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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 121 of 371)
Moderators: Dennis

olly12345
Joined: Jul 30, 2008


Posted: Apr 9, 2010 07:49 AM    Msg. 4201 of 12975       
Quote: --- Original message by: Cocaine
Im pretty sure the Hi-def version of the classic weapons were in Halo 3 , with damage and range tweaks.

Without the damage upgrades... or downgrades in halo 3, so if someone wanted to make a map with classic weapons they could use the new HiDef ones instead.
Just a suggestion. like what Valve did with HL1, they released a high def pack with Blue Shift so your game could look nicer. no gameplay changes at all.


anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 9, 2010 08:39 AM    Msg. 4202 of 12975       
@Creator of Halo:Reach pistol:
Your renders don't show the model at all, can't make out the shape of it... Just do a basic clay render and get rid of your lights or stupid settings, and also post a tri cound and wireframe. Just a normal render like that doesn't help at all...

Overall from what I can see it is very boxy and does not look nice at all tbh. I would give more crit if I could see the model. The Halo:Reach pistol is disgusting and if I was you I wouldn't bother with it. Its a nastly looking weapon.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Apr 9, 2010 09:53 AM    Msg. 4203 of 12975       
Quote: --- Original message by: olly12345
why doesn't someone just release a high def version of all the classic weapons? that'd be awesome.


there was a project like that.
http://www.modacity.net/forums/showthread.php?t=8382&highlight=high+res+halo


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Apr 9, 2010 10:41 AM    Msg. 4204 of 12975       
Quote: --- Original message by: Invader Veex
Quote: --- Original message by: olly12345
why doesn't someone just release a high def version of all the classic weapons? that'd be awesome.


there was a project like that.
http://www.modacity.net/forums/showthread.php?t=8382&highlight=high+res+halo


They moved the mod onto Crysis.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Apr 9, 2010 03:01 PM    Msg. 4205 of 12975       
Tucker412, do you share your 3D model?
Because I've a texture to apply.

------------------------------------------------

My WIP
*link removed -by admin - link points to malware website
Edited by Dennis on Apr 15, 2010 at 10:53 PM


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Apr 9, 2010 08:59 PM    Msg. 4206 of 12975       
Quote: --- Original message by: Vern125
Quote: --- Original message by: Shockwave
Tucker412, do you share your 3D model?
Because I've a texture to apply.

------------------------------------------------

My WIP
http://s2.noelshack.com/uploads/images/9922175033265_rendu.png


HOLY CRAP ITS A DECEPTICON!


lol


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Apr 9, 2010 09:03 PM    Msg. 4207 of 12975       
Quote: --- Original message by: Shockwave
Tucker412, do you share your 3D model?
Because I've a texture to apply.

------------------------------------------------

My WIP
http://s2.noelshack.com/uploads/images/9922175033265_rendu.png

It's great for a start, but make sure your topology and poly count isn't TOO high, or else CE won't like it too much.


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Apr 9, 2010 09:08 PM    Msg. 4208 of 12975       
Well after looking at all the new guys' works and some vets, i've decided to start modeling something i've had sitting in pieces in the work shop for a while. I only have a crappy old drawing but here it is...



Its a high powered long ranged automatic/semi-automatic rifle (over) with a 12 guage shotgun(under). This thing was meant to be mounted to a mobile device but i thought it might be cool to see ingame.
Edited by Switchblade on Apr 9, 2010 at 09:09 PM

New Page Win ^_^
Edited by Switchblade on Apr 9, 2010 at 09:10 PM


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Apr 9, 2010 11:20 PM    Msg. 4209 of 12975       
Your designs are way to boxy looking, and sharp angles. My advice would be to get images from google of side by side guns, gray scale them and make the contrast real high so it's completely black, then you can erase and add parts to the gun. That's what I did with my gun concept : http://img511.imageshack.us/img511/9467/sniperconcept.jpg


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Apr 10, 2010 05:01 AM    Msg. 4210 of 12975       
Your link doesn't work


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Apr 10, 2010 08:34 AM    Msg. 4211 of 12975       
lolpwnd.
jks


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Apr 10, 2010 12:45 PM    Msg. 4212 of 12975       


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 10, 2010 01:11 PM    Msg. 4213 of 12975       
ignore me
Edited by UnevenElefant5 on Apr 10, 2010 at 01:12 PM


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Apr 10, 2010 02:32 PM    Msg. 4214 of 12975       
Quote: --- Original message by: Marka Haiyana

http://www.youtube.com/watch?v=jw44SsCXI40

http://www.xfire.com/video/273931/

Reach magnum so far, animated and tagged, no custom model, no sounds synced with the animation

and yes I know the return from melee is a bit borked
Edited by Marka Haiyana on Apr 8, 2010 at 04:36 AM


I never had that problem with halos overlays. Why don't you try rendering them (in images) and posting them so we can tell you what your doing wrong.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Apr 10, 2010 04:27 PM    Msg. 4215 of 12975       
He's moving the gun waaaay too far away from the origin, and he didn't key frame everything down so they moved with the animations instead of staying tight to the overlay they had.

Actually, you might only have to do it to the Wrists' IK and the upperarms.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 10, 2010 04:42 PM    Msg. 4216 of 12975       
^
That's what I do, only have the overlays affect the right wrist's IK controller.


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Apr 11, 2010 01:41 AM    Msg. 4217 of 12975       
Quote: --- Original message by: ICEE
Quote: --- Original message by: Marka Haiyana

http://www.youtube.com/watch?v=jw44SsCXI40

http://www.xfire.com/video/273931/

Reach magnum so far, animated and tagged, no custom model, no sounds synced with the animation

and yes I know the return from melee is a bit borked
Edited by Marka Haiyana on Apr 8, 2010 at 04:36 AM


I never had that problem with halos overlays. Why don't you try rendering them (in images) and posting them so we can tell you what your doing wrong.


Alright. Brace for crazy image spam.

Keep in mind, I had taken the suggestion from Veex on page 127 to make the looking overlays much more pronounced.

v Origins v


v Move Forward v


v Move Backward v


v Move Left v


v Move Right v


v Look Left v


v Look Right v


v Look Up v


v Look Down v


As I've said before, I absolutely hate the way Halo handles the looking overlays. They're much too slow and sluggish for my tastes and, they were designed for controllers, not mouse and keyboard. Spinning the crosshair causes it to become confused as to which overlay to display, and in my opinion looks ugly.

The only real problem I'm looking to fix is the moving overlays, they cause severe clipping between the hand and the different parts of the weapon.
Edited by Marka Haiyana on Apr 11, 2010 at 01:42 AM
Edited by Marka Haiyana on Apr 11, 2010 at 01:44 AM


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Apr 11, 2010 09:34 AM    Msg. 4218 of 12975       
The one that looks right seems abit unnatural.
Wrist is bent too far off imo.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Apr 11, 2010 09:43 AM    Msg. 4219 of 12975       
Well who the hell spins their mouse around like a crazy person and says "Oh look at those horrible overlays they suck omg Halo and Bungie suck they should go die for making overlays so bad," other than you?

If you don't like it, go animate for a different game. Halo is a slower paced game and will rightfully have 'slower' overlays.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Apr 11, 2010 09:47 AM    Msg. 4220 of 12975       
Um , he was stating his opinion.
You're the one overreacting because he said the overlays were ugly.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Apr 11, 2010 09:50 AM    Msg. 4221 of 12975       
Quote: --- Original message by: Cocaine
Um , he was stating his opinion.
You're the one overreacting because he said the overlays were ugly.
Well I'm not trying to be mean about it but he just seems to keep stating his hate for Halo's overlays non-stop and it's getting a little annoying. I suppose it's nice he's trying some more pronounced overlays and testing the whole thing but it just won't work well in Halo and I'm sorry it does not fit his specific needs.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Apr 11, 2010 12:22 PM    Msg. 4222 of 12975       
Quote: --- Original message by: Shockwave
Your link doesn't work


Um to hell it does...


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Apr 11, 2010 02:35 PM    Msg. 4223 of 12975       
m00kz, use CAD's overlays scripts. see what the overlays are like when you use the script, then learn from that and try to make your own.


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Apr 11, 2010 04:56 PM    Msg. 4224 of 12975       
Quote: --- Original message by: ODX
Well who the hell spins their mouse around like a crazy person and says "Oh look at those horrible overlays they suck omg Halo and Bungie suck they should go die for making overlays so bad," other than you?

If you don't like it, go animate for a different game. Halo is a slower paced game and will rightfully have 'slower' overlays.


I brought it up because I want to make it clear I don't care about the looking overlays as much as I do the moving.
Edited by Marka Haiyana on Apr 11, 2010 at 05:34 PM


Skyhammer26
Joined: Mar 5, 2009

Here comes the thunder


Posted: Apr 11, 2010 11:28 PM    Msg. 4225 of 12975       
Quote: --- Original message by: Shockwave
link removed - link points to malware website
ha love the reach rocket launcher
Edited by Dennis on Apr 15, 2010 at 10:50 PM


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Apr 11, 2010 11:31 PM    Msg. 4226 of 12975       
Quote: --- Original message by: Marka Haiyana
stuff


K, heres your problem: youve got about 45 degrees too much rotation on the last few overlay frames there. tone it waaaaaaaaay down. For a game this old, theres nothing wrong with the way halo interprets overlays. You're just doing it wrong.


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Apr 12, 2010 12:13 AM    Msg. 4227 of 12975       
It may not be improper, but I still have not seen looking overlays that I particularly like. It's just a personal taste. Again, the reason the looking overlays were so pronounced was because of a suggestion I received on page 127.

Still, the looking overlays are not the my biggest priority. I want to know how to fix the moving overlays causing the hand to interact with the magazine improperly.
Edited by Marka Haiyana on Apr 12, 2010 at 12:23 AM


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Apr 12, 2010 03:12 AM    Msg. 4228 of 12975       
If you mean that when you walk while reloading, the left hand floats away/clips the mesh, try this:

Constrain the upperarm bones to the frame gun in the same manner you constrain the wrist controllers. Do this for the "moving" and "overlays" .JMO files. not for any of the others.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Apr 12, 2010 12:21 PM    Msg. 4229 of 12975       
link removed - link points to malware website

96%
Edited by Shockwave on Apr 12, 2010 at 12:29 PM
Edited by Dennis on Apr 15, 2010 at 10:50 PM


eldiablotmh
Joined: Jul 21, 2009


Posted: Apr 12, 2010 01:12 PM    Msg. 4230 of 12975       
I'm no modeller but I really like that. Nice work and I hope it's not too high-poly.

By the way, in response to those comments about the m6g with tactical knife - that thing is very old. I will reanimate it from scratch when I get around it. Plus the knife is always in the left hand and doesn't in any way disappear during the reload. And, I'm not trying to deny that saying a knife wouldn't kill a super-armored soldier is true, but why would you try and find some logic into a videogame, and on the hand of gameplay why would you use that weapon, if ever used in a map, apart from another weapon (for example, a pistol, and for example a normal m6g, thus with the same damage and rate of fire) if the melee damage is just the same as that another weapon? Or well just ignore everything that I said and think that weapon as made for fun and for practice, which is a better point. Not trying to bring in an argument, just replying :) and sorry for any english error if any, it's not my primary language. Then again, I will re-animate and if wanted release it.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Apr 12, 2010 03:08 PM    Msg. 4231 of 12975       
Why not to replace the knife by an energy sword? =)


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Apr 12, 2010 06:18 PM    Msg. 4232 of 12975       
Quote: --- Original message by: Shockwave
Why not to replace the knife by an energy sword? =)


Same with a pelican and a helicopter. :) But this is a weapons thread... oshi-


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 12, 2010 08:16 PM    Msg. 4233 of 12975       
Is that a scope on the top of the launcher? If so wouldn't it need to be more to the side? Also, is it possible to make a laser pointer on it? That would be nice! :)


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Apr 13, 2010 04:54 AM    Msg. 4234 of 12975       
I don't know what that's, I just copied this image:

link removed by admin - link points to malware website

Edited by Shockwave on Apr 13, 2010 at 04:55 AM
Edited by Dennis on Apr 15, 2010 at 10:51 PM


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Apr 13, 2010 05:31 AM    Msg. 4235 of 12975       
Your model needs to have a longer barrel , the handguard needs to be extended a little more. I think the sight is the thing further down , and that cylinder on top might be some sort of laser sight.

 
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