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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 116 of 371)
Moderators: Dennis

iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Mar 16, 2010 07:43 PM    Msg. 4026 of 12975       
Halo: Aero [CryEngine]
AND Halo CE!
AND CGI Renders! Its good enough for both.

Stunning HD Quality at a light amount of 4,623 Polies :D
Edited by iHalo on Mar 16, 2010 at 07:44 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 16, 2010 07:46 PM    Msg. 4027 of 12975       
Quote: --- Original message by: iHalo

Halo: Aero [CryEngine]
AND Halo CE!
AND CGI Renders! Its good enough for both.

Stunning HD Quality at a light amount of 4,623 Polies :D
Edited by iHalo on Mar 16, 2010 at 07:44 PM

Do you have xfire good sir?


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Mar 16, 2010 07:47 PM    Msg. 4028 of 12975       
Hahaha Of COurse, [MeleeLite]


Advancebo
Joined: Jan 14, 2008


Posted: Mar 16, 2010 07:58 PM    Msg. 4029 of 12975       
Why are the number planes extruded.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Mar 16, 2010 08:10 PM    Msg. 4030 of 12975       
They arent, the screen and the number planes are all florating planes, skylight makes it appear extruded


Advancebo
Joined: Jan 14, 2008


Posted: Mar 16, 2010 08:13 PM    Msg. 4031 of 12975       
nice trigger, owai.

also there are a couple of inaccuracies here and there, but im too lazy to point them out.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Mar 16, 2010 08:16 PM    Msg. 4032 of 12975       
Yea that rendr had 2 probloems, the trigger was hidden, and teh little box near back covering some of the butt is in wrong position


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 16, 2010 08:29 PM    Msg. 4033 of 12975       
That would be something you would see in like Crysis or something. Very high poly. btw are you texturing yet or do you get someone to help you with that?


Advancebo
Joined: Jan 14, 2008


Posted: Mar 16, 2010 08:31 PM    Msg. 4034 of 12975       
Quote: --- Original message by: eliteslasher
That would be something you would see in like Crysis or something. Very high poly. btw are you texturing yet or do you get someone to help you with that?


Wireframe.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Mar 16, 2010 08:43 PM    Msg. 4035 of 12975       
This is wear everyone points out my errors, because u an see my topology :/



+ Barrels are for Crysis so there HP, Ill re-make them for CE less poly, later.
Edited by iHalo on Mar 16, 2010 at 08:45 PM


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Mar 17, 2010 01:41 AM    Msg. 4036 of 12975       
Quote: --- Original message by: Advancebo

Nothing, since like the ammo counter, it will not disappear.

Now just modify the error and acceleration/deceleration.
Edited by Advancebo on Mar 16, 2010 at 06:27 AM


I'm assuming the crosshair is part of the FP model and not the HUD, which is why I ask.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 17, 2010 06:00 AM    Msg. 4037 of 12975       
Although it is for Crysis, it can still be almost halved in poly count. as a LOT of sides aint needed. But I do like the high poly version, but the grip area looks weird to me.


Advancebo
Joined: Jan 14, 2008


Posted: Mar 17, 2010 06:17 AM    Msg. 4038 of 12975       
Quote: --- Original message by: Marka Haiyana
Quote: --- Original message by: Advancebo

Nothing, since like the ammo counter, it will not disappear.

Now just modify the error and acceleration/deceleration.
Edited by Advancebo on Mar 16, 2010 at 06:27 AM


I'm assuming the crosshair is part of the FP model and not the HUD, which is why I ask.


Yes, but when your invisible, geometry with "shader transparent" don't disappear.


Geo
Joined: Mar 2, 2007


Posted: Mar 17, 2010 10:35 AM    Msg. 4039 of 12975       
Whats the tri count?


new101
Joined: May 18, 2009

All for one and one for all


Posted: Mar 17, 2010 11:42 AM    Msg. 4040 of 12975       
Quote: --- Original message by: iHalo

Now Starting Halo: Reach Sniper Rifle


Don't worry I have a rough copy of one already but you can add more detail to it. Hit me up on xfire next time I am on.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Mar 17, 2010 04:25 PM    Msg. 4041 of 12975       
Meh, I'll see yours and see what I can do, but I am also doing this for my modeling skills, I am making a game (non-halo based) with ALL custom assets, so I'm going to start modeling the new assets after sniper.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Mar 17, 2010 05:14 PM    Msg. 4042 of 12975       
Quote: --- Original message by: Gamma927
http://www.youtube.com/watch?v=0yR0KpCz4a0

Done by IMBrokeRU. I had no part in this, unless you want to count the sounds for the AR :3

now aim at an enemy and see what happens.

this is actually an awesome feature. i cant belive nobody else ever thought of it. i guess the only issue is that its an animated 3d plane so it wont change color when you aim at an enemy... or did you work around that somehow?


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Mar 17, 2010 05:20 PM    Msg. 4043 of 12975       
Halo: Reach Assault Rifle, Fixed Errors, and Scaled to Halo: Reach FP Screenshot at 75 Field of Vision (FoV)

Scaled Down Scope Aswell

Pic:


Edited by iHalo on Mar 17, 2010 at 05:21 PM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Mar 17, 2010 05:46 PM    Msg. 4044 of 12975       
506 rounds? maybe theres hope for this game after all :D

also those rectangles on the screen for the ammo numbers... those are RECTANGLES, right? not boxes i hope.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Mar 17, 2010 05:46 PM    Msg. 4045 of 12975       
Yea there planes lol, skylight makes it look like boxs/extrudes

BTW noticed they didnt scale right.. haha fixed.
Edited by iHalo on Mar 17, 2010 at 05:47 PM


Geo
Joined: Mar 2, 2007


Posted: Mar 18, 2010 10:48 AM    Msg. 4046 of 12975       
Lol I was wondering what engine that was... Then I realized it was a shop job...


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 18, 2010 09:11 PM    Msg. 4047 of 12975       
Quote: --- Original message by: Geo
Lol I was wondering what engine that was... Then I realized it was a shop job...


Haha.

Halo, that is a great job on the gun, I really like it so far. Idk if you're missing anything, but that is a good job on the gun. Very detailed :)
Edited by Newbkilla on Mar 18, 2010 at 09:23 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 18, 2010 09:20 PM    Msg. 4048 of 12975       
Quote: --- Original message by: Newbkilla
Quote: --- Original message by: Geo
Lol I was wondering what engine that was... Then I realized it was a shop job...


Haha.

Dark, that is a great job on the gun, I really like it so far. Idk if you're missing anything, but that is a good job on the gun. Very detailed :)

I think it's a good gun, but it's iHalo's not mine. Unless you weren't referring to me.lol.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 18, 2010 09:23 PM    Msg. 4049 of 12975       
LMAO, edit your post. I r a fool.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Mar 18, 2010 09:43 PM    Msg. 4050 of 12975       
Hahah it's k


medrops
Joined: Mar 19, 2010


Posted: Mar 19, 2010 01:15 AM    Msg. 4051 of 12975       
amazing gun. great detail of the ma37

im jealous

its outshines my model.

also, i noticed that some proportions are off.

i used this as a base. maybe you can use it aswell for proportional reasons and stuff if you want.

http://img688.imageshack.us/img688/2509/sideviewv.png

just wondering if you need it, if not then dont pay attention to me


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Mar 19, 2010 03:05 AM    Msg. 4052 of 12975       
Plasma Pistol FX:
Tail: http://www.xfire.com/video/251840/
Sorry for the lag, dunno why it was being so bad.

Explosion: Kind of hard to capture properly, but:


http://www.xfire.com/video/251852/

Credits in first video.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Mar 19, 2010 07:19 AM    Msg. 4053 of 12975       
You're convincing me here to finish the plasma pistol animations I have yet to even do half of >_>
http://i39.tinypic.com/se6k2v.jpg


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 19, 2010 09:51 AM    Msg. 4054 of 12975       
Please make that into a bigger explosion.
Edited by DarkHalo003 on Mar 19, 2010 at 09:53 AM


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Mar 19, 2010 04:11 PM    Msg. 4055 of 12975       
Wow, Mythril that really caught my eye. Looks like Halo 3 Styled Explosions, with exact quality, I like it very much.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Mar 19, 2010 10:07 PM    Msg. 4056 of 12975       
Seems like a Scarab's projectiles.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Mar 19, 2010 11:59 PM    Msg. 4057 of 12975       
Quote: --- Original message by: Cocaine
Seems like a Scarab's projectiles.


That's It! I was thinking it was something, lol I'll let you at the H3 scarab, to it match.


Spartan_094
Joined: Jan 8, 2008


Posted: Mar 20, 2010 09:39 AM    Msg. 4058 of 12975       

I might need to make the silencer larger or do something to make it so its silenced like realistically.

Dunno but its an idea.

Also mythril good work!
Edited by Spartan_094 on Mar 20, 2010 at 09:39 AM


Advancebo
Joined: Jan 14, 2008


Posted: Mar 20, 2010 01:21 PM    Msg. 4059 of 12975       
You need to remove the muzzle break if theres a silencer on it.


Spartan_094
Joined: Jan 8, 2008


Posted: Mar 20, 2010 03:30 PM    Msg. 4060 of 12975       
Quote: --- Original message by: Advancebo
You need to remove the muzzle break if theres a silencer on it.

But in real life wouldn't with out the muzzle break wouldnt the barrel break or snap in half because of the gas or so?

E: or I can be retarded, my info was mis-informed which was awhile ago...now to find a acutal good silenced sniper shot.
Edited by Spartan_094 on Mar 20, 2010 at 06:47 PM

 
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