
Spartan_094
Joined: Jan 8, 2008
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Posted: Feb 20, 2010 06:10 PM
Msg. 3921 of 12975
Quote: --- Original message by: Marka Haiyana
I think the firing has a tad too much kickback. Hmmm, a one handed pistol shotgun, yeah it shouldn't have much recoil boyyy >_>
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 20, 2010 07:36 PM
Msg. 3922 of 12975
Quote: --- Original message by: Spartan_094Quote: --- Original message by: Marka Haiyana
I think the firing has a tad too much kickback. Hmmm, a one handed pistol shotgun, yeah it shouldn't have much recoil boyyy >_> Actually I have both hands on it, if you haven't noticed already.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 20, 2010 07:44 PM
Msg. 3923 of 12975
I don't see how the magazine just drops without doing anything.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 20, 2010 07:52 PM
Msg. 3924 of 12975
Quote: --- Original message by: Advancebo I don't see how the magazine just drops without doing anything. Eff realism, eff how 'Bungie' made it. This is me, this is my animating, and that's how I wanted it to be. I had no limits, no restrictions, so I did what I could and it turned out fine.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 20, 2010 08:10 PM
Msg. 3925 of 12975
Quote: --- Original message by: Marka HaiyanaI think the firing has a tad too much kickback. Quote: --- Original message by: eldiablotmhYou guys wouldn't believe the actual firing animations stars out like: http://img641.imageshack.us/img641/8489/fire1.pnghttp://img251.imageshack.us/img251/6876/fire2h.pngAnd then it returns to origins rotating a bit. (yea, too lazy to upload a less than one second long render right now) As I said before, the problem is in the trigger.damage_effect. I put a negative (and maybe too high) value in the temporary camera impulse pushback, so it looks like the gun doesn't move at all whereas the arms do. It's an easy fix though, and still thanks for having noticed it. Don't move the shoulders back with the firing animation, keep them in place and let the IKs bend the elbows when the gun kicks back. Edited by Marka Haiyana on Feb 20, 2010 at 06:02 PM Actually, I found that it is best to constrain the shoulderbones to the frame gun for firing animations. This prevents them from becoming detached in game. also, when you fire a gun your whole torso is going to move with the recoil, so its appropriate to have the shoulder bones move
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 20, 2010 09:38 PM
Msg. 3926 of 12975
Quote: --- Original message by: Advancebo I don't see how the magazine just drops without doing anything. I believe there are lots of games wherein the pistol mag just drops when reloading.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 20, 2010 09:48 PM
Msg. 3927 of 12975
Quote: --- Original message by: PX173Quote: --- Original message by: Advancebo I don't see how the magazine just drops without doing anything. I believe there are lots of games wherein the pistol mag just drops when reloading. Yeah, but by logic, there is a mag release.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 21, 2010 01:07 AM
Msg. 3928 of 12975
news flash, not all games follow the rules of conventional firearms.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 21, 2010 01:26 AM
Msg. 3929 of 12975
who says theirs no mag release on a mauler
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eldiablotmh
Joined: Jul 21, 2009
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Posted: Feb 21, 2010 06:54 AM
Msg. 3930 of 12975
I fixed the firing animation (exporting as a JMM, like CAD said) and threw in a custom bitmap for the firing effect I've quickly drawn in photoshop yesterday. http://www.xfire.com/video/228600/Well, I think it's time to move onto something else to practice more. If you either think it is worth a releasing or just want to play around with it, just tell me and I will upload it, as I have no reason to keep it private.
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Spartan_094
Joined: Jan 8, 2008
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Posted: Feb 21, 2010 09:24 AM
Msg. 3931 of 12975
Btw you cant reload m1 grands if it still has bullets left, or else you almost have to almost field strip it just to pop in a new mag. Or so I heard.
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eldiablotmh
Joined: Jul 21, 2009
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Posted: Feb 21, 2010 09:52 AM
Msg. 3932 of 12975
Quote: --- Original message by: Spartan_094 Btw you cant reload m1 grands if it still has bullets left, or else you almost have to almost field strip it just to pop in a new mag. Or so I heard. That's right, of course. For two main reasons. 1 is that if you have already some bullets in, a new loader with 8 bullets won't fit, and 2 is that if you pull the bolt the loader will not come out that way. You should pull the bolt, and while keeping it pulled take out every single bullet including the loader and then put in a new one. But well, since I don't know a way to make a weapon not reloadable when it still has some bullets in its magazine, I did it in the way Call of Duty 5 did, with an absolutely wrong but still practical reload-full, with "wastes round when reloading" on.
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Asiangodx2
Joined: Feb 14, 2010
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Posted: Feb 21, 2010 10:57 AM
Msg. 3933 of 12975
i know it sucks ass, so critz plz ill post the wireframe later.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Feb 21, 2010 11:45 AM
Msg. 3934 of 12975
Get rid of the pointless texture. And research how weapons work... And look...
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GoldeNTacO
Joined: Sep 27, 2009
Stout Shako for 2 Refined
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Posted: Feb 21, 2010 12:09 PM
Msg. 3935 of 12975
 Change the texture get rid of the scope Move the magazine closer to the trigger Add a stock
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PenGuin1362
Joined: Feb 4, 2008
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Posted: Feb 21, 2010 12:11 PM
Msg. 3936 of 12975
Quote: --- Original message by: Spartan_094 Btw you cant reload m1 grands if it still has bullets left, or else you almost have to almost field strip it just to pop in a new mag. Or so I heard. Wrong, the m1 garand has a magazine release button on it which will eject all current rounds and allow to load a new clip.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Feb 21, 2010 01:26 PM
Msg. 3937 of 12975
Quote: --- Original message by: Asiangodx2 *PIC* i know it sucks ass, so critz plz ill post the wireframe later. Looks extremly thin, fix that.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 21, 2010 02:32 PM
Msg. 3938 of 12975
Re-uploaded Mauler animations (not changed at all) with a brighter background: ----------------------------------
Tell me if it's still tearing or something...it might just be the 'still processing' or it's being stupid again and I'll have to reupload.
Edit: Yeah, I'm sure it's still tearing and being stupid. Please stand by... Edit2: Alright, I've got to re-render the whole thing... Edited by ODX on Feb 21, 2010 at 02:49 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 21, 2010 02:50 PM
Msg. 3939 of 12975
I'm sorry but you should really just start completely over at this point. Watch this tutorial: www.fpsbanana.com/tuts/332 follow along, then use the techniques you learned in there to remodel it entirely.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 21, 2010 03:57 PM
Msg. 3940 of 12975
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halo3n00b
Joined: Dec 8, 2008
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Posted: Feb 21, 2010 06:10 PM
Msg. 3941 of 12975
dont put the res to hd in the rendering menu, make it hd in liek sony vegas or sompthing
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Feb 21, 2010 06:24 PM
Msg. 3942 of 12975
 I decided to make a concept of a gun, well I liked the turn out.. Oh and Penguin, harp on me if I got the rails wrong :)
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 21, 2010 06:43 PM
Msg. 3943 of 12975
They look correct from what I can see, but their placement is awkward. It would be hard to put the attachment on from that angle, seeing as the rails are between inclines
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 21, 2010 07:02 PM
Msg. 3944 of 12975
It reminds me of a backwards p90 o.O
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 21, 2010 07:25 PM
Msg. 3945 of 12975
Quote: --- Original message by: PenGuin1362Quote: --- Original message by: Spartan_094 Btw you cant reload m1 grands if it still has bullets left, or else you almost have to almost field strip it just to pop in a new mag. Or so I heard. Wrong, the m1 garand has a magazine release button on it which will eject all current rounds and allow to load a new clip. The magazine is internal - and non-detachable. IMO, the Garand would waste rounds when reloading even though the magazine is non-detachable, like a shotgun, probably because the clip wouldn't fit when there are still rounds in it. That's what I heard.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Feb 21, 2010 08:01 PM
Msg. 3946 of 12975
Quote: --- Original message by: ICEE They look correct from what I can see, but their placement is awkward. It would be hard to put the attachment on from that angle, seeing as the rails are between inclines Quote: --- Original message by: UnevenElefant5 It reminds me of a backwards p90 o.O Is it okay for the rails to be there if I flatten out that area a little? Elefant, I did base the body off of the p90, thought its drastically different.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 21, 2010 08:34 PM
Msg. 3947 of 12975
Quote: --- Original message by: halo3n00bdont put the res to hd in the rendering menu, make it hd in liek sony vegas or sompthing It's a render straight from Max, all the animations are in one scene and they switch out for each animation. I do that because WMM murder quality, and I have nothing else D:
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Feb 21, 2010 11:02 PM
Msg. 3948 of 12975
You uploaded as a .avi? Youtube hates .avi files, I only uploaded one once and it did the exact same thing your video is doing.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 22, 2010 05:09 PM
Msg. 3949 of 12975
Nevermind, I've figured out I can render out in beautiful .mov, Quicktime's file type.
Expect a re-re-uploaded video in about half an hour <3 Edited by ODX on Feb 22, 2010 at 06:21 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 22, 2010 07:55 PM
Msg. 3950 of 12975
or WMV
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 22, 2010 09:00 PM
Msg. 3951 of 12975
I've got one uploading right now, says it has like, 27 minutes left. I had to re-render it at a lower res because it was at first 301 MB, now it's 191. Edit: http://www.youtube.com/watch?v=Xyq8zkgEP6cEdited by ODX on Feb 22, 2010 at 09:42 PM
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PenGuin1362
Joined: Feb 4, 2008
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Posted: Feb 22, 2010 10:14 PM
Msg. 3952 of 12975
Quote: --- Original message by: PX173 The magazine is internal - and non-detachable.
IMO, the Garand would waste rounds when reloading even though the magazine is non-detachable, like a shotgun, probably because the clip wouldn't fit when there are still rounds in it. That's what I heard. Duh, I've fired one. Magazine refers to what ever device is used to hold the rounds. In this case its the 8 round bloc clip. There is a release to the clip and it can be ejected without all 8 rounds being fired, however it needs to be reloaded with a new fully loaded bloc clip.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Feb 22, 2010 10:15 PM
Msg. 3953 of 12975
 Are the rails any better? Also, ignore the crappy black lines you might see, those are pretty bad shadows on the render.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Feb 22, 2010 10:49 PM
Msg. 3954 of 12975
Wheres the trigger?
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Feb 23, 2010 12:59 AM
Msg. 3955 of 12975
It integrates with your mind and shoots when you think it to shoot.
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