
doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jan 18, 2011 12:28 AM
Msg. 7631 of 12975
Quote: --- Original message by: spartan314 Just one question. How do I make the clip come out when reloading? Is it an animation or what? Yes, that's in the animation. Just make sure the clip is a separate part, so you can link it to a node later for animating.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 18, 2011 02:44 AM
Msg. 7632 of 12975
As far as I know, models do not lose any quality when you import then export them. Not like Bitmaps...
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jan 18, 2011 05:10 AM
Msg. 7633 of 12975
Quote: --- Original message by: HaloIsAHorribleGaneQuote: --- Original message by: anonymous_2009 that tutorial is the best plane modelling tutorial that I have seen, and no, it does not teach you how to create a "boxy" weapon. it teaches your how the you make shapes and how you go about modelling a weapon.
it's a basic tutorial so he will learn the interface as he progresses. you seem to have ignored most of my post. as I said it only teaches one technique, not a good habit to get into. he'd be better off learning the basics of various techniques and applying what he's learned. you try modeling a biped or anything organic from a plane and see how that works out. Edited by HaloIsAHorribleGane on Jan 17, 2011 at 09:02 PM
Other techniques and modelling styles WILL come in time. Doesn't matter how many of them he watches videos on. Quote: --- Original message by: AGLionQuote: --- Original message by: HaloIsAHorribleGane you seem to have ignored most of my post. as I said it only teaches one technique, not a good habit to get into. he'd be better off learning the basics of various techniques and applying what he's learned. you try modeling a biped or anything organic from a plane and see how that works out. Edited by HaloIsAHorribleGane on Jan 17, 2011 at 09:02 PM Your statement is incredibly flawed and clearly shows you know nothing of modeling. The entire POINT of that tutorial is to teach you about that one 'technique' of modeling, in this case plane modeling. You're correct that he shouldn't stick to one technique for the rest of his life, but plane modeling is a good technique that is essential to learn if you're serious about modeling.
Additionally, you can create a good looking biped from a plane. http://www.youtube.com/watch?v=pD6AlOPzSro http://www.youtube.com/watch?v=21ryDvTtrU0 http://www.youtube.com/watch?v=8D1gtPmtQ64 http://www.cgarena.com/freestuff/tutorials/max/headmodeling/Edited by AGLion on Jan 17, 2011 at 10:16 PM Correct ^ Quote: --- Original message by: HaloIsAHorribleGaneQuote: --- Original message by: AGLion Your statement is incredibly flawed and clearly shows you know nothing of modeling. you're right I know nothing about modeling, despite the fact that I know what subdivision is, box modeling, all these other terms, etc. I obviously don't know anything about 3D. at all. good job. big pat on the back. fag. your snide remark aside, so maybe plane modeling can be used for organic surfaces, but taking things like box modeling and using extrusion tools and acting like they're inferior and somehow less skillful is a close minded way to look at things. what matters is the final product. don't steer this person in some single-minded direction that's only capable of accomplishing one thing. Edited by HaloIsAHorribleGane on Jan 17, 2011 at 10:50 PM
Why call him a fag because he is 100% correct. You admit that you dont know anything about modelling, so shut up. We do, your giving him part false information... Edited by anonymous_2009 on Jan 18, 2011 at 07:42 AM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 18, 2011 05:22 AM
Msg. 7634 of 12975
Hooray for the 277340th view!!! Edited by Muscl3r on Jan 18, 2011 at 05:22 AM
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ImBrokeRU
Joined: May 28, 2009
Quadratics have roots. Therefore they are plants.
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Posted: Jan 18, 2011 08:16 AM
Msg. 7635 of 12975
Quote: Just a quick revelant question: If I imported a gbx model into Max and made a few edits to make it look nicer, and than exported it again, would it work? Yes it would. For it to function correctly in game however, make sure you check if the vertex weights are correct under the skin modifier, and that you haven't touched any of the nodes (will mess animations up). Also, make sure you export using CAD's JMS exporter. Blitzkrieg screws you up.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 18, 2011 10:05 AM
Msg. 7636 of 12975
Quote: --- Original message by: Julian Just a quick revelant question: If I imported a gbx model into Max and made a few edits to make it look nicer, and than exported it again, would it work? It should, just remember to separate the different parts again. The importer gives you the option to import vertex weights, which rigs the model to you can animate it. In weapons, you might want to detach those peices and link them to the nodes they would have been rigged on.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 18, 2011 10:39 AM
Msg. 7637 of 12975
Quote: --- Original message by: anonymous_2009 You admit that you dont know anything about modelling, so shut up. oh man it seems I should make my sarcasm so blatantly obvious a toddler could pick up on it, seeing how you just can't seem to be able to 
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 18, 2011 10:58 AM
Msg. 7638 of 12975
Quick question: How does plane modeling apply to weapons?
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jan 18, 2011 01:56 PM
Msg. 7639 of 12975
Quote: --- Original message by: HaloIsAHorribleGaneQuote: --- Original message by: anonymous_2009 You admit that you dont know anything about modelling, so shut up. oh man it seems I should make my sarcasm so blatantly obvious a toddler could pick up on it, seeing how you just can't seem to be able to  do you want a clap? i have never seen a model of your's so... fail. what i said still applies. he is correct, you are PARTLY.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jan 18, 2011 02:33 PM
Msg. 7640 of 12975
Quote: --- Original message by: anonymous_2011 all my models are ossim cos i use turbosmooth twice on them LOL how sad. sup? umad? if only you knew what you was talking about, jealous ? big headed yeah but it seems true with all of these troll's.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Jan 18, 2011 03:03 PM
Msg. 7641 of 12975
Turbo-smooth really increases the poly-count and makes the models un-usable for most people.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jan 18, 2011 03:26 PM
Msg. 7642 of 12975
Quote: --- Original message by: d4rfnader Turbo-smooth really increases the poly-count and makes the models un-usable for most people. turbo-smooth is there to make normal maps for models or pretty renders no other reason.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 18, 2011 03:30 PM
Msg. 7643 of 12975
What on earth is going on with the accounts? I assume gane has made the 2011 account?
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jan 18, 2011 03:50 PM
Msg. 7644 of 12975
probably, after all, hes a troll.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 18, 2011 04:15 PM
Msg. 7645 of 12975
Orrrr... Gane '09 and '11 are all teh same... Unlikely but probable.
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Jan 18, 2011 04:42 PM
Msg. 7646 of 12975
Quote: --- Original message by: Skidrow925 Quick question: How does plane modeling apply to weapons? It would be probably better and more efficient to model something like a handguard out of a plane, other than that I can't really say...
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G TheFlea
Joined: Sep 19, 2008
CANADIAN
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Posted: Jan 18, 2011 04:42 PM
Msg. 7647 of 12975
turbo smooth isnt just for renders.. if you know how to use it properly the models can still be used in modern engines.. i often use turbo smooth with 1 iteration for models for my engine...
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jan 18, 2011 05:28 PM
Msg. 7648 of 12975
Quote: --- Original message by: G TheFlea turbo smooth isnt just for renders.. if you know how to use it properly the models can still be used in modern engines.. i often use turbo smooth with 1 iteration for models for my engine... Yes but it's not used for that very often, i just named the most common uses.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 18, 2011 06:30 PM
Msg. 7649 of 12975
Quote: --- Original message by: anonymous_2011Quote: --- Original message by: G TheFlea i often use turbo smooth with 1 iteration for models bah! i laugh at you :L i always use at least 5 iterations for all my models http://i.imgur.com/sbgLi.jpg The more you turbo-smooth the more poli's yew wind up with. Also that PR doesn't look like it has 5 "ITS" on it.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Jan 18, 2011 06:48 PM
Msg. 7650 of 12975
LOL. honestly i think if you render that with mental ray,your pc will explode.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 18, 2011 07:36 PM
Msg. 7651 of 12975
Why does everyone think Gane is a troll :|
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 18, 2011 07:55 PM
Msg. 7652 of 12975
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: d4rfnader Turbo-smooth really increases the poly-count and makes the models un-usable for most people. turbo-smooth is there to make normal maps for models or pretty renders no other reason. Wrong. Turbo smooth can be used to make smooth objects from boxy objects and it has many other uses. Stick to what you know and stop talking altogether ") Edited by Maniac1000 on Jan 18, 2011 at 08:37 PM
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G TheFlea
Joined: Sep 19, 2008
CANADIAN
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Posted: Jan 18, 2011 08:29 PM
Msg. 7653 of 12975
Quote: --- Original message by: anonymous_2011Quote: --- Original message by: G TheFlea i often use turbo smooth with 1 iteration for models bah! i laugh at you :L i always use at least 5 iterations for all my models http://i.imgur.com/sbgLi.jpg i like how you cut out part of my post... Quote: --- Original message by: G TheFlea i often use turbo smooth with 1 iteration for models for my engine... i was referring to the 3D engine that i am making for a game in C#. in my renders and animations i use as many iterations as necessary although that has never been more than 3. so congradulations! you spent money on a computer that's able to handle that many polies, but you still dont know how to use it properly.. that plasma rifle looks like garbage because you can't just apply turbo smooth, turn up the iterations and hope for the best.. i would be happy to give you a lesson on how to use it effectively if you like.. P.S. notice the turbo smooth on this has 3 iterations and yet i still have crisp edges where necessary http://i472.photobucket.com/albums/rr84/gtheflea/Audi%20R8%20GT%202011/back2.jpg http://s472.photobucket.com/albums/rr84/gtheflea/Audi%20R8%20GT%202011/Edited by G TheFlea on Jan 18, 2011 at 08:33 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 18, 2011 08:52 PM
Msg. 7654 of 12975
Sorry for responding to the troll guys. It should be said that Hunters modeling skills are very good, he is capable of modeling great high and low poly items for games and such. Where he lacks is in creativity (so do i), and his posting habits, but he is still probly a decent guy, so w/e. Any new weapons for us anyone?
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jan 18, 2011 08:53 PM
Msg. 7655 of 12975
Quote: --- Original message by: Maniac1000Quote: --- Original message by: anonymous_2009Quote: --- Original message by: d4rfnader Turbo-smooth really increases the poly-count and makes the models un-usable for most people. turbo-smooth is there to make normal maps for models or pretty renders no other reason. Wrong. Turbo smooth can be used to make smooth objects from boxy objects and it has many other uses. Stick to what you know and stop talking altogether ") Edited by Maniac1000 on Jan 18, 2011 at 08:37 PM Let me rephrase my answer. turbo-smooth is there to make normal maps for models or pretty renders usually. you can sya what you said about ANY tool in max then as ALL of the tools can be used for anything in many combinations. Quote: --- Original message by: anonymous_2011 im only good at turbosmoothing cause thats all i can do that looks ok can tell this troll is new seeming as ALL of my older model's never used turbo-smooth and i have only just started to model for next-gen games. you know nothing, be quite. Edited by anonymous_2009 on Jan 18, 2011 at 08:56 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 18, 2011 08:58 PM
Msg. 7656 of 12975
I apologize for being rude, i like our arguements :) You are right, any tool can be used for almost anything if you want to put in the work. But we both know that if you are looking to be a professional modeler, then you best know the quickest, easiest and most efficient way to accomplish the final result. If you are working with low poly modeling, blocky-turbo-target weld/collapse can be a very efficient way to go.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 19, 2011 01:07 AM
Msg. 7657 of 12975
Quote: --- Original message by: Skidrow925 Orrrr... Gane '09 and '11 are all teh same... Unlikely but probable. I'd kill myself if I were an egotistical bigot who thinks he's the best around Quote: --- Original message by: UnevenElefant5 Why does everyone think Gane is a troll :| don't you know? having any opinion that conflicts with someone else's automatically means you're a troll. this is doubly true with autistics, sonic fans, weeaboos, furries, and children who's parents let them play halo Edited by HaloIsAHorribleGane on Jan 19, 2011 at 01:10 AM
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 19, 2011 07:14 AM
Msg. 7658 of 12975
Quote: --- Original message by: TM_L0d3manQuote: --- Original message by: HaloIsAHorribleGane
don't you know? having any opinion that conflicts with someone else's automatically means you're a troll. this is doubly true with autistics, sonic fans, weeaboos, furries, and children who's parents let them play halo It's more saying stuff such as in the underlined part that makes you a troll :-) Edited by TM_L0d3man on Jan 19, 2011 at 02:10 AM so generalizing groups makes me a troll? okay, by your logic, anyone who says 1.00 is filled with mexicans and pirates is a troll
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 19, 2011 10:33 AM
Msg. 7659 of 12975
Anyone who makes comments specifically to start an argument or to continue being off-topic is a troll.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 19, 2011 06:53 PM
Msg. 7660 of 12975
Quote: --- Original message by: TM_L0d3man Making insultive generalisations of this community, which is completely what you intended to do, does in fact make you a troll.
Gl n hf with the rest of your trolling career. oh you mean like the insultive generalizations everyone makes about the 1.00 players, I get it. hmmm, you sound a bit... frustrated :) seems to me you just don't like what I have to say or my stance on things, so the easiest way for you to disregard anything I have to say, valid or not, is to label me as a troll ;) E: aw snap skidrow guess I am a big, fat, turd troll Edited by HaloIsAHorribleGane on Jan 19, 2011 at 06:56 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 19, 2011 06:55 PM
Msg. 7661 of 12975
Quote: --- Original message by: HaloIsAHorribleGaneQuote: --- Original message by: TM_L0d3man Making insultive generalisations of this community, which is completely what you intended to do, does in fact make you a troll.
Gl n hf with the rest of your trolling career. you sound a bit... frustrated :) seems to me you just don't like what I have to say or my stance on things, so the easiest way for you to disregard anything I have to say, valid or not, is to label me as a troll ;) E: aw snap skidrow guess I am a big, fat, turd troll Edited by HaloIsAHorribleGane on Jan 19, 2011 at 06:54 PM
Provided you continue to stray from the topic and attempt to insight arguments, yes. Edited by Skidrow925 on Jan 19, 2011 at 07:08 PM
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 19, 2011 07:00 PM
Msg. 7662 of 12975
alright then
can anybody make me a br but make it so that it shoots lasers, that would be hella pro
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 19, 2011 07:09 PM
Msg. 7663 of 12975
Quote: --- Original message by: HaloIsAHorribleGane alright then
can anybody make me a br but make it so that it shoots lasers, that would be hella pro Step one: get a BR. Step two: get lasers. Step three: open guerrilla and swap the BR projectile for the one the laser uses. Easy enough?
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Jan 19, 2011 07:10 PM
Msg. 7664 of 12975
Quote: --- Original message by: HaloIsAHorribleGane E: aw snap skidrow guess I am a big, fat, turd troll It's extremely easy to think that when you dedicate 8 posts a day for the last 72 days towards hating and starting pointless arguments on a community which is based around a game which you supposedly despise.
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ImBrokeRU
Joined: May 28, 2009
Quadratics have roots. Therefore they are plants.
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Posted: Jan 19, 2011 10:41 PM
Msg. 7665 of 12975
It`s best to just ignore trolls and get on topic. WIP of a M4 variant I am attempting to make. 2nd attempt at sub-d modeling (I`m not making it any easier for my dying laptop :V) I am still quite new to sub-d modeling, and details on round surfaces is really giving me a headache. There are some pinching here and there (the round section in the upper receiver, where there are details) that I am having trouble with. From what I`ve searched, it seems that details on round surfaces in subd-modeling is bugged, since it was designed for organic and semi organic modeling. Some details are heavily customized by me, partly because i don`t know how to sub-d that part and made it so that it`s possible, and partly because it looks better. Maybe someone can help me out?
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