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Viewing User Profile for: Xaos
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Joined: Aug 6, 2009 06:42 PM
Last Post: Oct 24, 2010 07:05 AM
Last Visit: Apr 19, 2011 11:49 PM
Location: The Universe
Occupation: Uni
Interests: Meeting the Philospher in the Centre of the Universe
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What Games do you play: Name one I don't, as long as it's worth playing.
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"Aim towards the enemy."


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Xaos has contributed to 150 posts out of 465278 total posts (.03%) in 4,915 days (.03 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » can explosions push Air Vehicles around? Oct 24, 2010 07:05 AM (Total replies: 13)

could it be something like a collision field? i've noticed that all the vanilla vehicles get blown about, while all of the custom vehicles dont (i think with the exception of the Spectre so far, haven't tried recently with the mythos)

Halo CE Technical / Map Design » Beta testers Oct 21, 2010 12:16 PM (Total replies: 7)

yeah, but the beta testers have to try it somehow =P needs to be downloadable from somewhere

Halo CE Technical / Map Design » Beta testers Oct 21, 2010 05:32 AM (Total replies: 7)

is it up for download? whats the name if so?

Halo CE Technical / Map Design » HCE engine mod Oct 21, 2010 05:31 AM (Total replies: 2)

i think you could still make an air vehicle strafe mid air, you'd just have to write in a script or something, or edit some values to make A and D engage sideways thrusters

Halo CE Technical / Map Design » can explosions push Air Vehicles around? Oct 21, 2010 05:30 AM (Total replies: 13)

i'd like them to spin about a bit, they'd auto-righten themselves soon enough, but it would disorient them a bit so they had to get their bearings again. the key idea of this was to make a disruption weapon to one or two of the unarmed vehicles (bumblebee in particular) so they could spin you about, and use the thrusters to flee the battle (so you can't just get easy kills, and would make the bumblebee a viable option for troop support, keeping in mind the thrusters will be pretty powerful, but mixed with collision damage can be risky in a high-speed crash)

Halo CE Technical / Map Design » energy shields as barriers Oct 20, 2010 08:47 AM (Total replies: 9)

i was thinking about just a one way trip into the ship, but since the flag is in the base, you don't want enemies just strolling in, but don't want to be unable to fall back and defend the flag either

Halo CE Technical / Map Design » can explosions push Air Vehicles around? Oct 20, 2010 08:45 AM (Total replies: 13)

but i've been shot at by the mythos in a pelican, directly hit, and there is no noticeable change, it doesnt flip me around or anything, not even slightly. i want it to be noticable, so do i just have to tweak values?

Halo CE Technical / Map Design » can explosions push Air Vehicles around? Oct 20, 2010 06:35 AM (Total replies: 13)

i was hoping for some way to make explosions (like the mythos) force air vehicles around in mid-air? i thought it would look so much better and make for more interesting gameplay to have a miss still affect the target(s)

coupled with asteroids/debris on a space map, with collision damage on, this would make missing still effective somewhat (but not ridiculously so, there won't be that much debris to hit)

Halo CE Technical / Map Design » energy shields as barriers Oct 20, 2010 06:30 AM (Total replies: 9)

so for the de-sync, if i were to destroy the shield momentarily (say for 60 seconds) and someone joined in that time, would they just see the shield as up, or would they actually be unable to fly through it as well?

single player version will be made, planning to make a campaign of it, once i finish my uni exams and read a bajillion tuts on making maps.

is there a decent alternative to having shields to prevent enemies from just flying straight to the base? (i want the forerunner platform to be a must, unless you want to do a full on aerial assault, with the frigate and Experimental Forerunner longswords)

Damn, if bungie want some money, i'd be willing to buy Halo 3 custom edition any day, not that i expect any possible PC version to have a decent custom map maker. i just want it

also, is there some possible way to make it sync online, like by changing how it works? i'm happy to leave it as is if the only issue is a new player joining. thats not so bad.

Halo CE Technical / Map Design » energy shields as barriers Oct 19, 2010 08:08 PM (Total replies: 9)

ok fair enough. Is this even a good idea? does it sound workable? or are there too many possible bugs to factor in? Also, what about vehicle damage? can i make it so there is no way to just fly through? (except have a way for your team to fly back through maybe)

Halo CE Technical / Map Design » energy shields as barriers Oct 19, 2010 06:41 AM (Total replies: 9)

well, from my knowledge of playing halo 1, some forms of weapons don't damage them at all, or not enough to count, so i just wanted to make sure there wasn't some special problem i wouldn't have forseen. i'll do some experimenting in a month or so, when my end-year exams are over.

Halo CE Technical / Map Design » energy shields as barriers Oct 19, 2010 12:15 AM (Total replies: 9)

is there a way to make large scale energy shields (to cover a human and a covenant cruiser from enemy boarding craft) that can take a certain amount of damage before collapsing, preferably losing opacity as it takes damage (i'd say 75% transparent at full health, and 25% transparent at lowest health, so it gets thicker until it overloads)

the plan is to make it mandatory to have a larger scale assault, or simple coordination to steal the enemy flag (for those who have read my thread, using the frigates heavy weapons to break the shields, or using weapons on the forerunner orbital platform, which would make a good purpose for controlling the platform)

if it is possible, i'd love to have the shield permeable to that team's ships (covenant can fly through covenant shields, human through human) but would this make it too easy if an enemy shot you down and stole your ship? the alternative is making all vehicles destructable, so stealing an enemy vehicle is a real challenge, and thus worth the risk/challenge.

Halo CE Technical / Map Design » longsword variants Oct 18, 2010 02:32 AM (Total replies: 16)

well i just figured you'd have to start from scratch, using a basic model and having to do the entire interior

Halo CE Technical / Map Design » covenant vehicles, or lack thereof? Oct 18, 2010 02:31 AM (Total replies: 9)

oh ok, i haven't played reach so i don't know. i just want as many as possible, because humans usually have the advantage against covenant in vehicle-based maps

Halo CE Technical / Map Design » longsword variants Oct 15, 2010 09:12 AM (Total replies: 16)

to my knowledge (read another forum like it) you can, but it won't work with anyone inside, or while it's moving. I'm going to try and stick with stairs, but don't use too much interior that ladders become a true necessity, if possible. Will the napalm burn for a while? i wanted the nuke to deal radiation damage over time, for a minute or so, to any ground troops, or anyone flying low enough. napalm bombs would allow a great trapping move, you could drop napalm bombs on the main enemy areas and go grab the flag, while they are unable to leave their bunkers or something

Halo CE Technical / Map Design » Weapons Lock-on...like a rocket Launcher Oct 14, 2010 06:37 AM (Total replies: 11)

lol i spent about a year at school making a mod of death island, where there are now covenant battle platforms made of the purple covenant blocks/storage containers. Complete with flag spawns, teleporters, tank (in built-in bunker) and turrets. then, of course, when i finally gave it to all my friends, the admins blocked halo 1 from the LAN server. CE still worked though =)

Halo CE Technical / Map Design » Weapons Lock-on...like a rocket Launcher Oct 14, 2010 04:21 AM (Total replies: 11)

hey man, i just test stuff and draw pictures. my only 'scripting' experience in any manner comes from the Halo Mapping Tool for Vanilla Halo, in which others can join your modded map, but can't see the effects or placed objects.

And yes, i do accept the title of n00b with modding. give me WCIII any day, and i will make you a mod of epic proportions.

Halo CE Technical / Map Design » longsword variants Oct 13, 2010 11:33 PM (Total replies: 16)

i am, but i've stopped until exams are over. i could really use some help too, currently doing full design stage for layout and interior (drawings at the moment, may use Inventor to digitize it)

Halo CE Technical / Map Design » Weapons Lock-on...like a rocket Launcher Oct 13, 2010 11:31 PM (Total replies: 11)

well if it didn't lock when he wasn't in the vehicle either, vehicles aren't the problem. check that you gave the right file to your friend, so you both have the exact same map file

Halo CE Technical / Map Design » longsword variants Oct 12, 2010 09:14 PM (Total replies: 16)

you could always just copy the jet missiles, but maybe with less homing, and have about 3-4 in each wing of the LS


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