A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »longsword variants

Author Topic: longsword variants (16 messages, Page 1 of 1)
Moderators: Dennis

flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Oct 3, 2010 05:17 PM    Msg. 1 of 16       
OK I decided to make some modifications fro the longsword. I made a fighter variant, intended to go faster and have machine guns and homing missiles, a bomber variant, which has 110 millimeter incendiary rounds, and is capable of carpet bombing with modified bombs, and a canonical longsword, with machine guns, homing missiles, and nuclear missiles, with limited ammunition for each and modified physics. so far, ive made the bomber and fighter, with some bugs. for the fighter, it has no missiles and goes INCREDIBLY slow, as in, it takes me 2 minutes to leave the hangar (im using extinction as an "area 51"), and the bomber, what im trying to do is press the second trigger, and it drops 30 bombs in succesion. I can still carpet bomb, but not the way i want to. any help would be appreciated. I also have no string entries for them.
Edited by flyingpenguin117 on Oct 3, 2010 at 05:22 PM


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Oct 4, 2010 02:56 AM    Msg. 2 of 16       
so you want to have the bomber launch all bombs in succession, so not being able to launch a few here and there? (all or nothing style)

I reckon you should make the bomber have the nuke, instead of the "Canonical" longsword. Makes more sense for a bomber, and means you need to get a wing man for protection (make it more of a strategic choice to pick the bomber)

as for the fighter, all i can say is twiddle with the values, maybe you accidentally hit the wrong button somewhere.

Maybe with the Canonical Longsword, if it has no nukes (or one of the other weapons, since there are only 2 mouse buttons and having to use the keyboard to fire as well is annoying), you should make its weapons more powerful (bigger, faster missiles, heavy, slow-aiming machine gun/autocannons) but maybe harder to track small, quick targets. The fighter should be really quick to aim, and pretty accurate, so you can easily shoot down small attack craft (like jets/banshees) but are still vulnerable against surprise missile strikes (give the little ones a chance at least)


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Oct 6, 2010 06:30 PM    Msg. 3 of 16       
i decided to keep the bomber the way i have it, but put up a higher rpm for the bombs. once i get the hang of it, i will probably make it slower, and make a "controlled error" so the main cannons are ground oriented, and, if possible, i want to make it so once the cannon rounds hit the ground, they scatter flames. i still like the idea of a canonical longsword (im crazy for making canonically armed planes. in x-plane, i fixed the sparrowhawk so it has lasers, and im trying to do the same for cmts sparrowhawk), and if i could, just set it to flashlight. i might cut the canon one, and release them in a tagpack, along with the original longsword and the shiva longsword. anotherproblem, and i get this in all maps, but when i put in a vehicle, i have to use object_create_anew to place it, then it respawns at one default area. and isnt it ironic how your avatar is a halcyon cruiser, and mine is CCS battlecruiser?
Edited by flyingpenguin117 on Oct 6, 2010 at 06:34 PM


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Oct 6, 2010 08:50 PM    Msg. 4 of 16       
I wonder if you could modify it to drop Napalm type explosives, now that would be really cool, unless of course you were on the receiving end!
Edited by Mysterion on Oct 6, 2010 at 08:54 PM


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Oct 6, 2010 11:24 PM    Msg. 5 of 16       
as i stated, i want to modify the main cannon to have 110 millimeter incendiary rounds, and they would explode scatter flames everywhere, and where is that map? i cant find it.

anyways...PROGRESS! the bomber is slower, and has a bad error to the main cannon, making it very difficult for dogfighting. the slowness also eliminates the need for a higher rpm on the bombs, which, by the way, use the explosion of the c4. fighter... still nothing, and im getting good work on my spartan laser sparrowhawk. i have it all recorded, so ill be compiling the video and uploading it to youtube tommorow after school
Edited by flyingpenguin117 on Oct 7, 2010 at 12:01 AM


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Oct 7, 2010 06:26 AM    Msg. 6 of 16       
Isn't the C4 explosion a bit much? one of those things annihilates the entire base on coldsnap. maybe something more like tank shells? presuming this is for the standard carpet bombs of course. Secondary fire can be a big bang, without being too unfair (because of long reload)


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Oct 7, 2010 05:39 PM    Msg. 7 of 16       
its meant for large maps, like extinction or coldsnap, and i guess i could change it, then turn up the rpm

EDIT: by the way, i have never given a rats ass in my life about balance. for example, i want to be a video game designer when i leave the air force, and one game ive conceptualized is called true warfare. its like call of duty on steroids. there is one multiplayer server, and its the whole world, like a flight simulator. it would include nuclear missile silos, and basically, 10 people would be able to take over the world. equipment wouldnt respawn, though, so once missiles are gone,you have to wait for the next round, and that could take days. this would be at least 20-30 years until i made it.
Edited by flyingpenguin117 on Oct 7, 2010 at 09:25 PM


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Oct 8, 2010 05:06 AM    Msg. 8 of 16       
yeah, but many people complain about the longsword as it is. as long as there are super-ultra anti Longsword turrets or something, people will be quiet.

i like the GOOD type of fair, where every weapon/vehicle is uber beyond reckoning, and everyone can easily die, but can easily kill


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Oct 10, 2010 10:30 AM    Msg. 9 of 16       
for the bomber, it has a slow turn radius, and the weapons are restricted to the front. the fighter is faster, with a tighter turn radius, and its weapons are also restricted to the front. still cant figure out how to incorporate the missile


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Oct 12, 2010 09:14 PM    Msg. 10 of 16       
you could always just copy the jet missiles, but maybe with less homing, and have about 3-4 in each wing of the LS


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Oct 13, 2010 06:01 PM    Msg. 11 of 16       
i actually copied the missile warthogs projectiles. and are you still working on your frigate?


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Oct 13, 2010 11:33 PM    Msg. 12 of 16       
i am, but i've stopped until exams are over. i could really use some help too, currently doing full design stage for layout and interior (drawings at the moment, may use Inventor to digitize it)


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Oct 14, 2010 08:25 PM    Msg. 13 of 16       
k just checking. anyways, ive redone the bomber. if c4 explosion is overpowered, i should switch it to scorpion shell explosion, but that is overpowered by the main cannon, so im replacing that with either a nuke or a napalm bomb. im also starting on a prowler vehicle. im trying to import the gbx model for the scenery and the draco so i can get the nodes and seats. is there a way to attach ladders to a vehicle?


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Oct 15, 2010 09:12 AM    Msg. 14 of 16       
to my knowledge (read another forum like it) you can, but it won't work with anyone inside, or while it's moving. I'm going to try and stick with stairs, but don't use too much interior that ladders become a true necessity, if possible. Will the napalm burn for a while? i wanted the nuke to deal radiation damage over time, for a minute or so, to any ground troops, or anyone flying low enough. napalm bombs would allow a great trapping move, you could drop napalm bombs on the main enemy areas and go grab the flag, while they are unable to leave their bunkers or something


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Oct 15, 2010 07:09 PM    Msg. 15 of 16       
i didnt make the prowler, plus, im not to good with 3d modeling. im probably going to just cut off most of the bottom rooms that are useless, and not have many seats in it, making it more of a heavy assault vehicle, and not a transport so people dont have to crawl around in it as if it were a transport. as for napalm and radiation, if you check out OpsYs RPG 6, the firebomber will create flames, but only for a split second.


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Oct 18, 2010 02:32 AM    Msg. 16 of 16       
well i just figured you'd have to start from scratch, using a basic model and having to do the entire interior

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 2:18 AM 156 ms.
A Halo Maps Website