
Advancebo
Joined: Jan 14, 2008
|
Posted: Apr 13, 2010 06:21 AM
Msg. 4236 of 12975
Most likely its just a cylinder because Bungie put it there.
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Apr 13, 2010 11:01 AM
Msg. 4237 of 12975
Quote: --- Original message by: Advancebo Most likely its just a cylinder because Bungie put it there. Probabaly. Silly bungie Although, it looks like that should be a laser pointer in the picture maybe.
|
|
|

Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
|
Posted: Apr 13, 2010 12:24 PM
Msg. 4238 of 12975
Maybe for the automatic locking, like Halo 2 =) Edited by Shockwave on Apr 13, 2010 at 12:25 PM
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Apr 13, 2010 05:41 PM
Msg. 4239 of 12975
Quote: --- Original message by: Shockwave
Maybe for the automatic locking, like Halo 2 =) Edited by Shockwave on Apr 13, 2010 at 12:25 PM I hope that's not comin bak
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Apr 13, 2010 06:31 PM
Msg. 4240 of 12975
Quote: --- Original message by: Delicon20Quote: --- Original message by: Shockwave
Maybe for the automatic locking, like Halo 2 =) Edited by Shockwave on Apr 13, 2010 at 12:25 PM I hope that's not comin bak Coming back? What are you talking about? It never left. It was just transferred to another weapon. But I guess it doesn't lock on to people. Too bad you can't have it like Crysis where you guide it with the laser as it's going.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Apr 13, 2010 07:21 PM
Msg. 4241 of 12975
Plasma Launcher.
|
|
|

Spartan_094
Joined: Jan 8, 2008
|
Posted: Apr 13, 2010 10:04 PM
Msg. 4242 of 12975
Quote: --- Original message by: Marka Haiyana Alright. Brace for crazy image spam.
Keep in mind, I had taken the suggestion from Veex on page 127 to make the looking overlays much more pronounced.
images and text
As I've said before, I absolutely hate the way Halo handles the looking overlays. They're much too slow and sluggish for my tastes and, they were designed for controllers, not mouse and keyboard. Spinning the crosshair causes it to become confused as to which overlay to display, and in my opinion looks ugly.
The only real problem I'm looking to fix is the moving overlays, they cause severe clipping between the hand and the different parts of the weapon. Stop whining and stop doing call of dutyish style moving motion side to side when stunned .etc. Srsly you whine to much. It isn't hard at all (even I tried to do overlays and they turned out fine). Adjust to what the people say or you don't have much of an audience.
|
|
|

KillerKip1
Joined: May 3, 2008
Rigs of Rods
|
Posted: Apr 13, 2010 11:20 PM
Msg. 4243 of 12975
Quote: --- Original message by: Shockwave
I don't know what that's, I just copied this image:
*link removed -by admin - link points to malware website
Edited by Shockwave on Apr 13, 2010 at 04:55 AM Its a laser designator, used to allow the rocket to lock onto a target, and be guided. they work as an aimer, as long as the laser is on the target (moving or not), the rocket will follow it in its best abilities Edited by Dennis on Apr 15, 2010 at 10:51 PM
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Apr 14, 2010 03:12 AM
Msg. 4244 of 12975
Like how I said they do it in crysis.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Apr 14, 2010 06:24 AM
Msg. 4245 of 12975
Except this isn't Crysis, and that it has no purpose in Halo Reach.
|
|
|

Cocaine
Joined: Mar 2, 2009
Can't stop napping.
|
Posted: Apr 14, 2010 10:04 AM
Msg. 4246 of 12975
We haven't seen much of Halo Reach , so it's very possible that they might have a lock-on feature.
|
|
|

anonymous_2009
Joined: Jun 13, 2009
|
Posted: Apr 14, 2010 11:28 AM
Msg. 4247 of 12975
You can lock on in Halo:Reach. Seen it in a video. And seeming as that Covi type rocket launcher can I am sure rockets can as well.
Also, people can't post crit on a model without seeing a wireframe...
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 14, 2010 12:23 PM
Msg. 4248 of 12975
|
|
|

shadowce9
Joined: Mar 13, 2010
Learning Halo CE Scripting.
|
Posted: Apr 14, 2010 03:15 PM
Msg. 4249 of 12975
Nice animations, Gamma! It is kinda fast, like you said, but the animations are still good 
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Apr 14, 2010 04:01 PM
Msg. 4250 of 12975
They seem fast because they happen right after each other.
Make the scenes longer so there's some time in-between each animation, and make sure your last animation has about 20 extra frames since Youtube cuts off the ends of videos.
|
|
|

Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
|
Posted: Apr 14, 2010 11:19 PM
Msg. 4251 of 12975
Quote: --- Original message by: KillerKip1Quote: --- Original message by: Shockwave
I don't know what that's, I just copied this image:
*link removed -by admin - link points to malware website
Edited by Shockwave on Apr 13, 2010 at 04:55 AM Its a laser designator, used to allow the rocket to lock onto a target, and be guided. they work as an aimer, as long as the laser is on the target (moving or not), the rocket will follow it in its best abilities I'm going to have to go with his explaination on this one... what i do knowis that the 'sights' for this model rocket launcher is the little cylindar above the handle making this a right shoulder fired weapon to complement all of the other right side weapons. Is it just me or does all of the 'new' rocket launcher models have tilted barrels rather than side by sides like in Halo 1? As far as the laser guided rockets are concerned... i suppose its probable given that this is a scriptable engine. Someone could have a 'laser' that is pinpointed at the center of the targeting reticle which the rocket 'follows' even though its only responding to the directing the player is looking. ie- it would be like turning the turret of a warthog only it has a damage effect that rotates with the players sights rather than a turret and follows a relatively straight path away from the player. If this made sense to anyone please let me know... ^_^ Edited by Dennis on Apr 15, 2010 at 10:52 PM
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 15, 2010 12:48 PM
Msg. 4252 of 12975
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 15, 2010 01:14 PM
Msg. 4253 of 12975
Proximity. The mine was tagged by Mythril, which fires off many invisible projectiles with a certain lifespan. The longer the lifespan, the higher the range.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 15, 2010 02:51 PM
Msg. 4254 of 12975
Mythril is pretty smart (at times)
|
|
|

doompig444
Joined: Mar 22, 2010
Mornië alantië
|
Posted: Apr 15, 2010 03:30 PM
Msg. 4255 of 12975
Quote: --- Original message by: Gamma927 Mythril is pretty smart (at times) QFT sweet tripmine
|
|
|

Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
|
Posted: Apr 15, 2010 06:11 PM
Msg. 4256 of 12975
<3 you too.
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Apr 17, 2010 07:03 PM
Msg. 4257 of 12975
|
|
|

Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Apr 17, 2010 11:37 PM
Msg. 4258 of 12975
Where might have you gotten those fp arms ODX? I'm looking for some.
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Apr 17, 2010 11:58 PM
Msg. 4259 of 12975
Quote: --- Original message by: Newbkilla Where might have you gotten those fp arms ODX? I'm looking for some. Read the gosh dang description.
|
|
|

shadowce9
Joined: Mar 13, 2010
Learning Halo CE Scripting.
|
Posted: Apr 18, 2010 09:21 AM
Msg. 4260 of 12975
Btw, is there any way to import the weapon model of a weapon WITH its textures? It's annoying animating a grayed out gun. I also want to modify the original weapons a bit, so that's another reason I want to import weapon models WITH textures. Help?
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Apr 18, 2010 10:24 AM
Msg. 4261 of 12975
Quote: --- Original message by: shadowce9 Btw, is there any way to import the weapon model of a weapon WITH its textures? It's annoying animating a grayed out gun. I also want to modify the original weapons a bit, so that's another reason I want to import weapon models WITH textures. Help? You can't import the weapon directly into Max with all it's skins using a .gbxmodel Importer. Gotta set them up yourself and it's really not that hard. Download a .bitmap converter so you can make them into things like .tif/.jpeg/etc, and then what you do is you go into Max, press M to bring up the material editor and then you're going to press the button where the M is here (it won't be there on yours yet until you choose a skin)  Another window should come up, press Bitmap, then locate your converted skin. Drag the sphere(you know, one of those 6 in the whole top window?) that you put the skin in for and release the mouse over the weapon. If it doesn't show up on the weapon in your actual scene, press the checker-board cube in the top row of buttons.
|
|
|

032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
|
Posted: Apr 20, 2010 01:25 PM
Msg. 4262 of 12975
some quick origins I whipped up for practice,though im no good at animating,im good at origins
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Apr 20, 2010 04:05 PM
Msg. 4263 of 12975
Origin seems fine in terms of the thumb but if you could get a shot of the right hand as well that would be nice. Also, place a sphere at +X, 0, 0. The "X" standing for the actual X coordinate, with a + in front of it obviously to symbolize it should be a positive number. This'll put a nice center of your screen so you can see how your origins are really pointing at the screen.
Also, when rendering origins or animations, you're going to want to use a background color noticeable different than the gun's color. Right now you just have different shades of gray pretty much and it's actually a little hard to see the gun since it blends in. I suggest making the tint and ambient about an equal level of a lighter gray, so more towards white but only a slight bit, and just having the background be a darker heavy gray like you see [most] animators do.
tl;dr: Fix up the scene so the colors aren't so much the same (darker background would be nice), add a sphere for a reticule and render that out. Render out a view from the side too so I can see the right hand.
|
|
|

032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
|
Posted: Apr 20, 2010 05:04 PM
Msg. 4264 of 12975
ok,I didnt really want the right hand to be seen which is why I rendered in widescreen,since its how it looks in the camera viewport E: I know the pinky is horrid,dont complain about it Edited by Yoko R on Apr 20, 2010 at 05:14 PMEdited by Yoko R on Apr 20, 2010 at 05:15 PMEdited by Yoko R on Apr 20, 2010 at 05:40 PM
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Apr 20, 2010 09:31 PM
Msg. 4265 of 12975
Alright, good to see that you're doing the elbow rotation thing I taught you (I think?). You still have yet to get the gripping of the handle right though: your finger isn't even on the trigger. Your thumb should also be rotated downward at the tip a bit to give that illusion that it's gripping it and such. Just keep practicing and you'll get there.
|
|
|

032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
|
Posted: Apr 20, 2010 09:38 PM
Msg. 4266 of 12975
Quote: --- Original message by: ODX Alright, good to see that you're doing the elbow rotation thing I taught you (I think?). You still have yet to get the gripping of the handle right though: your finger isn't even on the trigger. Your thumb should also be rotated downward at the tip a bit to give that illusion that it's gripping it and such. Just keep practicing and you'll get there. didn't notice the trigger until you pointed it out xD
|
|
|

Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
|
Posted: Apr 21, 2010 12:19 AM
Msg. 4267 of 12975
Quote: --- Original message by: Yoko RQuote: --- Original message by: ODX Alright, good to see that you're doing the elbow rotation thing I taught you (I think?). You still have yet to get the gripping of the handle right though: your finger isn't even on the trigger. Your thumb should also be rotated downward at the tip a bit to give that illusion that it's gripping it and such. Just keep practicing and you'll get there. didn't notice the trigger until you pointed it out xD Yes, trigger fingers are good things in FPS's. Umm... about the thumb, its location would actually vary depending on the person's preferences, i'd actually say move to just above where the trigger finger sits otherwise it will look like the spartan has a deathgrip on it and is crushing the handle (ie - the way Barry Bonds grips his bat)
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Apr 21, 2010 07:43 AM
Msg. 4268 of 12975
It varies on the rig and the weapon you're using. Like, here's me using the Sigma rig on their sniper:  And now here's me with the Halo 3 Rig on Halo 3's sniper:  (Older origin, would probably have moved hand up so you can't see the palm so clearly now-a-days) Just two ways I normally do it, if not then I'll have the thumb almost resting on the index finger but the tip of it will curl over the finger. It all really comes down to how it looks from the origin perspective (if noticeable) and how the animations depict them.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Apr 21, 2010 03:10 PM
Msg. 4269 of 12975
Quote: --- Original message by: Yoko Rok,I didnt really want the right hand to be seen which is why I rendered in widescreen,since its how it looks in the camera viewport E: I know the pinky is horrid,dont complain about it Edited by Yoko R on Apr 20, 2010 at 05:14 PMEdited by Yoko R on Apr 20, 2010 at 05:15 PMEdited by Yoko R on Apr 20, 2010 at 05:40 PM Rotate the left hand up so more of the palm is touching the grip, it looks more like it is just being held between the fingers, without any palm grip.
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Apr 21, 2010 03:54 PM
Msg. 4270 of 12975
Quote: --- Original message by: Advancebo Rotate the left hand up so more of the palm is touching the grip, it looks more like it is just being held between the fingers, without any palm grip. Doesn't need to, I do that all the time and keep it that way since no one sees it. If for some reason people do, I'm sneaky and just move it to a logical spot in a smooth transition that yet again, no one will see or notice.
|
|
|