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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 125 of 371)
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doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 8, 2010 10:24 PM    Msg. 4341 of 12975       
three words: cmt magnum pinkie
Edited by doompig444 on May 8, 2010 at 10:24 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: May 8, 2010 10:25 PM    Msg. 4342 of 12975       
Quote: --- Original message by: doompig444
three words: cmt magnum pinkie
Uh, that's been fixed but Duce hasn't said or talked to me in a while.

It wasn't even that much of a big deal, all of you either whined about it because you're annoying and don't know anything, or you thought it was funny.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 8, 2010 10:26 PM    Msg. 4343 of 12975       
well, I'm just sayin', I've been playing Reach all week and that's a pretty close copy if I ever saw one. meh.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: May 8, 2010 10:33 PM    Msg. 4344 of 12975       
Not to be offensive or rude or anything, but you only think that because you are (might I say) somewhat more of an average player when looking at things like this.

If you've ever noticed in the community:
-Modelers tend to see more mistakes in models than other people.
-Skinners notice and give better critique on skins since it's what they do.
-Animators like me spot clipping errors and wacky movements like a white line on black paper.

Why? Because it's what we do, we know what's best and that's all there is to it.

Now of course, don't think I ever throw away the public's opinion on my animations, they can be useful since they are the ones mainly looking and using my animations, but most of the time the critique of people in my own art are what I best accept since they know what to look for and what to really fix.
Edited by ODX on May 8, 2010 at 10:34 PM


ICEE
Joined: Mar 1, 2007

Hark!


Posted: May 8, 2010 10:37 PM    Msg. 4345 of 12975       
everyone relax. Jesus. I'm disappointed though, now everyone is going to be copying bungie's ALL NEW HALO REACH animations. They're the same damn thing with minor modifications. In other words, prepare for the community to be pumped full of "new" animation sets re-using the same bland and overall unimaginative motions from halo 3.

That is all.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 8, 2010 10:50 PM    Msg. 4346 of 12975       
ODX, do not patronize me. I animate too, and well far worse than you, I still at least can tell when something looks right. That guy's looks pretty solid to me. I think most would agree, judging by the comments above.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: May 8, 2010 10:55 PM    Msg. 4347 of 12975       
Quote: --- Original message by: doompig444
ODX, do not patronize me. I animate too, and well far worse than you, I still at least can tell when something looks right. That guy's looks pretty solid to me. I think most would agree, judging by the comments above.
Like I said, average people in terms of their animating skills and therefore are going to think that just because they generally look like the animation they are supposed to and/or look cool.

In an earlier version of my post I had somewhat mentioned you animating but, I remember you telling me you don't animate much anymore and so that's pretty much null. My apologies.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 8, 2010 10:57 PM    Msg. 4348 of 12975       
You seem to have misunderstood. I'm still practicing animating, and am not that good, but I never said I have stopped altogether.

For the sake of the peace, let's end this and blame it on differing opinions...


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: May 8, 2010 11:01 PM    Msg. 4349 of 12975       
It was never a heated discussion, just a valid one that people should take notice to, but I've pretty much gotten my point across...I think.

Hmm, I remember hearing you say you don't really animate much anymore one time when I had labeled you as 'an animator' one time in a CMT MPG3 Beta game.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 8, 2010 11:05 PM    Msg. 4350 of 12975       
no lol, I meant that I was not animating at the time because the need did not arise, but I usually start up again a few weeks later :P

currently animating the wolverine claws from the last page


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: May 8, 2010 11:06 PM    Msg. 4351 of 12975       
Can't wait to see ^.^


Spartan_094
Joined: Jan 8, 2008


Posted: May 8, 2010 11:08 PM    Msg. 4352 of 12975       
My argument does not apply.

Edited by Spartan_094 on May 8, 2010 at 11:11 PM


ICEE
Joined: Mar 1, 2007

Hark!


Posted: May 8, 2010 11:10 PM    Msg. 4353 of 12975       
this argument was over.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: May 8, 2010 11:12 PM    Msg. 4354 of 12975       
Jerk >_>
Edited by ODX on May 8, 2010 at 11:12 PM


Spartan_094
Joined: Jan 8, 2008


Posted: May 8, 2010 11:26 PM    Msg. 4355 of 12975       
I'm gonna start FP animating. So beware if it's not the best :<

Origins for a Reach AR (not intending to copy it)

Thumb to me seems abit off compared to the rest. I'll try to animate it later after some fixes.
Edited by Spartan_094 on May 9, 2010 at 01:01 AM


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 9, 2010 01:22 AM    Msg. 4356 of 12975       
Quote: --- Original message by: ODX
Can't wait to see ^.^


can't wait to hear your feedback :P

@094: good to see you're branching out away from conversions and shaders and whatnot, good luck bro!


Advancebo
Joined: Jan 14, 2008


Posted: May 9, 2010 01:45 AM    Msg. 4357 of 12975       
Quote: --- Original message by: Spartan_094

I'm gonna start FP animating. So beware if it's not the best :<

Origins for a Reach AR (not intending to copy it)

Thumb to me seems abit off compared to the rest. I'll try to animate it later after some fixes.
Edited by Spartan_094 on May 9, 2010 at 01:01 AM


animate something thats not a generic assault rifle.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: May 9, 2010 02:34 AM    Msg. 4358 of 12975       
Quote: --- Original message by: Advancebo
animate something thats not a generic assault rifle.


Don't tell people what to do. Besides, the AR is a pretty decent thing to start with.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 9, 2010 03:41 AM    Msg. 4359 of 12975       


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 9, 2010 04:14 AM    Msg. 4360 of 12975       
gtfo troll


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 9, 2010 04:20 AM    Msg. 4361 of 12975       
...yeah pretty much :(


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: May 9, 2010 05:51 AM    Msg. 4362 of 12975       
Advancebo, where di you get this MA37 ?


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: May 9, 2010 09:53 AM    Msg. 4363 of 12975       
Quote: --- Original message by: Shockwave
Advancebo, where di you get this MA37 ?
Advancebo isn't animating it, Spartan-094 is you dummy.

Got it from De1337 or something, Broke's already animated it before so he probably got it from him or just the guy himself.


Doompig, I'll get to critiquing once I get back from Sunday school around noon or so.


Spartan_094
Joined: Jan 8, 2008


Posted: May 9, 2010 09:58 AM    Msg. 4364 of 12975       
Quote: --- Original message by: ODX
Quote: --- Original message by: Shockwave
Advancebo, where di you get this MA37 ?
Advancebo isn't animating it, Spartan-094 is you dummy.

Got it from De1337 or something, Broke's already animated it before so he probably got it from him or just the guy himself.

I got it from De1337, only the rigged one came from broke.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: May 9, 2010 10:14 AM    Msg. 4365 of 12975       
Spartan_094, do you share the model ?
Edited by Shockwave on May 9, 2010 at 12:13 PM


Advancebo
Joined: Jan 14, 2008


Posted: May 9, 2010 12:34 PM    Msg. 4366 of 12975       
Quote: --- Original message by: Shockwave

Spartan_094, do you share the model ?
Edited by Shockwave on May 9, 2010 at 12:13 PM


its not his.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 9, 2010 01:24 PM    Msg. 4367 of 12975       
@ Doompig

I would recommend the main firing animation of the claws to be a diagonal slash and keep the punch you have as the melee.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: May 9, 2010 01:56 PM    Msg. 4368 of 12975       
So, where I can find De1337 ?


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: May 9, 2010 02:06 PM    Msg. 4369 of 12975       
Quote: --- Original message by: Shockwave
So, where I can find De1337 ?


Why, Hello there.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: May 9, 2010 02:13 PM    Msg. 4370 of 12975       
For the model


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: May 9, 2010 02:15 PM    Msg. 4371 of 12975       
I am De1337, a.k.a. Mr.iHalo.

I can get send you my AR, it's around 4k, but I'm not home. If you really need it, ask Spartan or Leo [ImBrokeRU] and tell them I gave you permission. Just refer to this post.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 9, 2010 02:41 PM    Msg. 4372 of 12975       
@iHalo: wtf you're de1337? mind = blown

@slasher: will do, I'll edit the other slash a bit to be more diagonal and slashlike :P l


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: May 9, 2010 02:57 PM    Msg. 4373 of 12975       
Thank you! It's very important for me!


halo3n00b
Joined: Dec 8, 2008


Posted: May 9, 2010 07:49 PM    Msg. 4374 of 12975       


wapadapadoo


storm024
Joined: Apr 9, 2010

you gonna die!


Posted: May 9, 2010 08:11 PM    Msg. 4375 of 12975       
Quote: --- Original message by: doompig444
@iHalo: wtf you're de1337? mind = blown

@slasher: will do, I'll edit the other slash a bit to be more diagonal and slashlike :P l

What u should do is make it randomly choose between two attacks (like on h2v) one being a verticle attack and the other... an undercut

 
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