAAL MO-FOS, THIS BE TRUE.

It is.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 16, 2011 01:53 PM    Msg. 7604 of 12975       
@the guy with the pistol:
The thingy on top of the gun needs to be three-dimensional.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 16, 2011 01:59 PM    Msg. 7605 of 12975       
Quote: --- Original message by: spartan314

Benelli MR1.



Gonna add the magazine to the bottom soon, and add smoothing groups.
Edited by spartan314 on Jan 16, 2011 at 02:41 AM


It looks col but it needs some.. shape.. It's not very round..

Tip: Try not to make the entire thing the same width. Try and find some refs for it. It is a nice model though.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 16, 2011 02:00 PM    Msg. 7606 of 12975       
Trace + Extrude + Cylinders = Profit?


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 16, 2011 02:07 PM    Msg. 7607 of 12975       
Quote: --- Original message by: MoooseGuy
Trace + Extrude + Cylinders = Profit?


Where does he get AIDs?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 16, 2011 03:46 PM    Msg. 7608 of 12975       
It goes:
Trace
Do a barrelroll/rickroll
Extrude
Apply directly to the forehead
Cylinder
Get AIDS
???
Profit

EDIT: Sig'd btw.
Edited by SlappyThePirate on Jan 16, 2011 at 03:47 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 16, 2011 04:01 PM    Msg. 7609 of 12975       
Nice.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 16, 2011 06:11 PM    Msg. 7610 of 12975       
Quote: --- Original message by: SlappyThePirate

It goes:
Trace
Do a barrelroll/rickroll
Extrude
Apply directly to the forehead
Cylinder
Get AIDS
???
Profit

EDIT: Sig'd btw.
Edited by SlappyThePirate on Jan 16, 2011 at 03:47 PM


Ahh thank you.

Quote: --- Original message by: TM_L0d3man
It would appear to me that the poodle has already had it's dog biscuits.

No it didn't. It will get them soon though.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 17, 2011 12:30 AM    Msg. 7611 of 12975       
MR1 Update. I'm still working on fixing that width...





HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 17, 2011 01:43 AM    Msg. 7612 of 12975       
That actually doesn't look too eye-gougingly horrible in first person. you're going in the right direction for sure... got a skin you're gonna put on it?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 17, 2011 10:59 AM    Msg. 7613 of 12975       
He's right, thats.... actually progress, nice. I like how you're adding depth elements, and want to see what you're doing for the barrel.


anonymous_2009
Joined: Jun 13, 2009


Posted: Jan 17, 2011 01:27 PM    Msg. 7614 of 12975       
Quote: --- Original message by: spartan314
MR1 Update. I'm still working on fixing that width...





My guess is that you made the shape with one flat plane and then extruded it. I say again, watch plane modelling tutorials, and follow one.

Download: http://www.moddb.com/tutorials/beretta-9000-video-tutorial

Follow above tutorial and post your progress on that. Your going to get no where with your current models, but well done for trying :)


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 17, 2011 02:25 PM    Msg. 7615 of 12975       
That MR1 is looking good. Nice job so far.

Did you box model it?


anonymous_2009
Joined: Jun 13, 2009


Posted: Jan 17, 2011 04:05 PM    Msg. 7616 of 12975       
Quote: --- Original message by: Skidrow925
That MR1 is looking good. Nice job so far.

Did you box model it?


No offence to the guy but don't feed him false information. By saying it looks good when it does not, just to be kind will not help him improve.

It is bad, see my above post.

I don't mean to sound harsh but what is the point in feeding you false information just to be kind, you won't improve that way...


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 17, 2011 04:24 PM    Msg. 7617 of 12975       
Quote: --- Original message by: anonymous_2009
My guess is that you made the shape with one flat plane and then extruded it. I say again, watch plane modelling tutorials, and follow one.

Download: http://www.moddb.com/tutorials/beretta-9000-video-tutorial

Follow above tutorial and post your progress on that. Your going to get no where with your current models, but well done for trying :)


I've started modeling like 2 months ago... :P So anyway I'm still a noob but oh well. It's the learning process. And BTW the first part of the tutorial won't be unpacked from the RAR.


anonymous_2009
Joined: Jun 13, 2009


Posted: Jan 17, 2011 06:25 PM    Msg. 7618 of 12975       
Quote: --- Original message by: spartan314
Quote: --- Original message by: anonymous_2009
My guess is that you made the shape with one flat plane and then extruded it. I say again, watch plane modelling tutorials, and follow one.

Download: http://www.moddb.com/tutorials/beretta-9000-video-tutorial

Follow above tutorial and post your progress on that. Your going to get no where with your current models, but well done for trying :)


I've started modeling like 2 months ago... :P So anyway I'm still a noob but oh well. It's the learning process. And BTW the first part of the tutorial won't be unpacked from the RAR.


I can see your a noob, that's why I'm helping you. And some parts dont work, but you only need the modelling parts, e..g part 1


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 17, 2011 06:46 PM    Msg. 7619 of 12975       
Quote: --- Original message by: anonymous_2009
My guess is that you made the shape with one flat plane and then extruded it. I say again, watch plane modelling tutorials, and follow one.

Download: http://www.moddb.com/tutorials/beretta-9000-video-tutorial

Follow above tutorial and post your progress on that. Your going to get no where with your current models, but well done for trying :)


that tutorial teaches you how to create a basic, generally boxy gun, it doesn't teach you anything complex. plane modeling is just one method of modeling, it's not the only way. it would be just as valid of a technique to subdivide a box and work with it. a bit more clutter, but it works. how you get there isn't important, what matters is the final result

I would suggest the guy actually brush up on his overall modeling technique and learn his way around the program, and the basics of modeling before trying to model anything complex. learn the tools, learn techniques on creating shapes. this way he actually knows how to create 3D models and can apply what he's learned towards modeling a gun if need be

Edited by HaloIsAHorribleGane on Jan 17, 2011 at 06:50 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Jan 17, 2011 06:59 PM    Msg. 7620 of 12975       
that tutorial is the best plane modelling tutorial that I have seen, and no, it does not teach you how to create a "boxy" weapon. it teaches your how the you make shapes and how you go about modelling a weapon.

it's a basic tutorial so he will learn the interface as he progresses.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 17, 2011 07:40 PM    Msg. 7621 of 12975       
It is important to remember that people are doing this for fun. Anonymous is right, but only if the person is willing to help himself to learn.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 17, 2011 08:02 PM    Msg. 7622 of 12975       
Quote: --- Original message by: Skidrow925
That MR1 is looking good. Nice job so far.

Did you box model it?


I used the box model method thingy to make it. That's why it's less detailed than the plane method ones. I'll just use the plane method for my next model I'm gonna make.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 17, 2011 09:01 PM    Msg. 7623 of 12975       
Quote: --- Original message by: anonymous_2009
that tutorial is the best plane modelling tutorial that I have seen, and no, it does not teach you how to create a "boxy" weapon. it teaches your how the you make shapes and how you go about modelling a weapon.

it's a basic tutorial so he will learn the interface as he progresses.


you seem to have ignored most of my post. as I said it only teaches one technique, not a good habit to get into. he'd be better off learning the basics of various techniques and applying what he's learned. you try modeling a biped or anything organic from a plane and see how that works out.

Edited by HaloIsAHorribleGane on Jan 17, 2011 at 09:02 PM


ImBrokeRU
Joined: May 28, 2009

Quadratics have roots. Therefore they are plants.


Posted: Jan 17, 2011 10:07 PM    Msg. 7624 of 12975       
Quote: it only teaches one technique, not a good habit to get into. he'd be better off learning the basics of various techniques and applying what he's learned. you try modeling a biped or anything organic from a plane and see how that works out.


Plane modeling is a technique, but it covers most of the techniques used in subdivision modeling, which is involved in most organic surface modeling (occasionally for making the base model for sculpting). Plane modeling is by far the best method for novice modelers, and is still used by me (and hunter I presume :V) for making hard surface objects. There are many techniques used in plane modeling that can apply to other forms of modeling. It is best to master one technique and learn from it, and then move on.

Although we are talking about techniques at the moment, I personally think that the basics are being skipped. An artistic knowledge is very important when it comes to making something look nice. If you are modeling based off of something you pulled out of your mind, it is best to draw 2d concepts to get a sense of how the whole thing is going to look before doing anything.

Of course, it is always important to have fun with what you are making. Creativity usually does not come with pressure, but comes when you are open to ideas. Your own, as well as other people's (*coughcritiquescough*). Have fun with it, and you will naturally learn in the process.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 17, 2011 10:11 PM    Msg. 7625 of 12975       
Ye just blew mah mind.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Jan 17, 2011 10:14 PM    Msg. 7626 of 12975       
Quote: --- Original message by: HaloIsAHorribleGane
you seem to have ignored most of my post. as I said it only teaches one technique, not a good habit to get into. he'd be better off learning the basics of various techniques and applying what he's learned. you try modeling a biped or anything organic from a plane and see how that works out.
Edited by HaloIsAHorribleGane on Jan 17, 2011 at 09:02 PM


Your statement is incredibly flawed and clearly shows you know nothing of modeling. The entire POINT of that tutorial is to teach you about that one 'technique' of modeling, in this case plane modeling. You're correct that he shouldn't stick to one technique for the rest of his life, but plane modeling is a good technique that is essential to learn if you're serious about modeling.

Additionally, you can create a good looking biped from a plane.
http://www.youtube.com/watch?v=pD6AlOPzSro
http://www.youtube.com/watch?v=21ryDvTtrU0
http://www.youtube.com/watch?v=8D1gtPmtQ64
http://www.cgarena.com/freestuff/tutorials/max/headmodeling/

Edited by AGLion on Jan 17, 2011 at 10:16 PM

Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 17, 2011 10:36 PM    Msg. 7627 of 12975       
Just one question. How do I make the clip come out when reloading? Is it an animation or what?


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 17, 2011 10:45 PM    Msg. 7628 of 12975       
Quote: --- Original message by: AGLion
Your statement is incredibly flawed and clearly shows you know nothing of modeling.


you're right I know nothing about modeling, despite the fact that I know what subdivision is, box modeling, all these other terms, etc. I obviously don't know anything about 3D. at all. good job. big pat on the back.

fag.

your snide remark aside, so maybe plane modeling can be used for organic surfaces, but taking things like box modeling and using extrusion tools and acting like they're inferior and somehow less skillful is a close minded way to look at things. what matters is the final product. don't steer this person in some single-minded direction that's only capable of accomplishing one thing.

Edited by HaloIsAHorribleGane on Jan 17, 2011 at 10:50 PM


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Jan 17, 2011 11:08 PM    Msg. 7629 of 12975       
Quote: --- Original message by: HaloIsAHorribleGane
you're right I know nothing about modeling, despite the fact that I know what subdivision is, box modeling, all these other terms, etc. I obviously don't know anything about 3D. at all. good job. big pat on the back.


http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=15671248
http://www.gun-zone.com/images/Rifles/ak47bayonet.gif

Now apply your little 'terms' into modeling me an AK47.

And incase you cannot comprehend my point, terms very little when you're actually gonna do something.

Quote: fag.


zar
كدح
տքնել
marieta
flikker
श्रांति
maricón
педик

Quote:
your snide remark aside, so maybe plane modeling can be used for organic surfaces, but taking things like box modeling and using extrusion tools and acting like they're inferior and somehow less skillful is a close minded way to look at things. what matters is the final product. don't steer this person in some single-minded direction that's only capable of accomplishing one thing


I was never calling box modeling inferior, in fact I believe that they are essential and I'm sure that anonymous would as well. I'm also not steering anybody to a single-minded direction that can only accomplish one thing; I'm saying that plane modeling and all other forms of modeling should be used together.
Edited by AGLion on Jan 17, 2011 at 11:08 PM


Reaper 201
Joined: Jan 1, 2011

Rezurrected to Kill


Posted: Jan 17, 2011 11:14 PM    Msg. 7630 of 12975       
Guys please don't do this, can you just answer this guys question?
Edited by Reaper 201 on Jan 17, 2011 at 11:15 PM

 
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