
shadowce9
Joined: Mar 13, 2010
Learning Halo CE Scripting.
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Posted: Mar 29, 2010 09:59 PM
Msg. 4131 of 12975
Crit? Also, I get errors every time I try to export this. The error is: So.....Help?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 29, 2010 11:50 PM
Msg. 4132 of 12975
Save it with a different name, delete any .jms you have made, export.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Mar 29, 2010 11:56 PM
Msg. 4133 of 12975
ok say you named it assaultrofl you need to put it in whatever folder in data and so example
: weapons\assaultrofl\models\assaultrofl.JMS
this has happened before.
the folder name you make b4 the models is what you name the jms
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Mar 30, 2010 01:58 AM
Msg. 4134 of 12975
looks good although im concerned with its relative lack of sights and the fact that if you were holding it there would be no finger room or room for a trigger. It actually reminds me of an AR without the high sitting case and ammo display.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Mar 30, 2010 02:47 AM
Msg. 4135 of 12975
The lack of sights has never been a problem in halo , considering we won't aim down the sights in the halo franchise , I can't recall seeing any sighting aids for any halo weapon.
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 30, 2010 06:27 AM
Msg. 4136 of 12975
SMG.
Also, ha, hes trying to copy me.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Mar 30, 2010 06:52 AM
Msg. 4137 of 12975
Quote: --- Original message by: Advancebo SMG.
Also, ha, hes trying to copy me. Was your idea original? 
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Mar 30, 2010 08:30 AM
Msg. 4138 of 12975
Actually Yes.
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shadowce9
Joined: Mar 13, 2010
Learning Halo CE Scripting.
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Posted: Mar 30, 2010 11:57 AM
Msg. 4139 of 12975
I've tried the suggestions you guys gave, but I still recieve the error. And Advancebo, I didn't you made something similar since I was kinda bored and started on my weapon from a MA5C reference and ended up with that. EDIT: I tried with Bluestreak and it didn't crash Max, but it gave me errors anyway. Also... How much polys should a weapon like mine have? I think I seriously over did... The image's is kinda big so I'll just post the link of my summary report. http://img709.imageshack.us/img709/7972/summaryreportma5s.pngAnd the Wireframe http://img52.imageshack.us/img52/7751/wireframe2.pnghttp://img31.imageshack.us/img31/7485/wireframei.pnghttp://img210.imageshack.us/img210/9563/ma5swireframe.pngAnd yes, the temporary name for it is the MA5IDK cuz it looks like a MA5 but it isn't a known model xD. EDIT 2: I finally got it to work! Even with the insane number of polies (now its like 9800 which is very high), the problem was my texture. I messed up the process of the multi-material and now it works! I also renamed it to ma5s for no reason. Edited by shadowce9 on Mar 30, 2010 at 02:13 PMEdited by shadowce9 on Mar 30, 2010 at 02:14 PM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Mar 30, 2010 04:25 PM
Msg. 4140 of 12975
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shadowce9
Joined: Mar 13, 2010
Learning Halo CE Scripting.
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Posted: Mar 30, 2010 04:39 PM
Msg. 4141 of 12975
Thank you for the tips. Meh, for some reason I'm not interested in my model any more. Way too much polies and I fail at texturing even with UVW Unwrap. I'm not THAT bad at FP Animating, but they always turn out to be "robotic", like no human error in them.
What would you recommend to model as practice? I wasn't expecting my model to come out high poly even after I removed details.
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Mar 30, 2010 05:59 PM
Msg. 4142 of 12975
As far as what to model... I recall someone attempting to recreate Goldeneye 007's (the game) RCP90, better known as the uber pwning P90. Its a very basic model but it can be easily improved upon and is fairly good for practice.
Also, if animations seem robotic to you, only animate weapons with very little motion in the reloading or inactive motions(ie- the way the MC checks his AR when he's standing idle for too long). Otherwise, change the variance in the timing between animations (ie- make it take more than a second to 'grab a clip' and reset the fireing mechanism, then leisurely reset to a fireing stance. (for reference, play any medal of honor games; it takes forever to reload and set to fire.)
Yay... new page win! Edited by Switchblade on Mar 30, 2010 at 05:59 PM
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Mar 31, 2010 01:50 PM
Msg. 4143 of 12975
autoshotgun ftw: gotta optimize, a few more details, and smoothing issues stock IS NOT FINAL, trying to think of a better stock for it... critz porfavor? Edited by Geared on Mar 31, 2010 at 01:51 PM
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Corvette19
Joined: Feb 27, 2007
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Posted: Mar 31, 2010 02:04 PM
Msg. 4144 of 12975
Quote: --- Original message by: Gearedautoshotgun ftw: gotta optimize, a few more details, and smoothing issues stock IS NOT FINAL, trying to think of a better stock for it... critz porfavor? Edited by Geared on Mar 31, 2010 at 01:51 PM Looks awesome :D But why put a bayonet on a shotgun? You should put a flashlight or laser!
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Mar 31, 2010 04:31 PM
Msg. 4145 of 12975
its a bayonet on a shotgun a bit overkill? its a shotgun for a reason. also you wouldnt put a scope on a shotgun like that. you would most likely use a reflex sight of some sort if youre not just going to use the iron sights. either way your scope looks disproportional to the rest of the gun. too small i do love the rest of it though :3 Quote: --- Original message by: Switchblade
As far as what to model... I recall someone attempting to recreate Goldeneye 007's (the game) RCP90, better known as the uber pwning P90. Its a very basic model but it can be easily improved upon and is fairly good for practice. somebody never played perfect dark. id like you to meet the RC-P120 Edited by Donut on Mar 31, 2010 at 04:33 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 31, 2010 05:42 PM
Msg. 4146 of 12975
Make the grip larger, its really small compared to the magazine. Also, the magazine looks a little too thin to hold shotgun shells.
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chuckluck
Joined: Dec 27, 2008
"It's like Democracy, but with fists..."
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Posted: Mar 31, 2010 08:55 PM
Msg. 4147 of 12975
Quote: --- Original message by: Advancebo Make the grip larger, its really small compared to the magazine. Also, the magazine looks a little too thin to hold shotgun shells. The mags look fine thickness wise, depenending on the guage. If's it's a 20-guage, it's fine, but that just ain't manly enough. Also, I noticed the Ejection port is much too narrow, and longer than necessary for a shotgun shell casing.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Apr 1, 2010 04:31 AM
Msg. 4148 of 12975
I laughed when I saw the scope , it's really too small.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Apr 1, 2010 11:06 AM
Msg. 4149 of 12975
Personally for a shotgun, I would go with a form of red dot sight much like in Crysis. That makes the most sense. In real life usually, shotguns + scopes = :(
The shotgun is meant to be close to close-mid range
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 1, 2010 12:34 PM
Msg. 4150 of 12975
Iron sights do just fine for a shotgun...
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DEEhunter
Joined: Dec 16, 2006
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Posted: Apr 1, 2010 12:36 PM
Msg. 4151 of 12975
Quote: --- Original message by: anonymous_2009 Iron sights do just fine for a shotgun... Because shotguns are long range weapons.
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PenGuin1362
Joined: Feb 4, 2008
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Posted: Apr 1, 2010 12:54 PM
Msg. 4152 of 12975
many shotguns have iron sights. especially if you're using slugs, which can be accurate up 330 yards with rifled barrels.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 1, 2010 03:46 PM
Msg. 4153 of 12975
Crap yeah, shotguns need sniper rifle sights. /sarcasim Dee.
Then along comes Peng with technical knowledge :)
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olly12345
Joined: Jul 30, 2008
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Posted: Apr 1, 2010 06:47 PM
Msg. 4154 of 12975
my dad's 12gauge was accurate to about 500m..... we tested it out on our old mailbox..... so much fun.... But shotguns are nowhere near as inaccurate as games portray them, A realistic shotgun would be massive overkill. lots of Pellets, relatively tight spread (about that of the H1 AR at lowest accuracy) and high damage.
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shadowce9
Joined: Mar 13, 2010
Learning Halo CE Scripting.
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Posted: Apr 2, 2010 09:49 AM
Msg. 4155 of 12975
Yay for Reach weapons! But...... is it just me, or does the Assault rifle look small and fat.
EDIT: I just noticed something. When you look to see how many polygons your model is, do you look at the summary info in Editable Poly mode or Editable Mesh mode. (In Editable Poly mode my model had half as many polygons than when I converted it to Editable Mesh) Edited by shadowce9 on Apr 2, 2010 at 09:52 AM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 2, 2010 09:59 AM
Msg. 4156 of 12975
Convert it to editable patch, that will give you the triangle count.
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shadowce9
Joined: Mar 13, 2010
Learning Halo CE Scripting.
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Posted: Apr 2, 2010 10:13 AM
Msg. 4157 of 12975
Ok, thanks. It's like doubling the triangle count if I convert from Editable Poly though xD.
EDIT: What is the maximum amount of polygons possible in a weapon, vehicle, scenery, and BSP? Edited by shadowce9 on Apr 2, 2010 at 10:20 AM
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Apr 2, 2010 10:59 AM
Msg. 4158 of 12975
Quote: --- Original message by: shadowce9
Ok, thanks. It's like doubling the triangle count if I convert from Editable Poly though xD.
EDIT: What is the maximum amount of polygons possible in a weapon, vehicle, scenery, and BSP? Edited by shadowce9 on Apr 2, 2010 at 10:20 AM There isn't really one. but if you can get under 5000, that's good enough.
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 2, 2010 02:31 PM
Msg. 4159 of 12975
Remember that Halo Reach's newer engine allowed Bungie to add many more polygons to an object than normal.
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Apr 2, 2010 06:53 PM
Msg. 4160 of 12975
Quote: --- Original message by: Corvette19Quote: --- Original message by: Gearedautoshotgun ftw: gotta optimize, a few more details, and smoothing issues stock IS NOT FINAL, trying to think of a better stock for it... critz porfavor? Edited by Geared on Mar 31, 2010 at 01:51 PM Looks awesome :D But why put a bayonet on a shotgun? You should put a flashlight or laser! I love the idea of an 'Auto shotgun' but the clip is too small. Think mor like a drum clip similar to the Thompson SMG; or if you've seen the ones designed for the Goldeneye 007's grenade launcher.(its a metal donut with a quarter section cut out of it wich feeds the rounds in from the side) "somebody never played perfect dark. id like you to meet the RC-P120" Edited by Donut on Mar 31, 2010 at 04:33 PM Actually, i own the N64 version of the game which only had the explosive shelled alien gun and the Laptop gun to pwn all. But then again, a P90 or any variant may be too much pwnage for a fps game like this unless its range, accuracy, and clip were majorly reduced. Edited by Switchblade on Apr 2, 2010 at 06:53 PM
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iizahsum
Joined: Jun 22, 2008
Lacks enthusiasm
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Posted: Apr 2, 2010 07:29 PM
Msg. 4161 of 12975
Quote: --- Original message by: SwitchbladeQuote: --- Original message by: Corvette19Quote: --- Original message by: Gearedautoshotgun ftw: gotta optimize, a few more details, and smoothing issues stock IS NOT FINAL, trying to think of a better stock for it... critz porfavor? Edited by Geared on Mar 31, 2010 at 01:51 PM Looks awesome :D But why put a bayonet on a shotgun? You should put a flashlight or laser! I love the idea of an 'Auto shotgun' but the clip is too small. Think mor like a drum clip similar to the Thompson SMG; or if you've seen the ones designed for the Goldeneye 007's grenade launcher.(its a metal donut with a quarter section cut out of it wich feeds the rounds in from the side) "somebody never played perfect dark. id like you to meet the RC-P120" Edited by Donut on Mar 31, 2010 at 04:33 PM Actually, i own the N64 version of the game which only had the explosive shelled alien gun and the Laptop gun to pwn all. But then again, a P90 or any variant may be too much pwnage for a fps game like this unless its range, accuracy, and clip were majorly reduced. Edited by Switchblade on Apr 2, 2010 at 06:53 PM I think the concept is based off MW2 Edited by iizahsum on Apr 2, 2010 at 07:31 PM
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Apr 2, 2010 07:38 PM
Msg. 4162 of 12975
lol, which is based off the real one(dont know if striker in real life has a drum clip or if its the way it is in mw2) and the aa12 in mw2 only has the stick clip(but in real life it also has a 25 round drum).
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Apr 2, 2010 08:04 PM
Msg. 4163 of 12975
The AA-12 fires explosive rounds in real life , but they decided that pellets were the way to go because it'd be too overpowered in the game.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 2, 2010 08:29 PM
Msg. 4164 of 12975
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Apr 2, 2010 10:26 PM
Msg. 4165 of 12975
I liked them; they were very smooth and human like... were those marine arms?
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